A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
r — Property, class Box2DAS.Common.XF |
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_r — Property, class org.flixel.FlxQuadTree |
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R — Property, class Box2DAS.Common.b2Transform |
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R — Property, class org.flixel.data.FlxKeyboard |
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_radius — Property, class org.flixel.FlxSound |
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random(UseGlobalSeed:Boolean) — Static Method , class org.flixel.FlxU |
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Generate a pseudo-random number. |
randomFloat() — method, class stencyl.api.engine.Script |
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randomFrame() — method, class org.flixel.FlxSprite |
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Tell the sprite to change to a random frame of animation
Useful for instantiating particles or other weird things. |
randomInt(low:int, high:int) — method, class stencyl.api.engine.Script |
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randomize(Seed:Number) — Static Method , class org.flixel.FlxU |
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Generate a pseudo-random number. |
randomize(amount:Number, donormalize:Boolean) — method, class stencyl.api.engine.utils.ColorMatrix |
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ratio — Property, class Box2DAS.Dynamics.Joints.b2GearJointDef |
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ratio — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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RayCast(output:any, input:any, transform:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2CircleShape |
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RayCast(output:any, input:any, transform:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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RayCast(output:any, input:any, transform:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2Shape |
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RayCast() — method, class Box2DAS.Dynamics.b2Fixture |
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RayCast(callback:Function, point1:Box2DAS.Common:V2, point2:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2World |
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RaycastProcessor — class, package stencyl.api.engine |
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RaycastProcessor(realCallback:Function) — Constructor, class stencyl.api.engine.RaycastProcessor |
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RBRACKET — Property, class org.flixel.data.FlxKeyboard |
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read(FieldName:String) — method, class org.flixel.FlxSave |
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If you don't like to access the data object directly, you can use this to read from it. |
read(ID:uint, type:String, name:String, xml:XML) — method, interface stencyl.api.io.AbstractReader |
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read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.ActorTypeReader |
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read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.BackgroundReader |
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read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.FontReader |
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read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.SoundReader |
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read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.SpriteReader |
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read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.TilesetReader |
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readActorInstance(xml:XML) — method, class stencyl.api.engine.scene.Scene |
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readActors(list:XMLList) — method, class stencyl.api.engine.scene.Scene |
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readAnimation(xml:XML, parent:stencyl.api.engine.actor:Sprite) — method, class stencyl.api.io.SpriteReader |
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readAttribute(xml:XML) — Static Method , class stencyl.api.io.BehaviorReader |
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readBackgrounds(list:XMLList) — method, class stencyl.api.engine.scene.Scene |
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readBehavior(xml:XML) — Static Method , class stencyl.api.io.ActorTypeReader |
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readBehavior(xml:XML) — Static Method , class stencyl.api.io.BehaviorReader |
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readBehaviors(xml:XMLList) — Static Method , class stencyl.api.io.ActorTypeReader |
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readCollisionGroups(list:XMLList) — method, class stencyl.api.data.Game |
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readGameAttributes(list:XMLList) — Static Method , class stencyl.api.data.Game |
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readGroups(list:XMLList) — method, class stencyl.api.data.Game |
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readInput(list:XMLList) — method, class stencyl.api.data.Game |
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readJoint(e:XML) — method, class stencyl.api.engine.scene.Scene |
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readJoints(list:XMLList) — method, class stencyl.api.engine.scene.Scene |
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readLayers(list:XMLList, rawLayers:Array) — method, class stencyl.api.engine.scene.Scene |
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readList(list:XMLList) — Static Method , class stencyl.api.io.ActorTypeReader |
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readRawLayer(bytes:flash.utils:ByteArray, length:Number) — method, class stencyl.api.engine.scene.Scene |
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readRawLayers(bytes:flash.utils:ByteArray, numLayers:Number) — method, class stencyl.api.engine.scene.Scene |
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readRegion(e:XML) — method, class stencyl.api.engine.scene.Scene |
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readRegions(list:XMLList) — method, class stencyl.api.engine.scene.Scene |
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readScenes(list:XML) — method, class stencyl.api.data.Game |
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readShapes(list:XMLList) — method, class stencyl.api.data.Game |
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readShapes(xml:XML, imgWidth:Number, imgHeight:Number) — method, class stencyl.api.io.SpriteReader |
