A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_b — Property, class org.flixel.FlxQuadTree |
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B — Property, class org.flixel.data.FlxKeyboard |
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b2AABB — class, package Box2DAS.Collision |
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b2AABB(p:int) — Constructor, class Box2DAS.Collision.b2AABB |
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b2Base — class, package Box2DAS.Common |
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b2Body — class, package Box2DAS.Dynamics |
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b2Body(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics:b2BodyDef) — Constructor, class Box2DAS.Dynamics.b2Body |
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b2BodyDef — class, package Box2DAS.Dynamics |
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b2BodyDef() — Constructor, class Box2DAS.Dynamics.b2BodyDef |
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b2BroadPhase — class, package Box2DAS.Collision |
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b2BroadPhase(p:int) — Constructor, class Box2DAS.Collision.b2BroadPhase |
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b2CircleShape — class, package Box2DAS.Collision.Shapes |
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b2CircleShape(p:int) — Constructor, class Box2DAS.Collision.Shapes.b2CircleShape |
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b2Contact — class, package Box2DAS.Dynamics.Contacts |
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b2Contact(p:int, fA:Box2DAS.Dynamics:b2Fixture, fB:Box2DAS.Dynamics:b2Fixture) — Constructor, class Box2DAS.Dynamics.Contacts.b2Contact |
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b2ContactEdge — class, package Box2DAS.Dynamics.Contacts |
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b2ContactEdge(p:int) — Constructor, class Box2DAS.Dynamics.Contacts.b2ContactEdge |
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b2ContactID — class, package Box2DAS.Dynamics.Contacts |
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b2ContactID(p:int) — Constructor, class Box2DAS.Dynamics.Contacts.b2ContactID |
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b2ContactImpulse — class, package Box2DAS.Dynamics |
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b2ContactImpulse(p:int) — Constructor, class Box2DAS.Dynamics.b2ContactImpulse |
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b2ContactListener — class, package Box2DAS.Dynamics |
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b2ContactManager — class, package Box2DAS.Dynamics |
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b2ContactManager(p:int) — Constructor, class Box2DAS.Dynamics.b2ContactManager |
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b2Controller — class, package Box2DAS.Controllers |
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b2Controller(w:Box2DAS.Dynamics:b2World, e:Box2DAS.Controllers:b2Effect, all:Boolean) — Constructor, class Box2DAS.Controllers.b2Controller |
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b2DebugDraw — class, package Box2DAS.Dynamics |
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b2DebugDraw(w:Box2DAS.Dynamics:b2World, s:Number) — Constructor, class Box2DAS.Dynamics.b2DebugDraw |
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b2Def — class, package Box2DAS.Common |
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Holds static Box2D definition objects that can be reused for performance. |
b2DestructionListener — class, package Box2DAS.Dynamics |
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b2Distance(output:Box2DAS.Collision:b2DistanceOutput, cache:Box2DAS.Collision:b2SimplexCache, input:Box2DAS.Collision:b2DistanceInput) — Package Function, Box2DAS.Collision |
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b2DistanceInput — class, package Box2DAS.Collision |
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b2DistanceInput() — Constructor, class Box2DAS.Collision.b2DistanceInput |
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b2DistanceJoint — class, package Box2DAS.Dynamics.Joints |
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b2DistanceJoint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2DistanceJointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2DistanceJoint |
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b2DistanceJointDef — class, package Box2DAS.Dynamics.Joints |
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b2DistanceJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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b2DistanceOutput — class, package Box2DAS.Collision |
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b2DistanceOutput() — Constructor, class Box2DAS.Collision.b2DistanceOutput |
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b2DistanceProxy — class, package Box2DAS.Collision |
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b2DistanceProxy(p:int) — Constructor, class Box2DAS.Collision.b2DistanceProxy |
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b2_dynamicBody — Constant Static Property, class Box2DAS.Dynamics.b2Body |
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b2EdgeShape — class, package Box2DAS.Collision.Shapes |
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b2EdgeShape(p:int) — Constructor, class Box2DAS.Collision.Shapes.b2EdgeShape |
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b2Effect — class, package Box2DAS.Controllers |
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b2EventDispatcher — class, package Box2DAS.Common |
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b2EventDispatcher(d:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Common.b2EventDispatcher |
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b2Filter — class, package Box2DAS.Dynamics |
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b2Filter(p:int) — Constructor, class Box2DAS.Dynamics.b2Filter |
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b2Fixture — class, package Box2DAS.Dynamics |
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b2Fixture(b:Box2DAS.Dynamics:b2Body, d:Box2DAS.Dynamics:b2FixtureDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.b2Fixture |
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b2FixtureDef — class, package Box2DAS.Dynamics |
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b2FixtureDef() — Constructor, class Box2DAS.Dynamics.b2FixtureDef |
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b2FrictionJointDef — class, package Box2DAS.Dynamics.Joints |
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b2FrictionJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2FrictionJointDef |
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b2GearJoint — class, package Box2DAS.Dynamics.Joints |
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b2GearJoint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2GearJointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2GearJoint |
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b2GearJointDef — class, package Box2DAS.Dynamics.Joints |
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b2GearJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2GearJointDef |
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b2Jacobian — class, package Box2DAS.Dynamics.Joints |
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b2Jacobian(p:int) — Constructor, class Box2DAS.Dynamics.Joints.b2Jacobian |
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b2Joint — class, package Box2DAS.Dynamics.Joints |
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b2Joint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2JointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2Joint |
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b2JointDef — class, package Box2DAS.Dynamics.Joints |
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b2JointEdge — class, package Box2DAS.Dynamics.Joints |
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b2JointEdge(p:int) — Constructor, class Box2DAS.Dynamics.Joints.b2JointEdge |
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b2_kinematicBody — Constant Static Property, class Box2DAS.Dynamics.b2Body |
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b2LineJoint — class, package Box2DAS.Dynamics.Joints |
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b2LineJoint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2LineJointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2LineJoint |
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b2LineJointDef — class, package Box2DAS.Dynamics.Joints |
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b2LineJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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b2LoopShape — class, package Box2DAS.Collision.Shapes |
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b2LoopShape(p:int) — Constructor, class Box2DAS.Collision.Shapes.b2LoopShape |
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b2Manifold — class, package Box2DAS.Collision |
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b2Manifold(p:int) — Constructor, class Box2DAS.Collision.b2Manifold |
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b2ManifoldPoint — class, package Box2DAS.Collision |
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b2ManifoldPoint(p:int) — Constructor, class Box2DAS.Collision.b2ManifoldPoint |
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b2MassData — class, package Box2DAS.Collision.Shapes |
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b2MassData(p:int) — Constructor, class Box2DAS.Collision.Shapes.b2MassData |
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b2Mat22 — class, package Box2DAS.Common |
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b2Mat22(p:int) — Constructor, class Box2DAS.Common.b2Mat22 |
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b2_minPulleyLength — Static Property, class Box2DAS.Dynamics.Joints.b2PulleyJoint |
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b2MouseJoint — class, package Box2DAS.Dynamics.Joints |
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b2MouseJoint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2MouseJointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2MouseJoint |
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b2MouseJointDef — class, package Box2DAS.Dynamics.Joints |
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b2MouseJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2MouseJointDef |
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b2PolygonShape — class, package Box2DAS.Collision.Shapes |
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b2PolygonShape(p:int) — Constructor, class Box2DAS.Collision.Shapes.b2PolygonShape |
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b2PrismaticJoint — class, package Box2DAS.Dynamics.Joints |
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b2PrismaticJoint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2PrismaticJointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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b2PrismaticJointDef — class, package Box2DAS.Dynamics.Joints |
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b2PrismaticJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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b2PulleyJoint — class, package Box2DAS.Dynamics.Joints |
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b2PulleyJoint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2PulleyJointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2PulleyJoint |
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b2PulleyJointDef — class, package Box2DAS.Dynamics.Joints |
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b2PulleyJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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b2RevoluteJoint — class, package Box2DAS.Dynamics.Joints |
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b2RevoluteJoint(w:Box2DAS.Dynamics:b2World, d:Box2DAS.Dynamics.Joints:b2RevoluteJointDef, ed:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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b2RevoluteJointDef — class, package Box2DAS.Dynamics.Joints |
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b2RevoluteJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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b2Shape — class, package Box2DAS.Collision.Shapes |
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b2SimplexCache — class, package Box2DAS.Collision |
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b2SimplexCache() — Constructor, class Box2DAS.Collision.b2SimplexCache |
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b2_staticBody — Constant Static Property, class Box2DAS.Dynamics.b2Body |
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b2Sweep — class, package Box2DAS.Common |
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b2Sweep(p:int) — Constructor, class Box2DAS.Common.b2Sweep |
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b2Transform — class, package Box2DAS.Common |
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b2Transform(p:int) — Constructor, class Box2DAS.Common.b2Transform |
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b2Vec2 — class, package Box2DAS.Common |
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b2Vec2(p:int) — Constructor, class Box2DAS.Common.b2Vec2 |
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b2Vec3 — class, package Box2DAS.Common |
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b2Vec3(p:int) — Constructor, class Box2DAS.Common.b2Vec3 |
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b2WeldJointDef — class, package Box2DAS.Dynamics.Joints |
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b2WeldJointDef() — Constructor, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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b2World — class, package Box2DAS.Dynamics |
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b2World(g_or_p:any, s:Boolean, d:flash.events:IEventDispatcher) — Constructor, class Box2DAS.Dynamics.b2World |
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b2WorldManifold — class, package Box2DAS.Collision |
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BACK — Static Property, class stencyl.api.engine.Script |
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Background — Interface, package stencyl.api.engine.bg |
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BackgroundReader — class, package stencyl.api.io |
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BackgroundReader() — Constructor, class stencyl.api.io.BackgroundReader |
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backLayers — Property, class stencyl.api.engine.bg.ParallaxArea |
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BACKSLASH — Property, class org.flixel.data.FlxKeyboard |
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BACKSPACE — Property, class org.flixel.data.FlxKeyboard |
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_bakedRotation — Property, class org.flixel.FlxSprite |
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BasicViewport — class, package stencyl.api.engine.bg |
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BasicViewport(area:stencyl.api.engine.bg:Area, width:int, height:int) — Constructor, class stencyl.api.engine.bg.BasicViewport |
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begin() — method, class stencyl.api.engine.GameState |
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BeginContact(contact:Box2DAS.Dynamics.Contacts:b2Contact) — method, class Box2DAS.Dynamics.b2ContactListener |
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BeginContact(c:int, a:Box2DAS.Dynamics:b2Fixture, b:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2World |
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BEGIN_CONTACT — Static Property, class Box2DAS.Dynamics.ContactEvent |
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beginDrawCurve(startX:Number, startY:Number) — method, class stencyl.api.engine.Graphics |
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beginDrawPolygon() — method, class stencyl.api.engine.Graphics |
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beginFillCurve(startX:Number, startY:Number) — method, class stencyl.api.engine.Graphics |
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beginFillPolygon() — method, class stencyl.api.engine.Graphics |
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beginsWith(input:String, prefix:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Determines whether the specified string begins with the spcified prefix. |
Behavior — class, package stencyl.api.engine.behavior |
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Behavior(parent:Object, game:stencyl.api.engine:GameState, ID:Number, name:String, classname:String, enabled:Boolean, visible:Boolean, drawable:Boolean, attributes:Array) — Constructor, class stencyl.api.engine.behavior.Behavior |
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behaviorID — Property, class stencyl.api.engine.behavior.BehaviorInstance |
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BehaviorInstance — class, package stencyl.api.engine.behavior |
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BehaviorInstance(behaviorID:Number, values:Array) — Constructor, class stencyl.api.engine.behavior.BehaviorInstance |
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behaviorListXML — Property, class stencyl.api.data.Assets |
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BehaviorManager — class, package stencyl.api.engine.behavior |
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BehaviorManager() — Constructor, class stencyl.api.engine.behavior.BehaviorManager |
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BehaviorReader — class, package stencyl.api.io |
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BehaviorReader() — Constructor, class stencyl.api.io.BehaviorReader |
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behaviors — Property, class stencyl.api.data.Assets |
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behaviors — Property, class stencyl.api.engine.GameState |
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behaviors — Property, class stencyl.api.engine.behavior.BehaviorManager |
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behaviorValues — Property, class stencyl.api.engine.actor.ActorType |
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behaviorValues — Property, class stencyl.api.engine.scene.ActorInstance |
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behaviorValues — Property, class stencyl.api.engine.scene.Scene |
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bg — Property, class stencyl.api.engine.bg.Area |
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bgColor — Static Property, class org.flixel.FlxState |
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This static variable indicates the "clear color"
or default background color of the game. |
bgs — Property, class stencyl.api.engine.scene.Scene |
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bias — Property, class Box2DAS.Dynamics.ContactEvent |
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bind(Name:String) — method, class org.flixel.FlxSave |
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Automatically creates or reconnects to locally saved data. |
blend — Property, class org.flixel.FlxSprite |
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Blending modes, just like Photoshop!
E.g. |
blend(mat:stencyl.api.engine.utils:ColorMatrix, amount:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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blendMode — Property, class stencyl.api.engine.Graphics |
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B_LIST — Constant Static Property, class org.flixel.FlxQuadTree |
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Flag for specifying that you want to add an object to the B list. |
body — Static Property, class Box2DAS.Common.b2Def |
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body — Property, class stencyl.api.engine.actor.Actor |
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_bodyA — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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bodyA — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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_bodyB — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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bodyB — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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bodyDef — Property, class stencyl.api.engine.actor.Actor |
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bodyDef — Property, class stencyl.api.engine.actor.ActorType |
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bottom — Property, class org.flixel.FlxRect |
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The Y coordinate of the bottom of the rectangle. |
bottom — Property, class stencyl.api.engine.GameState |
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bottomColor — Property, class stencyl.api.engine.bg.GradientBackground |
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bottomEdge — Property, class stencyl.api.engine.gui.Panel |
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bottomLayer — Property, class stencyl.api.engine.GameState |
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bottomLeft — Property, class stencyl.api.engine.gui.Panel |
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bottomRight — Property, class stencyl.api.engine.gui.Panel |
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bounciness — Property, class Box2DAS.Dynamics.b2BodyDef |
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Box2DAS.Collision — package |
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Box2DAS.Collision.Shapes — package |
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Box2DAS.Common — package |
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Box2DAS.Controllers — package |
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Box2DAS.Dynamics — package |
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Box2DAS.Dynamics.Contacts — package |
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Box2DAS.Dynamics.Joints — package |
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bringForward(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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bringForward() — method, class stencyl.api.engine.actor.Actor |
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bringForward(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
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bringRootPanelForward() — method, class stencyl.api.engine.GameState |
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bringRootPanelForward() — method, class stencyl.api.engine.Script |
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bringRootPanelToFront() — method, class stencyl.api.engine.GameState |
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bringRootPanelToFront() — method, class stencyl.api.engine.Script |
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bringToFront(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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bringToFront() — method, class stencyl.api.engine.actor.Actor |
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bringToFront(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
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buffer — Static Property, class org.flixel.FlxG |
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Reference to the active graphics buffer. |
_buffer — Property, class org.flixel.FlxGame |
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bullet — Property, class Box2DAS.Dynamics.b2BodyDef |
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bytes — Static Property, class Box2DAS.Common.b2Base |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |