A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
c — Property, class Box2DAS.Common.b2Sweep |
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C — Property, class org.flixel.data.FlxKeyboard |
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c0 — Property, class Box2DAS.Common.b2Sweep |
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c1 — Property, class Box2DAS.Common.M22 |
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c2 — Property, class Box2DAS.Common.M22 |
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_cache — Static Property, class org.flixel.FlxG |
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Internal storage system to prevent graphics from being used repeatedly in memory. |
cache — Property, class stencyl.api.engine.behavior.BehaviorManager |
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cache — Property, class stencyl.api.engine.gui.Panel |
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cacheActors() — method, class stencyl.api.engine.GameState |
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_caf — Property, class org.flixel.FlxSprite |
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calcFrame() — method, class org.flixel.FlxSprite |
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Internal function to update the current animation frame. |
calcFrame() — method, class org.flixel.FlxText |
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Internal function to update the current animation frame. |
calcFrame() — method, class stencyl.api.engine.gui.Label |
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Updates the internal bitmap. |
call(msg:String, args:Array) — method, class stencyl.api.engine.behavior.BehaviorManager |
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call2(behaviorName:String, msg:String, args:Array) — method, class stencyl.api.engine.behavior.BehaviorManager |
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_callback — Property, class org.flixel.FlxButton |
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This function is called when the button is clicked. |
_callback — Property, class org.flixel.FlxSprite |
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callback(f:Box2DAS.Dynamics:b2Fixture) — method, class stencyl.api.engine.QueryProcessor |
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callback(f:Box2DAS.Dynamics:b2Fixture, point:Box2DAS.Common:V2, normal:Box2DAS.Common:V2, fraction:Number) — method, class stencyl.api.engine.RaycastProcessor |
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camera — Property, class stencyl.api.engine.GameState |
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cameraFollow(actor:stencyl.api.engine.actor:Actor, lockX:Boolean, lockY:Boolean) — method, class stencyl.api.engine.GameState |
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cancelTweens() — method, class stencyl.api.engine.actor.Actor |
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_canSubdivide — Property, class org.flixel.FlxQuadTree |
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Whether this branch of the tree can be subdivided or not. |
CAPSLOCK — Property, class org.flixel.data.FlxKeyboard |
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categoryBits — Property, class Box2DAS.Dynamics.b2Filter |
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caurina.transitions — package |
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ccw90() — method, class Box2DAS.Common.V2 |
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ccw90(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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ceil(N:Number) — Static Method , class org.flixel.FlxU |
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center — Property, class Box2DAS.Collision.Shapes.b2MassData |
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center — Property, class stencyl.api.engine.gui.Panel |
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CENTER — Static Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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centerOn(x:int, y:int, width:int, height:int) — method, class stencyl.api.engine.bg.MyViewport |
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centerOnActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.bg.MyViewport |
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changeAngularVelocity(omega:Number) — method, class stencyl.api.engine.actor.Actor |
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changeSounds() — Static Method , class org.flixel.FlxG |
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An internal function that adjust the volume levels and the music channel after a change. |
_channel — Property, class org.flixel.FlxSound |
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checkBitmapCache(Key:String) — Static Method , class org.flixel.FlxG |
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Check the local bitmap cache to see if a bitmap with this key has been loaded already. |
CheckVertexDirection(v:Vector$Box2DAS.Common:V2) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape |
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circle — Static Property, class Box2DAS.Common.b2Def |
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classname — Property, class stencyl.api.engine.behavior.Behavior |
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cleanup() — method, class stencyl.api.engine.GameState |
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clear() — method, class stencyl.api.engine.utils.HashSet |
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Removes all members. |
clearChannels(red:Boolean, green:Boolean, blue:Boolean, alpha:Boolean) — method, class stencyl.api.engine.utils.ColorMatrix |
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ClearForces() — method, class Box2DAS.Dynamics.b2World |
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clip — Property, class stencyl.api.engine.bg.MyViewport |
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clone() — method, class Box2DAS.Common.M22 |
