A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
I — Property, class Box2DAS.Collision.Shapes.b2MassData |
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I — Property, class org.flixel.data.FlxKeyboard |
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I(x:any, y:any, z:any) — method, class stencyl.api.engine.Script |
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id — Property, class Box2DAS.Collision.b2ManifoldPoint |
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ID — Property, class Box2DAS.Dynamics.Joints.b2Joint |
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ID — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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ID — Property, class org.flixel.FlxGroup |
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ID — Property, class stencyl.api.data.GroupDef |
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ID — Property, class stencyl.api.data.Resource |
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ID — Property, class stencyl.api.engine.actor.Actor |
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ID — Property, class stencyl.api.engine.behavior.Attribute |
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ID — Property, class stencyl.api.engine.behavior.Behavior |
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ID — Property, class stencyl.api.engine.scene.RegionDef |
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ID — Property, class stencyl.api.engine.scene.Scene |
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ID — Property, class stencyl.api.engine.scene.TerrainRegionDef |
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identity() — method, class Box2DAS.Common.M22 |
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identity() — Static Method , class Box2DAS.Common.M22 |
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ignoreGravity — Property, class Box2DAS.Dynamics.b2BodyDef |
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ignoresGravity() — method, class stencyl.api.engine.actor.Actor |
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II(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method, class stencyl.api.engine.Script |
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ImageBackground — class, package stencyl.api.engine.bg |
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ImageBackground(ID:uint, name:String, frameData:Array, durations:Array, repeats:Boolean) — Constructor, class stencyl.api.engine.bg.ImageBackground |
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img — Property, class stencyl.api.engine.bg.ImageBackground |
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imgData — Property, class stencyl.api.engine.actor.Animation |
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ImgDefaultCursor — Property, class org.flixel.data.FlxMouse |
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imgDefaultFont — Static Property, class org.flixel.FlxBitmapFont |
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imgHeight — Property, class stencyl.api.engine.actor.Animation |
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imgWidth — Property, class stencyl.api.engine.actor.Animation |
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impulses — Property, class Box2DAS.Dynamics.ContactEvent |
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indexA — Property, class Box2DAS.Collision.b2SimplexCache |
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indexA — Property, class Box2DAS.Dynamics.Contacts.b2ContactID |
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indexB — Property, class Box2DAS.Collision.b2SimplexCache |
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indexB — Property, class Box2DAS.Dynamics.Contacts.b2ContactID |
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inertiaScale — Property, class Box2DAS.Dynamics.b2BodyDef |
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init() — Static Method , class caurina.transitions.Equations |
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Registers all the equations to the Tweener class, so they can be found by the direct string parameters. |
init(... rest) — Static Method , class caurina.transitions.Tweener |
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Initiates the Tweener--should only be ran once. |
init() — method, class org.flixel.FlxSound |
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An internal function for clearing all the variables used by sounds. |
_init — Property, class org.flixel.FlxSound |
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init() — method, class org.flixel.data.FlxKong |
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Actually initializes the FlxKong object. |
init(assets:stencyl.api.data:Assets, numLeft:int, state:stencyl.api.engine:GameState) — method, interface stencyl.api.data.AssetLoader |
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init() — method, class stencyl.api.engine.Script |
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Called whenever this Actor or Scene is created. |
init(swf:flash.display:Stage, context:flash.display:InteractiveObject) — Static Method , class stencyl.api.engine.utils.Profiler |
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initAssets(assets:stencyl.api.data:Assets) — method, interface stencyl.api.data.AssetLoader |
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initBehaviors(manager:stencyl.api.engine.behavior:BehaviorManager, behaviorValues:Array, parent:Object, game:stencyl.api.engine:GameState, initialize:Boolean) — Static Method , class stencyl.api.engine.GameState |
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initialize(defs:Boolean) — Static Method , class Box2DAS.Common.b2Base |
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Initialize the C++ module. |
initialize() — Static Method , class Box2DAS.Common.b2Def |
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Create static definition objects. |
Initialize(manifold:Box2DAS.Collision:b2Manifold, xfA:Box2DAS.Common:XF, radiusA:Number, xfB:Box2DAS.Common:XF, radiusB:Number) — method, class Box2DAS.Collision.b2WorldManifold |
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Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchorA:Box2DAS.Common:V2, anchorB:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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Initialize(bA:Box2DAS.Dynamics:b2Body, bB:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2FrictionJointDef |
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Initialize(j1:Box2DAS.Dynamics.Joints:b2Joint, j2:Box2DAS.Dynamics.Joints:b2Joint, r:Number) — method, class Box2DAS.Dynamics.Joints.b2GearJointDef |
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Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2, axis:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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Initialize(b:Box2DAS.Dynamics:b2Body, t:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2MouseJointDef |
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Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2, axis:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, ga1:Box2DAS.Common:V2, ga2:Box2DAS.Common:V2, anchorA:Box2DAS.Common:V2, anchorB:Box2DAS.Common:V2, r:Number) — method, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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Initialize(bA:Box2DAS.Dynamics:b2Body, bB:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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initialized — Static Property, class Box2DAS.Common.b2Base |
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_initialized — Property, class org.flixel.FlxButton |
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Whether or not the button has initialized itself yet. |
initKongregate() — method, class stencyl.api.engine.Script |
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initPhysics() — method, class stencyl.api.engine.GameState |
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initSceneID — Static Property, class stencyl.api.engine.GameState |
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initScript(initJustScript:Boolean) — method, class stencyl.api.engine.behavior.Behavior |
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initScripts() — method, class stencyl.api.engine.actor.Actor |
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initScripts() — method, class stencyl.api.engine.behavior.BehaviorManager |
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innerUpdate() — method, class stencyl.api.engine.GameState |
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innerUpdate(hudCheck:Boolean) — method, class stencyl.api.engine.actor.Actor |
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insert(arr:Array, index:int, value:any) — Static Method , class stencyl.api.engine.utils.ArrayUtil |
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inst — Property, class stencyl.api.engine.sound.SoundClip |
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instance — Static Property, class stencyl.api.data.Assets |
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instance — Static Property, class stencyl.api.data.Game |
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_intensity — Property, class org.flixel.data.FlxQuake |
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The intensity of the quake effect: a percentage of the screen's size. |
internalUpdate(doAll:Boolean) — method, class stencyl.api.engine.actor.Actor |
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intersect(value:Object) — method, class stencyl.api.engine.utils.HashSet |
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Returns the intersection of this set and another object. |
Intersects(other:Box2DAS.Collision:AABB) — method, class Box2DAS.Collision.AABB |
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interval — Property, class stencyl.api.engine.TimedTask |
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invert() — method, class Box2DAS.Common.V2 |
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invert(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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invert() — method, class stencyl.api.engine.utils.ColorMatrix |
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invertAlpha() — method, class stencyl.api.engine.utils.ColorMatrix |
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invertMatrix() — method, class stencyl.api.engine.utils.ColorMatrix |
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IsActive() — method, class Box2DAS.Dynamics.b2Body |
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isAlive() — method, class stencyl.api.engine.actor.Actor |
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IsAlwaysActive() — method, class Box2DAS.Dynamics.b2Body |
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isAnchoredToScreen() — method, class stencyl.api.engine.actor.Actor |
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isAnimationPlaying() — method, class stencyl.api.engine.actor.Actor |
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IsAwake() — method, class Box2DAS.Dynamics.b2Body |
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isBehaviorEnabled(name:String) — method, class stencyl.api.engine.actor.Actor |
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isBehaviorEnabled(b:String) — method, class stencyl.api.engine.behavior.BehaviorManager |
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isBehaviorEnabledForScene(behaviorName:String) — method, class stencyl.api.engine.Script |
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Check if the current scene contains the given Behavior (by name) and if said behavior is enabled. |
IsBullet() — method, class Box2DAS.Dynamics.b2Body |
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isCamera — Property, class stencyl.api.engine.actor.Actor |
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isCircle — Property, class stencyl.api.engine.scene.Region |
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isCircle — Property, class stencyl.api.engine.scene.TerrainRegion |
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isComplete() — method, class stencyl.api.engine.scene.FadeInTransition |
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isComplete() — method, class stencyl.api.engine.scene.FadeOutTransition |
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isComplete() — method, class stencyl.api.engine.scene.Transition |
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isCtrlDown() — method, class stencyl.api.engine.Script |
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isCustomized — Property, class stencyl.api.engine.scene.ActorInstance |
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isDying() — method, class stencyl.api.engine.actor.Actor |
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IsDynamic() — method, class Box2DAS.Dynamics.b2Body |
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IsEnabled() — method, class Box2DAS.Dynamics.Contacts.b2Contact |
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IsFixedRotation() — method, class Box2DAS.Dynamics.b2Body |
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isGuest() — method, class stencyl.api.engine.Script |
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isHUD — Property, class stencyl.api.engine.actor.Actor |
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IsIgnoringGravity() — method, class Box2DAS.Dynamics.b2Body |
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isInRegion(a:stencyl.api.engine.actor:Actor, r:stencyl.api.engine.scene:Region) — method, class stencyl.api.engine.GameState |
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isInRegion(a:stencyl.api.engine.actor:Actor, r:stencyl.api.engine.scene:Region) — method, class stencyl.api.engine.Script |
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Check whether the Actor intersects the Region
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isKeyDown(abstractKey:String) — method, class stencyl.api.engine.Script |
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isKeyPressed(abstractKey:String) — method, class stencyl.api.engine.Script |
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isKeyReleased(abstractKey:String) — method, class stencyl.api.engine.Script |
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IsKinematic() — method, class Box2DAS.Dynamics.b2Body |
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IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2Joint |
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IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
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IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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isLocalGame — Property, class stencyl.api.engine.GameState |
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IsLocked() — method, class Box2DAS.Dynamics.b2World |
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IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2Joint |
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IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
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IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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isMouseDown() — method, class stencyl.api.engine.Script |
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isMouseDown() — method, class stencyl.api.engine.actor.Actor |
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isMouseHover() — method, class stencyl.api.engine.actor.Actor |
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isMouseOver() — method, class stencyl.api.engine.actor.Actor |
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isMousePressed() — method, class stencyl.api.engine.Script |
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isMousePressed() — method, class stencyl.api.engine.actor.Actor |
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isMouseReleased() — method, class stencyl.api.engine.Script |
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isMouseReleased() — method, class stencyl.api.engine.actor.Actor |
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isNew — Property, class Box2DAS.Collision.b2ManifoldPoint |
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isOnScreen() — method, class stencyl.api.engine.actor.Actor |
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isRegion — Property, class stencyl.api.engine.actor.Actor |
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isSensor — Property, class Box2DAS.Dynamics.b2FixtureDef |
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IsSensor() — method, class Box2DAS.Dynamics.b2Fixture |
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isShiftDown() — method, class stencyl.api.engine.Script |
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IsSleepingAllowed() — method, class Box2DAS.Dynamics.b2Body |
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isSolid() — method, class Box2DAS.Dynamics.ContactEvent |
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Returns true if the contacts is touching, is not a sensor, and has not been disabled. |
IsSolid() — method, class Box2DAS.Dynamics.Contacts.b2Contact |
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IsStatic() — method, class Box2DAS.Dynamics.b2Body |
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_iState — Property, class org.flixel.FlxGame |
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isTerrainRegion — Property, class stencyl.api.engine.actor.Actor |
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IsTouching() — method, class Box2DAS.Dynamics.Contacts.b2Contact |
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isTransitioning() — method, class stencyl.api.engine.GameState |
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isTransitioning() — method, class stencyl.api.engine.Script |
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isTweening(p_scope:Object) — Static Method , class caurina.transitions.Tweener |
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Finds whether or not an object has any tweening. |
IsValid() — method, class Box2DAS.Collision.AABB |
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isVisible() — method, interface stencyl.api.engine.gui.Component |
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isVisible() — method, class stencyl.api.engine.gui.Label |
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isVisible() — method, class stencyl.api.engine.gui.Panel |
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iterations — Property, class Box2DAS.Collision.b2DistanceOutput |
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ITERATIONS — Static Property, class stencyl.api.engine.GameState |
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_itr — Property, class org.flixel.FlxMonitor |
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Keeps track of where we are in the array. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |