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| H — Property, class org.flixel.data.FlxKeyboard | 
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| H(x:any, y:any, z:any) — method,  class stencyl.api.engine.Script | 
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| handleCollision(event:stencyl.api.engine.actor:Collision) — method,  class stencyl.api.engine.Script | 
 | 
		 Handle a collision with another Actor. | 
| handleCollision(event:stencyl.api.engine.actor:Collision) — method,  class stencyl.api.engine.actor.Actor | 
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| handleKeyDown(event:flash.events:KeyboardEvent) — method,  class org.flixel.data.FlxKeyboard | 
 | 
		 Event handler so FlxGame can toggle keys. | 
| handleKeyUp(event:flash.events:KeyboardEvent) — method,  class org.flixel.data.FlxKeyboard | 
 | 
		 Event handler so FlxGame can toggle keys. | 
| handleMouseDown(event:flash.events:MouseEvent) — method,  class org.flixel.data.FlxMouse | 
 | 
		 Event handler so FlxGame can toggle the mouse. | 
| handleMouseOut(event:flash.events:MouseEvent) — method,  class org.flixel.data.FlxMouse | 
 | 
		 Event handler so FlxGame can toggle the mouse. | 
| handleMouseOver(event:flash.events:MouseEvent) — method,  class org.flixel.data.FlxMouse | 
 | 
		 Event handler so FlxGame can toggle the mouse. | 
| handleMouseUp(event:flash.events:MouseEvent) — method,  class org.flixel.data.FlxMouse | 
 | 
		 Event handler so FlxGame can toggle the mouse. | 
| handlesCollisions — Property, class stencyl.api.engine.actor.Actor | 
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| handlesCollisions() — method,  class stencyl.api.engine.behavior.ActorScript | 
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| HandleStep(se:Box2DAS.Dynamics:StepEvent) — method,  class Box2DAS.Dynamics.b2World | 
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| has(element:Object) — method,  class stencyl.api.engine.utils.HashSet | 
 | 
		 Checks if this set has a certain member. | 
| hasActorValue(name:String) — method,  class stencyl.api.engine.actor.Actor | 
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| hasBackground — Property, class stencyl.api.engine.gui.Panel | 
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| hasBehavior(name:String) — method,  class stencyl.api.engine.actor.Actor | 
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| hasBehavior(b:String) — method,  class stencyl.api.engine.behavior.BehaviorManager | 
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| hasEventListener(type:String) — method,  class Box2DAS.Common.b2EventDispatcher | 
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| hash — Constant Property, class stencyl.api.engine.utils.HashSet | 
 | 
		 The hash table that stores data for this set. | 
| HashSet — class, package stencyl.api.engine.utils | 
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| HashSet() — Constructor, class stencyl.api.engine.utils.HashSet | 
 | 
		 Creates a new, empty instance. | 
| hasProperty(name:any) — method,  class stencyl.api.engine.utils.HashSet | 
 | 
		 Checks if this set has a certain member. | 
| _headA — Property, class org.flixel.FlxQuadTree | 
 | 
		 These variables refer to the internal A and B linked lists,
		 which are used to store objects in the leaves. | 
| _headB — Property, class org.flixel.FlxQuadTree | 
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| health — Property, class org.flixel.FlxObject | 
 | 
		 Handy for storing health percentage or armor points or whatever. | 
| height — Property, class Box2DAS.Collision.Shapes.b2LoopShape | 
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| height — Property, class org.flixel.FlxBitmapFont | 
 | 
		 The height of the font in pixels
		  | 
| height — Static Property, class org.flixel.FlxG | 
 | 
		 The height of the screen in game pixels. | 
| height — Property, class org.flixel.FlxRect | 
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| height — Property, class stencyl.api.data.Game | 
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| height — Property, class stencyl.api.engine.actor.Sprite | 
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| height — Property, class stencyl.api.engine.bg.Area | 
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| height — Property, class stencyl.api.engine.scene.Wireframe | 
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| HexToRGB(hex:uint) — Static Method                  ,  class stencyl.api.engine.utils.Util | 
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| _hh — Property, class org.flixel.FlxQuadTree | 
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| HH(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method,  class stencyl.api.engine.Script | 
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| hide() — method,  class org.flixel.data.FlxMouse | 
 | 
		 Hides the mouse cursor
		  | 
| hide() — method,  class org.flixel.data.FlxPanel | 
 | 
		 Hide the support panel. | 
| hideCursor() — method,  class stencyl.api.engine.Script | 
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| hideFPS() — method,  class stencyl.api.engine.Script | 
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| hideTileLayer(layerID:uint) — method,  class stencyl.api.engine.Script | 
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		 Force the given layer to become invisible. | 
| history — Static Property, class stencyl.api.engine.utils.Profiler | 
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| hitBottom(Contact:org.flixel:FlxObject, Velocity:Number) — method,  class org.flixel.FlxObject | 
 | 
		 Called when this object's bottom edge collides with the top of another FlxObject. | 
| hitLeft(Contact:org.flixel:FlxObject, Velocity:Number) — method,  class org.flixel.FlxObject | 
 | 
		 Called when this object's left side collides with another FlxObject's right. | 
| hitRight(Contact:org.flixel:FlxObject, Velocity:Number) — method,  class org.flixel.FlxObject | 
 | 
		 Called when this object's right side collides with another FlxObject's left. | 
| hitTop(Contact:org.flixel:FlxObject, Velocity:Number) — method,  class org.flixel.FlxObject | 
 | 
		 Called when this object's top collides with the bottom of another FlxObject. | 
| horizontalPadding — Property, class org.flixel.FlxBitmapFont | 
 | 
		 The amount of space between characters in pixels
		  | 
| hudActors — Property, class stencyl.api.engine.GameState | 
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| hurt(Damage:Number) — method,  class org.flixel.FlxObject | 
 | 
		 Call this function to "damage" (or give health bonus) to this sprite. | 
| _hw — Property, class org.flixel.FlxQuadTree | 
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