| Property | Defined By | ||
|---|---|---|---|
![]()  | bytes : ByteArray [static]   | b2Base | |
| center : b2Vec2 | b2MassData | ||
| I : Number | b2MassData | ||
![]()  | initialized : Boolean = false [static]   | b2Base | |
![]()  | lib : Object [static]   | b2Base | |
![]()  | loader : CLibInit [static]   | b2Base | |
| mass : Number | b2MassData | ||
![]()  | mem : MemUser [static]   | b2Base | |
![]()  | _ptr : Number | b2Base | |
![]()  | valid : Boolean [read-only] 
		 Does the object point to a C++ equivalent (i.e.  | b2Base | |
| Method | Defined By | ||
|---|---|---|---|
b2MassData(p:int = 0)  | b2MassData | ||
![]()  | deref(adr:int):* [static] 
		 dereference a C++ pointer or AS3_Val that is pointing to an AS3 object.  | b2Base | |
![]()  | destroy():void 
		 Destroy base function just sets _ptr = 0.  | b2Base | |
![]()  | getArr():Array [static]   | b2Base | |
![]()  | initialize(defs:Boolean = true):void [static] 
		 Initialize the C++ module.  | b2Base | |
![]()  | readVertices(adr:int, num:int):Vector.<V2> 
		 Read C++ memory and convert it into a vertex array.  | b2Base | |
![]()  | writeVertices(adr:int, v:Vector.<V2>):void 
		 Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory.  | b2Base | |
| center | property | 
public var center:b2Vec2| I | property | 
I:Number    public function get I():Number    public function set I(value:Number):void| mass | property | 
mass:Number    public function get mass():Number    public function set mass(value:Number):void| b2MassData | () | Constructor | 
public function b2MassData(p:int = 0)p:int (default = 0) |