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D — Property, class org.flixel.data.FlxKeyboard
dampingRatio — Property, class Box2DAS.Dynamics.Joints.b2DistanceJointDef
dampingRatio — Property, class Box2DAS.Dynamics.Joints.b2MouseJointDef
_data — Property, class org.flixel.FlxMonitor
An array to hold all the data we are averaging.
data — Property, class org.flixel.FlxSave
Allows you to directly access the data container in the local shared object.
_data — Property, class stencyl.api.engine.scene.TileLayer
dead — Property, class org.flixel.FlxObject
Handy for tracking gameplay or animations.
debug — Static Property, class org.flixel.FlxG
Whether you are running in Debug or Release mode.
debug — Static Property, class stencyl.api.engine.GameState
debugDraw — Static Property, class stencyl.api.engine.GameState
debugDrawer — Static Property, class stencyl.api.engine.GameState
Decompose(v:Vector$Number) — Static Method , class Box2DAS.Collision.Shapes.b2PolygonShape
decomposeShape(params:Array) — Static Method , class stencyl.api.io.SpriteReader
defaultAnim — Property, class stencyl.api.engine.actor.Actor
defaultAnimation — Property, class stencyl.api.engine.actor.Sprite
defaultContactListener — Static Property, class Box2DAS.Dynamics.b2World
defaultDestructionListener — Static Property, class Box2DAS.Dynamics.b2World
defaultFont — Static Property, class stencyl.api.engine.Graphics
defaultGroup — Property, class org.flixel.FlxState
Internal group used to organize and display objects you add to this state.
defaultSceneID — Property, class stencyl.api.data.Game
defaultValue — Property, class stencyl.api.engine.behavior.Attribute
DeferredActor — class, package stencyl.api.engine.scene
DeferredActor(type:stencyl.api.engine.actor:ActorType, x:int, y:int, layer:int) — Constructor, class stencyl.api.engine.scene.DeferredActor
delay — Property, class org.flixel.data.FlxAnim
Seconds between frames (basically the framerate)
_delay — Property, class org.flixel.data.FlxFade
How long the effect should last.
_delay — Property, class org.flixel.data.FlxFlash
How long the effect should last.
DELETE — Property, class org.flixel.data.FlxKeyboard
deleteProperty(name:any) — method, class stencyl.api.engine.utils.HashSet
Removes an object from this set.
density — Property, class Box2DAS.Dynamics.b2FixtureDef
deref(adr:int) — Static Method , class Box2DAS.Common.b2Base
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object.
desaturate() — method, class stencyl.api.engine.utils.ColorMatrix
destroy() — method, class Box2DAS.Collision.b2DistanceInput
destroy() — method, class Box2DAS.Collision.b2DistanceOutput
destroy() — method, class Box2DAS.Collision.b2SimplexCache
destroy() — method, class Box2DAS.Collision.Shapes.b2CircleShape
destroy() — method, class Box2DAS.Collision.Shapes.b2LoopShape
destroy() — method, class Box2DAS.Collision.Shapes.b2PolygonShape
destroy() — method, class Box2DAS.Common.b2Base
Destroy base function just sets _ptr = 0.
destroy() — Static Method , class Box2DAS.Common.b2Def
Destroy all definitions.
destroy() — method, class Box2DAS.Controllers.b2Controller
destroy() — method, class Box2DAS.Dynamics.b2Body
destroy() — method, class Box2DAS.Dynamics.b2BodyDef
destroy() — method, class Box2DAS.Dynamics.b2Fixture
destroy() — method, class Box2DAS.Dynamics.b2FixtureDef
destroy() — method, class Box2DAS.Dynamics.b2World
destroy() — method, class Box2DAS.Dynamics.Joints.b2DistanceJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2FrictionJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2GearJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2Joint
destroy() — method, class Box2DAS.Dynamics.Joints.b2LineJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2MouseJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2PrismaticJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2PulleyJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2RevoluteJointDef
destroy() — method, class Box2DAS.Dynamics.Joints.b2WeldJointDef
destroy() — method, class org.flixel.FlxButton
Called by the game state when state is changed (if this object belongs to the state)
destroy() — method, class org.flixel.FlxGroup
Override this function to handle any deleting or "shutdown" type operations you might need, such as removing traditional Flash children like Sprite objects.
destroy() — method, class org.flixel.FlxObject
Called by FlxGroup, commonly when game states are changed.
destroy() — method, class org.flixel.FlxSound
The basic class destructor, stops the music and removes any leftover events.
destroy() — method, class org.flixel.FlxState
Override this function to handle any deleting or "shutdown" type operations you might need (such as removing traditional Flash children like Sprite objects).
destroy() — method, class stencyl.api.engine.actor.Actor
destroy() — method, class stencyl.api.engine.behavior.BehaviorManager
DestroyBody(body:Box2DAS.Dynamics:b2Body) — method, class Box2DAS.Dynamics.b2World
DestroyFixture(fixture:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2Body
destroyJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class stencyl.api.engine.GameState
destroyJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class stencyl.api.engine.Script
DestroyJoint(joint:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2World
destroyJointByID(jointID:int) — method, class stencyl.api.engine.Script
destroyMembers() — method, class org.flixel.FlxGroup
Internal function that actually loops through and destroys each member.
destroySounds(ForceDestroy:Boolean) — Static Method , class org.flixel.FlxG
Called by FlxGame on state changes to stop and destroy sounds.
destroyVertices() — method, class Box2DAS.Collision.Shapes.b2LoopShape
die() — method, class stencyl.api.engine.actor.Actor
diff(subtrahend:Object) — method, class stencyl.api.engine.utils.HashSet
Returns the difference between this set and another object.
Disable() — method, class Box2DAS.Dynamics.Contacts.b2Contact
disableActorDrawing() — method, class stencyl.api.engine.actor.Actor
disableBehavior(name:String) — method, class stencyl.api.engine.actor.Actor
disableBehavior(b:String) — method, class stencyl.api.engine.behavior.BehaviorManager
disableBehaviorForScene(behaviorName:String) — method, class stencyl.api.engine.Script
Disable the given Behavior (by name) for the current scene
disableCursor() — method, class stencyl.api.engine.Script
disableDebugDrawing() — method, class stencyl.api.engine.Script
disableDefaultHotKeys() — Static Method , class org.flixel.FlxG
Disable Fixel's default hot key controls
disableGlobalSleeping() — method, class stencyl.api.engine.GameState
disableGlobalSleeping() — method, class stencyl.api.engine.Script
disablePauseOnFocusLost() — Static Method , class org.flixel.FlxG
Disable pausing on focus lost
disableRotation() — method, class stencyl.api.engine.actor.Actor
disableThisBehavior() — method, class stencyl.api.engine.Script
Disable the current Behavior.
disableThisBehavior() — method, class stencyl.api.engine.behavior.ActorScript
dispatcher — Property, class Box2DAS.Common.b2EventDispatcher
dispatchEvent(evt:flash.events:Event) — method, class Box2DAS.Common.b2EventDispatcher
distance — Property, class Box2DAS.Collision.b2DistanceOutput
distance(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
distance(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3
distanceInput — Static Property, class Box2DAS.Common.b2Def
distanceJoint — Static Property, class Box2DAS.Common.b2Def
distanceOutput — Static Property, class Box2DAS.Common.b2Def
distanceSquared(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
distanceSquared(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3
divide(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
divide(a:Box2DAS.Common:V2, b:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
divide(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3
divide(a:Box2DAS.Common:V3, b:Box2DAS.Common:V3) — Static Method , class Box2DAS.Common.V3
divideN(n:Number) — method, class Box2DAS.Common.V2
divideN(a:Box2DAS.Common:V2, n:Number) — Static Method , class Box2DAS.Common.V2
divideN(n:Number) — method, class Box2DAS.Common.V3
divideN(a:Box2DAS.Common:V3, n:Number) — Static Method , class Box2DAS.Common.V3
doesCustomDrawing() — method, class stencyl.api.engine.Script
Call this if you need to do any drawing using draw()
doFollow() — Static Method , class org.flixel.FlxG
Internal function that updates the camera and parallax scrolling.
done — Property, class stencyl.api.engine.TimedTask
DOODAD_ID — Static Property, class stencyl.api.data.Game
dot(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
dot(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3
DOWN — Constant Static Property, class org.flixel.FlxSprite
Useful for checking player orientation.
DOWN — Property, class org.flixel.data.FlxKeyboard
drag — Property, class org.flixel.FlxObject
This isn't drag exactly, more like deceleration that is only applied when acceleration is not affecting the sprite.
draw(Brush:org.flixel:FlxSprite, X:int, Y:int) — method, class org.flixel.FlxSprite
This function draws or stamps one FlxSprite onto another.
draw(g:stencyl.api.engine:Graphics, x:Number, y:Number) — method, class stencyl.api.engine.Script
draw(g:stencyl.api.engine:Graphics, x:Number, y:Number) — method, class stencyl.api.engine.behavior.Behavior
draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, interface stencyl.api.engine.bg.Background
draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, class stencyl.api.engine.bg.ColorBackground
draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, class stencyl.api.engine.bg.GradientBackground
draw(cameraX:Number, cameraY:Number, screenWidth:Number, screenHeight:Number) — method, class stencyl.api.engine.bg.ImageBackground
draw(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.FadeInTransition
draw(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.FadeOutTransition
draw(viewX:Number, viewY:Number, alpha:Number) — method, class stencyl.api.engine.scene.TileLayer
draw(state:stencyl.api.engine:GameState) — method, class stencyl.api.engine.scene.Transition
Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2CircleShape
Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2EdgeShape
Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2LoopShape
Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number, options:Object) — method, class Box2DAS.Collision.Shapes.b2Shape
Draw() — method, class Box2DAS.Dynamics.b2DebugDraw
Draw(g:flash.display:Graphics, xf:Box2DAS.Common:XF, scale:Number) — method, class Box2DAS.Dynamics.b2Fixture
drawable — Property, class stencyl.api.engine.behavior.Behavior
drawBackgrounds() — method, class stencyl.api.engine.bg.ParallaxArea
drawCircle(xCenter:uint, yCenter:uint, radius:uint) — method, class stencyl.api.engine.Graphics
drawForegrounds() — method, class stencyl.api.engine.bg.ParallaxArea
drawImage(img:flash.display:BitmapData, x:int, y:int, w:int, h:int, overrideAlpha:Boolean) — method, class stencyl.api.engine.Graphics
drawImage(g:stencyl.api.engine:Graphics) — method, class stencyl.api.engine.actor.Actor
DrawJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2DebugDraw
drawLine(x1:uint, y1:uint, x2:uint, y2:uint) — method, class stencyl.api.engine.Graphics
drawOrder — Property, class stencyl.api.engine.behavior.Behavior
DrawPair(c:Box2DAS.Dynamics.Contacts:b2Contact) — method, class Box2DAS.Dynamics.b2DebugDraw
drawPixel(x:uint, y:uint) — method, class stencyl.api.engine.Graphics
drawRect(x:int, y:int, w:int, h:int) — method, class stencyl.api.engine.Graphics
drawRoundRect(x:int, y:int, w:int, h:int, arcSize:int) — method, class stencyl.api.engine.Graphics
DrawSegment(p1:Box2DAS.Common:V2, p2:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2DebugDraw
DrawShape(fixture:Box2DAS.Dynamics:b2Fixture, xf:Box2DAS.Common:XF) — method, class Box2DAS.Dynamics.b2DebugDraw
drawsImage() — method, class stencyl.api.engine.actor.Actor
drawString(s:String, x:int, y:int, w:int, alignment:String) — method, class stencyl.api.engine.Graphics
dtfCopy() — method, class org.flixel.FlxText
A helper function for updating the TextField that we use for rendering.
duration — Property, class stencyl.api.engine.scene.FadeInTransition
duration — Property, class stencyl.api.engine.scene.FadeOutTransition
durations — Property, class stencyl.api.engine.actor.Animation
durations — Property, class stencyl.api.engine.bg.ImageBackground
durations — Property, class stencyl.api.engine.tile.Tile
dynamicTiles — Property, class stencyl.api.engine.GameState
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