A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
D — Property, class org.flixel.data.FlxKeyboard |
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dampingRatio — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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dampingRatio — Property, class Box2DAS.Dynamics.Joints.b2MouseJointDef |
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_data — Property, class org.flixel.FlxMonitor |
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An array to hold all the data we are averaging. |
data — Property, class org.flixel.FlxSave |
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Allows you to directly access the data container in the local shared object. |
_data — Property, class stencyl.api.engine.scene.TileLayer |
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dead — Property, class org.flixel.FlxObject |
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Handy for tracking gameplay or animations. |
debug — Static Property, class org.flixel.FlxG |
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Whether you are running in Debug or Release mode. |
debug — Static Property, class stencyl.api.engine.GameState |
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debugDraw — Static Property, class stencyl.api.engine.GameState |
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debugDrawer — Static Property, class stencyl.api.engine.GameState |
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Decompose(v:Vector$Number) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape |
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decomposeShape(params:Array) — Static Method , class stencyl.api.io.SpriteReader |
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defaultAnim — Property, class stencyl.api.engine.actor.Actor |
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defaultAnimation — Property, class stencyl.api.engine.actor.Sprite |
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defaultContactListener — Static Property, class Box2DAS.Dynamics.b2World |
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defaultDestructionListener — Static Property, class Box2DAS.Dynamics.b2World |
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defaultFont — Static Property, class stencyl.api.engine.Graphics |
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defaultGroup — Property, class org.flixel.FlxState |
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Internal group used to organize and display objects you add to this state. |
defaultSceneID — Property, class stencyl.api.data.Game |
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defaultValue — Property, class stencyl.api.engine.behavior.Attribute |
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DeferredActor — class, package stencyl.api.engine.scene |
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DeferredActor(type:stencyl.api.engine.actor:ActorType, x:int, y:int, layer:int) — Constructor, class stencyl.api.engine.scene.DeferredActor |
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delay — Property, class org.flixel.data.FlxAnim |
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Seconds between frames (basically the framerate)
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_delay — Property, class org.flixel.data.FlxFade |
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How long the effect should last. |
_delay — Property, class org.flixel.data.FlxFlash |
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How long the effect should last. |
DELETE — Property, class org.flixel.data.FlxKeyboard |
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deleteProperty(name:any) — method, class stencyl.api.engine.utils.HashSet |
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Removes an object from this set. |
density — Property, class Box2DAS.Dynamics.b2FixtureDef |
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deref(adr:int) — Static Method , class Box2DAS.Common.b2Base |
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dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. |
desaturate() — method, class stencyl.api.engine.utils.ColorMatrix |
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destroy() — method, class Box2DAS.Collision.b2DistanceInput |
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destroy() — method, class Box2DAS.Collision.b2DistanceOutput |
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destroy() — method, class Box2DAS.Collision.b2SimplexCache |
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destroy() — method, class Box2DAS.Collision.Shapes.b2CircleShape |
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destroy() — method, class Box2DAS.Collision.Shapes.b2LoopShape |
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destroy() — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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destroy() — method, class Box2DAS.Common.b2Base |
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Destroy base function just sets _ptr = 0. |
destroy() — Static Method , class Box2DAS.Common.b2Def |
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Destroy all definitions. |
destroy() — method, class Box2DAS.Controllers.b2Controller |
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destroy() — method, class Box2DAS.Dynamics.b2Body |
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destroy() — method, class Box2DAS.Dynamics.b2BodyDef |
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destroy() — method, class Box2DAS.Dynamics.b2Fixture |
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destroy() — method, class Box2DAS.Dynamics.b2FixtureDef |
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destroy() — method, class Box2DAS.Dynamics.b2World |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2DistanceJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2FrictionJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2GearJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2Joint |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2LineJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2MouseJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2PulleyJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef |
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destroy() — method, class Box2DAS.Dynamics.Joints.b2WeldJointDef |
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destroy() — method, class org.flixel.FlxButton |
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Called by the game state when state is changed (if this object belongs to the state)
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destroy() — method, class org.flixel.FlxGroup |
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Override this function to handle any deleting or "shutdown" type operations you might need,
such as removing traditional Flash children like Sprite objects. |
destroy() — method, class org.flixel.FlxObject |
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Called by FlxGroup, commonly when game states are changed. |
destroy() — method, class org.flixel.FlxSound |
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The basic class destructor, stops the music and removes any leftover events. |
destroy() — method, class org.flixel.FlxState |
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Override this function to handle any deleting or "shutdown" type operations you
might need (such as removing traditional Flash children like Sprite objects). |
destroy() — method, class stencyl.api.engine.actor.Actor |
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destroy() — method, class stencyl.api.engine.behavior.BehaviorManager |
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DestroyBody(body:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Dynamics.b2World |
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DestroyFixture(fixture:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2Body |
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destroyJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class stencyl.api.engine.GameState |
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destroyJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class stencyl.api.engine.Script |
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DestroyJoint(joint:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2World |
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destroyJointByID(jointID:int) — method, class stencyl.api.engine.Script |
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destroyMembers() — method, class org.flixel.FlxGroup |
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Internal function that actually loops through and destroys each member. |
destroySounds(ForceDestroy:Boolean) — Static Method , class org.flixel.FlxG |
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Called by FlxGame on state changes to stop and destroy sounds. |
destroyVertices() — method, class Box2DAS.Collision.Shapes.b2LoopShape |
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die() — method, class stencyl.api.engine.actor.Actor |
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diff(subtrahend:Object) — method, class stencyl.api.engine.utils.HashSet |
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Returns the difference between this set and another object. |
Disable() — method, class Box2DAS.Dynamics.Contacts.b2Contact |
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disableActorDrawing() — method, class stencyl.api.engine.actor.Actor |
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disableBehavior(name:String) — method, class stencyl.api.engine.actor.Actor |
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disableBehavior(b:String) — method, class stencyl.api.engine.behavior.BehaviorManager |
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disableBehaviorForScene(behaviorName:String) — method, class stencyl.api.engine.Script |
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Disable the given Behavior (by name) for the current scene
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disableCursor() — method, class stencyl.api.engine.Script |
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disableDebugDrawing() — method, class stencyl.api.engine.Script |
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disableDefaultHotKeys() — Static Method , class org.flixel.FlxG |
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Disable Fixel's default hot key controls
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disableGlobalSleeping() — method, class stencyl.api.engine.GameState |
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disableGlobalSleeping() — method, class stencyl.api.engine.Script |
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disablePauseOnFocusLost() — Static Method , class org.flixel.FlxG |
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Disable pausing on focus lost
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disableRotation() — method, class stencyl.api.engine.actor.Actor |
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disableThisBehavior() — method, class stencyl.api.engine.Script |
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Disable the current Behavior. |
disableThisBehavior() — method, class stencyl.api.engine.behavior.ActorScript |
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dispatcher — Property, class Box2DAS.Common.b2EventDispatcher |
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dispatchEvent(evt:flash.events:Event) — method, class Box2DAS.Common.b2EventDispatcher |
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distance — Property, class Box2DAS.Collision.b2DistanceOutput |
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distance(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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distance(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3 |
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distanceInput — Static Property, class Box2DAS.Common.b2Def |
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distanceJoint — Static Property, class Box2DAS.Common.b2Def |
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distanceOutput — Static Property, class Box2DAS.Common.b2Def |
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distanceSquared(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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distanceSquared(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3 |
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divide(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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divide(a:Box2DAS.Common:V2, b:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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divide(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3 |
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divide(a:Box2DAS.Common:V3, b:Box2DAS.Common:V3) — Static Method , class Box2DAS.Common.V3 |
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divideN(n:Number) — method, class Box2DAS.Common.V2 |
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divideN(a:Box2DAS.Common:V2, n:Number) — Static Method , class Box2DAS.Common.V2 |
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divideN(n:Number) — method, class Box2DAS.Common.V3 |
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divideN(a:Box2DAS.Common:V3, n:Number) — Static Method , class Box2DAS.Common.V3 |
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doesCustomDrawing() — method, class stencyl.api.engine.Script |
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Call this if you need to do any drawing using draw()
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doFollow() — Static Method , class org.flixel.FlxG |
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Internal function that updates the camera and parallax scrolling. |
done — Property, class stencyl.api.engine.TimedTask |
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DOODAD_ID — Static Property, class stencyl.api.data.Game |
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dot(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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dot(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3 |
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DOWN — Constant Static Property, class org.flixel.FlxSprite |
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Useful for checking player orientation. |
DOWN — Property, class org.flixel.data.FlxKeyboard |
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drag — Property, class org.flixel.FlxObject |
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This isn't drag exactly, more like deceleration that is only applied
when acceleration is not affecting the sprite. |
draw(Brush:org.flixel:FlxSprite, X:int, Y:int) — method, class org.flixel.FlxSprite |
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This function draws or stamps one FlxSprite onto another. |
draw(g:stencyl.api.engine:Graphics, x:Number, y:Number) — method, class stencyl.api.engine.Script |
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draw(g:stencyl.api.engine:Graphics, x:Number, y:Number) — method, class stencyl.api.engine.behavior.Behavior |
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draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, interface stencyl.api.engine.bg.Background |
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draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, class stencyl.api.engine.bg.ColorBackground |
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draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, class stencyl.api.engine.bg.GradientBackground |
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draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, class stencyl.api.engine.bg.ImageBackground |
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draw(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.FadeInTransition |
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draw(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.FadeOutTransition |
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draw(viewX:Number, viewY:Number, alpha:Number) — method, class stencyl.api.engine.scene.TileLayer |
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draw(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.Transition |
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Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2CircleShape |
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Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2EdgeShape |
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Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2LoopShape |
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Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2Shape |
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Draw() — method, class Box2DAS.Dynamics.b2DebugDraw |
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Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number) — method, class Box2DAS.Dynamics.b2Fixture |
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drawable — Property, class stencyl.api.engine.behavior.Behavior |
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drawBackgrounds() — method, class stencyl.api.engine.bg.ParallaxArea |
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drawCircle(xCenter:uint, yCenter:uint, radius:uint) — method, class stencyl.api.engine.Graphics |
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drawForegrounds() — method, class stencyl.api.engine.bg.ParallaxArea |
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drawImage(img:flash.display:BitmapData, x:int, y:int, w:int, h:int, overrideAlpha:Boolean) — method, class stencyl.api.engine.Graphics |
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drawImage(g:stencyl.api.engine:Graphics) — method, class stencyl.api.engine.actor.Actor |
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DrawJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2DebugDraw |
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drawLine(x1:uint, y1:uint, x2:uint, y2:uint) — method, class stencyl.api.engine.Graphics |
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drawOrder — Property, class stencyl.api.engine.behavior.Behavior |
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DrawPair(c:Box2DAS.Dynamics.Contacts:b2Contact) — method, class Box2DAS.Dynamics.b2DebugDraw |
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drawPixel(x:uint, y:uint) — method, class stencyl.api.engine.Graphics |
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drawRect(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Graphics |
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drawRoundRect(x:int, y:int, w:int, h:int, arcSize:int) — method, class stencyl.api.engine.Graphics |
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DrawSegment(p1:Box2DAS.Common:V2, p2:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2DebugDraw |
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DrawShape(fixture:Box2DAS.Dynamics:b2Fixture, xf:Box2DAS.Common:XF) — method, class Box2DAS.Dynamics.b2DebugDraw |
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drawsImage() — method, class stencyl.api.engine.actor.Actor |
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drawString(s:String, x:int, y:int, w:int, alignment:String) — method, class stencyl.api.engine.Graphics |
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dtfCopy() — method, class org.flixel.FlxText |
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A helper function for updating the TextField that we use for rendering. |
duration — Property, class stencyl.api.engine.scene.FadeInTransition |
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duration — Property, class stencyl.api.engine.scene.FadeOutTransition |
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durations — Property, class stencyl.api.engine.actor.Animation |
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durations — Property, class stencyl.api.engine.bg.ImageBackground |
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durations — Property, class stencyl.api.engine.tile.Tile |
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dynamicTiles — Property, class stencyl.api.engine.GameState |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |