A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
F — Property, class org.flixel.data.FlxKeyboard
F(x:any, y:any, z:any) — method, class stencyl.api.engine.Script
F1 — Property, class org.flixel.data.FlxKeyboard
F10 — Property, class org.flixel.data.FlxKeyboard
F11 — Property, class org.flixel.data.FlxKeyboard
F12 — Property, class org.flixel.data.FlxKeyboard
F2 — Property, class org.flixel.data.FlxKeyboard
F3 — Property, class org.flixel.data.FlxKeyboard
F4 — Property, class org.flixel.data.FlxKeyboard
F5 — Property, class org.flixel.data.FlxKeyboard
F6 — Property, class org.flixel.data.FlxKeyboard
F7 — Property, class org.flixel.data.FlxKeyboard
F8 — Property, class org.flixel.data.FlxKeyboard
F9 — Property, class org.flixel.data.FlxKeyboard
_facing — Property, class org.flixel.FlxSprite
facing — Property, class org.flixel.FlxSprite
Set facing using FlxSprite.LEFT,RIGHT, UP, and DOWN to take advantage of flipped sprites and/or just track player orientation more easily.
fade — Static Property, class org.flixel.FlxG
A special effect that fades a color onto the screen.
fadeIn(Seconds:Number) — method, class org.flixel.FlxSound
Call this function to make a sound fade in over a certain time interval (calls play() automatically).
fadeInForAllSounds(time:int) — method, class stencyl.api.engine.Script
_fadeInTimer — Property, class org.flixel.FlxSound
_fadeInTotal — Property, class org.flixel.FlxSound
FadeInTransition — class, package stencyl.api.engine.scene
FadeInTransition(duration:uint, color:uint) — Constructor, class stencyl.api.engine.scene.FadeInTransition
fadeOut(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.FlxSound
Call this function to make this sound fade out over a certain time interval.
fadeOutForAllSounds(time:int) — method, class stencyl.api.engine.Script
_fadeOutTimer — Property, class org.flixel.FlxSound
_fadeOutTotal — Property, class org.flixel.FlxSound
FadeOutTransition — class, package stencyl.api.engine.scene
FadeOutTransition(duration:uint, color:uint) — Constructor, class stencyl.api.engine.scene.FadeOutTransition
fadeTileLayerTo(layerID:uint, alphaPct:uint, duration:uint, easing:String) — method, class stencyl.api.engine.Script
Force the given layer to fade to the given opacity over time, applying the easing function.
fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor
fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label
fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel
fc — Property, class stencyl.api.engine.Graphics
FF(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method, class stencyl.api.engine.Script
fgs — Property, class stencyl.api.engine.scene.Scene
fieldName — Property, class stencyl.api.engine.behavior.Attribute
fill(Color:uint) — method, class org.flixel.FlxSprite
Fills this sprite's graphic with a specific color.
fillCircle(xCenter:uint, yCenter:uint, radius:uint) — method, class stencyl.api.engine.Graphics
fillRect(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Graphics
fillRoundRect(x:int, y:int, w:int, h:int, arcSize:int) — method, class stencyl.api.engine.Graphics
filter — Property, class Box2DAS.Dynamics.b2Filter
filter — Property, class Box2DAS.Dynamics.b2FixtureDef
filter — Property, class org.flixel.FlxSprite
filter — Property, class stencyl.api.engine.utils.ColorMatrix
filter(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet
Executes a test function on each member of this set and constructs a new set for all members that return true for the specified function.
finished — Property, class org.flixel.FlxSprite
Whether the current animation has finished its first (or only) loop.
_first — Property, class org.flixel.FlxGroup
fitRange() — method, class stencyl.api.engine.utils.ColorMatrix
FIVE — Property, class org.flixel.data.FlxKeyboard
fixed — Property, class org.flixel.FlxObject
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object.
fixedRotation — Property, class Box2DAS.Dynamics.b2BodyDef
fixture — Static Property, class Box2DAS.Common.b2Def
fixture — Property, class Box2DAS.Dynamics.ContactEvent
fixture — Property, class Box2DAS.Dynamics.GoodbyeFixtureEvent
FlagForFiltering() — method, class Box2DAS.Dynamics.Contacts.b2Contact
flash — Static Property, class org.flixel.FlxG
A special effect that flashes a color on the screen.
_flashPoint — Property, class org.flixel.FlxObject
This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
_flashPointZero — Property, class org.flixel.FlxSprite
_flashRect — Property, class org.flixel.FlxSprite
_flashRect2 — Property, class org.flixel.FlxSprite
flicker(Duration:Number) — method, class org.flixel.FlxObject
Tells this object to flicker, retro-style.
_flicker — Property, class org.flixel.FlxObject
Internal helper used for retro-style flickering.
flickering() — method, class org.flixel.FlxObject
Check to see if the object is still flickering.
_flickerTimer — Property, class org.flixel.FlxObject
Internal helper used for retro-style flickering.
flip() — method, class Box2DAS.Common.V2
flip(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
_flipped — Property, class org.flixel.FlxSprite
floor(N:Number) — Static Method , class org.flixel.FlxU
FlxAnim — class, package org.flixel.data
Just a helper structure for the FlxSprite animation system
FlxAnim(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.data.FlxAnim
Constructor
FlxBitmapFont — class, package org.flixel
This is a text display class which uses bitmap fonts.
FlxBitmapFont(Image:any, Height:uint, HorizontalPadding:uint, VerticalPadding:uint, Alphabet:String, offsets:Array) — Constructor, class org.flixel.FlxBitmapFont
Sets the font face to use.
FlxButton — class, package org.flixel
A simple button class that calls a function when clicked by the mouse.
FlxButton(X:int, Y:int, Callback:Function) — Constructor, class org.flixel.FlxButton
Creates a new FlxButton object with a gray background and a callback function on the UI thread.
FlxConsole — class, package org.flixel.data
Contains all the logic for the developer console.
FlxConsole(X:uint, Y:uint, Zoom:uint) — Constructor, class org.flixel.data.FlxConsole
Constructor
FlxFade — class, package org.flixel.data
This is a special effects utility class to help FlxGame do the 'fade' effect.
FlxFade() — Constructor, class org.flixel.data.FlxFade
Constructor initializes the fade object
FlxFlash — class, package org.flixel.data
This is a special effects utility class to help FlxGame do the 'flash' effect
FlxFlash() — Constructor, class org.flixel.data.FlxFlash
Constructor for this special effect
FlxG — class, package org.flixel
This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
FlxGame — class, package org.flixel
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
FlxGame(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:uint) — Constructor, class org.flixel.FlxGame
Game object constructor - sets up the basic properties of your game.
FlxGroup — class, package org.flixel
This is an organizational class that can update and render a bunch of FlxObjects.
FlxGroup() — Constructor, class org.flixel.FlxGroup
Constructor
FlxKeyboard — class, package org.flixel.data
FlxKeyboard() — Constructor, class org.flixel.data.FlxKeyboard
Constructor
FlxKong — class, package org.flixel.data
This class provides basic high scores and achievements via Kongregate's game API.
FlxKong() — Constructor, class org.flixel.data.FlxKong
Constructor.
FlxList — class, package org.flixel.data
The world's smallest linked list class.
FlxList() — Constructor, class org.flixel.data.FlxList
FlxMonitor — class, package org.flixel
FlxMonitor is a simple class that aggregates and averages data.
FlxMonitor(Size:uint, Default:Number) — Constructor, class org.flixel.FlxMonitor
Creates the monitor array and sets the size.
FlxMouse — class, package org.flixel.data
This class helps contain and track the mouse pointer in your game.
FlxMouse() — Constructor, class org.flixel.data.FlxMouse
Constructor.
FlxObject — class, package org.flixel
This is the base class for most of the display objects It includes some basic attributes about game objects, including retro-style flickering, basic state information, sizes, scrolling, and basic physics and motion.
FlxObject(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxObject
Creates a new FlxObject.
FlxPanel — class, package org.flixel.data
This is a little built-in support visor that developers can optionally display.
FlxPanel() — Constructor, class org.flixel.data.FlxPanel
Constructor.
FlxPause — class, package org.flixel.data
This is the default flixel pause screen.
FlxPause() — Constructor, class org.flixel.data.FlxPause
Constructor.
FlxPoint — class, package org.flixel
Stores a 2D floating point coordinate.
FlxPoint(X:Number, Y:Number) — Constructor, class org.flixel.FlxPoint
Instantiate a new point object.
FlxQuadTree — class, package org.flixel
A fairly generic quad tree structure for rapid overlap checks.
FlxQuadTree(X:Number, Y:Number, Width:Number, Height:Number, Parent:org.flixel:FlxQuadTree) — Constructor, class org.flixel.FlxQuadTree
Instantiate a new Quad Tree node.
FlxQuake — class, package org.flixel.data
This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect.
FlxQuake(Zoom:uint) — Constructor, class org.flixel.data.FlxQuake
Constructor.
FlxRect — class, package org.flixel
Stores a rectangle.
FlxRect(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxRect
Instantiate a new rectangle.
FlxSave — class, package org.flixel
A class to help automate and simplify save game functionality.
FlxSave() — Constructor, class org.flixel.FlxSave
Blanks out the containers.
FlxSound — class, package org.flixel
This is the universal flixel sound object, used for streaming, music, and sound effects.
FlxSound() — Constructor, class org.flixel.FlxSound
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
FlxSprite — class, package org.flixel
The main "game object" class, handles basic physics and animation.
FlxSprite(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.FlxSprite
Creates a white 8x8 square FlxSprite at the specified position.
FlxState — class, package org.flixel
This is the basic game "state" object - e.g.
FlxState() — Constructor, class org.flixel.FlxState
Creates a new FlxState object, instantiating screen if necessary.
FlxText — class, package org.flixel
Extends FlxSprite to support rendering text.
FlxText(X:Number, Y:Number, Width:uint, Text:String) — Constructor, class org.flixel.FlxText
Creates a new FlxText object at the specified position.
FlxU — class, package org.flixel
follow(Target:org.flixel:FlxObject, Lerp:Number) — Static Method , class org.flixel.FlxG
Tells the camera subsystem what FlxCore object to follow.
follow(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.actor.Actor
follow(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region
follow(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.TerrainRegion
followAdjust(LeadX:Number, LeadY:Number) — Static Method , class org.flixel.FlxG
Specify an additional camera component - the velocity-based "lead", or amount the camera should track in front of a sprite.
followBounds(MinX:int, MinY:int, MaxX:int, MaxY:int, UpdateWorldBounds:Boolean) — Static Method , class org.flixel.FlxG
Specify the boundaries of the level or where the camera is allowed to move.
followLead — Static Property, class org.flixel.FlxG
Used to force the camera to look ahead of the followTarget.
followLerp — Static Property, class org.flixel.FlxG
Used to smoothly track the camera as it follows.
followMax — Static Property, class org.flixel.FlxG
Stores the bottom and right edges of the camera area.
followMin — Static Property, class org.flixel.FlxG
Stores the top and left edges of the camera area.
followTarget — Static Property, class org.flixel.FlxG
Tells the camera to follow this FlxCore object around.
followWithOffset(a:stencyl.api.engine.actor:Actor, ox:int, oy:int) — method, class stencyl.api.engine.actor.Actor
font — Property, class org.flixel.FlxText
The font used for this text.
font — Property, class stencyl.api.engine.Graphics
font — Property, class stencyl.api.engine.font.Font
font — Property, class stencyl.api.engine.gui.Label
Font — class, package stencyl.api.engine.font
Font(ID:uint, name:String, alphabet:String, offsets:Array, height:Number, imgData:any) — Constructor, class stencyl.api.engine.font.Font
FontReader — class, package stencyl.api.io
FontReader() — Constructor, class stencyl.api.io.FontReader
forceSave(MinFileSize:uint) — method, class org.flixel.FlxSave
Writes the local shared object to disk immediately.
forEach(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet
Executes a function on each member of this set.
foreLayers — Property, class stencyl.api.engine.bg.ParallaxArea
format(message:String, ... rest) — method, class stencyl.api.engine.Script
forwardMessage(msg:String) — method, class stencyl.api.engine.Script
Internal use only.
FOUR — Property, class org.flixel.data.FlxKeyboard
fpsList — Static Property, class stencyl.api.engine.utils.Profiler
_frame — Property, class org.flixel.FlxGame
frame — Property, class org.flixel.FlxSprite
Tell the sprite to change to a specific frame of animation.
frameHeight — Property, class org.flixel.FlxSprite
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box).
frameIndex — Property, class stencyl.api.engine.tile.Tile
_framePixels — Property, class org.flixel.FlxSprite
framerate — Static Property, class org.flixel.FlxG
The desired framerate for the game; default is 60.
frameratePaused — Static Property, class org.flixel.FlxG
The desired framerate while paused; default is 10.
frames — Property, class org.flixel.data.FlxAnim
A list of frames stored as uint objects
frames — Property, class stencyl.api.engine.bg.ImageBackground
frames — Property, class stencyl.api.engine.tile.Tile
framesAcross — Property, class stencyl.api.engine.actor.Animation
framesAcross — Property, class stencyl.api.engine.tile.Tileset
framesDown — Property, class stencyl.api.engine.actor.Animation
framesDown — Property, class stencyl.api.engine.tile.Tileset
_frameTimer — Property, class org.flixel.FlxSprite
frameWidth — Property, class org.flixel.FlxSprite
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).
_frect — Property, class stencyl.api.engine.gui.Label
The bounding box of the internal bitmap
frequencyHz — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef
frequencyHz — Property, class Box2DAS.Dynamics.Joints.b2MouseJointDef
friction — Property, class Box2DAS.Dynamics.b2BodyDef
friction — Property, class Box2DAS.Dynamics.b2FixtureDef
frictionDisabled — Property, class Box2DAS.Dynamics.Contacts.b2Contact
frictionJoint — Static Property, class Box2DAS.Common.b2Def
fromBottom — Property, class stencyl.api.engine.actor.Collision
fromLeft — Property, class stencyl.api.engine.actor.Collision
fromObject(value:Object) — Static Method , class stencyl.api.engine.utils.HashSet
Creates a new set and populates with the the elements in another object.
fromP(p:flash.geom:Point) — Static Method , class Box2DAS.Common.V2
fromRight — Property, class stencyl.api.engine.actor.Collision
fromTop — Property, class stencyl.api.engine.actor.Collision
FromV2(v:Box2DAS.Common:V2, expandX:Number, expandY:Number) — Static Method , class Box2DAS.Collision.AABB
FRONT — Static Property, class stencyl.api.engine.Script
fullName — Property, class stencyl.api.engine.behavior.Attribute
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z