Property | Defined By | ||
---|---|---|---|
bytes : ByteArray [static] | b2Base | ||
e_face : int = 1 [static] | b2ContactID | ||
e_vertex : int = 0 [static] | b2ContactID | ||
indexA : int | b2ContactID | ||
indexB : int | b2ContactID | ||
initialized : Boolean = false [static] | b2Base | ||
key : int | b2ContactID | ||
lib : Object [static] | b2Base | ||
loader : CLibInit [static] | b2Base | ||
mem : MemUser [static] | b2Base | ||
_ptr : Number | b2Base | ||
typeA : int | b2ContactID | ||
typeB : int | b2ContactID | ||
valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2ContactID(p:int) | b2ContactID | ||
deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | ||
destroy():void
Destroy base function just sets _ptr = 0. | b2Base | ||
getArr():Array [static] | b2Base | ||
initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | ||
readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | ||
writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
e_face | property |
public static var e_face:int = 1
e_vertex | property |
public static var e_vertex:int = 0
indexA | property |
indexA:int
public function get indexA():int
public function set indexA(value:int):void
indexB | property |
indexB:int
public function get indexB():int
public function set indexB(value:int):void
key | property |
key:int
public function get key():int
public function set key(value:int):void
typeA | property |
typeA:int
public function get typeA():int
public function set typeA(value:int):void
typeB | property |
typeB:int
public function get typeB():int
public function set typeB(value:int):void
b2ContactID | () | Constructor |
public function b2ContactID(p:int)
p:int |