| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| F — Property, class org.flixel.data.FlxKeyboard |
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| F(x:any, y:any, z:any) — method, class stencyl.api.engine.Script |
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| F1 — Property, class org.flixel.data.FlxKeyboard |
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| F10 — Property, class org.flixel.data.FlxKeyboard |
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| F11 — Property, class org.flixel.data.FlxKeyboard |
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| F12 — Property, class org.flixel.data.FlxKeyboard |
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| F2 — Property, class org.flixel.data.FlxKeyboard |
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| F3 — Property, class org.flixel.data.FlxKeyboard |
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| F4 — Property, class org.flixel.data.FlxKeyboard |
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| F5 — Property, class org.flixel.data.FlxKeyboard |
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| F6 — Property, class org.flixel.data.FlxKeyboard |
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| F7 — Property, class org.flixel.data.FlxKeyboard |
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| F8 — Property, class org.flixel.data.FlxKeyboard |
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| F9 — Property, class org.flixel.data.FlxKeyboard |
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| _facing — Property, class org.flixel.FlxSprite |
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| facing — Property, class org.flixel.FlxSprite |
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Set facing using FlxSprite.LEFT,RIGHT,
UP, and DOWN to take advantage of
flipped sprites and/or just track player orientation more easily. |
| fade — Static Property, class org.flixel.FlxG |
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A special effect that fades a color onto the screen. |
| fadeIn(Seconds:Number) — method, class org.flixel.FlxSound |
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Call this function to make a sound fade in over a certain
time interval (calls play() automatically). |
| fadeInForAllSounds(time:int) — method, class stencyl.api.engine.Script |
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| _fadeInTimer — Property, class org.flixel.FlxSound |
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| _fadeInTotal — Property, class org.flixel.FlxSound |
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| FadeInTransition — class, package stencyl.api.engine.scene |
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| FadeInTransition(duration:uint, color:uint) — Constructor, class stencyl.api.engine.scene.FadeInTransition |
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| fadeOut(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.FlxSound |
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Call this function to make this sound fade out over a certain time interval. |
| fadeOutForAllSounds(time:int) — method, class stencyl.api.engine.Script |
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| _fadeOutTimer — Property, class org.flixel.FlxSound |
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| _fadeOutTotal — Property, class org.flixel.FlxSound |
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| FadeOutTransition — class, package stencyl.api.engine.scene |
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| FadeOutTransition(duration:uint, color:uint) — Constructor, class stencyl.api.engine.scene.FadeOutTransition |
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| fadeTileLayerTo(layerID:uint, alphaPct:uint, duration:uint, easing:String) — method, class stencyl.api.engine.Script |
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Force the given layer to fade to the given opacity over time, applying the easing function. |
| fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor |
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| fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label |
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| fadeTo(value:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel |
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| fc — Property, class stencyl.api.engine.Graphics |
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| FF(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method, class stencyl.api.engine.Script |
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| fgs — Property, class stencyl.api.engine.scene.Scene |
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| fieldName — Property, class stencyl.api.engine.behavior.Attribute |
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| fill(Color:uint) — method, class org.flixel.FlxSprite |
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Fills this sprite's graphic with a specific color. |
| fillCircle(xCenter:uint, yCenter:uint, radius:uint) — method, class stencyl.api.engine.Graphics |
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| fillRect(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Graphics |
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| fillRoundRect(x:int, y:int, w:int, h:int, arcSize:int) — method, class stencyl.api.engine.Graphics |
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| filter — Property, class Box2DAS.Dynamics.b2Filter |
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| filter — Property, class Box2DAS.Dynamics.b2FixtureDef |
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| filter — Property, class org.flixel.FlxSprite |
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| filter — Property, class stencyl.api.engine.utils.ColorMatrix |
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| filter(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet |
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Executes a test function on each member of this set and constructs a new set for all members that return
true for the specified function. |
| finished — Property, class org.flixel.FlxSprite |
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Whether the current animation has finished its first (or only) loop. |
| _first — Property, class org.flixel.FlxGroup |
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| fitRange() — method, class stencyl.api.engine.utils.ColorMatrix |
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| FIVE — Property, class org.flixel.data.FlxKeyboard |
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| fixed — Property, class org.flixel.FlxObject |
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If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object. |
| fixedRotation — Property, class Box2DAS.Dynamics.b2BodyDef |
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| fixture — Static Property, class Box2DAS.Common.b2Def |
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| fixture — Property, class Box2DAS.Dynamics.ContactEvent |
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| fixture — Property, class Box2DAS.Dynamics.GoodbyeFixtureEvent |
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| FlagForFiltering() — method, class Box2DAS.Dynamics.Contacts.b2Contact |
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| flash — Static Property, class org.flixel.FlxG |
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A special effect that flashes a color on the screen. |
| _flashPoint — Property, class org.flixel.FlxObject |
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This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
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| _flashPointZero — Property, class org.flixel.FlxSprite |
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| _flashRect — Property, class org.flixel.FlxSprite |
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| _flashRect2 — Property, class org.flixel.FlxSprite |
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| flicker(Duration:Number) — method, class org.flixel.FlxObject |
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Tells this object to flicker, retro-style. |
| _flicker — Property, class org.flixel.FlxObject |
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Internal helper used for retro-style flickering. |
| flickering() — method, class org.flixel.FlxObject |
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Check to see if the object is still flickering. |
| _flickerTimer — Property, class org.flixel.FlxObject |
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Internal helper used for retro-style flickering. |
| flip() — method, class Box2DAS.Common.V2 |
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| flip(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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| _flipped — Property, class org.flixel.FlxSprite |
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| floor(N:Number) — Static Method , class org.flixel.FlxU |
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| FlxAnim — class, package org.flixel.data |
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Just a helper structure for the FlxSprite animation system
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| FlxAnim(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.data.FlxAnim |
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Constructor
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| FlxBitmapFont — class, package org.flixel |
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This is a text display class which uses bitmap fonts. |
| FlxBitmapFont(Image:any, Height:uint, HorizontalPadding:uint, VerticalPadding:uint, Alphabet:String, offsets:Array) — Constructor, class org.flixel.FlxBitmapFont |
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Sets the font face to use. |
| FlxButton — class, package org.flixel |
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A simple button class that calls a function when clicked by the mouse. |
| FlxButton(X:int, Y:int, Callback:Function) — Constructor, class org.flixel.FlxButton |
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Creates a new FlxButton object with a gray background
and a callback function on the UI thread. |
| FlxConsole — class, package org.flixel.data |
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Contains all the logic for the developer console. |
| FlxConsole(X:uint, Y:uint, Zoom:uint) — Constructor, class org.flixel.data.FlxConsole |
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Constructor
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| FlxFade — class, package org.flixel.data |
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This is a special effects utility class to help FlxGame do the 'fade' effect. |
| FlxFade() — Constructor, class org.flixel.data.FlxFade |
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Constructor initializes the fade object
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| FlxFlash — class, package org.flixel.data |
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This is a special effects utility class to help FlxGame do the 'flash' effect
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| FlxFlash() — Constructor, class org.flixel.data.FlxFlash |
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Constructor for this special effect
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| FlxG — class, package org.flixel |
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This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things. |
| FlxGame — class, package org.flixel |
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FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. |
| FlxGame(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:uint) — Constructor, class org.flixel.FlxGame |
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Game object constructor - sets up the basic properties of your game. |
| FlxGroup — class, package org.flixel |
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This is an organizational class that can update and render a bunch of FlxObjects. |
| FlxGroup() — Constructor, class org.flixel.FlxGroup |
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Constructor
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| FlxKeyboard — class, package org.flixel.data |
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| FlxKeyboard() — Constructor, class org.flixel.data.FlxKeyboard |
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Constructor
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| FlxKong — class, package org.flixel.data |
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This class provides basic high scores and achievements via Kongregate's game API. |
| FlxKong() — Constructor, class org.flixel.data.FlxKong |
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Constructor. |
| FlxList — class, package org.flixel.data |
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The world's smallest linked list class. |
