| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| H — Property, class org.flixel.data.FlxKeyboard |
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| H(x:any, y:any, z:any) — method, class stencyl.api.engine.Script |
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| handleCollision(event:stencyl.api.engine.actor:Collision) — method, class stencyl.api.engine.Script |
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Handle a collision with another Actor. |
| handleCollision(event:stencyl.api.engine.actor:Collision) — method, class stencyl.api.engine.actor.Actor |
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| handleKeyDown(event:flash.events:KeyboardEvent) — method, class org.flixel.data.FlxKeyboard |
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Event handler so FlxGame can toggle keys. |
| handleKeyUp(event:flash.events:KeyboardEvent) — method, class org.flixel.data.FlxKeyboard |
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Event handler so FlxGame can toggle keys. |
| handleMouseDown(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse |
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Event handler so FlxGame can toggle the mouse. |
| handleMouseOut(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse |
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Event handler so FlxGame can toggle the mouse. |
| handleMouseOver(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse |
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Event handler so FlxGame can toggle the mouse. |
| handleMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.data.FlxMouse |
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Event handler so FlxGame can toggle the mouse. |
| handlesCollisions — Property, class stencyl.api.engine.actor.Actor |
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| handlesCollisions() — method, class stencyl.api.engine.behavior.ActorScript |
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| HandleStep(se:Box2DAS.Dynamics:StepEvent) — method, class Box2DAS.Dynamics.b2World |
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| has(element:Object) — method, class stencyl.api.engine.utils.HashSet |
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Checks if this set has a certain member. |
| hasActorValue(name:String) — method, class stencyl.api.engine.actor.Actor |
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| hasBackground — Property, class stencyl.api.engine.gui.Panel |
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| hasBehavior(name:String) — method, class stencyl.api.engine.actor.Actor |
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| hasBehavior(b:String) — method, class stencyl.api.engine.behavior.BehaviorManager |
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| hasEventListener(type:String) — method, class Box2DAS.Common.b2EventDispatcher |
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| hash — Constant Property, class stencyl.api.engine.utils.HashSet |
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The hash table that stores data for this set. |
| HashSet — class, package stencyl.api.engine.utils |
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| HashSet() — Constructor, class stencyl.api.engine.utils.HashSet |
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Creates a new, empty instance. |
| hasProperty(name:any) — method, class stencyl.api.engine.utils.HashSet |
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Checks if this set has a certain member. |
| _headA — Property, class org.flixel.FlxQuadTree |
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These variables refer to the internal A and B linked lists,
which are used to store objects in the leaves. |
| _headB — Property, class org.flixel.FlxQuadTree |
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| health — Property, class org.flixel.FlxObject |
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Handy for storing health percentage or armor points or whatever. |
| height — Property, class Box2DAS.Collision.Shapes.b2LoopShape |
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| height — Property, class org.flixel.FlxBitmapFont |
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The height of the font in pixels
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| height — Static Property, class org.flixel.FlxG |
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The height of the screen in game pixels. |
| height — Property, class org.flixel.FlxRect |
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| height — Property, class stencyl.api.data.Game |
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| height — Property, class stencyl.api.engine.actor.Sprite |
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| height — Property, class stencyl.api.engine.bg.Area |
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| height — Property, class stencyl.api.engine.scene.Wireframe |
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| HexToRGB(hex:uint) — Static Method , class stencyl.api.engine.utils.Util |
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| _hh — Property, class org.flixel.FlxQuadTree |
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| HH(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method, class stencyl.api.engine.Script |
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| hide() — method, class org.flixel.data.FlxMouse |
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Hides the mouse cursor
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| hide() — method, class org.flixel.data.FlxPanel |
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Hide the support panel. |
| hideCursor() — method, class stencyl.api.engine.Script |
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| hideFPS() — method, class stencyl.api.engine.Script |
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| hideTileLayer(layerID:uint) — method, class stencyl.api.engine.Script |
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Force the given layer to become invisible. |
| history — Static Property, class stencyl.api.engine.utils.Profiler |
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| hitBottom(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject |
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Called when this object's bottom edge collides with the top of another FlxObject. |
| hitLeft(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject |
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Called when this object's left side collides with another FlxObject's right. |
| hitRight(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject |
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Called when this object's right side collides with another FlxObject's left. |
| hitTop(Contact:org.flixel:FlxObject, Velocity:Number) — method, class org.flixel.FlxObject |
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Called when this object's top collides with the bottom of another FlxObject. |
| horizontalPadding — Property, class org.flixel.FlxBitmapFont |
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The amount of space between characters in pixels
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| hudActors — Property, class stencyl.api.engine.GameState |
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| hurt(Damage:Number) — method, class org.flixel.FlxObject |
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Call this function to "damage" (or give health bonus) to this sprite. |
| _hw — Property, class org.flixel.FlxQuadTree |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |