A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
a — Property, class Box2DAS.Common.b2Sweep |
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A — Property, class org.flixel.data.FlxKeyboard |
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a0 — Property, class Box2DAS.Common.b2Sweep |
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aabb — Property, class Box2DAS.Collision.b2AABB |
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AABB — class, package Box2DAS.Collision |
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AABB(l:Box2DAS.Common:V2, u:Box2DAS.Common:V2) — Constructor, class Box2DAS.Collision.AABB |
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abortTween(target:Object) — Static Method , class stencyl.api.engine.Script |
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abs() — method, class Box2DAS.Common.V2 |
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abs(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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abs(N:Number) — Static Method , class org.flixel.FlxU |
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AbstractReader — Interface, package stencyl.api.io |
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accelerate(angle:Number, speed:Number) — method, class stencyl.api.engine.actor.Actor |
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accelerateX(dx:Number) — method, class stencyl.api.engine.actor.Actor |
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accelerateY(dy:Number) — method, class stencyl.api.engine.actor.Actor |
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acceleration — Property, class org.flixel.FlxObject |
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How fast the speed of this object is changing. |
accepts(type:String) — method, interface stencyl.api.io.AbstractReader |
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accepts(type:String) — method, class stencyl.api.io.ActorTypeReader |
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accepts(type:String) — method, class stencyl.api.io.BackgroundReader |
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accepts(type:String) — method, class stencyl.api.io.FontReader |
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accepts(type:String) — method, class stencyl.api.io.SoundReader |
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accepts(type:String) — method, class stencyl.api.io.SpriteReader |
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accepts(type:String) — method, class stencyl.api.io.TilesetReader |
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active — Property, class Box2DAS.Dynamics.b2BodyDef |
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active — Property, class org.flixel.FlxObject |
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If an object is not alive, the game loop will not automatically call update() on it. |
actor — Property, class stencyl.api.engine.behavior.ActorScript |
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Actor — class, package stencyl.api.engine.actor |
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Actor(game:stencyl.api.engine:GameState, ID:uint, groupID:int, x:Number, y:Number, layerID:Number, width:Number, height:Number, sprite:stencyl.api.engine.actor:Sprite, behaviorValues:Array, actorType:stencyl.api.engine.actor:ActorType, bodyDef:Box2DAS.Dynamics:b2BodyDef, isSensor:Boolean, isStationary:Boolean, isKinematic:Boolean, canRotate:Boolean, shape:Box2DAS.Collision.Shapes:b2Shape, invisible:Boolean, typeID:int) — Constructor, class stencyl.api.engine.actor.Actor |
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actor1 — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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actor2 — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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actorA — Property, class stencyl.api.engine.actor.Collision |
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actorB — Property, class stencyl.api.engine.actor.Collision |
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actorID — Property, class stencyl.api.engine.scene.ActorInstance |
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ACTOR_ID — Static Property, class stencyl.api.data.Game |
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actorIDs — Property, class stencyl.api.engine.QueryProcessor |
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actorIDs — Property, class stencyl.api.engine.RaycastProcessor |
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ActorInstance — class, package stencyl.api.engine.scene |
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ActorInstance(elementID:Number, x:Number, y:Number, layerID:Number, angle:Number, groupID:Number, actorID:Number, behaviors:Array, isCustomized:Boolean) — Constructor, class stencyl.api.engine.scene.ActorInstance |
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actors — Property, class stencyl.api.engine.GameState |
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actors — Property, class stencyl.api.engine.scene.Scene |
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ActorScript — Dynamic Class, package stencyl.api.engine.behavior |
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ActorScript(actor:stencyl.api.engine.actor:Actor, scene:stencyl.api.engine:GameState) — Constructor, class stencyl.api.engine.behavior.ActorScript |
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actorsOfType — Property, class stencyl.api.engine.GameState |
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actorsOnScreen — Property, class stencyl.api.engine.GameState |
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actorsToCreateInNextScene — Property, class stencyl.api.engine.GameState |
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actorsToRender — Property, class stencyl.api.engine.GameState |
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actorType — Property, class stencyl.api.engine.scene.ActorInstance |
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ActorType — class, package stencyl.api.engine.actor |
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ActorType(ID:uint, name:String, groupID:Number, spriteID:Number, behaviorValues:Array, bodyDef:Box2DAS.Dynamics:b2BodyDef) — Constructor, class stencyl.api.engine.actor.ActorType |
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ActorTypeReader — class, package stencyl.api.io |
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ActorTypeReader() — Constructor, class stencyl.api.io.ActorTypeReader |
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actualHeight — Property, class stencyl.api.data.Game |
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actualWidth — Property, class stencyl.api.data.Game |
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add(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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add(a:Box2DAS.Common:V2, b:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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add(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3 |
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add(a:Box2DAS.Common:V3, b:Box2DAS.Common:V3) — Static Method , class Box2DAS.Common.V3 |
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add(Object:org.flixel:FlxObject, ShareScroll:Boolean) — method, class org.flixel.FlxGroup |
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Adds a new FlxObject subclass (FlxSprite, FlxBlock, etc) to the list of children
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add(Data:Number) — method, class org.flixel.FlxMonitor |
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Adds an entry to the array of data. |
add(Object:org.flixel:FlxObject, List:uint) — method, class org.flixel.FlxQuadTree |
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Call this function to add an object to the root of the tree. |
add(Core:org.flixel:FlxObject) — method, class org.flixel.FlxState |
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Adds a new FlxCore subclass (FlxSprite, FlxBlock, etc) to the game loop. |
add(b:stencyl.api.engine.behavior:Behavior) — method, class stencyl.api.engine.behavior.BehaviorManager |
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add(element:Object) — method, class stencyl.api.engine.utils.HashSet |
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Adds an element as a member of this set. |
addActor(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region |
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addAlwaysOnActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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addAnim(name:String, imgData:any, frameCount:Number, frameWidth:Number, frameHeight:Number, durations:Array, looping:Boolean, shapes:Array) — method, class stencyl.api.engine.actor.Actor |
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addAnimation(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — method, class org.flixel.FlxSprite |
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Adds a new animation to the sprite. |
addAnimationCallback(AnimationCallback:Function) — method, class org.flixel.FlxSprite |
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Pass in a function to be called whenever this sprite's animation changes. |
addBackgroundLayer(layer:stencyl.api.engine.bg:Area) — method, class stencyl.api.engine.bg.ParallaxArea |
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addBehavior(b:stencyl.api.engine.behavior:Behavior) — method, class stencyl.api.engine.actor.Actor |
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addBitmap(Graphic:Class, Reverse:Boolean, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG |
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Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary. |
AddBody(body:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Controllers.b2Controller |
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addCaller(p_scopes:Object, p_parameters:Object) — Static Method , class caurina.transitions.Tweener |
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Adds a new caller tweening. |
addComponent(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
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addContact(point:Box2DAS.Dynamics.Contacts:b2Contact) — method, class stencyl.api.engine.actor.Actor |
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AddController(c:Box2DAS.Controllers:b2Controller) — method, class Box2DAS.Dynamics.b2World |
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addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class Box2DAS.Common.b2EventDispatcher |
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addForegroundLayer(layer:stencyl.api.engine.bg:Area) — method, class stencyl.api.engine.bg.ParallaxArea |
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addFrame(Frame:Class, ScreenOffsetX:uint, ScreenOffsetY:uint) — method, class org.flixel.FlxGame |
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Adds a frame around your game for presentation purposes (see Canabalt, Gravity Hook). |
addHUDActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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addJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class stencyl.api.engine.GameState |
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addKey(KeyName:String, KeyCode:uint) — method, class org.flixel.data.FlxKeyboard |
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An internal helper function used to build the key array. |
addLeadingZero(n:Number) — Static Method , class stencyl.api.engine.utils.Util |
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Formats a number to include a leading zero if it is a single digit
between -1 and 10. |
addLoadedBitmap(Graphic:flash.display:Bitmap, Reverse:Boolean, Unique:Boolean) — Static Method , class org.flixel.FlxG |
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addMembers(value:Object) — method, class stencyl.api.engine.utils.HashSet |
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Adds the members of another collection. |
addObject() — method, class org.flixel.FlxQuadTree |
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Internal function for recursively navigating and creating the tree
while adding objects to the appropriate nodes. |
addPointToCurve(controlX:Number, controlY:Number, anchorX:Number, anchorY:Number) — method, class stencyl.api.engine.Graphics |
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addPointToPolygon(x:Number, y:Number) — method, class stencyl.api.engine.Graphics |
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addRegion(r:stencyl.api.engine.scene:Region) — method, class stencyl.api.engine.GameState |
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addTask(task:stencyl.api.engine:TimedTask) — method, class stencyl.api.engine.GameState |
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addTerrainRegion(r:stencyl.api.engine.scene:TerrainRegion) — method, class stencyl.api.engine.GameState |
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addToList() — method, class org.flixel.FlxQuadTree |
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Internal function for recursively adding objects to leaf lists. |
addTween(p_scopes:Object, p_parameters:Object) — Static Method , class caurina.transitions.Tweener |
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Adds a new tweening. |
AddUnsigned(lX:any, lY:any) — method, class stencyl.api.engine.Script |
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adjustAlphaContrast(amount:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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adjustBrightness(r:Number, g:Number, b:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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adjustContrast(r:Number, g:Number, b:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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adjustHue(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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adjustLocationForAllSounds(time:uint, volume:Number) — method, class stencyl.api.engine.Script |
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adjustSaturation(s:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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alignment — Property, class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
_alignment — Property, class stencyl.api.engine.gui.Label |
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The text alignment
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A_LIST — Constant Static Property, class org.flixel.FlxQuadTree |
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Flag for specifying that you want to add an object to the A list. |
allActors — Property, class stencyl.api.engine.GameState |
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allBodies — Property, class Box2DAS.Controllers.b2Controller |
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allowSleep — Property, class Box2DAS.Dynamics.b2BodyDef |
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_alpha — Property, class org.flixel.FlxSprite |
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alpha — Property, class org.flixel.FlxSprite |
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Set alpha to a number between 0 and 1 to change the opacity of the sprite. |
alpha — Property, class stencyl.api.engine.Graphics |
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_alpha — Property, class stencyl.api.engine.scene.Layer |
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alpha — Property, class stencyl.api.engine.scene.Layer |
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alpha0 — Property, class Box2DAS.Common.b2Sweep |
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_alphaCT — Property, class stencyl.api.engine.scene.TileLayer |
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ALT — Property, class org.flixel.data.FlxKeyboard |
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alwaysSimulate — Property, class stencyl.api.engine.actor.Actor |
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alwaysSimulates() — method, class stencyl.api.engine.actor.Actor |
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anchor1 — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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anchor2 — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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anchorToScreen() — method, class stencyl.api.engine.actor.Actor |
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angle(n:Number) — Static Method , class Box2DAS.Common.M22 |
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angle — Property, class Box2DAS.Common.M22 |
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angle() — method, class Box2DAS.Common.V2 |
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angle — Property, class Box2DAS.Common.XF |
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angle — Property, class Box2DAS.Dynamics.b2BodyDef |
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angle — Property, class org.flixel.FlxObject |
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Set the angle of a sprite to rotate it. |
angle — Property, class stencyl.api.engine.actor.AngleHolder |
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angle — Property, class stencyl.api.engine.scene.ActorInstance |
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AngleHolder — class, package stencyl.api.engine.actor |
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AngleHolder() — Constructor, class stencyl.api.engine.actor.AngleHolder |
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angular1 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian |
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angular2 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian |
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angularAcceleration — Property, class org.flixel.FlxObject |
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How fast the spin speed should change. |
angularDamping — Property, class Box2DAS.Dynamics.b2BodyDef |
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angularDrag — Property, class org.flixel.FlxObject |
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Like drag but for spinning. |
angularVelocity — Property, class Box2DAS.Dynamics.b2BodyDef |
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angularVelocity — Property, class org.flixel.FlxObject |
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This is how fast you want this sprite to spin. |
animateNumDisplayCharsTo(endValue:int, duration:int, startDelay:int) — method, class stencyl.api.engine.gui.Label |
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Animation — class, package stencyl.api.engine.actor |
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Animation(animID:Number, animName:String, parentID:Number, shapes:Array, looping:Boolean, imgData:any, imgWidth:Number, imgHeight:Number, durations:Array, framesAcross:Number, framesDown:Number) — Constructor, class stencyl.api.engine.actor.Animation |
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_animations — Property, class org.flixel.FlxSprite |
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animations — Property, class stencyl.api.engine.actor.Sprite |
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animID — Property, class stencyl.api.engine.actor.Animation |
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animName — Property, class stencyl.api.engine.actor.Animation |
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anims — Property, class stencyl.api.engine.actor.Actor |
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antialiasing — Property, class org.flixel.FlxSprite |
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Controls whether the object is smoothed when rotated, affects performance. |
API — Property, class org.flixel.data.FlxKong |
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Stores the Kongregate API object. |
APILoaded(event:flash.events:Event) — method, class org.flixel.data.FlxKong |
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Fired when the Kongregate API finishes loading into the API object. |
Apply(b:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Controllers.b2Effect |
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applyColorDeficiency(type:String) — method, class stencyl.api.engine.utils.ColorMatrix |
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applyFilter(filter:any) — method, class org.flixel.FlxSprite |
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applyFilter(bitmapData:flash.display:BitmapData) — method, class stencyl.api.engine.utils.ColorMatrix |
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applyForce(base:Number, massFactor:Number, self:Boolean) — method, class Box2DAS.Dynamics.ContactEvent |
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Applies a force to the other body in the direction of the normal. |
ApplyForce(force:Box2DAS.Common:V2, point:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body |
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applyImpulse(base:Number, massFactor:Number) — method, class Box2DAS.Dynamics.ContactEvent |
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Applies an impulse to the other body in the direction of the normal. |
applyImpulse(dirX:Number, dirY:Number, magnitude:Number) — method, class stencyl.api.engine.actor.Actor |
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ApplyImpulse(impulse:Box2DAS.Common:V2, point:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body |
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applyImpulseInDirection(angle:Number, speed:Number) — method, class stencyl.api.engine.actor.Actor |
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applyMatrix(rgba:uint) — method, class stencyl.api.engine.utils.ColorMatrix |
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applyTorque(torque:Number) — method, class stencyl.api.engine.actor.Actor |
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ApplyTorque(torque:Number) — method, class Box2DAS.Dynamics.b2Body |
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Area — class, package stencyl.api.engine.bg |
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Area(bg:stencyl.api.engine.bg:ImageBackground, repeats:Boolean, width:int, height:int) — Constructor, class stencyl.api.engine.bg.Area |
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arrayContainsValue(arr:Array, value:Object) — Static Method , class stencyl.api.engine.utils.ArrayUtil |
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Determines whether the specified array contains the specified value. |
arraysAreEqual(arr1:Array, arr2:Array) — Static Method , class stencyl.api.engine.utils.ArrayUtil |
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Compares two arrays and returns a boolean indicating whether the arrays
contain the same values at the same indexes. |
ArrayUtil — class, package stencyl.api.engine.utils |
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Class that contains static utility methods for manipulating and working
with Arrays. |
artist — Property, class org.flixel.FlxSound |
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The ID3 artist name. |
asBoolean(o:any) — Static Method , class stencyl.api.engine.Script |
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Accepts a literal boolean or String boolean. |
AssetLoader — Interface, package stencyl.api.data |
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Assets — class, package stencyl.api.data |
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Assets() — Constructor, class stencyl.api.data.Assets |
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Attribute — class, package stencyl.api.engine.behavior |
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Attribute(ID:Number, fieldName:String, fullName:String, value:any, type:String, parent:any) — Constructor, class stencyl.api.engine.behavior.Attribute |
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attributes — Property, class stencyl.api.engine.behavior.Behavior |
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autoDesaturate(bitmapData:flash.display:BitmapData, stretchLevels:Boolean, outputToBlueOnly:Boolean) — method, class stencyl.api.engine.utils.ColorMatrix |
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autoOverwrite — Static Property, class caurina.transitions.Tweener |
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average() — method, class org.flixel.FlxMonitor |
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Averages the value of all the numbers in the monitor window. |
average(r:Number, g:Number, b:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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averageFps — Static Property, class stencyl.api.engine.utils.Profiler |
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averageRGB2Alpha() — method, class stencyl.api.engine.utils.ColorMatrix |
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awake — Property, class Box2DAS.Dynamics.b2BodyDef |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |