Package | Box2DAS.Dynamics.Joints |
Class | public class b2MouseJoint |
Inheritance | b2MouseJoint ![]() ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | bytes : ByteArray [static] | b2Base | |
![]() | dispatcher : IEventDispatcher | b2EventDispatcher | |
![]() | ID : int | b2Joint | |
![]() | initialized : Boolean = false [static] | b2Base | |
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
m_beta : Number | b2MouseJoint | ||
![]() | m_bodyA : b2Body | b2Joint | |
![]() | m_bodyB : b2Body | b2Joint | |
m_C : b2Vec2 | b2MouseJoint | ||
![]() | m_collideConnected : Boolean | b2Joint | |
m_dampingRatio : Number | b2MouseJoint | ||
![]() | mem : MemUser [static] | b2Base | |
m_frequencyHz : Number | b2MouseJoint | ||
m_gamma : Number | b2MouseJoint | ||
m_impulse : b2Vec2 | b2MouseJoint | ||
![]() | m_islandFlag : Boolean | b2Joint | |
m_localAnchor : b2Vec2 | b2MouseJoint | ||
m_maxForce : Number | b2MouseJoint | ||
![]() | m_next : b2Joint | b2Joint | |
![]() | m_prev : b2Joint | b2Joint | |
m_target : b2Vec2 | b2MouseJoint | ||
![]() | m_type : int | b2Joint | |
![]() | m_userData : * | b2Joint | |
![]() | m_world : b2World | b2Joint | |
![]() | _ptr : Number | b2Base | |
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2MouseJoint | |||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void | b2EventDispatcher | |
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
![]() | destroy():void [override] | b2Joint | |
![]() | dispatchEvent(evt:Event):Boolean | b2EventDispatcher | |
![]() | EnableLimit(flag:Boolean):void | b2Joint | |
![]() | EnableMotor(v:Boolean):void | b2Joint | |
GetAnchorA():V2 [override] | b2MouseJoint | ||
GetAnchorB():V2 [override] | b2MouseJoint | ||
![]() | getArr():Array [static] | b2Base | |
![]() | b2Joint | ||
![]() | b2Joint | ||
GetDampingRatio():Number [override] | b2MouseJoint | ||
GetFrequency():Number [override] | b2MouseJoint | ||
![]() | GetLowerLimit():Number | b2Joint | |
GetMaxForce():Number | b2MouseJoint | ||
GetMaxMotorForce():Number [override] | b2MouseJoint | ||
![]() | GetMaxMotorTorque():Number | b2Joint | |
![]() | GetMotorSpeed():Number | b2Joint | |
![]() | b2Joint | ||
GetReactionForce(inv_dt:Number):V2 [override] | b2MouseJoint | ||
GetReactionTorque(inv_dt:Number):Number [override] | b2MouseJoint | ||
![]() | GetType():int | b2Joint | |
![]() | GetUpperLimit():Number | b2Joint | |
![]() | GetUserData():* | b2Joint | |
![]() | hasEventListener(type:String):Boolean | b2EventDispatcher | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
![]() | IsLimitEnabled():Boolean | b2Joint | |
![]() | IsMotorEnabled():Boolean | b2Joint | |
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
![]() | removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void | b2EventDispatcher | |
SetDampingRatio(ratio:Number):void [override] | b2MouseJoint | ||
SetFrequency(hz:Number):void [override] | b2MouseJoint | ||
![]() | SetLimits(lower:Number, upper:Number):void | b2Joint | |
![]() | SetLowerLimit(l:Number):void | b2Joint | |
SetMaxForce(v:Number):void | b2MouseJoint | ||
SetMaxMotorForce(v:Number):void [override] | b2MouseJoint | ||
![]() | SetMaxMotorTorque(v:Number):void | b2Joint | |
![]() | SetMotorSpeed(v:Number):void | b2Joint | |
b2MouseJoint | |||
![]() | SetUpperLimit(l:Number):void | b2Joint | |
![]() | SetUserData(data:*):void | b2Joint | |
![]() | WakeUp():void | b2Joint | |
![]() | willTrigger(type:String):Boolean | b2EventDispatcher | |
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
m_beta | property |
m_beta:Number
public function get m_beta():Number
public function set m_beta(value:Number):void
m_C | property |
public var m_C:b2Vec2
m_dampingRatio | property |
m_dampingRatio:Number
public function get m_dampingRatio():Number
public function set m_dampingRatio(value:Number):void
m_frequencyHz | property |
m_frequencyHz:Number
public function get m_frequencyHz():Number
public function set m_frequencyHz(value:Number):void
m_gamma | property |
m_gamma:Number
public function get m_gamma():Number
public function set m_gamma(value:Number):void
m_impulse | property |
public var m_impulse:b2Vec2
m_localAnchor | property |
public var m_localAnchor:b2Vec2
m_maxForce | property |
m_maxForce:Number
public function get m_maxForce():Number
public function set m_maxForce(value:Number):void
m_target | property |
public var m_target:b2Vec2
b2MouseJoint | () | Constructor |
public function b2MouseJoint(w:b2World, d:b2MouseJointDef = null, ed:IEventDispatcher = null)
w:b2World | |
d:b2MouseJointDef (default = null )
| |
ed:IEventDispatcher (default = null )
|
GetAnchorA | () | method |
GetAnchorB | () | method |
GetDampingRatio | () | method |
override public function GetDampingRatio():Number
ReturnsNumber |
GetFrequency | () | method |
override public function GetFrequency():Number
ReturnsNumber |
GetMaxForce | () | method |
public function GetMaxForce():Number
ReturnsNumber |
GetMaxMotorForce | () | method |
override public function GetMaxMotorForce():Number
ReturnsNumber |
GetReactionForce | () | method |
GetReactionTorque | () | method |
override public function GetReactionTorque(inv_dt:Number):Number
Parameters
inv_dt:Number |
Number |
SetDampingRatio | () | method |
override public function SetDampingRatio(ratio:Number):void
Parameters
ratio:Number |
SetFrequency | () | method |
override public function SetFrequency(hz:Number):void
Parameters
hz:Number |
SetMaxForce | () | method |
public function SetMaxForce(v:Number):void
Parameters
v:Number |
SetMaxMotorForce | () | method |
override public function SetMaxMotorForce(v:Number):void
Parameters
v:Number |
SetTarget | () | method |