A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
F — Property, class org.flixel.data.FlxKeyboard |
| |
F(x:any, y:any, z:any) — method, class stencyl.api.engine.Script |
| |
F1 — Property, class org.flixel.data.FlxKeyboard |
| |
F10 — Property, class org.flixel.data.FlxKeyboard |
| |
F11 — Property, class org.flixel.data.FlxKeyboard |
| |
F12 — Property, class org.flixel.data.FlxKeyboard |
| |
F2 — Property, class org.flixel.data.FlxKeyboard |
| |
F3 — Property, class org.flixel.data.FlxKeyboard |
| |
F4 — Property, class org.flixel.data.FlxKeyboard |
| |
F5 — Property, class org.flixel.data.FlxKeyboard |
| |
F6 — Property, class org.flixel.data.FlxKeyboard |
| |
F7 — Property, class org.flixel.data.FlxKeyboard |
| |
F8 — Property, class org.flixel.data.FlxKeyboard |
| |
F9 — Property, class org.flixel.data.FlxKeyboard |
| |
_facing — Property, class org.flixel.FlxSprite |
| |
facing — Property, class org.flixel.FlxSprite |
|
Set facing using FlxSprite.LEFT,RIGHT,
UP, and DOWN to take advantage of
flipped sprites and/or just track player orientation more easily. |
fade — Static Property, class org.flixel.FlxG |
|
A special effect that fades a color onto the screen. |
fadeIn(Seconds:Number) — method, class org.flixel.FlxSound |
|
Call this function to make a sound fade in over a certain
time interval (calls play() automatically). |
fadeInForAllSounds(time:int) — method, class stencyl.api.engine.Script |
| |
_fadeInTimer — Property, class org.flixel.FlxSound |
| |
_fadeInTotal — Property, class org.flixel.FlxSound |
| |
FadeInTransition — class, package stencyl.api.engine.scene |
| |
FadeInTransition(duration:uint, color:uint) — Constructor, class stencyl.api.engine.scene.FadeInTransition |
| |
fadeOut(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.FlxSound |
|
Call this function to make this sound fade out over a certain time interval. |
fadeOutForAllSounds(time:int) — method, class stencyl.api.engine.Script |
| |
_fadeOutTimer — Property, class org.flixel.FlxSound |
| |
_fadeOutTotal — Property, class org.flixel.FlxSound |
| |
FadeOutTransition — class, package stencyl.api.engine.scene |
| |
FadeOutTransition(duration:uint, color:uint) — Constructor, class stencyl.api.engine.scene.FadeOutTransition |
| |
fadeTileLayerTo(layerID:uint, alphaPct:uint, duration:uint, easing:String) — method, class stencyl.api.engine.Script |
|
Force the given layer to fade to the given opacity over time, applying the easing function. |
fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor |
| |
fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label |
| |
fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel |
| |
fc — Property, class stencyl.api.engine.Graphics |
| |
FF(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method, class stencyl.api.engine.Script |
| |
fgs — Property, class stencyl.api.engine.scene.Scene |
| |
fieldName — Property, class stencyl.api.engine.behavior.Attribute |
| |
fill(Color:uint) — method, class org.flixel.FlxSprite |
|
Fills this sprite's graphic with a specific color. |
fillCircle(xCenter:uint, yCenter:uint, radius:uint) — method, class stencyl.api.engine.Graphics |
| |
fillRect(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Graphics |
| |
fillRoundRect(x:int, y:int, w:int, h:int, arcSize:int) — method, class stencyl.api.engine.Graphics |
| |
filter — Property, class Box2DAS.Dynamics.b2Filter |
| |
filter — Property, class Box2DAS.Dynamics.b2FixtureDef |
| |
filter — Property, class org.flixel.FlxSprite |
| |
filter — Property, class stencyl.api.engine.utils.ColorMatrix |
| |
filter(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet |
|
Executes a test function on each member of this set and constructs a new set for all members that return
true for the specified function. |
finished — Property, class org.flixel.FlxSprite |
|
Whether the current animation has finished its first (or only) loop. |
_first — Property, class org.flixel.FlxGroup |
| |
fitRange() — method, class stencyl.api.engine.utils.ColorMatrix |
| |
FIVE — Property, class org.flixel.data.FlxKeyboard |
| |
fixed — Property, class org.flixel.FlxObject |
|
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object. |
fixedRotation — Property, class Box2DAS.Dynamics.b2BodyDef |
| |
fixture — Static Property, class Box2DAS.Common.b2Def |
| |
fixture — Property, class Box2DAS.Dynamics.ContactEvent |
| |
fixture — Property, class Box2DAS.Dynamics.GoodbyeFixtureEvent |
| |
FlagForFiltering() — method, class Box2DAS.Dynamics.Contacts.b2Contact |
| |
flash — Static Property, class org.flixel.FlxG |
|
A special effect that flashes a color on the screen. |
_flashPoint — Property, class org.flixel.FlxObject |
|
This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
|
_flashPointZero — Property, class org.flixel.FlxSprite |
| |
_flashRect — Property, class org.flixel.FlxSprite |
| |
_flashRect2 — Property, class org.flixel.FlxSprite |
| |
flicker(Duration:Number) — method, class org.flixel.FlxObject |
|
Tells this object to flicker, retro-style. |
_flicker — Property, class org.flixel.FlxObject |
|
Internal helper used for retro-style flickering. |
flickering() — method, class org.flixel.FlxObject |
|
Check to see if the object is still flickering. |
_flickerTimer — Property, class org.flixel.FlxObject |
|
Internal helper used for retro-style flickering. |
flip() — method, class Box2DAS.Common.V2 |
| |
flip(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
| |
_flipped — Property, class org.flixel.FlxSprite |
| |
floor(N:Number) — Static Method , class org.flixel.FlxU |
| |
FlxAnim — class, package org.flixel.data |
|
Just a helper structure for the FlxSprite animation system
|
FlxAnim(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.data.FlxAnim |
|
Constructor
|
FlxBitmapFont — class, package org.flixel |
|
This is a text display class which uses bitmap fonts. |
FlxBitmapFont(Image:any, Height:uint, HorizontalPadding:uint, VerticalPadding:uint, Alphabet:String, offsets:Array) — Constructor, class org.flixel.FlxBitmapFont |
|
Sets the font face to use. |
FlxButton — class, package org.flixel |
|
A simple button class that calls a function when clicked by the mouse. |
FlxButton(X:int, Y:int, Callback:Function) — Constructor, class org.flixel.FlxButton |
|
Creates a new FlxButton object with a gray background
and a callback function on the UI thread. |
FlxConsole — class, package org.flixel.data |
|
Contains all the logic for the developer console. |
FlxConsole(X:uint, Y:uint, Zoom:uint) — Constructor, class org.flixel.data.FlxConsole |
|
Constructor
|
FlxFade — class, package org.flixel.data |
|
This is a special effects utility class to help FlxGame do the 'fade' effect. |
FlxFade() — Constructor, class org.flixel.data.FlxFade |
|
Constructor initializes the fade object
|
FlxFlash — class, package org.flixel.data |
|
This is a special effects utility class to help FlxGame do the 'flash' effect
|
FlxFlash() — Constructor, class org.flixel.data.FlxFlash |
|
Constructor for this special effect
|
FlxG — class, package org.flixel |
|
This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things. |
FlxGame — class, package org.flixel |
|
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. |
FlxGame(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:uint) — Constructor, class org.flixel.FlxGame |
|
Game object constructor - sets up the basic properties of your game. |
FlxGroup — class, package org.flixel |
|
This is an organizational class that can update and render a bunch of FlxObjects. |
FlxGroup() — Constructor, class org.flixel.FlxGroup |
|
Constructor
|
FlxKeyboard — class, package org.flixel.data |
| |
FlxKeyboard() — Constructor, class org.flixel.data.FlxKeyboard |
|
Constructor
|
FlxKong — class, package org.flixel.data |
|
This class provides basic high scores and achievements via Kongregate's game API. |
FlxKong() — Constructor, class org.flixel.data.FlxKong |
|
Constructor. |
FlxList — class, package org.flixel.data |
|
The world's smallest linked list class. |
FlxList() — Constructor, class org.flixel.data.FlxList |
| |
FlxMonitor — class, package org.flixel |
|
FlxMonitor is a simple class that aggregates and averages data. |
FlxMonitor(Size:uint, Default:Number) — Constructor, class org.flixel.FlxMonitor |
|
Creates the monitor array and sets the size. |
FlxMouse — class, package org.flixel.data |
|
This class helps contain and track the mouse pointer in your game. |
FlxMouse() — Constructor, class org.flixel.data.FlxMouse |
|
Constructor. |
FlxObject — class, package org.flixel |
|
This is the base class for most of the display objects
It includes some basic attributes about game objects, including retro-style flickering,
basic state information, sizes, scrolling, and basic physics and motion. |
FlxObject(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxObject |
|
Creates a new FlxObject. |
FlxPanel — class, package org.flixel.data |
|
This is a little built-in support visor that developers can optionally display. |
FlxPanel() — Constructor, class org.flixel.data.FlxPanel |
|
Constructor. |
FlxPause — class, package org.flixel.data |
|
This is the default flixel pause screen. |
FlxPause() — Constructor, class org.flixel.data.FlxPause |
|
Constructor. |
FlxPoint — class, package org.flixel |
|
Stores a 2D floating point coordinate. |
FlxPoint(X:Number, Y:Number) — Constructor, class org.flixel.FlxPoint |
|
Instantiate a new point object. |
FlxQuadTree — class, package org.flixel |
|
A fairly generic quad tree structure for rapid overlap checks. |
FlxQuadTree(X:Number, Y:Number, Width:Number, Height:Number, Parent:org.flixel:FlxQuadTree) — Constructor, class org.flixel.FlxQuadTree |
|
Instantiate a new Quad Tree node. |
FlxQuake — class, package org.flixel.data |
|
This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect. |
FlxQuake(Zoom:uint) — Constructor, class org.flixel.data.FlxQuake |
|
Constructor. |
FlxRect — class, package org.flixel |
|
Stores a rectangle. |
FlxRect(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxRect |
|
Instantiate a new rectangle. |
FlxSave — class, package org.flixel |
|
A class to help automate and simplify save game functionality. |
FlxSave() — Constructor, class org.flixel.FlxSave |
|
Blanks out the containers. |
FlxSound — class, package org.flixel |
|
This is the universal flixel sound object, used for streaming, music, and sound effects. |
FlxSound() — Constructor, class org.flixel.FlxSound |
|
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet. |
FlxSprite — class, package org.flixel |
|
The main "game object" class, handles basic physics and animation. |
FlxSprite(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.FlxSprite |
|
Creates a white 8x8 square FlxSprite at the specified position. |
FlxState — class, package org.flixel |
|
This is the basic game "state" object - e.g. |
FlxState() — Constructor, class org.flixel.FlxState |
|
Creates a new FlxState object,
instantiating screen if necessary. |
FlxText — class, package org.flixel |
|
Extends FlxSprite to support rendering text. |
FlxText(X:Number, Y:Number, Width:uint, Text:String) — Constructor, class org.flixel.FlxText |
|
Creates a new FlxText object at the specified position. |
FlxU — class, package org.flixel |
| |
follow(Target:org.flixel:FlxObject, Lerp:Number) — Static Method , class org.flixel.FlxG |
|
Tells the camera subsystem what FlxCore object to follow. |
follow(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.actor.Actor |
| |
follow(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region |
| |
follow(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.TerrainRegion |
| |
followAdjust(LeadX:Number, LeadY:Number) — Static Method , class org.flixel.FlxG |
|
Specify an additional camera component - the velocity-based "lead",
or amount the camera should track in front of a sprite. |
followBounds(MinX:int, MinY:int, MaxX:int, MaxY:int, UpdateWorldBounds:Boolean) — Static Method , class org.flixel.FlxG |
|
Specify the boundaries of the level or where the camera is allowed to move. |
followLead — Static Property, class org.flixel.FlxG |
|
Used to force the camera to look ahead of the followTarget. |
followLerp — Static Property, class org.flixel.FlxG |
|
Used to smoothly track the camera as it follows. |
followMax — Static Property, class org.flixel.FlxG |
|
Stores the bottom and right edges of the camera area. |
followMin — Static Property, class org.flixel.FlxG |
|
Stores the top and left edges of the camera area. |
followTarget — Static Property, class org.flixel.FlxG |
|
Tells the camera to follow this FlxCore object around. |
followWithOffset(a:stencyl.api.engine.actor:Actor, ox:int, oy:int) — method, class stencyl.api.engine.actor.Actor |
| |
font — Property, class org.flixel.FlxText |
|
The font used for this text. |
font — Property, class stencyl.api.engine.Graphics |
| |
font — Property, class stencyl.api.engine.font.Font |
| |
font — Property, class stencyl.api.engine.gui.Label |
| |
Font — class, package stencyl.api.engine.font |
| |
Font(ID:uint, name:String, alphabet:String, offsets:Array, height:Number, imgData:any) — Constructor, class stencyl.api.engine.font.Font |
| |
FontReader — class, package stencyl.api.io |
| |
FontReader() — Constructor, class stencyl.api.io.FontReader |
| |
forceSave(MinFileSize:uint) — method, class org.flixel.FlxSave |
|
Writes the local shared object to disk immediately. |
forEach(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet |
|
Executes a function on each member of this set. |
foreLayers — Property, class stencyl.api.engine.bg.ParallaxArea |
| |
format(message:String, ... rest) — method, class stencyl.api.engine.Script |
| |
forwardMessage(msg:String) — method, class stencyl.api.engine.Script |
|
Internal use only. |
FOUR — Property, class org.flixel.data.FlxKeyboard |
| |
fpsList — Static Property, class stencyl.api.engine.utils.Profiler |
| |
_frame — Property, class org.flixel.FlxGame |
| |
frame — Property, class org.flixel.FlxSprite |
|
Tell the sprite to change to a specific frame of animation. |
frameHeight — Property, class org.flixel.FlxSprite |
|
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
frameIndex — Property, class stencyl.api.engine.tile.Tile |
| |
_framePixels — Property, class org.flixel.FlxSprite |
| |
framerate — Static Property, class org.flixel.FlxG |
|
The desired framerate for the game; default is 60. |
frameratePaused — Static Property, class org.flixel.FlxG |
|
The desired framerate while paused; default is 10. |
frames — Property, class org.flixel.data.FlxAnim |
|
A list of frames stored as uint objects
|
frames — Property, class stencyl.api.engine.bg.ImageBackground |
| |
frames — Property, class stencyl.api.engine.tile.Tile |
| |
framesAcross — Property, class stencyl.api.engine.actor.Animation |
| |
framesAcross — Property, class stencyl.api.engine.tile.Tileset |
| |
framesDown — Property, class stencyl.api.engine.actor.Animation |
| |
framesDown — Property, class stencyl.api.engine.tile.Tileset |
| |
_frameTimer — Property, class org.flixel.FlxSprite |
| |
frameWidth — Property, class org.flixel.FlxSprite |
|
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
_frect — Property, class stencyl.api.engine.gui.Label |
|
The bounding box of the internal bitmap
|
frequencyHz — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
| |
frequencyHz — Property, class Box2DAS.Dynamics.Joints.b2MouseJointDef |
| |
friction — Property, class Box2DAS.Dynamics.b2BodyDef |
| |
friction — Property, class Box2DAS.Dynamics.b2FixtureDef |
| |
frictionDisabled — Property, class Box2DAS.Dynamics.Contacts.b2Contact |
| |
frictionJoint — Static Property, class Box2DAS.Common.b2Def |
| |
fromBottom — Property, class stencyl.api.engine.actor.Collision |
| |
fromLeft — Property, class stencyl.api.engine.actor.Collision |
| |
fromObject(value:Object) — Static Method , class stencyl.api.engine.utils.HashSet |
|
Creates a new set and populates with the the elements in another object. |
fromP(p:flash.geom:Point) — Static Method , class Box2DAS.Common.V2 |
| |
fromRight — Property, class stencyl.api.engine.actor.Collision |
| |
fromTop — Property, class stencyl.api.engine.actor.Collision |
| |
FromV2(v:Box2DAS.Common:V2, expandX:Number, expandY:Number) — Static Method , class Box2DAS.Collision.AABB |
| |
FRONT — Static Property, class stencyl.api.engine.Script |
| |
fullName — Property, class stencyl.api.engine.behavior.Attribute |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |