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H — Property, class org.flixel.data.FlxKeyboard
H(x:any, y:any, z:any) — method, class stencyl.api.engine.Script
handleCollision(event:stencyl.api.engine.actor:Collision) — method, class stencyl.api.engine.Script
Handle a collision with another Actor.
handleCollision(event:stencyl.api.engine.actor:Collision) — method, class stencyl.api.engine.actor.Actor
handleKeyDown(event:flash.events:KeyboardEvent) — method, class org.flixel.data.FlxKeyboard
Event handler so FlxGame can toggle keys.
handleKeyUp(event:flash.events:KeyboardEvent) — method, class org.flixel.data.FlxKeyboard
Event handler so FlxGame can toggle keys.
handleMouseDown(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse
Event handler so FlxGame can toggle the mouse.
handleMouseOut(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse
Event handler so FlxGame can toggle the mouse.
handleMouseOver(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse
Event handler so FlxGame can toggle the mouse.
handleMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse
Event handler so FlxGame can toggle the mouse.
handlesCollisions — Property, class stencyl.api.engine.actor.Actor
handlesCollisions() — method, class stencyl.api.engine.behavior.ActorScript
HandleStep(se:Box2DAS.Dynamics:StepEvent) — method, class Box2DAS.Dynamics.b2World
has(element:Object) — method, class stencyl.api.engine.utils.HashSet
Checks if this set has a certain member.
hasActorValue(name:String) — method, class stencyl.api.engine.actor.Actor
hasBackground — Property, class stencyl.api.engine.gui.Panel
hasBehavior(name:String) — method, class stencyl.api.engine.actor.Actor
hasBehavior(b:String) — method, class stencyl.api.engine.behavior.BehaviorManager
hasEventListener(type:String) — method, class Box2DAS.Common.b2EventDispatcher
hash — Constant Property, class stencyl.api.engine.utils.HashSet
The hash table that stores data for this set.
HashSet — class, package stencyl.api.engine.utils
HashSet() — Constructor, class stencyl.api.engine.utils.HashSet
Creates a new, empty instance.
hasProperty(name:any) — method, class stencyl.api.engine.utils.HashSet
Checks if this set has a certain member.
_headA — Property, class org.flixel.FlxQuadTree
These variables refer to the internal A and B linked lists, which are used to store objects in the leaves.
_headB — Property, class org.flixel.FlxQuadTree
health — Property, class org.flixel.FlxObject
Handy for storing health percentage or armor points or whatever.
height — Property, class Box2DAS.Collision.Shapes.b2LoopShape
height — Property, class org.flixel.FlxBitmapFont
The height of the font in pixels
height — Static Property, class org.flixel.FlxG
The height of the screen in game pixels.
height — Property, class org.flixel.FlxRect
height — Property, class stencyl.api.data.Game
height — Property, class stencyl.api.engine.actor.Sprite
height — Property, class stencyl.api.engine.bg.Area
height — Property, class stencyl.api.engine.scene.Wireframe
HexToRGB(hex:uint) — Static Method , class stencyl.api.engine.utils.Util
_hh — Property, class org.flixel.FlxQuadTree
HH(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method, class stencyl.api.engine.Script
hide() — method, class org.flixel.data.FlxMouse
Hides the mouse cursor
hide() — method, class org.flixel.data.FlxPanel
Hide the support panel.
hideCursor() — method, class stencyl.api.engine.Script
hideFPS() — method, class stencyl.api.engine.Script
hideTileLayer(layerID:uint) — method, class stencyl.api.engine.Script
Force the given layer to become invisible.
history — Static Property, class stencyl.api.engine.utils.Profiler
hitBottom(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject
Called when this object's bottom edge collides with the top of another FlxObject.
hitLeft(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject
Called when this object's left side collides with another FlxObject's right.
hitRight(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject
Called when this object's right side collides with another FlxObject's left.
hitTop(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject
Called when this object's top collides with the bottom of another FlxObject.
horizontalPadding — Property, class org.flixel.FlxBitmapFont
The amount of space between characters in pixels
hudActors — Property, class stencyl.api.engine.GameState
hurt(Damage:Number) — method, class org.flixel.FlxObject
Call this function to "damage" (or give health bonus) to this sprite.
_hw — Property, class org.flixel.FlxQuadTree
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