| Property | Defined By | ||
|---|---|---|---|
![]() | bytes : ByteArray [static] | b2Base | |
| categoryBits : int | b2Filter | ||
| filter : Object | b2Filter | ||
| groupIndex : int | b2Filter | ||
![]() | initialized : