Property | Defined By | ||
---|---|---|---|
bytes : ByteArray [static] | b2Base | ||
distance : Number | b2DistanceOutput | ||
initialized : Boolean = false [static] | b2Base | ||
iterations : int | b2DistanceOutput | ||
lib : Object [static] | b2Base | ||
loader : CLibInit [static] | b2Base | ||
mem : MemUser [static] | b2Base | ||
pointA : b2Vec2 | b2DistanceOutput | ||
pointB : b2Vec2 | b2DistanceOutput | ||
_ptr : Number | b2Base | ||
valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2DistanceOutput | |||
deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | ||
destroy():void [override] | b2DistanceOutput | ||
getArr():Array [static] | b2Base | ||
initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | ||
readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | ||
writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
distance | property |
distance:Number
public function get distance():Number
public function set distance(value:Number):void
iterations | property |
iterations:int
public function get iterations():int
public function set iterations(value:int):void
pointA | property |
public var pointA:b2Vec2
pointB | property |
public var pointB:b2Vec2
b2DistanceOutput | () | Constructor |
public function b2DistanceOutput()
destroy | () | method |
override public function destroy():void