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I — Property, class Box2DAS.Collision.Shapes.b2MassData
I — Property, class org.flixel.data.FlxKeyboard
I(x:any, y:any, z:any) — method, class stencyl.api.engine.Script
id — Property, class Box2DAS.Collision.b2ManifoldPoint
ID — Property, class Box2DAS.Dynamics.Joints.b2Joint
ID — Property, class Box2DAS.Dynamics.Joints.b2JointDef
ID — Property, class org.flixel.FlxGroup
ID — Property, class stencyl.api.data.GroupDef
ID — Property, class stencyl.api.data.Resource
ID — Property, class stencyl.api.engine.actor.Actor
ID — Property, class stencyl.api.engine.behavior.Attribute
ID — Property, class stencyl.api.engine.behavior.Behavior
ID — Property, class stencyl.api.engine.scene.RegionDef
ID — Property, class stencyl.api.engine.scene.Scene
ID — Property, class stencyl.api.engine.scene.TerrainRegionDef
identity() — method, class Box2DAS.Common.M22
identity() — Static Method , class Box2DAS.Common.M22
ignoreGravity — Property, class Box2DAS.Dynamics.b2BodyDef
ignoresGravity() — method, class stencyl.api.engine.actor.Actor
II(a:any, b:any, c:any, d:any, x:any, s:any, ac:any) — method, class stencyl.api.engine.Script
ImageBackground — class, package stencyl.api.engine.bg
ImageBackground(ID:uint, name:String, frameData:Array, durations:Array, repeats:Boolean) — Constructor, class stencyl.api.engine.bg.ImageBackground
img — Property, class stencyl.api.engine.bg.ImageBackground
imgData — Property, class stencyl.api.engine.actor.Animation
ImgDefaultCursor — Property, class org.flixel.data.FlxMouse
imgDefaultFont — Static Property, class org.flixel.FlxBitmapFont
imgHeight — Property, class stencyl.api.engine.actor.Animation
imgWidth — Property, class stencyl.api.engine.actor.Animation
impulses — Property, class Box2DAS.Dynamics.ContactEvent
indexA — Property, class Box2DAS.Collision.b2SimplexCache
indexA — Property, class Box2DAS.Dynamics.Contacts.b2ContactID
indexB — Property, class Box2DAS.Collision.b2SimplexCache
indexB — Property, class Box2DAS.Dynamics.Contacts.b2ContactID
inertiaScale — Property, class Box2DAS.Dynamics.b2BodyDef
init() — Static Method , class caurina.transitions.Equations
Registers all the equations to the Tweener class, so they can be found by the direct string parameters.
init(... rest) — Static Method , class caurina.transitions.Tweener
Initiates the Tweener--should only be ran once.
init() — method, class org.flixel.FlxSound
An internal function for clearing all the variables used by sounds.
_init — Property, class org.flixel.FlxSound
init() — method, class org.flixel.data.FlxKong
Actually initializes the FlxKong object.
init(assets:stencyl.api.data:Assets, numLeft:int, state:stencyl.api.engine:GameState) — method, interface stencyl.api.data.AssetLoader
init() — method, class stencyl.api.engine.Script
Called whenever this Actor or Scene is created.
init(swf:flash.display:Stage, context:flash.display:InteractiveObject) — Static Method , class stencyl.api.engine.utils.Profiler
initAssets(assets:stencyl.api.data:Assets) — method, interface stencyl.api.data.AssetLoader
initBehaviors(manager:stencyl.api.engine.behavior:BehaviorManager, behaviorValues:Array, parent:Object, game:stencyl.api.engine:GameState, initialize:Boolean) — Static Method , class stencyl.api.engine.GameState
initialize(defs:Boolean) — Static Method , class Box2DAS.Common.b2Base
Initialize the C++ module.
initialize() — Static Method , class Box2DAS.Common.b2Def
Create static definition objects.
Initialize(manifold:Box2DAS.Collision:b2Manifold, xfA:Box2DAS.Common:XF, radiusA:Number, xfB:Box2DAS.Common:XF, radiusB:Number) — method, class Box2DAS.Collision.b2WorldManifold
Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchorA:Box2DAS.Common:V2, anchorB:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2DistanceJointDef
Initialize(bA:Box2DAS.Dynamics:b2Body, bB:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2FrictionJointDef
Initialize(j1:Box2DAS.Dynamics.Joints:b2Joint, j2:Box2DAS.Dynamics.Joints:b2Joint, r:Number) — method, class Box2DAS.Dynamics.Joints.b2GearJointDef
Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2, axis:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2LineJointDef
Initialize(b:Box2DAS.Dynamics:b2Body, t:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2MouseJointDef
Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2, axis:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, ga1:Box2DAS.Common:V2, ga2:Box2DAS.Common:V2, anchorA:Box2DAS.Common:V2, anchorB:Box2DAS.Common:V2, r:Number) — method, class Box2DAS.Dynamics.Joints.b2PulleyJointDef
Initialize(b1:Box2DAS.Dynamics:b2Body, b2:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef
Initialize(bA:Box2DAS.Dynamics:b2Body, bB:Box2DAS.Dynamics:b2Body, anchor:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2WeldJointDef
initialized — Static Property, class Box2DAS.Common.b2Base
_initialized — Property, class org.flixel.FlxButton
Whether or not the button has initialized itself yet.
initKongregate() — method, class stencyl.api.engine.Script
initPhysics() — method, class stencyl.api.engine.GameState
initSceneID — Static Property, class stencyl.api.engine.GameState
initScript(initJustScript:Boolean) — method, class stencyl.api.engine.behavior.Behavior
initScripts() — method, class stencyl.api.engine.actor.Actor
initScripts() — method, class stencyl.api.engine.behavior.BehaviorManager
innerUpdate() — method, class stencyl.api.engine.GameState
innerUpdate(hudCheck:Boolean) — method, class stencyl.api.engine.actor.Actor
insert(arr:Array, index:int, value:any) — Static Method , class stencyl.api.engine.utils.ArrayUtil
inst — Property, class stencyl.api.engine.sound.SoundClip
instance — Static Property, class stencyl.api.data.Assets
instance — Static Property, class stencyl.api.data.Game
_intensity — Property, class org.flixel.data.FlxQuake
The intensity of the quake effect: a percentage of the screen's size.
internalUpdate(doAll:Boolean) — method, class stencyl.api.engine.actor.Actor
intersect(value:Object) — method, class stencyl.api.engine.utils.HashSet
Returns the intersection of this set and another object.
Intersects(other:Box2DAS.Collision:AABB) — method, class Box2DAS.Collision.AABB
interval — Property, class stencyl.api.engine.TimedTask
invert() — method, class Box2DAS.Common.V2
invert(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
invert() — method, class stencyl.api.engine.utils.ColorMatrix
invertAlpha() — method, class stencyl.api.engine.utils.ColorMatrix
invertMatrix() — method, class stencyl.api.engine.utils.ColorMatrix
IsActive() — method, class Box2DAS.Dynamics.b2Body
isAlive() — method, class stencyl.api.engine.actor.Actor
IsAlwaysActive() — method, class Box2DAS.Dynamics.b2Body
isAnchoredToScreen() — method, class stencyl.api.engine.actor.Actor
isAnimationPlaying() — method, class stencyl.api.engine.actor.Actor
IsAwake() — method, class Box2DAS.Dynamics.b2Body
isBehaviorEnabled(name:String) — method, class stencyl.api.engine.actor.Actor
isBehaviorEnabled(b:String) — method, class stencyl.api.engine.behavior.BehaviorManager
isBehaviorEnabledForScene(behaviorName:String) — method, class stencyl.api.engine.Script
Check if the current scene contains the given Behavior (by name) and if said behavior is enabled.
IsBullet() — method, class Box2DAS.Dynamics.b2Body
isCamera — Property, class stencyl.api.engine.actor.Actor
isCircle — Property, class stencyl.api.engine.scene.Region
isCircle — Property, class stencyl.api.engine.scene.TerrainRegion
isComplete() — method, class stencyl.api.engine.scene.FadeInTransition
isComplete() — method, class stencyl.api.engine.scene.FadeOutTransition
isComplete() — method, class stencyl.api.engine.scene.Transition
isCtrlDown() — method, class stencyl.api.engine.Script
isCustomized — Property, class stencyl.api.engine.scene.ActorInstance
isDying() — method, class stencyl.api.engine.actor.Actor
IsDynamic() — method, class Box2DAS.Dynamics.b2Body
IsEnabled() — method, class Box2DAS.Dynamics.Contacts.b2Contact
IsFixedRotation() — method, class Box2DAS.Dynamics.b2Body
isGuest() — method, class stencyl.api.engine.Script
isHUD — Property, class stencyl.api.engine.actor.Actor
IsIgnoringGravity() — method, class Box2DAS.Dynamics.b2Body
isInRegion(a:stencyl.api.engine.actor:Actor, r:stencyl.api.engine.scene:Region) — method, class stencyl.api.engine.GameState
isInRegion(a:stencyl.api.engine.actor:Actor, r:stencyl.api.engine.scene:Region) — method, class stencyl.api.engine.Script
Check whether the Actor intersects the Region
isKeyDown(abstractKey:String) — method, class stencyl.api.engine.Script
isKeyPressed(abstractKey:String) — method, class stencyl.api.engine.Script
isKeyReleased(abstractKey:String) — method, class stencyl.api.engine.Script
IsKinematic() — method, class Box2DAS.Dynamics.b2Body
IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2Joint
IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2LineJoint
IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint
IsLimitEnabled() — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint
isLocalGame — Property, class stencyl.api.engine.GameState
IsLocked() — method, class Box2DAS.Dynamics.b2World
IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2Joint
IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2LineJoint
IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint
IsMotorEnabled() — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint
isMouseDown() — method, class stencyl.api.engine.Script
isMouseDown() — method, class stencyl.api.engine.actor.Actor
isMouseHover() — method, class stencyl.api.engine.actor.Actor
isMouseOver() — method, class stencyl.api.engine.actor.Actor
isMousePressed() — method, class stencyl.api.engine.Script
isMousePressed() — method, class stencyl.api.engine.actor.Actor
isMouseReleased() — method, class stencyl.api.engine.Script
isMouseReleased() — method, class stencyl.api.engine.actor.Actor
isNew — Property, class Box2DAS.Collision.b2ManifoldPoint
isOnScreen() — method, class stencyl.api.engine.actor.Actor
isRegion — Property, class stencyl.api.engine.actor.Actor
isSensor — Property, class Box2DAS.Dynamics.b2FixtureDef
IsSensor() — method, class Box2DAS.Dynamics.b2Fixture
isShiftDown() — method, class stencyl.api.engine.Script
IsSleepingAllowed() — method, class Box2DAS.Dynamics.b2Body
isSolid() — method, class Box2DAS.Dynamics.ContactEvent
Returns true if the contacts is touching, is not a sensor, and has not been disabled.
IsSolid() — method, class Box2DAS.Dynamics.Contacts.b2Contact
IsStatic() — method, class Box2DAS.Dynamics.b2Body
_iState — Property, class org.flixel.FlxGame
isTerrainRegion — Property, class stencyl.api.engine.actor.Actor
IsTouching() — method, class Box2DAS.Dynamics.Contacts.b2Contact
isTransitioning() — method, class stencyl.api.engine.GameState
isTransitioning() — method, class stencyl.api.engine.Script
isTweening(p_scope:Object) — Static Method , class caurina.transitions.Tweener
Finds whether or not an object has any tweening.
IsValid() — method, class Box2DAS.Collision.AABB
isVisible() — method, interface stencyl.api.engine.gui.Component
isVisible() — method, class stencyl.api.engine.gui.Label
isVisible() — method, class stencyl.api.engine.gui.Panel
iterations — Property, class Box2DAS.Collision.b2DistanceOutput
ITERATIONS — Static Property, class stencyl.api.engine.GameState
_itr — Property, class org.flixel.FlxMonitor
Keeps track of where we are in the array.
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