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_l — Property, class org.flixel.FlxQuadTree
L — Property, class org.flixel.data.FlxKeyboard
Label — class, package stencyl.api.engine.gui
Label(font:stencyl.api.engine.font:Font, text:String, x:int, y:int) — Constructor, class stencyl.api.engine.gui.Label
_last — Property, class org.flixel.FlxGroup
Helpers for moving/updating group members.
_last — Property, class org.flixel.data.FlxMouse
Helper variable for tracking whether the mouse was just pressed or just released.
lastCollided — Property, class stencyl.api.engine.actor.Actor
lastCreatedActor — Static Property, class stencyl.api.engine.Script
lastCreatedJoint — Static Property, class stencyl.api.engine.Script
lastCreatedLabel — Static Property, class stencyl.api.engine.Script
lastCreatedPanel — Static Property, class stencyl.api.engine.Script
lastCreatedRegion — Static Property, class stencyl.api.engine.Script
lastCreatedTerrainRegion — Static Property, class stencyl.api.engine.Script
layer — Property, class stencyl.api.engine.scene.DeferredActor
Layer — class, package stencyl.api.engine.scene
Layer(ID:Number, order:Number, tiles:stencyl.api.engine.scene:TileLayer) — Constructor, class stencyl.api.engine.scene.Layer
layerID — Property, class stencyl.api.engine.actor.Actor
layerID — Property, class stencyl.api.engine.scene.ActorInstance
layerID — Property, class stencyl.api.engine.scene.TileLayer
layerOrders — Property, class stencyl.api.engine.GameState
layers — Property, class stencyl.api.engine.GameState
layersToDraw — Property, class stencyl.api.engine.GameState
LBRACKET — Property, class org.flixel.data.FlxKeyboard
leaveScene() — method, class stencyl.api.engine.GameState
leaveTimer — Property, class stencyl.api.engine.GameState
left — Property, class org.flixel.FlxRect
The X coordinate of the left side of the rectangle.
left — Property, class stencyl.api.engine.GameState
LEFT — Constant Static Property, class org.flixel.FlxSprite
Useful for controlling flipped animations and checking player orientation.
LEFT — Property, class org.flixel.data.FlxKeyboard
leftEdge — Property, class stencyl.api.engine.gui.Panel
leftRegion(r:stencyl.api.engine.scene:Region, a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.Script
length() — method, class Box2DAS.Common.V2
length() — method, class Box2DAS.Common.V3
length — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef
lengthA — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef
lengthB — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef
lengthSquared() — method, class Box2DAS.Common.V2
lengthSquared() — method, class Box2DAS.Common.V3
level — Static Property, class org.flixel.FlxG
levels — Static Property, class org.flixel.FlxG
FlxG.levels and FlxG.scores are generic global variables that can be used for various cross-state stuff.
lib — Static Property, class Box2DAS.Common.b2Base
LIBRARY_MAJOR_VERSION — Static Property, class org.flixel.FlxG
Assign a major version to your library.
LIBRARY_MINOR_VERSION — Static Property, class org.flixel.FlxG
Assign a minor version to your library.
LIBRARY_NAME — Static Property, class org.flixel.FlxG
If you build and maintain your own version of flixel, you can give it your own name here.
linear1 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian
linear2 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian
linearDamping — Property, class Box2DAS.Dynamics.b2BodyDef
linearVelocity — Property, class Box2DAS.Dynamics.b2BodyDef
lineJoint — Static Property, class Box2DAS.Common.b2Def
load(Graphic:Class, XOffset:int, YOffset:int) — method, class org.flixel.data.FlxMouse
Load a new mouse cursor graphic
loadActors() — method, class stencyl.api.engine.GameState
loadAll() — method, class stencyl.api.data.Assets
loadCamera() — method, class stencyl.api.engine.GameState
loadEmbedded(EmbeddedSound:Class, Looped:Boolean) — method, class org.flixel.FlxSound
One of two main setup functions for sounds, this function loads a sound from an embedded MP3.
loader — Static Property, class Box2DAS.Common.b2Base
loadExtGraphic(Graphic:flash.display:Bitmap, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean, Key:String) — method, class org.flixel.FlxSprite
loadGame(fileName:String, callback:Function) — method, class stencyl.api.engine.Script
loadGraphic(Image:org.flixel:FlxSprite, ImageHighlight:org.flixel:FlxSprite) — method, class org.flixel.FlxButton
Set your own image as the button background.
loadGraphic(Graphic:Class, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean) — method, class org.flixel.FlxSprite
Load an image from an embedded graphic file.
loadResources() — method, interface stencyl.api.data.AssetLoader
loadRotatedGraphic(Graphic:Class, Rotations:uint, Frame:int, AntiAliasing:Boolean, AutoBuffer:Boolean) — method, class org.flixel.FlxSprite
Create a pre-rotated sprite sheet from a simple sprite.
loadScene(sceneID:Number) — method, class stencyl.api.engine.GameState
loadScenes() — method, interface stencyl.api.data.AssetLoader
loadStream(SoundURL:String, Looped:Boolean) — method, class org.flixel.FlxSound
One of two main setup functions for sounds, this function loads a sound from a URL.
loadTerrain() — method, class stencyl.api.engine.GameState
loadText(Text:org.flixel:FlxText, TextHighlight:org.flixel:FlxText) — method, class org.flixel.FlxButton
Add a text label to the button.
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2FrictionJointDef
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef
localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef
localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2FrictionJointDef
localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef
localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef
localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef
localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef
localAxis1 — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
localAxisA — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef
localCenter — Property, class Box2DAS.Common.b2Sweep
localNormal — Property, class Box2DAS.Collision.b2Manifold
localPoint — Property, class Box2DAS.Collision.b2Manifold
localPoint — Property, class Box2DAS.Collision.b2ManifoldPoint
log(Data:Object) — Static Method , class org.flixel.FlxG
Log data to the developer console.
log(Text:String) — method, class org.flixel.data.FlxConsole
Logs data to the developer console
loop — Static Property, class Box2DAS.Common.b2Def
loop() — method, class stencyl.api.engine.sound.SoundClip
looped(event:flash.events:Event) — method, class org.flixel.FlxSound
An internal helper function used to help Flash resume playing a looped sound.
_looped — Property, class org.flixel.FlxSound
looped — Property, class org.flixel.data.FlxAnim
Whether or not the animation is looped
looping — Property, class stencyl.api.engine.actor.Animation
looping — Property, class stencyl.api.engine.sound.SoundClip
lowerAngle — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef
lowerBound — Property, class Box2DAS.Collision.AABB
lowerBound — Property, class Box2DAS.Collision.b2AABB
lowerTranslation — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef
lowerTranslation — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
ltrim(input:String) — Static Method , class stencyl.api.engine.utils.StringUtil
Removes whitespace from the front of the specified string.
luminance2Alpha() — method, class stencyl.api.engine.utils.ColorMatrix
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