| Property | Defined By | ||
|---|---|---|---|
![]() | bytes : ByteArray [static] | b2Base | |
| distance : Number | b2DistanceOutput | ||
![]() | initialized : Boolean = false [static] | b2Base | |
| iterations : int | b2DistanceOutput | ||
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
![]() | mem : MemUser [static] | b2Base | |
| pointA : b2Vec2 | b2DistanceOutput | ||
| pointB : b2Vec2 | b2DistanceOutput | ||
![]() | _ptr : Number | b2Base | |
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base | |
| Method | Defined By | ||
|---|---|---|---|
| b2DistanceOutput | |||
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
destroy():void [override] | b2DistanceOutput | ||
![]() | getArr():Array [static] | b2Base | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base | |
| distance | property |
distance:Number public function get distance():Number public function set distance(value:Number):void| iterations | property |
iterations:int public function get iterations():int public function set iterations(value:int):void| pointA | property |
public var pointA:b2Vec2| pointB | property |
public var pointB:b2Vec2| b2DistanceOutput | () | Constructor |
public function b2DistanceOutput()| destroy | () | method |
override public function destroy():void