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clone() — method, class Box2DAS.Common.V2 |
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clone() — method, class Box2DAS.Common.V3 |
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clone() — method, class Box2DAS.Dynamics.ContactEvent |
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Clone the event for re-dispatching. |
clone() — method, class stencyl.api.engine.utils.ColorMatrix |
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clone(value:stencyl.api.engine.utils:HashSet) — Static Method , class stencyl.api.engine.utils.HashSet |
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Creates a copy of a set. |
cls — Property, class stencyl.api.engine.behavior.Behavior |
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col1 — Property, class Box2DAS.Common.b2Mat22 |
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col2 — Property, class Box2DAS.Common.b2Mat22 |
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colHullX — Property, class org.flixel.FlxObject |
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These store a couple of useful numbers for speeding up collision resolution. |
colHullY — Property, class org.flixel.FlxObject |
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These store a couple of useful numbers for speeding up collision resolution. |
collide(Object:org.flixel:FlxObject) — method, class org.flixel.FlxObject |
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collide() — method, class org.flixel.FlxState |
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This function collides defaultGroup against defaultGroup
(basically everything you added to this state). |
collide(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU |
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Call this function to see if one FlxObject collides with another. |
collideBottom — Property, class org.flixel.FlxObject |
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Flag for direction collision resolution. |
collideConnected — Property, class Box2DAS.Dynamics.Joints.b2JointDef |
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collidedWithActor — Property, class stencyl.api.engine.actor.Collision |
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collidedWithSensor — Property, class stencyl.api.engine.actor.Collision |
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collidedWithTerrain — Property, class stencyl.api.engine.actor.Collision |
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collidedWithTile — Property, class stencyl.api.engine.actor.Collision |
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collideLeft — Property, class org.flixel.FlxObject |
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Flag for direction collision resolution. |
collideRight — Property, class org.flixel.FlxObject |
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Flag for direction collision resolution. |
collideTop — Property, class org.flixel.FlxObject |
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Flag for direction collision resolution. |
Collision — class, package stencyl.api.engine.actor |
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Collision() — Constructor, class stencyl.api.engine.actor.Collision |
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CollisionGroupDef — class, package stencyl.api.data |
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CollisionGroupDef(group1:Number, group2:Number) — Constructor, class stencyl.api.data.CollisionGroupDef |
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collisionGroups — Property, class stencyl.api.data.Game |
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collisionHandlers — Property, class stencyl.api.engine.behavior.BehaviorManager |
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collisionID — Property, class stencyl.api.engine.tile.Tile |
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CollisionPoint — class, package stencyl.api.engine.actor |
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collisions — Property, class stencyl.api.engine.actor.Actor |
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colOffsets — Property, class org.flixel.FlxObject |
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An array of FlxPoint objects. |
_color — Property, class org.flixel.FlxSprite |
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color — Property, class org.flixel.FlxSprite |
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Set color to a number in this format: 0xRRGGBB. |
color — Property, class org.flixel.FlxText |
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The color of the text being displayed. |
_color — Property, class stencyl.api.engine.Graphics |
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color — Property, class stencyl.api.engine.Graphics |
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color — Property, class stencyl.api.engine.gui.Panel |
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color — Property, class stencyl.api.engine.scene.FadeInTransition |
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color — Property, class stencyl.api.engine.scene.FadeOutTransition |
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_color — Property, class stencyl.api.engine.scene.Layer |
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colorBackground — Property, class stencyl.api.engine.scene.Scene |
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ColorBackground — class, package stencyl.api.engine.bg |
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ColorBackground(bgColor:uint) — Constructor, class stencyl.api.engine.bg.ColorBackground |
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COLOR_DEFICIENCY_TYPES — Constant Static Property, class stencyl.api.engine.utils.ColorMatrix |
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colorize(rgb:int, amount:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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ColorMatrix — class, package stencyl.api.engine.utils |
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ColorMatrix(mat:Object) — Constructor, class stencyl.api.engine.utils.ColorMatrix |
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colors — Property, class Box2DAS.Dynamics.b2DebugDraw |
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columns(_c1:Box2DAS.Common:V2, _c2:Box2DAS.Common:V2) — method, class Box2DAS.Common.M22 |
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colVector — Property, class org.flixel.FlxObject |
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These store a couple of useful numbers for speeding up collision resolution. |
Combine(aabb1:Box2DAS.Collision:AABB, aabb2:Box2DAS.Collision:AABB) — method, class Box2DAS.Collision.AABB |
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COMMA — Property, class org.flixel.data.FlxKeyboard |
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_complete — Property, class org.flixel.data.FlxFade |
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Callback for when the effect is finished. |
_complete — Property, class org.flixel.data.FlxFlash |
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Callback for when the effect is finished. |
Component — Interface, package stencyl.api.engine.gui |
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ComputeAABB(aabb:Box2DAS.Collision:AABB, xf:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2CircleShape |
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ComputeAABB(aabb:Box2DAS.Collision:AABB, xf:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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ComputeAABB(aabb:Box2DAS.Collision:AABB, xf:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2Shape |
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ComputeCentroid(vs:Vector$Box2DAS.Common:V2) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape |
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ComputeMass(massData:Box2DAS.Collision.Shapes:b2MassData, density:Number) — method, class Box2DAS.Collision.Shapes.b2CircleShape |
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ComputeMass(massData:Box2DAS.Collision.Shapes:b2MassData, density:Number) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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ComputeMass(massData:Box2DAS.Collision.Shapes:b2MassData, density:Number) — method, class Box2DAS.Collision.Shapes.b2Shape |
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ComputeSubmergedArea(normal:Box2DAS.Common:V2, offset:Number, xf:Box2DAS.Common:XF, c:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2CircleShape |
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ComputeSubmergedArea(normal:Box2DAS.Common:V2, offset:Number, xf:Box2DAS.Common:XF, c:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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ComputeSubmergedArea(normal:Box2DAS.Common:V2, offset:Number, xf:Box2DAS.Common:XF, c:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2Shape |
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computeVelocity(Velocity:Number, Acceleration:Number, Drag:Number, Max:Number) — Static Method , class org.flixel.FlxU |
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A tween-like function that takes a starting velocity
and some other factors and returns an altered velocity. |
concat(mat:Array) — method, class stencyl.api.engine.utils.ColorMatrix |
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_console — Property, class org.flixel.FlxGame |
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contact — Property, class Box2DAS.Dynamics.ContactEvent |
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contact — Property, class Box2DAS.Dynamics.Contacts.b2ContactEdge |
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ContactDispatch(typ:String, c:Box2DAS.Dynamics.Contacts:b2Contact, o:Box2DAS.Collision:b2Manifold, i:Box2DAS.Dynamics:b2ContactImpulse) — method, class Box2DAS.Dynamics.b2ContactListener |
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ContactEvent — class, package Box2DAS.Dynamics |
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A native flash event class for handling Box2d contact events. |
ContactEvent(t:String, c:Box2DAS.Dynamics.Contacts:b2Contact, bi:int, o:Box2DAS.Collision:b2Manifold, i:Box2DAS.Dynamics:b2ContactImpulse) — Constructor, class Box2DAS.Dynamics.ContactEvent |
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contacts — Property, class stencyl.api.engine.actor.Actor |
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contains(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
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Contains(aabb:Box2DAS.Collision:AABB) — method, class Box2DAS.Collision.AABB |
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containsActor(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region |
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CONTROL — Property, class org.flixel.data.FlxKeyboard |
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controller — Property, class stencyl.api.data.Game |
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ConvertToWordArray(string:String) — method, class stencyl.api.engine.Script |
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copy(v:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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copyArray(arr:Array) — Static Method , class stencyl.api.engine.utils.ArrayUtil |
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Creates a copy of the specified array. |
_core — Property, class org.flixel.FlxSound |
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count — Property, class Box2DAS.Collision.b2SimplexCache |
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countDead() — method, class org.flixel.FlxGroup |
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Call this function to find out how many members of the group are dead. |
countLiving() — method, class org.flixel.FlxGroup |
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Call this function to find out how many members of the group are not dead. |
countOnScreen() — method, class org.flixel.FlxGroup |
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Returns a count of how many objects in this group are on-screen right now. |
create(b:Box2DAS.Dynamics:b2Body, f:Box2DAS.Dynamics:b2FixtureDef) — method, class Box2DAS.Collision.Shapes.b2Shape |
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create(w:Box2DAS.Dynamics:b2World) — method, class Box2DAS.Dynamics.b2BodyDef |
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create(b:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Dynamics.b2FixtureDef |
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create(w:Box2DAS.Dynamics:b2World, ed:flash.events:IEventDispatcher) — method, class Box2DAS.Dynamics.Joints.b2JointDef |
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create(event:flash.events:Event) — method, class org.flixel.FlxGame |
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Used to instantiate the guts of flixel once we have a valid pointer to the root. |
create() — method, class org.flixel.FlxState |
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Override this function to set up your game state. |
create() — method, class stencyl.api.engine.GameState |
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createActor(ai:stencyl.api.engine.scene:ActorInstance, offset:Boolean) — method, class stencyl.api.engine.GameState |
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createActor(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.Script |
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Creates an actor of the given type at the given location and layer. |
createActorInNextScene(type:stencyl.api.engine.actor:ActorType, x:int, y:int, layer:int) — method, class stencyl.api.engine.GameState |
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createActorInNextScene(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.Script |
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Creates an actor of the given type at the given location and layer when the next scene begins. |
createActorOfType(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.GameState |
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createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG |
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Generates a new BitmapData object (a colored square) and caches it. |
createBitmapSimple(key:String, Graphic:flash.display:Bitmap) — Static Method , class org.flixel.FlxG |
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CreateBody(def:Box2DAS.Dynamics:b2BodyDef) — method, class Box2DAS.Dynamics.b2World |
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createBox(width:Number, height:Number) — Static Method , class stencyl.api.engine.actor.Actor |
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createBoxRegion(x:Number, y:Number, w:Number, h:Number) — method, class stencyl.api.engine.GameState |
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createBoxRegion(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Script |
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Create a rectangular Region
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createBoxTerrainRegion(x:Number, y:Number, w:Number, h:Number, groupID:int) — method, class stencyl.api.engine.GameState |
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createBoxTerrainRegion(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Script |
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Create a rectangular TerrainRegion
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createBrightnessFilter(b:Number) — Static Method , class stencyl.api.engine.Script |
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createCircularRegion(x:Number, y:Number, r:Number) — method, class stencyl.api.engine.GameState |
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createCircularRegion(x:int, y:int, r:int) — method, class stencyl.api.engine.Script |
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Create a circular Region
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createCircularTerrainRegion(x:Number, y:Number, r:Number, groupID:int) — method, class stencyl.api.engine.GameState |
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createCircularTerrainRegion(x:int, y:int, r:int) — method, class stencyl.api.engine.Script |
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Create a circular TerrainRegion
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createCustomStickJoint(one:Box2DAS.Dynamics:b2Body, x1:Number, y1:Number, two:Box2DAS.Dynamics:b2Body, x2:Number, y2:Number) — method, class stencyl.api.engine.GameState |
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_created — Property, class org.flixel.FlxGame |
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createDynamicTile(shape:Box2DAS.Collision.Shapes:b2Shape, x:Number, y:Number, layerID:Number, width:Number, height:Number) — method, class stencyl.api.engine.GameState |
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createFadeIn(duration:uint, color:uint) — method, class stencyl.api.engine.Script |
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Create a fade in transition for use in scene switching. |
createFadeOut(duration:uint, color:uint) — method, class stencyl.api.engine.Script |
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Create a fade out transition for use in scene switching. |
CreateFixture(def:Box2DAS.Dynamics:b2FixtureDef) — method, class Box2DAS.Dynamics.b2Body |
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CreateFixtureShape(shape:Box2DAS.Collision.Shapes:b2Shape, density:Number) — method, class Box2DAS.Dynamics.b2Body |
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createGraphic(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — method, class org.flixel.FlxSprite |
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This function creates a flat colored square image dynamically. |
createGrayscaleFilter() — Static Method , class stencyl.api.engine.Script |
