| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| U — Property, class org.flixel.data.FlxKeyboard |
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| unanchorFromScreen() — method, class stencyl.api.engine.actor.Actor |
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| unfollow() — Static Method , class org.flixel.FlxG |
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Stops and resets the camera. |
| union(value:Object) — method, class stencyl.api.engine.utils.HashSet |
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Returns the union of this set and another set. |
| unload() — method, class org.flixel.data.FlxMouse |
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Unload the current cursor graphic. |
| unmute() — method, class stencyl.api.engine.Script |
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| unpauseAll() — method, class stencyl.api.engine.Script |
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| unpauseGame() — method, class org.flixel.FlxGame |
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Internal function to help with basic pause game functionality. |
| unsafeBind(Pixels:flash.display:BitmapData) — method, class org.flixel.FlxSprite |
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Internal function, currently only used to quickly update FlxState.screen for post-processing. |
| UP — Constant Static Property, class org.flixel.FlxSprite |
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Useful for checking player orientation. |
| UP — Property, class org.flixel.data.FlxKeyboard |
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| update() — method, class Box2DAS.Dynamics.ContactEvent |
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Update the contact. |
| update() — method, class org.flixel.FlxButton |
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Called by the game loop automatically, handles mouseover and click detection. |
| update(event:flash.events:Event) — method, class org.flixel.FlxGame |
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This is the main game loop. |
| update() — method, class org.flixel.FlxGroup |
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Automatically goes through and calls update on everything you added,
override this function to handle custom input and perform collisions. |
| update() — method, class org.flixel.FlxObject |
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Called by the main game loop, handles motion/physics and game logic
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| update() — method, class org.flixel.FlxSound |
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The basic game loop update function. |
| update() — method, class org.flixel.FlxSprite |
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Main game loop update function. |
| update() — method, class org.flixel.FlxState |
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Automatically goes through and calls update on everything you added to the game loop,
override this function to handle custom input and perform collisions/
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| update() — method, class org.flixel.data.FlxConsole |
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Updates and/or animates the dev console. |
| update() — method, class org.flixel.data.FlxFade |
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Updates and/or animates this special effect
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| update() — method, class org.flixel.data.FlxFlash |
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Updates and/or animates this special effect
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| update() — method, class org.flixel.data.FlxKeyboard |
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Updates the key states (for tracking just pressed, just released, etc). |
| update(X:int, Y:int, XScroll:Number, YScroll:Number) — method, class org.flixel.data.FlxMouse |
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Called by the internal game loop to update the mouse pointer's position in the game world. |
| update() — method, class org.flixel.data.FlxPanel |
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Updates and animates the panel. |
| update() — method, class org.flixel.data.FlxQuake |
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Updates and/or animates this special effect. |
| update() — method, class stencyl.api.engine.GameState |
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| update() — method, class stencyl.api.engine.Script |
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Called each time the game steps forward. |
| update(timeElapsed:Number) — method, class stencyl.api.engine.TimedTask |
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| update() — method, class stencyl.api.engine.actor.Actor |
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| update() — method, class stencyl.api.engine.behavior.Behavior |
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| update() — method, class stencyl.api.engine.behavior.BehaviorManager |
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| update() — method, class stencyl.api.engine.bg.Area |
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| update() — method, interface stencyl.api.engine.bg.Background |
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| update() — method, class stencyl.api.engine.bg.ColorBackground |
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| update() — method, class stencyl.api.engine.bg.GradientBackground |
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| update() — method, class stencyl.api.engine.bg.ImageBackground |
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| update() — method, class stencyl.api.engine.bg.ParallaxArea |
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| update() — method, class stencyl.api.engine.bg.ScrollingArea |
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| update() — method, class stencyl.api.engine.gui.Panel |
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| update(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.Transition |
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| update() — method, class stencyl.api.engine.tile.Tile |
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| Update() — method, class Box2DAS.Dynamics.Contacts.b2Contact |
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| updateAnimated() — method, class stencyl.api.engine.scene.TileLayer |
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| updateAnimation() — method, class org.flixel.FlxSprite |
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Internal function for updating the sprite's animation. |
| updateAnimProperties(doAll:Boolean) — method, class stencyl.api.engine.actor.Actor |
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| updateFlickering() — method, class org.flixel.FlxObject |
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Just updates the retro-style flickering. |
| updateFrame() — Static Method , class caurina.transitions.Tweener |
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Updates the current frame count
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| updateInput() — Static Method , class org.flixel.FlxG |
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Calls update on the keyboard and mouse input tracking objects. |
| updateMembers() — method, class org.flixel.FlxGroup |
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Internal function that actually goes through and updates all the group members. |
| updateMotion() — method, class org.flixel.FlxObject |
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Internal function for updating the position and speed of this object. |
| updateOrder — Property, class stencyl.api.engine.behavior.Behavior |
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| updateSnippetOrder(b:stencyl.api.engine.behavior:Behavior, newOrder:Number, newDrawOrder:Number) — method, class stencyl.api.engine.behavior.BehaviorManager |
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| updateSound() — method, class org.flixel.FlxSound |
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Internal function that performs the actual logical updates to the sound object. |
| updateSounds() — Static Method , class org.flixel.FlxG |
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Called by the game loop to make sure the sounds get updated each frame. |
| updateTiles — Property, class stencyl.api.engine.scene.TileLayer |
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| updateTime() — Static Method , class caurina.transitions.Tweener |
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Updates the time to enforce time grid-based updates. |
| updateTransform() — method, class org.flixel.FlxSound |
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An internal function used to help organize and change the volume of the sound. |
| upperAngle — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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| upperBound — Property, class Box2DAS.Collision.AABB |
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| upperBound — Property, class Box2DAS.Collision.b2AABB |
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| upperTranslation — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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| upperTranslation — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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| useDefaultHotKeys — Property, class org.flixel.FlxGame |
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Sets 0, -, and + to control the global volume and P to pause. |
| useRadii — Property, class Box2DAS.Collision.b2DistanceInput |
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| userData — Property, class Box2DAS.Dynamics.b2BodyDef |
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| userData — Property, class Box2DAS.Dynamics.b2FixtureDef |
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| userData — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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| username — Static Property, class stencyl.api.engine.GameState |
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| Utf8Encode(string:String) — method, class stencyl.api.engine.Script |
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| Util — class, package stencyl.api.engine.utils |
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| Util() — Constructor, class stencyl.api.engine.utils.Util |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |