Package | Box2DAS.Dynamics.Joints |
Class | public class b2PulleyJoint |
Inheritance | b2PulleyJoint b2Joint b2EventDispatcher b2Base Object |
Property | Defined By | ||
---|---|---|---|
b2_minPulleyLength : Number = 0.1 [static] | b2PulleyJoint | ||
bytes : ByteArray [static] | b2Base | ||
dispatcher : IEventDispatcher | b2EventDispatcher | ||
ID : int | b2Joint | ||
initialized : Boolean = false [static] | b2Base | ||
lib : Object [static] | b2Base | ||
loader : CLibInit [static] | b2Base | ||
m_bodyA : b2Body | b2Joint | ||
m_bodyB : b2Body | b2Joint | ||
m_collideConnected : Boolean | b2Joint | ||
m_constant : Number | b2PulleyJoint | ||
mem : MemUser [static] | b2Base | ||
m_groundAnchor1 : b2Vec2 | b2PulleyJoint | ||
m_groundAnchor2 : b2Vec2 | b2PulleyJoint | ||
m_impulse : Number | b2PulleyJoint | ||
m_islandFlag : Boolean | b2Joint | ||
m_limitImpulse1 : Number | b2PulleyJoint | ||
m_limitImpulse2 : Number | b2PulleyJoint | ||
m_limitMass1 : Number | b2PulleyJoint | ||
m_limitMass2 : Number | b2PulleyJoint | ||
m_limitState1 : int | b2PulleyJoint | ||
m_limitState2 : int | b2PulleyJoint | ||
m_localAnchor1 : b2Vec2 | b2PulleyJoint | ||
m_localAnchor2 : b2Vec2 | b2PulleyJoint | ||
m_maxLength1 : Number | b2PulleyJoint | ||
m_maxLength2 : Number | b2PulleyJoint | ||
m_next : b2Joint | b2Joint | ||
m_prev : b2Joint | b2Joint | ||
m_pulleyMass : Number | b2PulleyJoint | ||
m_ratio : Number | b2PulleyJoint | ||
m_state : int | b2PulleyJoint | ||
m_type : int | b2Joint | ||
m_u1 : b2Vec2 | b2PulleyJoint | ||
m_u2 : b2Vec2 | b2PulleyJoint | ||
m_userData : * | b2Joint | ||
m_world : b2World | b2Joint | ||
_ptr : Number | b2Base | ||
valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2PulleyJoint | |||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void | b2EventDispatcher | ||
deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | ||
destroy():void [override] | b2Joint | ||
dispatchEvent(evt:Event):Boolean | b2EventDispatcher | ||
EnableLimit(flag:Boolean):void | b2Joint | ||
EnableMotor(v:Boolean):void | b2Joint | ||
GetAnchorA():V2 [override] | b2PulleyJoint | ||
GetAnchorB():V2 [override] | b2PulleyJoint | ||
getArr():Array [static] | b2Base | ||
b2Joint | |||
b2Joint | |||
GetDampingRatio():Number | b2Joint | ||
GetFrequency():Number | b2Joint | ||
b2PulleyJoint | |||
b2PulleyJoint | |||
GetLength1():Number | b2PulleyJoint | ||
GetLength2():Number | b2PulleyJoint | ||
GetLowerLimit():Number | b2Joint | ||
GetMaxMotorForce():Number | b2Joint | ||
GetMaxMotorTorque():Number | b2Joint | ||
GetMotorSpeed():Number | b2Joint | ||
b2Joint | |||
GetRatio():Number | b2PulleyJoint | ||
GetReactionForce(inv_dt:Number):V2 [override] | b2PulleyJoint | ||
GetReactionTorque(inv_dt:Number):Number [override] | b2PulleyJoint | ||
GetType():int | b2Joint | ||
GetUpperLimit():Number | b2Joint | ||
GetUserData():* | b2Joint | ||
hasEventListener(type:String):Boolean | b2EventDispatcher | ||
initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | ||
IsLimitEnabled():Boolean | b2Joint | ||
IsMotorEnabled():Boolean | b2Joint | ||
readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void | b2EventDispatcher | ||
SetDampingRatio(v:Number):void | b2Joint | ||
SetFrequency(v:Number):void | b2Joint | ||
SetLimits(lower:Number, upper:Number):void | b2Joint | ||
SetLowerLimit(l:Number):void | b2Joint | ||
SetMaxMotorForce(v:Number):void | b2Joint | ||
SetMaxMotorTorque(v:Number):void | b2Joint | ||
SetMotorSpeed(v:Number):void | b2Joint | ||
SetUpperLimit(l:Number):void | b2Joint | ||
SetUserData(data:*):void | b2Joint | ||
WakeUp():void | b2Joint | ||
willTrigger(type:String):Boolean | b2EventDispatcher | ||
writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
b2_minPulleyLength | property |
public static var b2_minPulleyLength:Number = 0.1
m_constant | property |
m_constant:Number
public function get m_constant():Number
public function set m_constant(value:Number):void
m_groundAnchor1 | property |
public var m_groundAnchor1:b2Vec2
m_groundAnchor2 | property |
public var m_groundAnchor2:b2Vec2
m_impulse | property |
m_impulse:Number
public function get m_impulse():Number
public function set m_impulse(value:Number):void
m_limitImpulse1 | property |
m_limitImpulse1:Number
public function get m_limitImpulse1():Number
public function set m_limitImpulse1(value:Number):void
m_limitImpulse2 | property |
m_limitImpulse2:Number
public function get m_limitImpulse2():Number
public function set m_limitImpulse2(value:Number):void
m_limitMass1 | property |
m_limitMass1:Number
public function get m_limitMass1():Number
public function set m_limitMass1(value:Number):void
m_limitMass2 | property |
m_limitMass2:Number
public function get m_limitMass2():Number
public function set m_limitMass2(value:Number):void
m_limitState1 | property |
m_limitState1:int
public function get m_limitState1():int
public function set m_limitState1(value:int):void
m_limitState2 | property |
m_limitState2:int
public function get m_limitState2():int
public function set m_limitState2(value:int):void
m_localAnchor1 | property |
public var m_localAnchor1:b2Vec2
m_localAnchor2 | property |
public var m_localAnchor2:b2Vec2
m_maxLength1 | property |
m_maxLength1:Number
public function get m_maxLength1():Number
public function set m_maxLength1(value:Number):void
m_maxLength2 | property |
m_maxLength2:Number
public function get m_maxLength2():Number
public function set m_maxLength2(value:Number):void
m_pulleyMass | property |
m_pulleyMass:Number
public function get m_pulleyMass():Number
public function set m_pulleyMass(value:Number):void
m_ratio | property |
m_ratio:Number
public function get m_ratio():Number
public function set m_ratio(value:Number):void
m_state | property |
m_state:int
public function get m_state():int
public function set m_state(value:int):void
m_u1 | property |
public var m_u1:b2Vec2
m_u2 | property |
public var m_u2:b2Vec2
b2PulleyJoint | () | Constructor |
public function b2PulleyJoint(w:b2World, d:b2PulleyJointDef = null, ed:IEventDispatcher = null)
w:b2World | |
d:b2PulleyJointDef (default = null )
| |
ed:IEventDispatcher (default = null )
|
GetAnchorA | () | method |
GetAnchorB | () | method |
GetGroundAnchor1 | () | method |
GetGroundAnchor2 | () | method |
GetLength1 | () | method |
public function GetLength1():Number
ReturnsNumber |
GetLength2 | () | method |
public function GetLength2():Number
ReturnsNumber |
GetRatio | () | method |
public function GetRatio():Number
ReturnsNumber |
GetReactionForce | () | method |
GetReactionTorque | () | method |
override public function GetReactionTorque(inv_dt:Number):Number
Parameters
inv_dt:Number |
Number |