| Property | Defined By | ||
|---|---|---|---|
![]() | bytes : ByteArray [static] | b2Base | |
![]() | initialized : Boolean = false [static] | b2Base | |
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
| m_count : int | b2DistanceProxy | ||
![]() | mem : MemUser [static] | b2Base | |
| m_radius : Number | b2DistanceProxy | ||
| m_vertices : int | b2DistanceProxy | ||
![]() | _ptr : Number | b2Base | |
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base | |
| Method | Defined By | ||
|---|---|---|---|
b2DistanceProxy(p:int) | b2DistanceProxy | ||
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
![]() | destroy():void
Destroy base function just sets _ptr = 0. | b2Base | |
![]() | getArr():Array [static] | b2Base | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
| b2DistanceProxy | |||
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base | |
| m_count | property |
m_count:int public function get m_count():int public function set m_count(value:int):void| m_radius | property |
m_radius:Number public function get m_radius():Number public function set m_radius(value:Number):void| m_vertices | property |
m_vertices:int public function get m_vertices():int public function set m_vertices(value:int):void| b2DistanceProxy | () | Constructor |
public function b2DistanceProxy(p:int)p:int |
| Set | () | method |