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r — Property, class Box2DAS.Common.XF
_r — Property, class org.flixel.FlxQuadTree
R — Property, class Box2DAS.Common.b2Transform
R — Property, class org.flixel.data.FlxKeyboard
_radius — Property, class org.flixel.FlxSound
random(UseGlobalSeed:Boolean) — Static Method , class org.flixel.FlxU
Generate a pseudo-random number.
randomFloat() — method, class stencyl.api.engine.Script
randomFrame() — method, class org.flixel.FlxSprite
Tell the sprite to change to a random frame of animation Useful for instantiating particles or other weird things.
randomInt(low:int, high:int) — method, class stencyl.api.engine.Script
randomize(Seed:Number) — Static Method , class org.flixel.FlxU
Generate a pseudo-random number.
randomize(amount:Number, donormalize:Boolean) — method, class stencyl.api.engine.utils.ColorMatrix
ratio — Property, class Box2DAS.Dynamics.Joints.b2GearJointDef
ratio — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef
RayCast(output:any, input:any, transform:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2CircleShape
RayCast(output:any, input:any, transform:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
RayCast(output:any, input:any, transform:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2Shape
RayCast() — method, class Box2DAS.Dynamics.b2Fixture
RayCast(callback:Function, point1:Box2DAS.Common:V2, point2:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2World
RaycastProcessor — class, package stencyl.api.engine
RaycastProcessor(realCallback:Function) — Constructor, class stencyl.api.engine.RaycastProcessor
RBRACKET — Property, class org.flixel.data.FlxKeyboard
read(FieldName:String) — method, class org.flixel.FlxSave
If you don't like to access the data object directly, you can use this to read from it.
read(ID:uint, type:String, name:String, xml:XML) — method, interface stencyl.api.io.AbstractReader
read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.ActorTypeReader
read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.BackgroundReader
read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.FontReader
read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.SoundReader
read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.SpriteReader
read(ID:uint, type:String, name:String, xml:XML) — method, class stencyl.api.io.TilesetReader
readActorInstance(xml:XML) — method, class stencyl.api.engine.scene.Scene
readActors(list:XMLList) — method, class stencyl.api.engine.scene.Scene
readAnimation(xml:XML, parent:stencyl.api.engine.actor:Sprite) — method, class stencyl.api.io.SpriteReader
readAttribute(xml:XML) — Static Method , class stencyl.api.io.BehaviorReader
readBackgrounds(list:XMLList) — method, class stencyl.api.engine.scene.Scene
readBehavior(xml:XML) — Static Method , class stencyl.api.io.ActorTypeReader
readBehavior(xml:XML) — Static Method , class stencyl.api.io.BehaviorReader
readBehaviors(xml:XMLList) — Static Method , class stencyl.api.io.ActorTypeReader
readCollisionGroups(list:XMLList) — method, class stencyl.api.data.Game
readGameAttributes(list:XMLList) — Static Method , class stencyl.api.data.Game
readGroups(list:XMLList) — method, class stencyl.api.data.Game
readInput(list:XMLList) — method, class stencyl.api.data.Game
readJoint(e:XML) — method, class stencyl.api.engine.scene.Scene
readJoints(list:XMLList) — method, class stencyl.api.engine.scene.Scene
readLayers(list:XMLList, rawLayers:Array) — method, class stencyl.api.engine.scene.Scene
readList(list:XMLList) — Static Method , class stencyl.api.io.ActorTypeReader
readRawLayer(bytes:flash.utils:ByteArray, length:Number) — method, class stencyl.api.engine.scene.Scene
readRawLayers(bytes:flash.utils:ByteArray, numLayers:Number) — method, class stencyl.api.engine.scene.Scene
readRegion(e:XML) — method, class stencyl.api.engine.scene.Scene
readRegions(list:XMLList) — method, class stencyl.api.engine.scene.Scene
readScenes(list:XML) — method, class stencyl.api.data.Game
readShapes(list:XMLList) — method, class stencyl.api.data.Game
readShapes(xml:XML, imgWidth:Number, imgHeight:Number) — method, class stencyl.api.io.SpriteReader
readTerrainRegion(e:XML) — method, class stencyl.api.engine.scene.Scene
readTerrainRegions(list:XMLList) — method, class stencyl.api.engine.scene.Scene
readTile(xml:XML, parent:stencyl.api.engine.tile:Tileset) — method, class stencyl.api.io.TilesetReader
readVertices(adr:int, num:int) — method, class Box2DAS.Common.b2Base
Read C++ memory and convert it into a vertex array.
readWireframes(list:XMLList) — method, class stencyl.api.engine.scene.Scene
realCallback — Property, class stencyl.api.engine.QueryProcessor
realCallback — Property, class stencyl.api.engine.RaycastProcessor
realFrameCount — Property, class org.flixel.FlxSprite
realValue — Property, class stencyl.api.engine.behavior.Attribute
_rect — Property, class org.flixel.FlxObject
This is just a pre-allocated rectangle container to be used however you like
rects — Property, class org.flixel.FlxBitmapFont
The bounding boxes of each character
_rects — Property, class stencyl.api.engine.scene.TileLayer
recycleActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState
recycleActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.Script
recycled — Property, class stencyl.api.engine.actor.Actor
recycledActorsOfType — Property, class stencyl.api.engine.GameState
referenceAngle — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
referenceAngle — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef
referenceAngle — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef
Refilter() — method, class Box2DAS.Dynamics.b2Fixture
refreshHulls() — method, class org.flixel.FlxObject
Called by FlxObject.updateMotion() and some constructors to rebuild the basic collision data for this object.
_regen — Property, class org.flixel.FlxText
Region — class, package stencyl.api.engine.scene
Region(game:stencyl.api.engine:GameState, x:Number, y:Number, shapes:Array) — Constructor, class stencyl.api.engine.scene.Region
RegionDef — class, package stencyl.api.engine.scene
RegionDef(shapes:Array, ID:Number, name:String, x:Number, y:Number, shapeID:Number) — Constructor, class stencyl.api.engine.scene.RegionDef
REGION_ID — Static Property, class stencyl.api.data.Game
regions — Property, class stencyl.api.engine.GameState
regions — Property, class stencyl.api.engine.scene.Scene
registerCollisionHandler(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.Script
Call this if you want to receive collision events for the actor.
registerCollisionHandler(b:stencyl.api.engine.behavior:Behavior) — method, class stencyl.api.engine.actor.Actor
registerCollisionHandler(b:stencyl.api.engine.behavior:Behavior) — method, class stencyl.api.engine.behavior.BehaviorManager
registerSpecialProperty(p_name:String, p_getFunction:Function, p_setFunction:Function, p_parameters:Array, p_preProcessFunction:Function) — Static Method , class caurina.transitions.Tweener
Adds a new special property to the available special property list.
registerSpecialPropertyModifier(p_name:String, p_modifyFunction:Function, p_getFunction:Function) — Static Method , class caurina.transitions.Tweener
Adds a new special property modifier to the available modifier list.
registerSpecialPropertySplitter(p_name:String, p_splitFunction:Function, p_parameters:Array) — Static Method , class caurina.transitions.Tweener
Adds a new special property splitter to the available splitter list.
registerTransition(p_name:String, p_function:Function) — Static Method , class caurina.transitions.Tweener
Adds a new function to the available transition list "shortcuts".
registry — Property, class stencyl.api.engine.actor.Actor
relatedObject — Property, class Box2DAS.Dynamics.ContactEvent
reloadCurrentScene(leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.Script
Reload the current scene, using an exit transition and then an enter transition.
remove(Object:org.flixel:FlxObject, Splice:Boolean) — method, class org.flixel.FlxGroup
Removes an object from the group.
remove(element:Object) — method, class stencyl.api.engine.utils.HashSet
Removes a member of this set.
remove(input:String, remove:String) — Static Method , class stencyl.api.engine.utils.StringUtil
Removes all instances of the remove string in the input string.
removeActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState
removeActor(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region
removeAllTweens() — Static Method , class caurina.transitions.Tweener
Remove all tweenings from the engine.