| FlxList() — Constructor, class org.flixel.data.FlxList |
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| FlxMonitor — class, package org.flixel |
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FlxMonitor is a simple class that aggregates and averages data. |
| FlxMonitor(Size:uint, Default:Number) — Constructor, class org.flixel.FlxMonitor |
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Creates the monitor array and sets the size. |
| FlxMouse — class, package org.flixel.data |
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This class helps contain and track the mouse pointer in your game. |
| FlxMouse() — Constructor, class org.flixel.data.FlxMouse |
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Constructor. |
| FlxObject — class, package org.flixel |
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This is the base class for most of the display objects
It includes some basic attributes about game objects, including retro-style flickering,
basic state information, sizes, scrolling, and basic physics and motion. |
| FlxObject(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxObject |
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Creates a new FlxObject. |
| FlxPanel — class, package org.flixel.data |
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This is a little built-in support visor that developers can optionally display. |
| FlxPanel() — Constructor, class org.flixel.data.FlxPanel |
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Constructor. |
| FlxPause — class, package org.flixel.data |
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This is the default flixel pause screen. |
| FlxPause() — Constructor, class org.flixel.data.FlxPause |
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Constructor. |
| FlxPoint — class, package org.flixel |
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Stores a 2D floating point coordinate. |
| FlxPoint(X:Number, Y:Number) — Constructor, class org.flixel.FlxPoint |
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Instantiate a new point object. |
| FlxQuadTree — class, package org.flixel |
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A fairly generic quad tree structure for rapid overlap checks. |
| FlxQuadTree(X:Number, Y:Number, Width:Number, Height:Number, Parent:org.flixel:FlxQuadTree) — Constructor, class org.flixel.FlxQuadTree |
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Instantiate a new Quad Tree node. |
| FlxQuake — class, package org.flixel.data |
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This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect. |
| FlxQuake(Zoom:uint) — Constructor, class org.flixel.data.FlxQuake |
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Constructor. |
| FlxRect — class, package org.flixel |
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Stores a rectangle. |
| FlxRect(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxRect |
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Instantiate a new rectangle. |
| FlxSave — class, package org.flixel |
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A class to help automate and simplify save game functionality. |
| FlxSave() — Constructor, class org.flixel.FlxSave |
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Blanks out the containers. |
| FlxSound — class, package org.flixel |
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This is the universal flixel sound object, used for streaming, music, and sound effects. |
| FlxSound() — Constructor, class org.flixel.FlxSound |
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The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet. |
| FlxSprite — class, package org.flixel |
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The main "game object" class, handles basic physics and animation. |
| FlxSprite(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.FlxSprite |
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Creates a white 8x8 square FlxSprite at the specified position. |
| FlxState — class, package org.flixel |
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This is the basic game "state" object - e.g. |
| FlxState() — Constructor, class org.flixel.FlxState |
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Creates a new FlxState object,
instantiating screen if necessary. |
| FlxText — class, package org.flixel |
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Extends FlxSprite to support rendering text. |
| FlxText(X:Number, Y:Number, Width:uint, Text:String) — Constructor, class org.flixel.FlxText |
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Creates a new FlxText object at the specified position. |
| FlxU — class, package org.flixel |
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| follow(Target:org.flixel:FlxObject, Lerp:Number) — Static Method , class org.flixel.FlxG |
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Tells the camera subsystem what FlxCore object to follow. |
| follow(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.actor.Actor |
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| follow(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region |
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| follow(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.TerrainRegion |
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| followAdjust(LeadX:Number, LeadY:Number) — Static Method , class org.flixel.FlxG |
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Specify an additional camera component - the velocity-based "lead",
or amount the camera should track in front of a sprite. |
| followBounds(MinX:int, MinY:int, MaxX:int, MaxY:int, UpdateWorldBounds:Boolean) — Static Method , class org.flixel.FlxG |
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Specify the boundaries of the level or where the camera is allowed to move. |
| followLead — Static Property, class org.flixel.FlxG |
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Used to force the camera to look ahead of the followTarget. |
| followLerp — Static Property, class org.flixel.FlxG |
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Used to smoothly track the camera as it follows. |
| followMax — Static Property, class org.flixel.FlxG |
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Stores the bottom and right edges of the camera area. |
| followMin — Static Property, class org.flixel.FlxG |
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Stores the top and left edges of the camera area. |
| followTarget — Static Property, class org.flixel.FlxG |
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Tells the camera to follow this FlxCore object around. |
| followWithOffset(a:stencyl.api.engine.actor:Actor, ox:int, oy:int) — method, class stencyl.api.engine.actor.Actor |
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| font — Property, class org.flixel.FlxText |
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The font used for this text. |
| font — Property, class stencyl.api.engine.Graphics |
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| font — Property, class stencyl.api.engine.font.Font |
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| font — Property, class stencyl.api.engine.gui.Label |
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| Font — class, package stencyl.api.engine.font |
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| Font(ID:uint, name:String, alphabet:String, offsets:Array, height:Number, imgData:any) — Constructor, class stencyl.api.engine.font.Font |
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| FontReader — class, package stencyl.api.io |
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| FontReader() — Constructor, class stencyl.api.io.FontReader |
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| forceSave(MinFileSize:uint) — method, class org.flixel.FlxSave |
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Writes the local shared object to disk immediately. |
| forEach(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet |
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Executes a function on each member of this set. |
| foreLayers — Property, class stencyl.api.engine.bg.ParallaxArea |
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| format(message:String, ... rest) — method, class stencyl.api.engine.Script |
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| forwardMessage(msg:String) — method, class stencyl.api.engine.Script |
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Internal use only. |
| FOUR — Property, class org.flixel.data.FlxKeyboard |
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| fpsList — Static Property, class stencyl.api.engine.utils.Profiler |
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| _frame — Property, class org.flixel.FlxGame |
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| frame — Property, class org.flixel.FlxSprite |
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Tell the sprite to change to a specific frame of animation. |
| frameHeight — Property, class org.flixel.FlxSprite |
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The height of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
| frameIndex — Property, class stencyl.api.engine.tile.Tile |
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| _framePixels — Property, class org.flixel.FlxSprite |
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| framerate — Static Property, class org.flixel.FlxG |
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The desired framerate for the game; default is 60. |
| frameratePaused — Static Property, class org.flixel.FlxG |
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The desired framerate while paused; default is 10. |
| frames — Property, class org.flixel.data.FlxAnim |
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A list of frames stored as uint objects
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| frames — Property, class stencyl.api.engine.bg.ImageBackground |
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| frames — Property, class stencyl.api.engine.tile.Tile |
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| framesAcross — Property, class stencyl.api.engine.actor.Animation |
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| framesAcross — Property, class stencyl.api.engine.tile.Tileset |
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| framesDown — Property, class stencyl.api.engine.actor.Animation |
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| framesDown — Property, class stencyl.api.engine.tile.Tileset |
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| _frameTimer — Property, class org.flixel.FlxSprite |
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| frameWidth — Property, class org.flixel.FlxSprite |
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The width of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
| _frect — Property, class stencyl.api.engine.gui.Label |
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The bounding box of the internal bitmap
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| frequencyHz — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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| frequencyHz — Property, class Box2DAS.Dynamics.Joints.b2MouseJointDef |
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| friction — Property, class Box2DAS.Dynamics.b2BodyDef |
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| friction — Property, class Box2DAS.Dynamics.b2FixtureDef |
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| frictionDisabled — Property, class Box2DAS.Dynamics.Contacts.b2Contact |
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| frictionJoint — Static Property, class Box2DAS.Common.b2Def |
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| fromBottom — Property, class stencyl.api.engine.actor.Collision |
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| fromLeft — Property, class stencyl.api.engine.actor.Collision |
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| fromObject(value:Object) — Static Method , class stencyl.api.engine.utils.HashSet |
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Creates a new set and populates with the the elements in another object. |
| fromP(p:flash.geom:Point) — Static Method , class Box2DAS.Common.V2 |
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| fromRight — Property, class stencyl.api.engine.actor.Collision |
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| fromTop — Property, class stencyl.api.engine.actor.Collision |
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| FromV2(v:Box2DAS.Common:V2, expandX:Number, expandY:Number) — Static Method , class Box2DAS.Collision.AABB |
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| FRONT — Static Property, class stencyl.api.engine.Script |
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| fullName — Property, class stencyl.api.engine.behavior.Attribute |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |