Property | Defined By | ||
---|---|---|---|
a : Number | b2Sweep | ||
a0 : Number | b2Sweep | ||
alpha0 : Number | b2Sweep | ||
![]() | bytes : ByteArray [static] | b2Base | |
c : b2Vec2 | b2Sweep | ||
c0 : b2Vec2 | b2Sweep | ||
![]() | initialized : Boolean = false [static] | b2Base | |
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
localCenter : b2Vec2 | b2Sweep | ||
![]() | mem : MemUser [static] | b2Base | |
![]() | _ptr : Number | b2Base | |
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2Sweep(p:int) | b2Sweep | ||
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
![]() | destroy():void
Destroy base function just sets _ptr = 0. | b2Base | |
![]() | getArr():Array [static] | b2Base | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
a | property |
a:Number
public function get a():Number
public function set a(value:Number):void
a0 | property |
a0:Number
public function get a0():Number
public function set a0(value:Number):void
alpha0 | property |
alpha0:Number
public function get alpha0():Number
public function set alpha0(value:Number):void
c | property |
public var c:b2Vec2
c0 | property |
public var c0:b2Vec2
localCenter | property |
public var localCenter:b2Vec2
b2Sweep | () | Constructor |
public function b2Sweep(p:int)
p:int |