removeAt(arr:Array, index:int) — Static Method , class stencyl.api.engine.utils.ArrayUtil
RemoveBody(body:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Controllers.b2Controller
removeComponent(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel
removeContact(point:Box2DAS.Dynamics.Contacts:b2Contact) — method, class stencyl.api.engine.actor.Actor
RemoveController(c:Box2DAS.Controllers:b2Controller) — method, class Box2DAS.Dynamics.b2World
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class Box2DAS.Common.b2EventDispatcher
removeFilter(filter:any) — method, class org.flixel.FlxSprite
Call this function to remove one (or more) filters from the sprite
removeFilter(filter:any) — method, class stencyl.api.engine.actor.Actor
removeFirstFilter() — method, class org.flixel.FlxSprite
Call this function to remove the last filter that was applied
removeFirstFilter() — method, class stencyl.api.engine.actor.Actor
removeHUDActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState
removeLastFilter() — method, class org.flixel.FlxSprite
Call this function to remove the last filter that was applied
removeLastFilter() — method, class stencyl.api.engine.actor.Actor
removeMembers(value:Object) — method, class stencyl.api.engine.utils.HashSet
Removes the members of another collection.
removeRegion(ID:int) — method, class stencyl.api.engine.GameState
removeRegion(regionID:int) — method, class stencyl.api.engine.Script
Remove a Region from a Scene
removeTerrainRegion(ID:int) — method, class stencyl.api.engine.GameState
removeTerrainRegion(terrainRegionID:int) — method, class stencyl.api.engine.Script
Remove a Region from a Scene
removeTileAt(row:int, col:int, layer:int) — method, class stencyl.api.engine.Script
Remove a tile from a scene at runtime at the specified row and column.
removeTweenByIndex(i:Number, p_finalRemoval:Boolean) — Static Method , class caurina.transitions.Tweener
Remove a specific tweening from the tweening list.
removeTweens(p_scope:Object, ... rest) — Static Method , class caurina.transitions.Tweener
Remove tweenings from a given object from the tweening list.
removeTweensByTime(p_scope:Object, p_properties:Object, p_timeStart:Number, p_timeComplete:Number) — Static Method , class caurina.transitions.Tweener
Remove an specified tweening of a specified object the tweening list, if it conflicts with the given time.
removeValueFromArray(arr:Array, value:Object) — Static Method , class stencyl.api.engine.utils.ArrayUtil
Remove all instances of the specified value from the array,
render() — method, class org.flixel.FlxGroup
Automatically goes through and calls render on everything you added, override this loop to control render order manually.
render() — method, class org.flixel.FlxObject
Override this function to draw graphics (see FlxSprite).
render() — method, class org.flixel.FlxSprite
Called by game loop, updates then blits or renders current frame of animation to the screen
render() — method, class org.flixel.FlxState
Automatically goes through and calls render on everything you added to the game loop, override this loop to manually control the rendering process.
render() — method, class org.flixel.data.FlxPanel
Actually draws the bar to the screen.
render() — method, class stencyl.api.engine.GameState
render() — method, class stencyl.api.engine.bg.Area
render() — method, class stencyl.api.engine.bg.ScrollingArea
render() — method, class stencyl.api.engine.gui.Panel
render() — method, class stencyl.api.engine.scene.Layer
renderMembers() — method, class org.flixel.FlxGroup
Internal function that actually loops through and renders all the group members.
renderSprite() — method, class org.flixel.FlxSprite
Internal function that performs the actual sprite rendering, called by render().
renderSprite() — method, class stencyl.api.engine.actor.Actor
renderSprite() — method, class stencyl.api.engine.gui.Label
repeats — Property, class stencyl.api.engine.TimedTask
repeats — Property, class stencyl.api.engine.bg.ImageBackground
replace(OldObject:org.flixel:FlxObject, NewObject:org.flixel:FlxObject) — method, class org.flixel.FlxGroup
Replaces an existing FlxObject with a new one.
replace(input:String, replace:String, replaceWith:String) — Static Method , class stencyl.api.engine.utils.StringUtil
Replaces all instances of the replace string in the input string with the replaceWith string.
reset(X:Number, Y:Number) — method, class org.flixel.FlxGroup
If the group's position is reset, we want to reset all its members too.
reset(X:Number, Y:Number) — method, class org.flixel.FlxObject
Handy function for reviving game objects.
reset() — method, class org.flixel.data.FlxKeyboard
Resets all the keys.
reset() — method, class org.flixel.data.FlxMouse
Resets the just pressed/just released flags and sets mouse to not pressed.
reset() — method, class stencyl.api.engine.utils.ColorMatrix
resetFirstAvail(X:Number, Y:Number) — method, class org.flixel.FlxGroup
Finds the first object with exists == false and calls reset on it.
resetHelpers() — method, class org.flixel.FlxSprite
Resets some important variables for sprite optimization and rendering.
resetInput() — Static Method , class org.flixel.FlxG
Reset the input helper objects (useful when changing screens or states)
ResetMassData() — method, class Box2DAS.Dynamics.b2Body
resetSize() — method, class stencyl.api.engine.scene.Region
resetSize() — method, class stencyl.api.engine.scene.TerrainRegion
Resource — class, package stencyl.api.data
Resource(ID:uint, name:String) — Constructor, class stencyl.api.data.Resource
resourceAssets — Property, class stencyl.api.data.Assets
resourceListXML — Property, class stencyl.api.data.Assets
resources — Property, class stencyl.api.data.Assets
restitution — Property, class Box2DAS.Dynamics.b2FixtureDef
resumeAllTweens() — Static Method , class caurina.transitions.Tweener
Resume all tweenings on the engine.
resumeTweenByIndex(p_tween:Number) — Static Method , class caurina.transitions.Tweener
Resumes a specific tween.
resumeTweens(p_scope:Object, ... rest) — Static Method , class caurina.transitions.Tweener
Resume tweenings from a given object.
retrieveSaves(callback:Function) — method, class stencyl.api.engine.Script
ReverseVertices(v:Vector$Box2DAS.Common:V2) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape
revoluteJoint — Static Property, class Box2DAS.Common.b2Def
rgb2Alpha(r:Number, g:Number, b:Number) — method, class stencyl.api.engine.utils.ColorMatrix
RGB2YIQ() — method, class stencyl.api.engine.utils.ColorMatrix
RGB2YUV() — method, class stencyl.api.engine.utils.ColorMatrix
RGBToHex(r:uint, g:uint, b:uint) — Static Method , class stencyl.api.engine.utils.Util
right — Property, class org.flixel.FlxRect
The X coordinate of the right side of the rectangle.
right — Property, class stencyl.api.engine.GameState
RIGHT — Constant Static Property, class org.flixel.FlxSprite
Useful for controlling flipped animations and checking player orientation.
RIGHT — Property, class org.flixel.data.FlxKeyboard
rightEdge — Property, class stencyl.api.engine.gui.Panel
rootPanel — Property, class stencyl.api.engine.GameState
rootPanelLayer — Property, class stencyl.api.engine.GameState
rotate(r:Number) — method, class Box2DAS.Common.V2
rotate(v:Box2DAS.Common:V2, r:Number) — Static Method , class Box2DAS.Common.V2
rotate(angle:Number, inRadians:Boolean) — method, class stencyl.api.engine.actor.Actor
rotateBlue(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix
rotateGreen(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix
rotateHue(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix
RotateLeft(lValue:any, iShiftBits:any) — method, class stencyl.api.engine.Script
MD5 (Message-Digest Algorithm) http://www.webtoolkit.info/
rotatePoint(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, P:org.flixel:FlxPoint) — Static Method , class org.flixel.FlxU
Rotates a point in 2D space around another point by the given angle.
rotateRed(degrees:Number) — method, class stencyl.api.engine.utils.ColorMatrix
roundingError — Static Property, class org.flixel.FlxU
Helps to eliminate false collisions and/or rendering glitches caused by rounding errors
rows — Property, class stencyl.api.engine.scene.TileLayer
rtrim(input:String) — Static Method , class stencyl.api.engine.utils.StringUtil
Removes whitespace from the end of the specified string.
runLater(delay:uint, toExecute:Function) — method, class stencyl.api.engine.Script
Runs the given function after a delay.
runPeriodically(interval:uint, toExecute:Function) — method, class stencyl.api.engine.Script
Runs the given function periodically (every n seconds).
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