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c — Property, class Box2DAS.Common.b2Sweep
C — Property, class org.flixel.data.FlxKeyboard
c0 — Property, class Box2DAS.Common.b2Sweep
c1 — Property, class Box2DAS.Common.M22
c2 — Property, class Box2DAS.Common.M22
_cache — Static Property, class org.flixel.FlxG
Internal storage system to prevent graphics from being used repeatedly in memory.
cache — Property, class stencyl.api.engine.behavior.BehaviorManager
cache — Property, class stencyl.api.engine.gui.Panel
cacheActors() — method, class stencyl.api.engine.GameState
_caf — Property, class org.flixel.FlxSprite
calcFrame() — method, class org.flixel.FlxSprite
Internal function to update the current animation frame.
calcFrame() — method, class org.flixel.FlxText
Internal function to update the current animation frame.
calcFrame() — method, class stencyl.api.engine.gui.Label
Updates the internal bitmap.
call(msg:String, args:Array) — method, class stencyl.api.engine.behavior.BehaviorManager
call2(behaviorName:String, msg:String, args:Array) — method, class stencyl.api.engine.behavior.BehaviorManager
_callback — Property, class org.flixel.FlxButton
This function is called when the button is clicked.
_callback — Property, class org.flixel.FlxSprite
callback(f:Box2DAS.Dynamics:b2Fixture) — method, class stencyl.api.engine.QueryProcessor
callback(f:Box2DAS.Dynamics:b2Fixture, point:Box2DAS.Common:V2, normal:Box2DAS.Common:V2, fraction:Number) — method, class stencyl.api.engine.RaycastProcessor
camera — Property, class stencyl.api.engine.GameState
cameraFollow(actor:stencyl.api.engine.actor:Actor, lockX:Boolean, lockY:Boolean) — method, class stencyl.api.engine.GameState
cancelTweens() — method, class stencyl.api.engine.actor.Actor
_canSubdivide — Property, class org.flixel.FlxQuadTree
Whether this branch of the tree can be subdivided or not.
CAPSLOCK — Property, class org.flixel.data.FlxKeyboard
categoryBits — Property, class Box2DAS.Dynamics.b2Filter
caurina.transitions — package
ccw90() — method, class Box2DAS.Common.V2
ccw90(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
ceil(N:Number) — Static Method , class org.flixel.FlxU
center — Property, class Box2DAS.Collision.Shapes.b2MassData
center — Property, class stencyl.api.engine.gui.Panel
CENTER — Static Property, class Box2DAS.Dynamics.Joints.b2JointDef
centerOn(x:int, y:int, width:int, height:int) — method, class stencyl.api.engine.bg.MyViewport
centerOnActor(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.bg.MyViewport
changeAngularVelocity(omega:Number) — method, class stencyl.api.engine.actor.Actor
changeSounds() — Static Method , class org.flixel.FlxG
An internal function that adjust the volume levels and the music channel after a change.
_channel — Property, class org.flixel.FlxSound
checkBitmapCache(Key:String) — Static Method , class org.flixel.FlxG
Check the local bitmap cache to see if a bitmap with this key has been loaded already.
CheckVertexDirection(v:Vector$Box2DAS.Common:V2) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape
circle — Static Property, class Box2DAS.Common.b2Def
classname — Property, class stencyl.api.engine.behavior.Behavior
cleanup() — method, class stencyl.api.engine.GameState
clear() — method, class stencyl.api.engine.utils.HashSet
Removes all members.
clearChannels(red:Boolean, green:Boolean, blue:Boolean, alpha:Boolean) — method, class stencyl.api.engine.utils.ColorMatrix
ClearForces() — method, class Box2DAS.Dynamics.b2World
clip — Property, class stencyl.api.engine.bg.MyViewport
clone() — method, class Box2DAS.Common.M22
clone() — method, class Box2DAS.Common.V2
clone() — method, class Box2DAS.Common.V3
clone() — method, class Box2DAS.Dynamics.ContactEvent
Clone the event for re-dispatching.
