Package | Box2DAS.Dynamics.Joints |
Class | public class b2MouseJointDef |
Inheritance | b2MouseJointDef ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | actor1 : int | b2JointDef | |
![]() | actor2 : int | b2JointDef | |
![]() | anchor1 : String | b2JointDef | |
![]() | anchor2 : String | b2JointDef | |
![]() | _bodyA : b2Body | b2JointDef | |
![]() | bodyA : b2Body | b2JointDef | |
![]() | _bodyB : b2Body | b2JointDef | |
![]() | bodyB : b2Body | b2JointDef | |
![]() | bytes : ByteArray [static] | b2Base | |
![]() | CENTER : String = center [static] | b2JointDef | |
![]() | collideConnected : Boolean | b2JointDef | |
dampingRatio : Number | b2MouseJointDef | ||
frequencyHz : Number | b2MouseJointDef | ||
![]() | ID : int | b2JointDef | |
![]() | initialized : Boolean = false [static] | b2Base | |
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
maxForce : Number | b2MouseJointDef | ||
![]() | mem : MemUser [static] | b2Base | |
![]() | name : String | b2JointDef | |
![]() | _ptr : Number | b2Base | |
target : b2Vec2 | b2MouseJointDef | ||
![]() | type : int | b2JointDef | |
![]() | userData : * | b2JointDef | |
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2MouseJointDef | |||
![]() | b2JointDef | ||
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
destroy():void [override] | b2MouseJointDef | ||
![]() | getArr():Array [static] | b2Base | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
b2MouseJointDef | |||
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
dampingRatio | property |
dampingRatio:Number
public function get dampingRatio():Number
public function set dampingRatio(value:Number):void
frequencyHz | property |
frequencyHz:Number
public function get frequencyHz():Number
public function set frequencyHz(value:Number):void
maxForce | property |
maxForce:Number
public function get maxForce():Number
public function set maxForce(value:Number):void
target | property |
public var target:b2Vec2
b2MouseJointDef | () | Constructor |
public function b2MouseJointDef()
destroy | () | method |
override public function destroy():void
Initialize | () | method |