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createHingeJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, pt:Box2DAS.Common:V2, jointID:int, collide:Boolean, limit:Boolean, motor:Boolean, lower:Number, upper:Number, torque:Number, speed:Number) — method, class stencyl.api.engine.GameState |
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createHingeJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, pt:Box2DAS.Common:V2) — method, class stencyl.api.engine.Script |
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createHueFilter(h:Number) — Static Method , class stencyl.api.engine.Script |
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CreateJoint(def:Box2DAS.Dynamics.Joints:b2JointDef, ed:flash.events:IEventDispatcher) — method, class Box2DAS.Dynamics.b2World |
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createLabel(font:stencyl.api.engine.font:Font, text:String, x:int, y:int) — method, class stencyl.api.engine.Script |
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createMultilineLabel(font:stencyl.api.engine.font:Font, text:String, x:int, y:int, w:int) — method, class stencyl.api.engine.Script |
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createNegativeFilter() — Static Method , class stencyl.api.engine.Script |
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createPanel(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Script |
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createRecycledActor(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.Script |
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Creates an actor of the given type at the given location and layer. |
createSaturationFilter(s:Number) — Static Method , class stencyl.api.engine.Script |
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createSepiaFilter() — Static Method , class stencyl.api.engine.Script |
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createShape(type:String, params:Array, xOffset:Number, yOffset:Number, imgWidth:Number, imgHeight:Number) — Static Method , class stencyl.api.io.SpriteReader |
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createSingleton(member:Object) — Static Method , class stencyl.api.engine.utils.HashSet |
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Creates a singleton set (a set with one member). |
createSlidingJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, dir:Box2DAS.Common:V2, jointID:int, collide:Boolean, limit:Boolean, motor:Boolean, lower:Number, upper:Number, force:Number, speed:Number) — method, class stencyl.api.engine.GameState |
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createSlidingJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, dir:Box2DAS.Common:V2) — method, class stencyl.api.engine.Script |
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createStickJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, jointID:int, collide:Boolean, damping:Number, frequencyHz:Number) — method, class stencyl.api.engine.GameState |
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createStickJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, p1:Box2DAS.Common:V2, p2:Box2DAS.Common:V2) — method, class stencyl.api.engine.Script |
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createTintFilter(color:uint, amount:Number) — Static Method , class stencyl.api.engine.Script |
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createUniqueCopy(a:Array) — Static Method , class stencyl.api.engine.utils.ArrayUtil |
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Create a new array that only contains unique instances of objects
in the specified array. |
cross(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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crossNV(n:Number, a:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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crossVN(a:Box2DAS.Common:V2, n:Number) — Static Method , class Box2DAS.Common.V2 |
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_ct — Property, class org.flixel.FlxSprite |
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_ct — Property, class stencyl.api.engine.Graphics |
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ct — Property, class stencyl.api.engine.gui.Panel |
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_cTransform — Property, class stencyl.api.engine.gui.Label |
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This is used to change the color of the bitmap
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_curAnim — Property, class org.flixel.FlxSprite |
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_curFrame — Property, class org.flixel.FlxSprite |
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_current — Property, class org.flixel.data.FlxMouse |
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Helper variable for tracking whether the mouse was just pressed or just released. |
currentFps — Static Property, class stencyl.api.engine.utils.Profiler |
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currentMem — Static Property, class stencyl.api.engine.utils.Profiler |
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currFrame — Property, class stencyl.api.engine.bg.ImageBackground |
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currFrame — Property, class stencyl.api.engine.tile.Tile |
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currSprite — Property, class stencyl.api.engine.actor.Actor |
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currTime — Property, class stencyl.api.engine.bg.ImageBackground |
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currTime — Property, class stencyl.api.engine.tile.Tile |
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cursor — Property, class org.flixel.data.FlxMouse |
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Graphical representation of the mouse pointer. |
cw90() — method, class Box2DAS.Common.V2 |
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cw90(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |