A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
p — Property, class Box2DAS.Common.XF
_p — Property, class stencyl.api.engine.gui.Label
The coordinates to which several things are copied
P — Property, class org.flixel.data.FlxKeyboard
pack() — method, class stencyl.api.engine.gui.Panel
pairs — Property, class Box2DAS.Dynamics.b2DebugDraw
_pan — Property, class org.flixel.FlxSound
panel — Static Property, class org.flixel.FlxG
The support panel (twitter, reddit, stumbleupon, paypal, etc) visor thing
Panel — class, package stencyl.api.engine.gui
Panel(x:int, y:int, w:int, h:int) — Constructor, class stencyl.api.engine.gui.Panel
panning — Property, class stencyl.api.engine.sound.SoundClip
parallax — Property, class stencyl.api.engine.GameState
ParallaxArea — class, package stencyl.api.engine.bg
ParallaxArea(sceneWidth:int, sceneHeight:int) — Constructor, class stencyl.api.engine.bg.ParallaxArea
ParallaxViewport — class, package stencyl.api.engine.bg
ParallaxViewport(area:stencyl.api.engine.bg:Area, width:int, height:int) — Constructor, class stencyl.api.engine.bg.ParallaxViewport
parent — Property, class stencyl.api.engine.behavior.Attribute
parent — Property, class stencyl.api.engine.behavior.Behavior
parent — Property, class stencyl.api.engine.gui.Label
parent — Property, class stencyl.api.engine.gui.Panel
parent — Property, class stencyl.api.engine.tile.Tile
parentID — Property, class stencyl.api.engine.actor.Animation
password — Static Property, class stencyl.api.engine.GameState
_pause — Static Property, class org.flixel.FlxG
Internal tracker for game pause state.
pause — Static Property, class org.flixel.FlxG
Set pause to true to pause the game, all sounds, and display the pause popup.
pause — Property, class org.flixel.FlxGame
Displayed whenever the game is paused.
pause() — method, class org.flixel.FlxSound
Call this function to pause this sound.
pauseAll() — method, class stencyl.api.engine.Script
pauseAllTweens() — Static Method , class caurina.transitions.Tweener
Pause all tweenings on the engine.
_paused — Property, class org.flixel.FlxGame
pauseGame() — method, class org.flixel.FlxGame
Internal function to help with basic pause game functionality.
_pauseOnFadeOut — Property, class org.flixel.FlxSound
pauseOnFocusLost — Property, class org.flixel.FlxGame
Should then game pause/result on focus changes?
pauseSounds() — Static Method , class org.flixel.FlxG
Internal helper, pauses all game sounds.
pauseTweenByIndex(p_tween:Number) — Static Method , class caurina.transitions.Tweener
Pauses a specific tween.
pauseTweens(p_scope:Object, ... rest) — Static Method , class caurina.transitions.Tweener
Pause tweenings for a given object.
PERIOD — Property, class org.flixel.data.FlxKeyboard
perpDot(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
physicsScale — Static Property, class stencyl.api.engine.GameState
pixels — Property, class org.flixel.FlxBitmapFont
The bitmap onto which the font is loaded
_pixels — Property, class org.flixel.FlxSprite
pixels — Property, class org.flixel.FlxSprite
Set pixels to any BitmapData object.
_pixels — Property, class stencyl.api.engine.scene.TileLayer
pixels — Property, class stencyl.api.engine.tile.Tile
pixels — Property, class stencyl.api.engine.tile.Tileset
play(EmbeddedSound:Class, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG
Creates a new sound object from an embedded Class object.
play() — method, class org.flixel.FlxSound
Call this function to play the sound.
play(AnimName:String, Force:Boolean) — method, class org.flixel.FlxSprite
Plays an existing animation (e.g.
play() — method, class stencyl.api.engine.sound.SoundClip
PLAYER_ID — Static Property, class stencyl.api.data.Game
playfield — Property, class stencyl.api.engine.GameState
playFromFrame(StartFrame:int) — method, class org.flixel.FlxSprite
Plays the current Animation from a specific frame
playing — Property, class org.flixel.FlxSound
Whether the sound is currently playing or not.
playMusic(Music:Class, Volume:Number) — Static Method , class org.flixel.FlxG
Set up and play a looping background soundtrack.
playSounds() — Static Method , class org.flixel.FlxG
Internal helper, pauses all game sounds.
PLUS — Property, class org.flixel.data.FlxKeyboard
point — Property, class Box2DAS.Dynamics.ContactEvent
Get the world point of contact (for 2-point contacts, this is the average).
_point — Property, class org.flixel.FlxObject
This is just a pre-allocated x-y point container to be used however you like
point — Property, class stencyl.api.engine.actor.CollisionPoint
_point2 — Property, class org.flixel.FlxSound
pointA — Property, class Box2DAS.Collision.b2DistanceOutput
pointB — Property, class Box2DAS.Collision.b2DistanceOutput
pointCount — Property, class Box2DAS.Collision.b2Manifold
pointCount — Property, class Box2DAS.Dynamics.ContactEvent
Get the point count from the contact.
points — Property, class Box2DAS.Collision.b2Manifold
points — Property, class Box2DAS.Collision.b2WorldManifold
points — Property, class stencyl.api.engine.actor.Collision
polygon — Static Property, class Box2DAS.Common.b2Def
position — Property, class Box2DAS.Common.b2Transform
position — Property, class Box2DAS.Dynamics.b2BodyDef
_position — Property, class org.flixel.FlxSound
positionIterations — Property, class Box2DAS.Dynamics.StepEvent
posRot(_p:Box2DAS.Common:V2, _r:Box2DAS.Common:M22) — method, class Box2DAS.Common.XF
postDraw(g:stencyl.api.engine:Graphics, x:Number, y:Number, screen:Boolean) — method, class stencyl.api.engine.behavior.BehaviorManager
postDrawBehaviors — Property, class stencyl.api.engine.behavior.BehaviorManager
postProcess() — method, class org.flixel.FlxState
Override this function to do special pre-processing FX like light bloom.
PostSolve(c:Box2DAS.Dynamics.Contacts:b2Contact, i:Box2DAS.Dynamics:b2ContactImpulse) — method, class Box2DAS.Dynamics.b2ContactListener
PostSolve(c:int, a:Box2DAS.Dynamics:b2Fixture, b:Box2DAS.Dynamics:b2Fixture, i:int) — method, class Box2DAS.Dynamics.b2World
POST_SOLVE — Static Property, class Box2DAS.Dynamics.ContactEvent
preCollide(Object:org.flixel:FlxObject) — method, class org.flixel.FlxObject
FlxU.collide() (and thus FlxObject.collide()) call this function each time two objects are compared to see if they collide.
preDraw(g:stencyl.api.engine:Graphics, x:Number, y:Number, screen:Boolean) — method, class stencyl.api.engine.behavior.BehaviorManager
preDrawBehaviors — Property, class stencyl.api.engine.behavior.BehaviorManager
preProcess() — method, class org.flixel.FlxState
Override this function to do special pre-processing FX like motion blur.
PreSolve(c:Box2DAS.Dynamics.Contacts:b2Contact, o:Box2DAS.Collision:b2Manifold) — method, class Box2DAS.Dynamics.b2ContactListener
PreSolve(c:int, a:Box2DAS.Dynamics:b2Fixture, b:Box2DAS.Dynamics:b2Fixture, o:int) — method, class Box2DAS.Dynamics.b2World
PRE_SOLVE — Static Property, class Box2DAS.Dynamics.ContactEvent
_pressed — Property, class org.flixel.FlxButton
Tracks whether or not the button is currently pressed.
pressed(Key:String) — method, class org.flixel.data.FlxKeyboard
Check to see if this key is pressed.
pressed() — method, class org.flixel.data.FlxMouse
Check to see if the mouse is pressed.
prev — Property, class Box2DAS.Dynamics.Contacts.b2ContactEdge
prev — Property, class Box2DAS.Dynamics.Joints.b2JointEdge
preventDefault() — method, class Box2DAS.Dynamics.ContactEvent
Disables a contact by setting it as a sensor for the life of the contact.
preWrap(text:String, maxWidth:int, font:stencyl.api.engine.font:Font) — method, class stencyl.api.engine.Script
print(message:any) — method, class stencyl.api.engine.Script
printError(p_message:String) — Static Method , class caurina.transitions.Tweener
Output an error message
printf(raw:String, ... rest) — Package Function, stencyl.api.engine.utils
priority — Property, class Box2DAS.Controllers.b2Controller
prismaticJoint — Static Property, class Box2DAS.Common.b2Def
Profiler — class, package stencyl.api.engine.utils
proximity(X:Number, Y:Number, Core:org.flixel:FlxObject, Radius:Number, Pan:Boolean) — method, class org.flixel.FlxSound
Call this function if you want this sound's volume to change based on distance from a particular FlxCore object.
proxyA — Property, class Box2DAS.Collision.b2DistanceInput
proxyB — Property, class Box2DAS.Collision.b2DistanceInput
prSubsetOf(value:Object) — method, class stencyl.api.engine.utils.HashSet
Tells whether this is a proper subset (that is, a subset that is not identical) of another object.
PSCALE — Static Property, class stencyl.api.engine.GameState
_ptr — Property, class Box2DAS.Common.b2Base
pulleyJoint — Static Property, class Box2DAS.Common.b2Def
push(dirX:Number, dirY:Number, magnitude:Number) — method, class stencyl.api.engine.actor.Actor
pushInDirection(angle:Number, speed:Number) — method, class stencyl.api.engine.actor.Actor
_pZero — Constant Static Property, class org.flixel.FlxObject
A handy "empty point" object
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z