Property | Defined By | ||
---|---|---|---|
behaviorListXML : XML | Assets | ||
behaviors : Array | Assets | ||
gameXML : XML | Assets | ||
instance : Assets [static] | Assets | ||
resourceAssets : Array | Assets | ||
resourceListXML : XML | Assets | ||
resources : Array | Assets | ||
sceneListXML : XML | Assets | ||
scenesTerrain : Array | Assets | ||
scenesXML : Array | Assets | ||
theLoader : AssetLoader [static] | Assets |
Method | Defined By | ||
---|---|---|---|
Assets() | Assets | ||
[static] | Assets | ||
getResourcesOfType(type:Class):Array | Assets | ||
loadAll():void | Assets | ||
toXML(ba:ByteArray):XML [static] | Assets |
behaviorListXML | property |
public var behaviorListXML:XML
behaviors | property |
public var behaviors:Array
gameXML | property |
public var gameXML:XML
instance | property |
public static var instance:Assets
resourceAssets | property |
public var resourceAssets:Array
resourceListXML | property |
public var resourceListXML:XML
resources | property |
public var resources:Array
sceneListXML | property |
public var sceneListXML:XML
scenesTerrain | property |
public var scenesTerrain:Array
scenesXML | property |
public var scenesXML:Array
theLoader | property |
public static var theLoader:AssetLoader
Assets | () | Constructor |
public function Assets()
get | () | method |
public static function get(remote:Boolean = false, numLeft:int = 0, state:GameState = null):Assets
Parameters
remote:Boolean (default = false )
| |
numLeft:int (default = 0 )
| |
state:GameState (default = null )
|
Assets |
getResourcesOfType | () | method |
public function getResourcesOfType(type:Class):Array
Parameters
type:Class |
Array |
loadAll | () | method |
public function loadAll():void
toXML | () | method |
public static function toXML(ba:ByteArray):XML
Parameters
ba:ByteArray |
XML |