| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| _l — Property, class org.flixel.FlxQuadTree |
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| L — Property, class org.flixel.data.FlxKeyboard |
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| Label — class, package stencyl.api.engine.gui |
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| Label(font:stencyl.api.engine.font:Font, text:String, x:int, y:int) — Constructor, class stencyl.api.engine.gui.Label |
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| _last — Property, class org.flixel.FlxGroup |
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Helpers for moving/updating group members. |
| _last — Property, class org.flixel.data.FlxMouse |
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Helper variable for tracking whether the mouse was just pressed or just released. |
| lastCollided — Property, class stencyl.api.engine.actor.Actor |
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| lastCreatedActor — Static Property, class stencyl.api.engine.Script |
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| lastCreatedJoint — Static Property, class stencyl.api.engine.Script |
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| lastCreatedLabel — Static Property, class stencyl.api.engine.Script |
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| lastCreatedPanel — Static Property, class stencyl.api.engine.Script |
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| lastCreatedRegion — Static Property, class stencyl.api.engine.Script |
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| lastCreatedTerrainRegion — Static Property, class stencyl.api.engine.Script |
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| layer — Property, class stencyl.api.engine.scene.DeferredActor |
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| Layer — class, package stencyl.api.engine.scene |
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| Layer(ID:Number, order:Number, tiles:stencyl.api.engine.scene:TileLayer) — Constructor, class stencyl.api.engine.scene.Layer |
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| layerID — Property, class stencyl.api.engine.actor.Actor |
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| layerID — Property, class stencyl.api.engine.scene.ActorInstance |
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| layerID — Property, class stencyl.api.engine.scene.TileLayer |
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| layerOrders — Property, class stencyl.api.engine.GameState |
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| layers — Property, class stencyl.api.engine.GameState |
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| layersToDraw — Property, class stencyl.api.engine.GameState |
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| LBRACKET — Property, class org.flixel.data.FlxKeyboard |
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| leaveScene() — method, class stencyl.api.engine.GameState |
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| leaveTimer — Property, class stencyl.api.engine.GameState |
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| left — Property, class org.flixel.FlxRect |
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The X coordinate of the left side of the rectangle. |
| left — Property, class stencyl.api.engine.GameState |
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| LEFT — Constant Static Property, class org.flixel.FlxSprite |
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Useful for controlling flipped animations and checking player orientation. |
| LEFT — Property, class org.flixel.data.FlxKeyboard |
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| leftEdge — Property, class stencyl.api.engine.gui.Panel |
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| leftRegion(r:stencyl.api.engine.scene:Region, a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.Script |
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| length() — method, class Box2DAS.Common.V2 |
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| length() — method, class Box2DAS.Common.V3 |
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| length — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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| lengthA — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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| lengthB — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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| lengthSquared() — method, class Box2DAS.Common.V2 |
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| lengthSquared() — method, class Box2DAS.Common.V3 |
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| level — Static Property, class org.flixel.FlxG |
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| levels — Static Property, class org.flixel.FlxG |
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FlxG.levels and FlxG.scores are generic
global variables that can be used for various cross-state stuff. |
| lib — Static Property, class Box2DAS.Common.b2Base |
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| LIBRARY_MAJOR_VERSION — Static Property, class org.flixel.FlxG |
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Assign a major version to your library. |
| LIBRARY_MINOR_VERSION — Static Property, class org.flixel.FlxG |
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Assign a minor version to your library. |
| LIBRARY_NAME — Static Property, class org.flixel.FlxG |
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If you build and maintain your own version of flixel,
you can give it your own name here. |
| linear1 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian |
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| linear2 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian |
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| linearDamping — Property, class Box2DAS.Dynamics.b2BodyDef |
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| linearVelocity — Property, class Box2DAS.Dynamics.b2BodyDef |
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| lineJoint — Static Property, class Box2DAS.Common.b2Def |
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| load(Graphic:Class, XOffset:int, YOffset:int) — method, class org.flixel.data.FlxMouse |
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Load a new mouse cursor graphic
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| loadActors() — method, class stencyl.api.engine.GameState |
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| loadAll() — method, class stencyl.api.data.Assets |
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| loadCamera() — method, class stencyl.api.engine.GameState |
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| loadEmbedded(EmbeddedSound:Class, Looped:Boolean) — method, class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from an embedded MP3. |
| loader — Static Property, class Box2DAS.Common.b2Base |
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| loadExtGraphic(Graphic:flash.display:Bitmap, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean, Key:String) — method, class org.flixel.FlxSprite |
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| loadGame(fileName:String, callback:Function) — method, class stencyl.api.engine.Script |
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| loadGraphic(Image:org.flixel:FlxSprite, ImageHighlight:org.flixel:FlxSprite) — method, class org.flixel.FlxButton |
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Set your own image as the button background. |
| loadGraphic(Graphic:Class, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean) — method, class org.flixel.FlxSprite |
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Load an image from an embedded graphic file. |
| loadResources() — method, interface stencyl.api.data.AssetLoader |
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| loadRotatedGraphic(Graphic:Class, Rotations:uint, Frame:int, AntiAliasing:Boolean, AutoBuffer:Boolean) — method, class org.flixel.FlxSprite |
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Create a pre-rotated sprite sheet from a simple sprite. |
| loadScene(sceneID:Number) — method, class stencyl.api.engine.GameState |
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| loadScenes() — method, interface stencyl.api.data.AssetLoader |
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| loadStream(SoundURL:String, Looped:Boolean) — method, class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from a URL. |
| loadTerrain() — method, class stencyl.api.engine.GameState |
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| loadText(Text:org.flixel:FlxText, TextHighlight:org.flixel:FlxText) — method, class org.flixel.FlxButton |
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Add a text label to the button. |
| localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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| localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2FrictionJointDef |
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| localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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| localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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| localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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| localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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| localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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| localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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| localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2FrictionJointDef |
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| localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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| localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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| localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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| localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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| localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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| localAxis1 — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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| localAxisA — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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| localCenter — Property, class Box2DAS.Common.b2Sweep |
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| localNormal — Property, class Box2DAS.Collision.b2Manifold |
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| localPoint — Property, class Box2DAS.Collision.b2Manifold |
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| localPoint — Property, class Box2DAS.Collision.b2ManifoldPoint |
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| log(Data:Object) — Static Method , class org.flixel.FlxG |
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Log data to the developer console. |
| log(Text:String) — method, class org.flixel.data.FlxConsole |
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Logs data to the developer console
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| loop — Static Property, class Box2DAS.Common.b2Def |
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| loop() — method, class stencyl.api.engine.sound.SoundClip |
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| looped(event:flash.events:Event) — method, class org.flixel.FlxSound |
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An internal helper function used to help Flash resume playing a looped sound. |
| _looped — Property, class org.flixel.FlxSound |
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| looped — Property, class org.flixel.data.FlxAnim |
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Whether or not the animation is looped
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| looping — Property, class stencyl.api.engine.actor.Animation |
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| looping — Property, class stencyl.api.engine.sound.SoundClip |
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| lowerAngle — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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| lowerBound — Property, class Box2DAS.Collision.AABB |
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| lowerBound — Property, class Box2DAS.Collision.b2AABB |
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| lowerTranslation — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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| lowerTranslation — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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| ltrim(input:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Removes whitespace from the front of the specified string. |
| luminance2Alpha() — method, class stencyl.api.engine.utils.ColorMatrix |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |