Property | Defined By | ||
---|---|---|---|
bytes : ByteArray [static] | b2Base | ||
initialized : Boolean = false [static] | b2Base | ||
lib : Object [static] | b2Base | ||
loader : CLibInit [static] | b2Base | ||
mem : MemUser [static] | b2Base | ||
proxyA : b2DistanceProxy | b2DistanceInput | ||
proxyB : b2DistanceProxy | b2DistanceInput | ||
_ptr : Number | b2Base | ||
transformA : b2Transform | b2DistanceInput | ||
transformB : b2Transform | b2DistanceInput | ||
useRadii : Boolean | b2DistanceInput | ||
valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2DistanceInput | |||
deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | ||
destroy():void [override] | b2DistanceInput | ||
getArr():Array [static] | b2Base | ||
initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | ||
readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | ||
writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
proxyA | property |
public var proxyA:b2DistanceProxy
proxyB | property |
public var proxyB:b2DistanceProxy
transformA | property |
public var transformA:b2Transform
transformB | property |
public var transformB:b2Transform
useRadii | property |
useRadii:Boolean
public function get useRadii():Boolean
public function set useRadii(value:Boolean):void
b2DistanceInput | () | Constructor |
public function b2DistanceInput()
destroy | () | method |
override public function destroy():void