A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_l — Property, class org.flixel.FlxQuadTree |
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L — Property, class org.flixel.data.FlxKeyboard |
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Label — class, package stencyl.api.engine.gui |
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Label(font:stencyl.api.engine.font:Font, text:String, x:int, y:int) — Constructor, class stencyl.api.engine.gui.Label |
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_last — Property, class org.flixel.FlxGroup |
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Helpers for moving/updating group members. |
_last — Property, class org.flixel.data.FlxMouse |
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Helper variable for tracking whether the mouse was just pressed or just released. |
lastCollided — Property, class stencyl.api.engine.actor.Actor |
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lastCreatedActor — Static Property, class stencyl.api.engine.Script |
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lastCreatedJoint — Static Property, class stencyl.api.engine.Script |
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lastCreatedLabel — Static Property, class stencyl.api.engine.Script |
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lastCreatedPanel — Static Property, class stencyl.api.engine.Script |
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lastCreatedRegion — Static Property, class stencyl.api.engine.Script |
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lastCreatedTerrainRegion — Static Property, class stencyl.api.engine.Script |
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layer — Property, class stencyl.api.engine.scene.DeferredActor |
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Layer — class, package stencyl.api.engine.scene |
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Layer(ID:Number, order:Number, tiles:stencyl.api.engine.scene:TileLayer) — Constructor, class stencyl.api.engine.scene.Layer |
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layerID — Property, class stencyl.api.engine.actor.Actor |
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layerID — Property, class stencyl.api.engine.scene.ActorInstance |
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layerID — Property, class stencyl.api.engine.scene.TileLayer |
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layerOrders — Property, class stencyl.api.engine.GameState |
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layers — Property, class stencyl.api.engine.GameState |
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layersToDraw — Property, class stencyl.api.engine.GameState |
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LBRACKET — Property, class org.flixel.data.FlxKeyboard |
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leaveScene() — method, class stencyl.api.engine.GameState |
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leaveTimer — Property, class stencyl.api.engine.GameState |
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left — Property, class org.flixel.FlxRect |
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The X coordinate of the left side of the rectangle. |
left — Property, class stencyl.api.engine.GameState |
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LEFT — Constant Static Property, class org.flixel.FlxSprite |
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Useful for controlling flipped animations and checking player orientation. |
LEFT — Property, class org.flixel.data.FlxKeyboard |
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leftEdge — Property, class stencyl.api.engine.gui.Panel |
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leftRegion(r:stencyl.api.engine.scene:Region, a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.Script |
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length() — method, class Box2DAS.Common.V2 |
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length() — method, class Box2DAS.Common.V3 |
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length — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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lengthA — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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lengthB — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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lengthSquared() — method, class Box2DAS.Common.V2 |
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lengthSquared() — method, class Box2DAS.Common.V3 |
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level — Static Property, class org.flixel.FlxG |
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levels — Static Property, class org.flixel.FlxG |
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FlxG.levels and FlxG.scores are generic
global variables that can be used for various cross-state stuff. |
lib — Static Property, class Box2DAS.Common.b2Base |
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LIBRARY_MAJOR_VERSION — Static Property, class org.flixel.FlxG |
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Assign a major version to your library. |
LIBRARY_MINOR_VERSION — Static Property, class org.flixel.FlxG |
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Assign a minor version to your library. |
LIBRARY_NAME — Static Property, class org.flixel.FlxG |
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If you build and maintain your own version of flixel,
you can give it your own name here. |
linear1 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian |
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linear2 — Property, class Box2DAS.Dynamics.Joints.b2Jacobian |
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linearDamping — Property, class Box2DAS.Dynamics.b2BodyDef |
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linearVelocity — Property, class Box2DAS.Dynamics.b2BodyDef |
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lineJoint — Static Property, class Box2DAS.Common.b2Def |
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load(Graphic:Class, XOffset:int, YOffset:int) — method, class org.flixel.data.FlxMouse |
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Load a new mouse cursor graphic
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loadActors() — method, class stencyl.api.engine.GameState |
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loadAll() — method, class stencyl.api.data.Assets |
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loadCamera() — method, class stencyl.api.engine.GameState |
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loadEmbedded(EmbeddedSound:Class, Looped:Boolean) — method, class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from an embedded MP3. |
loader — Static Property, class Box2DAS.Common.b2Base |
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loadExtGraphic(Graphic:flash.display:Bitmap, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean, Key:String) — method, class org.flixel.FlxSprite |
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loadGame(fileName:String, callback:Function) — method, class stencyl.api.engine.Script |
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loadGraphic(Image:org.flixel:FlxSprite, ImageHighlight:org.flixel:FlxSprite) — method, class org.flixel.FlxButton |
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Set your own image as the button background. |
loadGraphic(Graphic:Class, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean) — method, class org.flixel.FlxSprite |
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Load an image from an embedded graphic file. |
loadResources() — method, interface stencyl.api.data.AssetLoader |
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loadRotatedGraphic(Graphic:Class, Rotations:uint, Frame:int, AntiAliasing:Boolean, AutoBuffer:Boolean) — method, class org.flixel.FlxSprite |
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Create a pre-rotated sprite sheet from a simple sprite. |
loadScene(sceneID:Number) — method, class stencyl.api.engine.GameState |
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loadScenes() — method, interface stencyl.api.data.AssetLoader |
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loadStream(SoundURL:String, Looped:Boolean) — method, class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from a URL. |
loadTerrain() — method, class stencyl.api.engine.GameState |
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loadText(Text:org.flixel:FlxText, TextHighlight:org.flixel:FlxText) — method, class org.flixel.FlxButton |
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Add a text label to the button. |
localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2FrictionJointDef |
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localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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localAnchorA — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2FrictionJointDef |
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localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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localAnchorB — Property, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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localAxis1 — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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localAxisA — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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localCenter — Property, class Box2DAS.Common.b2Sweep |
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localNormal — Property, class Box2DAS.Collision.b2Manifold |
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localPoint — Property, class Box2DAS.Collision.b2Manifold |
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localPoint — Property, class Box2DAS.Collision.b2ManifoldPoint |
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log(Data:Object) — Static Method , class org.flixel.FlxG |
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Log data to the developer console. |
log(Text:String) — method, class org.flixel.data.FlxConsole |
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Logs data to the developer console
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loop — Static Property, class Box2DAS.Common.b2Def |
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loop() — method, class stencyl.api.engine.sound.SoundClip |
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looped(event:flash.events:Event) — method, class org.flixel.FlxSound |
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An internal helper function used to help Flash resume playing a looped sound. |
_looped — Property, class org.flixel.FlxSound |
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looped — Property, class org.flixel.data.FlxAnim |
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Whether or not the animation is looped
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looping — Property, class stencyl.api.engine.actor.Animation |
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looping — Property, class stencyl.api.engine.sound.SoundClip |
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lowerAngle — Property, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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lowerBound — Property, class Box2DAS.Collision.AABB |
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lowerBound — Property, class Box2DAS.Collision.b2AABB |
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lowerTranslation — Property, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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lowerTranslation — Property, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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ltrim(input:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Removes whitespace from the front of the specified string. |
luminance2Alpha() — method, class stencyl.api.engine.utils.ColorMatrix |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |