| Property | Defined By | ||
|---|---|---|---|
| behaviorListXML : XML | Assets | ||
| behaviors : Array | Assets | ||
| gameXML : XML | Assets | ||
| instance : Assets [static] | Assets | ||
| resourceAssets : Array | Assets | ||
| resourceListXML : XML | Assets | ||
| resources : Array | Assets | ||
| sceneListXML : XML | Assets | ||
| scenesTerrain : Array | Assets | ||
| scenesXML : Array | Assets | ||
| theLoader : AssetLoader [static] | Assets | ||
| Method | Defined By | ||
|---|---|---|---|
Assets() | Assets | ||
[static] | Assets | ||
getResourcesOfType(type:Class):Array | Assets | ||
loadAll():void | Assets | ||
toXML(ba:ByteArray):XML [static] | Assets | ||
| behaviorListXML | property |
public var behaviorListXML:XML| behaviors | property |
public var behaviors:Array| gameXML | property |
public var gameXML:XML| instance | property |
public static var instance:Assets| resourceAssets | property |
public var resourceAssets:Array| resourceListXML | property |
public var resourceListXML:XML| resources | property |
public var resources:Array| sceneListXML | property |
public var sceneListXML:XML| scenesTerrain | property |
public var scenesTerrain:Array| scenesXML | property |
public var scenesXML:Array| theLoader | property |
public static var theLoader:AssetLoader| Assets | () | Constructor |
public function Assets()| get | () | method |
public static function get(remote:Boolean = false, numLeft:int = 0, state:GameState = null):AssetsParameters
remote:Boolean (default = false) | |
numLeft:int (default = 0) | |
state:GameState (default = null) |
Assets |
| getResourcesOfType | () | method |
public function getResourcesOfType(type:Class):ArrayParameters
type:Class |
Array |
| loadAll | () | method |
public function loadAll():void| toXML | () | method |
public static function toXML(ba:ByteArray):XMLParameters
ba:ByteArray |
XML |