Package | Box2DAS.Dynamics.Joints |
Class | public class b2FrictionJointDef |
Inheritance | b2FrictionJointDef ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | actor1 : int | b2JointDef | |
![]() | actor2 : int | b2JointDef | |
![]() | anchor1 : String | b2JointDef | |
![]() | anchor2 : String | b2JointDef | |
![]() | _bodyA : b2Body | b2JointDef | |
![]() | bodyA : b2Body | b2JointDef | |
![]() | _bodyB : b2Body | b2JointDef | |
![]() | bodyB : b2Body | b2JointDef | |
![]() | bytes : ByteArray [static] | b2Base | |
![]() | CENTER : String = center [static] | b2JointDef | |
![]() | collideConnected : Boolean | b2JointDef | |
![]() | ID : int | b2JointDef | |
![]() | initialized : Boolean = false [static] | b2Base | |
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
localAnchorA : b2Vec2 | b2FrictionJointDef | ||
localAnchorB : b2Vec2 | b2FrictionJointDef | ||
maxForce : Number | b2FrictionJointDef | ||
maxTorque : Number | b2FrictionJointDef | ||
![]() | mem : MemUser [static] | b2Base | |
![]() | name : String | b2JointDef | |
![]() | _ptr : Number | b2Base | |
![]() | type : int | b2JointDef | |
![]() | userData : * | b2JointDef | |
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2FrictionJointDef | |||
![]() | b2JointDef | ||
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
destroy():void [override] | b2FrictionJointDef | ||
![]() | getArr():Array [static] | b2Base | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
b2FrictionJointDef | |||
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
localAnchorA | property |
public var localAnchorA:b2Vec2
localAnchorB | property |
public var localAnchorB:b2Vec2
maxForce | property |
maxForce:Number
public function get maxForce():Number
public function set maxForce(value:Number):void
maxTorque | property |
maxTorque:Number
public function get maxTorque():Number
public function set maxTorque(value:Number):void
b2FrictionJointDef | () | Constructor |
public function b2FrictionJointDef()
destroy | () | method |
override public function destroy():void
Initialize | () | method |
public function Initialize(bA:b2Body, bB:b2Body, anchor:V2):void
Parameters
bA:b2Body | |
bB:b2Body | |
anchor:V2 |