clone() — method, class stencyl.api.engine.utils.ColorMatrix
clone(value:stencyl.api.engine.utils:HashSet) — Static Method , class stencyl.api.engine.utils.HashSet
Creates a copy of a set.
cls — Property, class stencyl.api.engine.behavior.Behavior
col1 — Property, class Box2DAS.Common.b2Mat22
col2 — Property, class Box2DAS.Common.b2Mat22
colHullX — Property, class org.flixel.FlxObject
These store a couple of useful numbers for speeding up collision resolution.
colHullY — Property, class org.flixel.FlxObject
These store a couple of useful numbers for speeding up collision resolution.
collide(Object:org.flixel:FlxObject) — method, class org.flixel.FlxObject
collide() — method, class org.flixel.FlxState
This function collides defaultGroup against defaultGroup (basically everything you added to this state).
collide(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU
Call this function to see if one FlxObject collides with another.
collideBottom — Property, class org.flixel.FlxObject
Flag for direction collision resolution.
collideConnected — Property, class Box2DAS.Dynamics.Joints.b2JointDef
collidedWithActor — Property, class stencyl.api.engine.actor.Collision
collidedWithSensor — Property, class stencyl.api.engine.actor.Collision
collidedWithTerrain — Property, class stencyl.api.engine.actor.Collision
collidedWithTile — Property, class stencyl.api.engine.actor.Collision
collideLeft — Property, class org.flixel.FlxObject
Flag for direction collision resolution.
collideRight — Property, class org.flixel.FlxObject
Flag for direction collision resolution.
collideTop — Property, class org.flixel.FlxObject
Flag for direction collision resolution.
Collision — class, package stencyl.api.engine.actor
Collision() — Constructor, class stencyl.api.engine.actor.Collision
CollisionGroupDef — class, package stencyl.api.data
CollisionGroupDef(group1:Number, group2:Number) — Constructor, class stencyl.api.data.CollisionGroupDef
collisionGroups — Property, class stencyl.api.data.Game
collisionHandlers — Property, class stencyl.api.engine.behavior.BehaviorManager
collisionID — Property, class stencyl.api.engine.tile.Tile
CollisionPoint — class, package stencyl.api.engine.actor
collisions — Property, class stencyl.api.engine.actor.Actor
colOffsets — Property, class org.flixel.FlxObject
An array of FlxPoint objects.
_color — Property, class org.flixel.FlxSprite
color — Property, class org.flixel.FlxSprite
Set color to a number in this format: 0xRRGGBB.
color — Property, class org.flixel.FlxText
The color of the text being displayed.
_color — Property, class stencyl.api.engine.Graphics
color — Property, class stencyl.api.engine.Graphics
color — Property, class stencyl.api.engine.gui.Panel
color — Property, class stencyl.api.engine.scene.FadeInTransition
color — Property, class stencyl.api.engine.scene.FadeOutTransition
_color — Property, class stencyl.api.engine.scene.Layer
colorBackground — Property, class stencyl.api.engine.scene.Scene
ColorBackground — class, package stencyl.api.engine.bg
ColorBackground(bgColor:uint) — Constructor, class stencyl.api.engine.bg.ColorBackground
COLOR_DEFICIENCY_TYPES — Constant Static Property, class stencyl.api.engine.utils.ColorMatrix
colorize(rgb:int, amount:Number) — method, class stencyl.api.engine.utils.ColorMatrix
ColorMatrix — class, package stencyl.api.engine.utils
ColorMatrix(mat:Object) — Constructor, class stencyl.api.engine.utils.ColorMatrix
colors — Property, class Box2DAS.Dynamics.b2DebugDraw
columns(_c1:Box2DAS.Common:V2, _c2:Box2DAS.Common:V2) — method, class Box2DAS.Common.M22
colVector — Property, class org.flixel.FlxObject
These store a couple of useful numbers for speeding up collision resolution.
Combine(aabb1:Box2DAS.Collision:AABB, aabb2:Box2DAS.Collision:AABB) — method, class Box2DAS.Collision.AABB
COMMA — Property, class org.flixel.data.FlxKeyboard
_complete — Property, class org.flixel.data.FlxFade
Callback for when the effect is finished.
_complete — Property, class org.flixel.data.FlxFlash
Callback for when the effect is finished.
Component — Interface, package stencyl.api.engine.gui
ComputeAABB(aabb:Box2DAS.Collision:AABB, xf:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2CircleShape
ComputeAABB(aabb:Box2DAS.Collision:AABB, xf:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
ComputeAABB(aabb:Box2DAS.Collision:AABB, xf:Box2DAS.Common:XF) — method, class Box2DAS.Collision.Shapes.b2Shape
ComputeCentroid(vs:Vector$Box2DAS.Common:V2) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape
ComputeMass(massData:Box2DAS.Collision.Shapes:b2MassData, density:Number) — method, class Box2DAS.Collision.Shapes.b2CircleShape
ComputeMass(massData:Box2DAS.Collision.Shapes:b2MassData, density:Number) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
ComputeMass(massData:Box2DAS.Collision.Shapes:b2MassData, density:Number) — method, class Box2DAS.Collision.Shapes.b2Shape
ComputeSubmergedArea(normal:Box2DAS.Common:V2, offset:Number, xf:Box2DAS.Common:XF, c:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2CircleShape
ComputeSubmergedArea(normal:Box2DAS.Common:V2, offset:Number, xf:Box2DAS.Common:XF, c:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
ComputeSubmergedArea(normal:Box2DAS.Common:V2, offset:Number, xf:Box2DAS.Common:XF, c:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2Shape
computeVelocity(Velocity:Number, Acceleration:Number, Drag:Number, Max:Number) — Static Method , class org.flixel.FlxU
A tween-like function that takes a starting velocity and some other factors and returns an altered velocity.
concat(mat:Array) — method, class stencyl.api.engine.utils.ColorMatrix
_console — Property, class org.flixel.FlxGame
contact — Property, class Box2DAS.Dynamics.ContactEvent
contact — Property, class Box2DAS.Dynamics.Contacts.b2ContactEdge
ContactDispatch(typ:String, c:Box2DAS.Dynamics.Contacts:b2Contact, o:Box2DAS.Collision:b2Manifold, i:Box2DAS.Dynamics:b2ContactImpulse) — method, class Box2DAS.Dynamics.b2ContactListener
ContactEvent — class, package Box2DAS.Dynamics
A native flash event class for handling Box2d contact events.
ContactEvent(t:String, c:Box2DAS.Dynamics.Contacts:b2Contact, bi:int, o:Box2DAS.Collision:b2Manifold, i:Box2DAS.Dynamics:b2ContactImpulse) — Constructor, class Box2DAS.Dynamics.ContactEvent
contacts — Property, class stencyl.api.engine.actor.Actor
contains(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel
Contains(aabb:Box2DAS.Collision:AABB) — method, class Box2DAS.Collision.AABB
containsActor(actor:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.scene.Region
CONTROL — Property, class org.flixel.data.FlxKeyboard
controller — Property, class stencyl.api.data.Game
ConvertToWordArray(string:String) — method, class stencyl.api.engine.Script
copy(v:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
copyArray(arr:Array) — Static Method , class stencyl.api.engine.utils.ArrayUtil
Creates a copy of the specified array.
_core — Property, class org.flixel.FlxSound
count — Property, class Box2DAS.Collision.b2SimplexCache
countDead() — method, class org.flixel.FlxGroup
Call this function to find out how many members of the group are dead.
countLiving() — method, class org.flixel.FlxGroup
Call this function to find out how many members of the group are not dead.
countOnScreen() — method, class org.flixel.FlxGroup
Returns a count of how many objects in this group are on-screen right now.
create(b:Box2DAS.Dynamics:b2Body, f:Box2DAS.Dynamics:b2FixtureDef) — method, class Box2DAS.Collision.Shapes.b2Shape
create(w:Box2DAS.Dynamics:b2World) — method, class Box2DAS.Dynamics.b2BodyDef
create(b:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Dynamics.b2FixtureDef
create(w:Box2DAS.Dynamics:b2World, ed:flash.events:IEventDispatcher) — method, class Box2DAS.Dynamics.Joints.b2JointDef
create(event:flash.events:Event) — method, class org.flixel.FlxGame
Used to instantiate the guts of flixel once we have a valid pointer to the root.
create() — method, class org.flixel.FlxState
Override this function to set up your game state.
create() — method, class stencyl.api.engine.GameState
createActor(ai:stencyl.api.engine.scene:ActorInstance, offset:Boolean) — method, class stencyl.api.engine.GameState
createActor(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.Script
Creates an actor of the given type at the given location and layer.
createActorInNextScene(type:stencyl.api.engine.actor:ActorType, x:int, y:int, layer:int) — method, class stencyl.api.engine.GameState
createActorInNextScene(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.Script
Creates an actor of the given type at the given location and layer when the next scene begins.
createActorOfType(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.GameState
createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG
Generates a new BitmapData object (a colored square) and caches it.
createBitmapSimple(key:String, Graphic:flash.display:Bitmap) — Static Method , class org.flixel.FlxG
CreateBody(def:Box2DAS.Dynamics:b2BodyDef) — method, class Box2DAS.Dynamics.b2World
createBox(width:Number, height:Number) — Static Method , class stencyl.api.engine.actor.Actor
createBoxRegion(x:Number, y:Number, w:Number, h:Number) — method, class stencyl.api.engine.GameState
createBoxRegion(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Script
Create a rectangular Region
createBoxTerrainRegion(x:Number, y:Number, w:Number, h:Number, groupID:int) — method, class stencyl.api.engine.GameState
createBoxTerrainRegion(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Script
Create a rectangular TerrainRegion
createBrightnessFilter(b:Number) — Static Method , class stencyl.api.engine.Script
createCircularRegion(x:Number, y:Number, r:Number) — method, class stencyl.api.engine.GameState
createCircularRegion(x:int, y:int, r:int) — method, class stencyl.api.engine.Script
Create a circular Region
createCircularTerrainRegion(x:Number, y:Number, r:Number, groupID:int) — method, class stencyl.api.engine.GameState
createCircularTerrainRegion(x:int, y:int, r:int) — method, class stencyl.api.engine.Script
Create a circular TerrainRegion
createCustomStickJoint(one:Box2DAS.Dynamics:b2Body, x1:Number, y1:Number, two:Box2DAS.Dynamics:b2Body, x2:Number, y2:Number) — method, class stencyl.api.engine.GameState
_created — Property, class org.flixel.FlxGame
createDynamicTile(shape:Box2DAS.Collision.Shapes:b2Shape, x:Number, y:Number, layerID:Number, width:Number, height:Number) — method, class stencyl.api.engine.GameState
createFadeIn(duration:uint, color:uint) — method, class stencyl.api.engine.Script
Create a fade in transition for use in scene switching.
createFadeOut(duration:uint, color:uint) — method, class stencyl.api.engine.Script
Create a fade out transition for use in scene switching.
CreateFixture(def:Box2DAS.Dynamics:b2FixtureDef) — method, class Box2DAS.Dynamics.b2Body
CreateFixtureShape(shape:Box2DAS.Collision.Shapes:b2Shape, density:Number) — method, class Box2DAS.Dynamics.b2Body
createGraphic(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — method, class org.flixel.FlxSprite
This function creates a flat colored square image dynamically.
createGrayscaleFilter() — Static Method , class stencyl.api.engine.Script
createHingeJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, pt:Box2DAS.Common:V2, jointID:int, collide:Boolean, limit:Boolean, motor:Boolean, lower:Number, upper:Number, torque:Number, speed:Number) — method, class stencyl.api.engine.GameState
createHingeJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, pt:Box2DAS.Common:V2) — method, class stencyl.api.engine.Script
createHueFilter(h:Number) — Static Method , class stencyl.api.engine.Script
CreateJoint(def:Box2DAS.Dynamics.Joints:b2JointDef, ed:flash.events:IEventDispatcher) — method, class Box2DAS.Dynamics.b2World
createLabel(font:stencyl.api.engine.font:Font, text:String, x:int, y:int) — method, class stencyl.api.engine.Script
createMultilineLabel(font:stencyl.api.engine.font:Font, text:String, x:int, y:int, w:int) — method, class stencyl.api.engine.Script
createNegativeFilter() — Static Method , class stencyl.api.engine.Script
createPanel(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Script
createRecycledActor(type:stencyl.api.engine.actor:ActorType, x:Number, y:Number, layerConst:int) — method, class stencyl.api.engine.Script
Creates an actor of the given type at the given location and layer.
createSaturationFilter(s:Number) — Static Method , class stencyl.api.engine.Script
createSepiaFilter() — Static Method , class stencyl.api.engine.Script
createShape(type:String, params:Array, xOffset:Number, yOffset:Number, imgWidth:Number, imgHeight:Number) — Static Method , class stencyl.api.io.SpriteReader
createSingleton(member:Object) — Static Method , class stencyl.api.engine.utils.HashSet
Creates a singleton set (a set with one member).
createSlidingJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, dir:Box2DAS.Common:V2, jointID:int, collide:Boolean, limit:Boolean, motor:Boolean, lower:Number, upper:Number, force:Number, speed:Number) — method, class stencyl.api.engine.GameState
createSlidingJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, dir:Box2DAS.Common:V2) — method, class stencyl.api.engine.Script
createStickJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, jointID:int, collide:Boolean, damping:Number, frequencyHz:Number) — method, class stencyl.api.engine.GameState
createStickJoint(one:Box2DAS.Dynamics:b2Body, two:Box2DAS.Dynamics:b2Body, p1:Box2DAS.Common:V2, p2:Box2DAS.Common:V2) — method, class stencyl.api.engine.Script
createTintFilter(color:uint, amount:Number) — Static Method , class stencyl.api.engine.Script
createUniqueCopy(a:Array) — Static Method , class stencyl.api.engine.utils.ArrayUtil
Create a new array that only contains unique instances of objects in the specified array.
cross(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
crossNV(n:Number, a:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
crossVN(a:Box2DAS.Common:V2, n:Number) — Static Method , class Box2DAS.Common.V2
_ct — Property, class org.flixel.FlxSprite
_ct — Property, class stencyl.api.engine.Graphics
ct — Property, class stencyl.api.engine.gui.Panel
_cTransform — Property, class stencyl.api.engine.gui.Label
This is used to change the color of the bitmap
_curAnim — Property, class org.flixel.FlxSprite
_curFrame — Property, class org.flixel.FlxSprite
_current — Property, class org.flixel.data.FlxMouse
Helper variable for tracking whether the mouse was just pressed or just released.
currentFps — Static Property, class stencyl.api.engine.utils.Profiler
currentMem — Static Property, class stencyl.api.engine.utils.Profiler
currFrame — Property, class stencyl.api.engine.bg.ImageBackground
currFrame — Property, class stencyl.api.engine.tile.Tile
currSprite — Property, class stencyl.api.engine.actor.Actor
currTime — Property, class stencyl.api.engine.bg.ImageBackground
currTime — Property, class stencyl.api.engine.tile.Tile
cursor — Property, class org.flixel.data.FlxMouse
Graphical representation of the mouse pointer.
cw90() — method, class Box2DAS.Common.V2
cw90(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
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