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U — Property, class org.flixel.data.FlxKeyboard
unanchorFromScreen() — method, class stencyl.api.engine.actor.Actor
unfollow() — Static Method , class org.flixel.FlxG
Stops and resets the camera.
union(value:Object) — method, class stencyl.api.engine.utils.HashSet
Returns the union of this set and another set.
unload() — method, class org.flixel.data.FlxMouse
Unload the current cursor graphic.
unmute() — method, class stencyl.api.engine.Script
unpauseAll() — method, class stencyl.api.engine.Script
unpauseGame() — method, class org.flixel.FlxGame
Internal function to help with basic pause game functionality.
unsafeBind(Pixels:flash.display:BitmapData) — method, class org.flixel.FlxSprite
Internal function, currently only used to quickly update FlxState.screen for post-processing.
UP — Constant Static Property, class org.flixel.FlxSprite
Useful for checking player orientation.
UP — Property, class org.flixel.data.FlxKeyboard
update() — method, class Box2DAS.Dynamics.ContactEvent
Update the contact.
update() — method, class org.flixel.FlxButton
Called by the game loop automatically, handles mouseover and click detection.
update(event:flash.events:Event) — method, class org.flixel.FlxGame
This is the main game loop.
update() — method, class org.flixel.FlxGroup
Automatically goes through and calls update on everything you added, override this function to handle custom input and perform collisions.
update() — method, class org.flixel.FlxObject
Called by the main game loop, handles motion/physics and game logic
update() — method, class org.flixel.FlxSound
The basic game loop update function.
update() — method, class org.flixel.FlxSprite
Main game loop update function.
update() — method, class org.flixel.FlxState
Automatically goes through and calls update on everything you added to the game loop, override this function to handle custom input and perform collisions/
update() — method, class org.flixel.data.FlxConsole
Updates and/or animates the dev console.
update() — method, class org.flixel.data.FlxFade
Updates and/or animates this special effect
update() — method, class org.flixel.data.FlxFlash
Updates and/or animates this special effect
update() — method, class org.flixel.data.FlxKeyboard
Updates the key states (for tracking just pressed, just released, etc).
update(X:int, Y:int, XScroll:Number, YScroll:Number) — method, class org.flixel.data.FlxMouse
Called by the internal game loop to update the mouse pointer's position in the game world.
update() — method, class org.flixel.data.FlxPanel
Updates and animates the panel.
update() — method, class org.flixel.data.FlxQuake
Updates and/or animates this special effect.
update() — method, class stencyl.api.engine.GameState
update() — method, class stencyl.api.engine.Script
Called each time the game steps forward.
update(timeElapsed:Number) — method, class stencyl.api.engine.TimedTask
update() — method, class stencyl.api.engine.actor.Actor
update() — method, class stencyl.api.engine.behavior.Behavior
update() — method, class stencyl.api.engine.behavior.BehaviorManager
update() — method, class stencyl.api.engine.bg.Area
update() — method, interface stencyl.api.engine.bg.Background
update() — method, class stencyl.api.engine.bg.ColorBackground
update() — method, class stencyl.api.engine.bg.GradientBackground
update() — method, class stencyl.api.engine.bg.ImageBackground
update() — method, class stencyl.api.engine.bg.ParallaxArea
update() — method, class stencyl.api.engine.bg.ScrollingArea
update() — method, class stencyl.api.engine.gui.Panel
update(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.Transition
update() — method, class stencyl.api.engine.tile.Tile
Update() — method, class Box2DAS.Dynamics.Contacts.b2Contact
updateAnimated() — method, class stencyl.api.engine.scene.TileLayer
updateAnimation() — method, class org.flixel.FlxSprite
Internal function for updating the sprite's animation.
updateAnimProperties(doAll:Boolean) — method, class stencyl.api.engine.actor.Actor
updateFlickering() — method, class org.flixel.FlxObject
Just updates the retro-style flickering.
updateFrame() — Static Method , class caurina.transitions.Tweener
Updates the current frame count
updateInput() — Static Method , class org.flixel.FlxG
Calls update on the keyboard and mouse input tracking objects.
updateMembers() — method, class org.flixel.FlxGroup
Internal function that actually goes through and updates all the group members.
updateMotion() — method, class org.flixel.FlxObject
Internal function for updating the position and speed of this object.
updateOrder — Property, class stencyl.api.engine.behavior.Behavior
updateSnippetOrder(b:stencyl.api.engine.behavior:Behavior, newOrder:Number, newDrawOrder:Number) — method, class stencyl.api.engine.behavior.BehaviorManager
updateSound() — method, class org.flixel.FlxSound
Internal function that performs the actual logical updates to the sound object.
updateSounds() — Static Method , class org.flixel.FlxG
Called by the game loop to make sure the sounds get updated each frame.
updateTiles — Property, class stencyl.api.engine.scene.TileLayer
updateTime() — Static Method , class caurina.transitions.Tweener
Updates the time to enforce time grid-based updates.
updateTransform() — method, class org.flixel.FlxSound
An internal function used to help organize and change the volume of the sound.
upperAngle — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef
upperBound — Property, class Box2DAS.Collision.AABB
upperBound — Property, class Box2DAS.Collision.b2AABB
upperTranslation — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef
upperTranslation — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
useDefaultHotKeys — Property, class org.flixel.FlxGame
Sets 0, -, and + to control the global volume and P to pause.
useRadii — Property, class Box2DAS.Collision.b2DistanceInput
userData — Property, class Box2DAS.Dynamics.b2BodyDef
userData — Property, class Box2DAS.Dynamics.b2FixtureDef
userData — Property, class Box2DAS.Dynamics.Joints.b2JointDef
username — Static Property, class stencyl.api.engine.GameState
Utf8Encode(string:String) — method, class stencyl.api.engine.Script
Util — class, package stencyl.api.engine.utils
Util() — Constructor, class stencyl.api.engine.utils.Util
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