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| D — Property, class org.flixel.data.FlxKeyboard | 
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| dampingRatio — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef | 
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| dampingRatio — Property, class Box2DAS.Dynamics.Joints.b2MouseJointDef | 
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| _data — Property, class org.flixel.FlxMonitor | 
 | 
		 An array to hold all the data we are averaging. | 
| data — Property, class org.flixel.FlxSave | 
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		 Allows you to directly access the data container in the local shared object. | 
| _data — Property, class stencyl.api.engine.scene.TileLayer | 
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| dead — Property, class org.flixel.FlxObject | 
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		 Handy for tracking gameplay or animations. | 
| debug — Static Property, class org.flixel.FlxG | 
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		 Whether you are running in Debug or Release mode. | 
| debug — Static Property, class stencyl.api.engine.GameState | 
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| debugDraw — Static Property, class stencyl.api.engine.GameState | 
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| debugDrawer — Static Property, class stencyl.api.engine.GameState | 
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| Decompose(v:Vector$Number) — Static Method                  ,  class Box2DAS.Collision.Shapes.b2PolygonShape | 
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| decomposeShape(params:Array) — Static Method                  ,  class stencyl.api.io.SpriteReader | 
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| defaultAnim — Property, class stencyl.api.engine.actor.Actor | 
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| defaultAnimation — Property, class stencyl.api.engine.actor.Sprite | 
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| defaultContactListener — Static Property, class Box2DAS.Dynamics.b2World | 
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| defaultDestructionListener — Static Property, class Box2DAS.Dynamics.b2World | 
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| defaultFont — Static Property, class stencyl.api.engine.Graphics | 
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| defaultGroup — Property, class org.flixel.FlxState | 
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		 Internal group used to organize and display objects you add to this state. | 
| defaultSceneID — Property, class stencyl.api.data.Game | 
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| defaultValue — Property, class stencyl.api.engine.behavior.Attribute | 
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| DeferredActor — class, package stencyl.api.engine.scene | 
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| DeferredActor(type:stencyl.api.engine.actor:ActorType, x:int, y:int, layer:int) — Constructor, class stencyl.api.engine.scene.DeferredActor | 
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| delay — Property, class org.flixel.data.FlxAnim | 
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		 Seconds between frames (basically the framerate)
		  | 
| _delay — Property, class org.flixel.data.FlxFade | 
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		 How long the effect should last. | 
| _delay — Property, class org.flixel.data.FlxFlash | 
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		 How long the effect should last. | 
| DELETE — Property, class org.flixel.data.FlxKeyboard | 
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| deleteProperty(name:any) — method,  class stencyl.api.engine.utils.HashSet | 
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		 Removes an object from this set. | 
| density — Property, class Box2DAS.Dynamics.b2FixtureDef | 
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| deref(adr:int) — Static Method                  ,  class Box2DAS.Common.b2Base | 
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		 dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | 
| desaturate() — method,  class stencyl.api.engine.utils.ColorMatrix | 
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| destroy() — method,  class Box2DAS.Collision.b2DistanceInput | 
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| destroy() — method,  class Box2DAS.Collision.b2DistanceOutput | 
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| destroy() — method,  class Box2DAS.Collision.b2SimplexCache | 
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| destroy() — method,  class Box2DAS.Collision.Shapes.b2CircleShape | 
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| destroy() — method,  class Box2DAS.Collision.Shapes.b2LoopShape | 
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| destroy() — method,  class Box2DAS.Collision.Shapes.b2PolygonShape | 
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| destroy() — method,  class Box2DAS.Common.b2Base | 
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		 Destroy base function just sets _ptr = 0. | 
| destroy() — Static Method                  ,  class Box2DAS.Common.b2Def | 
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		 Destroy all definitions. | 
| destroy() — method,  class Box2DAS.Controllers.b2Controller | 
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| destroy() — method,  class Box2DAS.Dynamics.b2Body | 
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| destroy() — method,  class Box2DAS.Dynamics.b2BodyDef | 
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| destroy() — method,  class Box2DAS.Dynamics.b2Fixture | 
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| destroy() — method,  class Box2DAS.Dynamics.b2FixtureDef | 
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| destroy() — method,  class Box2DAS.Dynamics.b2World | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2DistanceJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2FrictionJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2GearJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2Joint | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2LineJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2MouseJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2PrismaticJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2PulleyJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2RevoluteJointDef | 
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| destroy() — method,  class Box2DAS.Dynamics.Joints.b2WeldJointDef | 
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| destroy() — method,  class org.flixel.FlxButton | 
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		 Called by the game state when state is changed (if this object belongs to the state)
		  | 
| destroy() — method,  class org.flixel.FlxGroup | 
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		 Override this function to handle any deleting or "shutdown" type operations you might need,
		 such as removing traditional Flash children like Sprite objects. | 
| destroy() — method,  class org.flixel.FlxObject | 
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		 Called by FlxGroup, commonly when game states are changed. | 
| destroy() — method,  class org.flixel.FlxSound | 
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		 The basic class destructor, stops the music and removes any leftover events. | 
| destroy() — method,  class org.flixel.FlxState | 
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		 Override this function to handle any deleting or "shutdown" type operations you
		 might need (such as removing traditional Flash children like Sprite objects). | 
| destroy() — method,  class stencyl.api.engine.actor.Actor | 
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| destroy() — method,  class stencyl.api.engine.behavior.BehaviorManager | 
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| DestroyBody(body:Box2DAS.Dynamics:b2Body) — method,  class Box2DAS.Dynamics.b2World | 
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| DestroyFixture(fixture:Box2DAS.Dynamics:b2Fixture) — method,  class Box2DAS.Dynamics.b2Body | 
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| destroyJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method,  class stencyl.api.engine.GameState | 
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| destroyJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method,  class stencyl.api.engine.Script | 
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| DestroyJoint(joint:Box2DAS.Dynamics.Joints:b2Joint) — method,  class Box2DAS.Dynamics.b2World | 
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| destroyJointByID(jointID:int) — method,  class stencyl.api.engine.Script | 
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| destroyMembers() — method,  class org.flixel.FlxGroup | 
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		 Internal function that actually loops through and destroys each member. | 
| destroySounds(ForceDestroy:Boolean) — Static Method                  ,  class org.flixel.FlxG | 
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		 Called by FlxGame on state changes to stop and destroy sounds. | 
| destroyVertices() — method,  class Box2DAS.Collision.Shapes.b2LoopShape | 
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| die() — method,  class stencyl.api.engine.actor.Actor | 
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| diff(subtrahend:Object) — method,  class stencyl.api.engine.utils.HashSet | 
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		 Returns the difference between this set and another object. | 
| Disable() — method,  class Box2DAS.Dynamics.Contacts.b2Contact | 
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| disableActorDrawing() — method,  class stencyl.api.engine.actor.Actor | 
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| disableBehavior(name:String) — method,  class stencyl.api.engine.actor.Actor | 
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| disableBehavior(b:String) — method,  class stencyl.api.engine.behavior.BehaviorManager | 
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| disableBehaviorForScene(behaviorName:String) — method,  class stencyl.api.engine.Script | 
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		 Disable the given Behavior (by name) for the current scene
		 		  | 
| disableCursor() — method,  class stencyl.api.engine.Script | 
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| disableDebugDrawing() — method,  class stencyl.api.engine.Script | 
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| disableDefaultHotKeys() — Static Method                  ,  class org.flixel.FlxG | 
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		 Disable Fixel's default hot key controls
		 
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| disableGlobalSleeping() — method,  class stencyl.api.engine.GameState | 
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| disableGlobalSleeping() — method,  class stencyl.api.engine.Script | 
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| disablePauseOnFocusLost() — Static Method                  ,  class org.flixel.FlxG | 
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		 Disable pausing on focus lost
		 
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| disableRotation() — method,  class stencyl.api.engine.actor.Actor | 
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| disableThisBehavior() — method,  class stencyl.api.engine.Script | 
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		 Disable the current Behavior. | 
| disableThisBehavior() — method,  class stencyl.api.engine.behavior.ActorScript | 
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| dispatcher — Property, class Box2DAS.Common.b2EventDispatcher | 
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| dispatchEvent(evt:flash.events:Event) — method,  class Box2DAS.Common.b2EventDispatcher | 
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| distance — Property, class Box2DAS.Collision.b2DistanceOutput | 
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| distance(b:Box2DAS.Common:V2) — method,  class Box2DAS.Common.V2 | 
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| distance(b:Box2DAS.Common:V3) — method,  class Box2DAS.Common.V3 | 
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| distanceInput — Static Property, class Box2DAS.Common.b2Def | 
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| distanceJoint — Static Property, class Box2DAS.Common.b2Def | 
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| distanceOutput — Static Property, class Box2DAS.Common.b2Def | 
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| distanceSquared(b:Box2DAS.Common:V2) — method,  class Box2DAS.Common.V2 | 
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| distanceSquared(b:Box2DAS.Common:V3) — method,  class Box2DAS.Common.V3 | 
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| divide(b:Box2DAS.Common:V2) — method,  class Box2DAS.Common.V2 | 
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| divide(a:Box2DAS.Common:V2, b:Box2DAS.Common:V2) — Static Method                  ,  class Box2DAS.Common.V2 | 
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| divide(b:Box2DAS.Common:V3) — method,  class Box2DAS.Common.V3 | 
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| divide(a:Box2DAS.Common:V3, b:Box2DAS.Common:V3) — Static Method                  ,  class Box2DAS.Common.V3 | 
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| divideN(n:Number) — method,  class Box2DAS.Common.V2 | 
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| divideN(a:Box2DAS.Common:V2, n:Number) — Static Method                  ,  class Box2DAS.Common.V2 | 
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| divideN(n:Number) — method,  class Box2DAS.Common.V3 | 
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| divideN(a:Box2DAS.Common:V3, n:Number) — Static Method                  ,  class Box2DAS.Common.V3 | 
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| doesCustomDrawing() — method,  class stencyl.api.engine.Script | 
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		 Call this if you need to do any drawing using draw()
		  | 
| doFollow() — Static Method                  ,  class org.flixel.FlxG | 
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		 Internal function that updates the camera and parallax scrolling. | 
| done — Property, class stencyl.api.engine.TimedTask | 
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| DOODAD_ID — Static Property, class stencyl.api.data.Game | 
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| dot(b:Box2DAS.Common:V2) — method,  class Box2DAS.Common.V2 | 
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| dot(b:Box2DAS.Common:V3) — method,  class Box2DAS.Common.V3 | 
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| DOWN — Constant Static Property, class org.flixel.FlxSprite | 
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		 Useful for checking player orientation. | 
| DOWN — Property, class org.flixel.data.FlxKeyboard | 
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| drag — Property, class org.flixel.FlxObject | 
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		 This isn't drag exactly, more like deceleration that is only applied
		 when acceleration is not affecting the sprite. | 
| draw(Brush:org.flixel:FlxSprite, X:int, Y:int) — method,  class org.flixel.FlxSprite | 
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		 This function draws or stamps one FlxSprite onto another. | 
| draw(g:stencyl.api.engine:Graphics, x:Number, y:Number) — method,  class stencyl.api.engine.Script | 
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| draw(g:stencyl.api.engine:Graphics, x:Number, y:Number) — method,  class stencyl.api.engine.behavior.Behavior | 
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| draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method,  interface stencyl.api.engine.bg.Background | 
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| draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method,  class stencyl.api.engine.bg.ColorBackground | 
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| draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method,  class stencyl.api.engine.bg.GradientBackground | 
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| draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method,  class stencyl.api.engine.bg.ImageBackground | 
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| draw(state:stencyl.api.engine:GameState) — method,  class stencyl.api.engine.scene.FadeInTransition | 
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| draw(state:stencyl.api.engine:GameState) — method,  class stencyl.api.engine.scene.FadeOutTransition | 
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| draw(viewX:Number, viewY:Number, alpha:Number) — method,  class stencyl.api.engine.scene.TileLayer | 
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| draw(state:stencyl.api.engine:GameState) — method,  class stencyl.api.engine.scene.Transition | 
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| Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method,  class Box2DAS.Collision.Shapes.b2CircleShape | 
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| Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method,  class Box2DAS.Collision.Shapes.b2EdgeShape | 
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| Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method,  class Box2DAS.Collision.Shapes.b2LoopShape | 
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| Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method,  class Box2DAS.Collision.Shapes.b2PolygonShape | 
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| Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method,  class Box2DAS.Collision.Shapes.b2Shape | 
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| Draw() — method,  class Box2DAS.Dynamics.b2DebugDraw | 
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| Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number) — method,  class Box2DAS.Dynamics.b2Fixture | 
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| drawable — Property, class stencyl.api.engine.behavior.Behavior | 
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| drawBackgrounds() — method,  class stencyl.api.engine.bg.ParallaxArea | 
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| drawCircle(xCenter:uint, yCenter:uint, radius:uint) — method,  class stencyl.api.engine.Graphics | 
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| drawForegrounds() — method,  class stencyl.api.engine.bg.ParallaxArea | 
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| drawImage(img:flash.display:BitmapData, x:int, y:int, w:int, h:int, overrideAlpha:Boolean) — method,  class stencyl.api.engine.Graphics | 
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| drawImage(g:stencyl.api.engine:Graphics) — method,  class stencyl.api.engine.actor.Actor | 
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| DrawJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method,  class Box2DAS.Dynamics.b2DebugDraw | 
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| drawLine(x1:uint, y1:uint, x2:uint, y2:uint) — method,  class stencyl.api.engine.Graphics | 
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| drawOrder — Property, class stencyl.api.engine.behavior.Behavior | 
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| DrawPair(c:Box2DAS.Dynamics.Contacts:b2Contact) — method,  class Box2DAS.Dynamics.b2DebugDraw | 
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| drawPixel(x:uint, y:uint) — method,  class stencyl.api.engine.Graphics | 
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| drawRect(x:int, y:int, w:int, h:int) — method,  class stencyl.api.engine.Graphics | 
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| drawRoundRect(x:int, y:int, w:int, h:int, arcSize:int) — method,  class stencyl.api.engine.Graphics | 
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| DrawSegment(p1:Box2DAS.Common:V2, p2:Box2DAS.Common:V2) — method,  class Box2DAS.Dynamics.b2DebugDraw | 
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| DrawShape(fixture:Box2DAS.Dynamics:b2Fixture, xf:Box2DAS.Common:XF) — method,  class Box2DAS.Dynamics.b2DebugDraw | 
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| drawsImage() — method,  class stencyl.api.engine.actor.Actor | 
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| drawString(s:String, x:int, y:int, w:int, alignment:String) — method,  class stencyl.api.engine.Graphics | 
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| dtfCopy() — method,  class org.flixel.FlxText | 
 | 
		 A helper function for updating the TextField that we use for rendering. | 
| duration — Property, class stencyl.api.engine.scene.FadeInTransition | 
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| duration — Property, class stencyl.api.engine.scene.FadeOutTransition | 
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| durations — Property, class stencyl.api.engine.actor.Animation | 
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| durations — Property, class stencyl.api.engine.bg.ImageBackground | 
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| durations — Property, class stencyl.api.engine.tile.Tile | 
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| dynamicTiles — Property, class stencyl.api.engine.GameState | 
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