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readTerrainRegion(e:XML) — method, class stencyl.api.engine.scene.Scene |
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readTerrainRegions(list:XMLList) — method, class stencyl.api.engine.scene.Scene |
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readTile(xml:XML, parent:stencyl.api.engine.tile:Tileset) — method, class stencyl.api.io.TilesetReader |
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readVertices(adr:int, num:int) — method, class Box2DAS.Common.b2Base |
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Read C++ memory and convert it into a vertex array. |
readWireframes(list:XMLList) — method, class stencyl.api.engine.scene.Scene |
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realCallback — Property, class stencyl.api.engine.QueryProcessor |
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realCallback — Property, class stencyl.api.engine.RaycastProcessor |
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realFrameCount — Property, class org.flixel.FlxSprite |
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realValue — Property, class stencyl.api.engine.behavior.Attribute |
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_rect — Property, class org.flixel.FlxObject |
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This is just a pre-allocated rectangle container to be used however you like
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rects — Property, class org.flixel.FlxBitmapFont |
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The bounding boxes of each character
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_rects — Property, class stencyl.api.engine.scene.TileLayer |
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recycleActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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recycleActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.Script |
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recycled — Property, class stencyl.api.engine.actor.Actor |
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recycledActorsOfType — Property, class stencyl.api.engine.GameState |
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referenceAngle — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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referenceAngle — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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referenceAngle — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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Refilter() — method, class Box2DAS.Dynamics.b2Fixture |
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refreshHulls() — method, class org.flixel.FlxObject |
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Called by FlxObject.updateMotion() and some constructors to
rebuild the basic collision data for this object. |
_regen — Property, class org.flixel.FlxText |
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Region — class, package stencyl.api.engine.scene |
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Region(game:stencyl.api.engine:GameState, x:Number, y:Number, shapes:Array) — Constructor, class stencyl.api.engine.scene.Region |
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RegionDef — class, package stencyl.api.engine.scene |
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RegionDef(shapes:Array, ID:Number, name:String, x:Number, y:Number, shapeID:Number) — Constructor, class stencyl.api.engine.scene.RegionDef |
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REGION_ID — Static Property, class stencyl.api.data.Game |
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regions — Property, class stencyl.api.engine.GameState |
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regions — Property, class stencyl.api.engine.scene.Scene |
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registerCollisionHandler(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.Script |
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Call this if you want to receive collision events for the actor. |
registerCollisionHandler(b:stencyl.api.engine.behavior:Behavior) — method, class stencyl.api.engine.actor.Actor |
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registerCollisionHandler(b:stencyl.api.engine.behavior:Behavior) — method, class stencyl.api.engine.behavior.BehaviorManager |
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registerSpecialProperty(p_name:String, p_getFunction:Function, p_setFunction:Function, p_parameters:Array, p_preProcessFunction:Function) — Static Method , class caurina.transitions.Tweener |
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Adds a new special property to the available special property list. |
registerSpecialPropertyModifier(p_name:String, p_modifyFunction:Function, p_getFunction:Function) — Static Method , class caurina.transitions.Tweener |
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Adds a new special property modifier to the available modifier list. |
registerSpecialPropertySplitter(p_name:String, p_splitFunction:Function, p_parameters:Array) — Static Method , class caurina.transitions.Tweener |
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Adds a new special property splitter to the available splitter list. |
registerTransition(p_name:String, p_function:Function) — Static Method , class caurina.transitions.Tweener |
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Adds a new function to the available transition list "shortcuts". |
registry — Property, class stencyl.api.engine.actor.Actor |
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relatedObject — Property, class Box2DAS.Dynamics.ContactEvent |
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reloadCurrentScene(leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.Script |
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Reload the current scene, using an exit transition and then an enter transition. |
remove(Object:org.flixel:FlxObject, Splice:Boolean) — method, class org.flixel.FlxGroup |
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Removes an object from the group. |
remove(element:Object) — method, class stencyl.api.engine.utils.HashSet |
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Removes a member of this set. |
remove(input:String, remove:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Removes all instances of the remove string in the input string. |
removeActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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removeActor(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region |
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removeAllTweens() — Static Method , class caurina.transitions.Tweener |
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Remove all tweenings from the engine. |
removeAt(arr:Array, index:int) — Static Method , class stencyl.api.engine.utils.ArrayUtil |
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RemoveBody(body:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Controllers.b2Controller |
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removeComponent(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
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removeContact(point:Box2DAS.Dynamics.Contacts:b2Contact) — method, class stencyl.api.engine.actor.Actor |
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RemoveController(c:Box2DAS.Controllers:b2Controller) — method, class Box2DAS.Dynamics.b2World |
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removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class Box2DAS.Common.b2EventDispatcher |
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removeFilter(filter:any) — method, class org.flixel.FlxSprite |
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Call this function to remove one (or more) filters from the sprite
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removeFilter(filter:any) — method, class stencyl.api.engine.actor.Actor |
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removeFirstFilter() — method, class org.flixel.FlxSprite |
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Call this function to remove the last filter that was applied
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removeFirstFilter() — method, class stencyl.api.engine.actor.Actor |
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removeHUDActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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removeLastFilter() — method, class org.flixel.FlxSprite |
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Call this function to remove the last filter that was applied
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removeLastFilter() — method, class stencyl.api.engine.actor.Actor |
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removeMembers(value:Object) — method, class stencyl.api.engine.utils.HashSet |
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Removes the members of another collection. |
removeRegion(ID:int) — method, class stencyl.api.engine.GameState |
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removeRegion(regionID:int) — method, class stencyl.api.engine.Script |
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Remove a Region from a Scene
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removeTerrainRegion(ID:int) — method, class stencyl.api.engine.GameState |
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removeTerrainRegion(terrainRegionID:int) — method, class stencyl.api.engine.Script |
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Remove a Region from a Scene
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removeTileAt(row:int, col:int, layer:int) — method, class stencyl.api.engine.Script |
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Remove a tile from a scene at runtime at the specified row and column. |
removeTweenByIndex(i:Number, p_finalRemoval:Boolean) — Static Method , class caurina.transitions.Tweener |
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Remove a specific tweening from the tweening list. |
removeTweens(p_scope:Object, ... rest) — Static Method , class caurina.transitions.Tweener |
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Remove tweenings from a given object from the tweening list. |
removeTweensByTime(p_scope:Object, p_properties:Object, p_timeStart:Number, p_timeComplete:Number) — Static Method , class caurina.transitions.Tweener |
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Remove an specified tweening of a specified object the tweening list, if it conflicts with the given time. |
removeValueFromArray(arr:Array, value:Object) — Static Method , class stencyl.api.engine.utils.ArrayUtil |
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Remove all instances of the specified value from the array,
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render() — method, class org.flixel.FlxGroup |
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Automatically goes through and calls render on everything you added,
override this loop to control render order manually. |
render() — method, class org.flixel.FlxObject |
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Override this function to draw graphics (see FlxSprite). |
render() — method, class org.flixel.FlxSprite |
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Called by game loop, updates then blits or renders current frame of animation to the screen
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render() — method, class org.flixel.FlxState |
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Automatically goes through and calls render on everything you added to the game loop,
override this loop to manually control the rendering process. |
render() — method, class org.flixel.data.FlxPanel |
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Actually draws the bar to the screen. |
render() — method, class stencyl.api.engine.GameState |
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render() — method, class stencyl.api.engine.bg.Area |
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render() — method, class stencyl.api.engine.bg.ScrollingArea |
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render() — method, class stencyl.api.engine.gui.Panel |
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render() — method, class stencyl.api.engine.scene.Layer |
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renderMembers() — method, class org.flixel.FlxGroup |
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Internal function that actually loops through and renders all the group members. |
renderSprite() — method, class org.flixel.FlxSprite |
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Internal function that performs the actual sprite rendering, called by render(). |
renderSprite() — method, class stencyl.api.engine.actor.Actor |
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renderSprite() — method, class stencyl.api.engine.gui.Label |
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repeats — Property, class stencyl.api.engine.TimedTask |
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repeats — Property, class stencyl.api.engine.bg.ImageBackground |
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replace(OldObject:org.flixel:FlxObject, NewObject:org.flixel:FlxObject) — method, class org.flixel.FlxGroup |
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Replaces an existing FlxObject with a new one. |
replace(input:String, replace:String, replaceWith:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Replaces all instances of the replace string in the input string
with the replaceWith string. |
reset(X:Number, Y:Number) — method, class org.flixel.FlxGroup |
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If the group's position is reset, we want to reset all its members too. |
reset(X:Number, Y:Number) — method, class org.flixel.FlxObject |
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Handy function for reviving game objects. |
reset() — method, class org.flixel.data.FlxKeyboard |
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Resets all the keys. |
reset() — method, class org.flixel.data.FlxMouse |
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Resets the just pressed/just released flags and sets mouse to not pressed. |
reset() — method, class stencyl.api.engine.utils.ColorMatrix |
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resetFirstAvail(X:Number, Y:Number) — method, class org.flixel.FlxGroup |
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Finds the first object with exists == false and calls reset on it. |
resetHelpers() — method, class org.flixel.FlxSprite |
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Resets some important variables for sprite optimization and rendering. |
resetInput() — Static Method , class org.flixel.FlxG |
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Reset the input helper objects (useful when changing screens or states)
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ResetMassData() — method, class Box2DAS.Dynamics.b2Body |
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resetSize() — method, class stencyl.api.engine.scene.Region |
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resetSize() — method, class stencyl.api.engine.scene.TerrainRegion |
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Resource — class, package stencyl.api.data |
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Resource(ID:uint, name:String) — Constructor, class stencyl.api.data.Resource |
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resourceAssets — Property, class stencyl.api.data.Assets |
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resourceListXML — Property, class stencyl.api.data.Assets |
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resources — Property, class stencyl.api.data.Assets |
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restitution — Property, class Box2DAS.Dynamics.b2FixtureDef |
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resumeAllTweens() — Static Method , class caurina.transitions.Tweener |
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Resume all tweenings on the engine. |
resumeTweenByIndex(p_tween:Number) — Static Method , class caurina.transitions.Tweener |
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Resumes a specific tween. |
resumeTweens(p_scope:Object, ... rest) — Static Method , class caurina.transitions.Tweener |
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Resume tweenings from a given object. |
retrieveSaves(callback:Function) — method, class stencyl.api.engine.Script |
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ReverseVertices(v:Vector$Box2DAS.Common:V2) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape |
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revoluteJoint — Static Property, class Box2DAS.Common.b2Def |
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rgb2Alpha(r:Number, g:Number, b:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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RGB2YIQ() — method, class stencyl.api.engine.utils.ColorMatrix |
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RGB2YUV() — method, class stencyl.api.engine.utils.ColorMatrix |
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RGBToHex(r:uint, g:uint, b:uint) — Static Method , class stencyl.api.engine.utils.Util |
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right — Property, class org.flixel.FlxRect |
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The X coordinate of the right side of the rectangle. |
right — Property, class stencyl.api.engine.GameState |
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RIGHT — Constant Static Property, class org.flixel.FlxSprite |
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Useful for controlling flipped animations and checking player orientation. |
RIGHT — Property, class org.flixel.data.FlxKeyboard |
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rightEdge — Property, class stencyl.api.engine.gui.Panel |
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rootPanel — Property, class stencyl.api.engine.GameState |
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rootPanelLayer — Property, class stencyl.api.engine.GameState |
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rotate(r:Number) — method, class Box2DAS.Common.V2 |
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rotate(v:Box2DAS.Common:V2, r:Number) — Static Method , class Box2DAS.Common.V2 |
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rotate(angle:Number, inRadians:Boolean) — method, class stencyl.api.engine.actor.Actor |
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rotateBlue(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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rotateGreen(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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rotateHue(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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RotateLeft(lValue:any, iShiftBits:any) — method, class stencyl.api.engine.Script |
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MD5 (Message-Digest Algorithm)
http://www.webtoolkit.info/
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rotatePoint(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, P:org.flixel:FlxPoint) — Static Method , class org.flixel.FlxU |
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Rotates a point in 2D space around another point by the given angle. |
rotateRed(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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roundingError — Static Property, class org.flixel.FlxU |
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Helps to eliminate false collisions and/or rendering glitches caused by rounding errors
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rows — Property, class stencyl.api.engine.scene.TileLayer |
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rtrim(input:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Removes whitespace from the end of the specified string. |
runLater(delay:uint, toExecute:Function) — method, class stencyl.api.engine.Script |
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Runs the given function after a delay. |
runPeriodically(interval:uint, toExecute:Function) — method, class stencyl.api.engine.Script |
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Runs the given function periodically (every n seconds). |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |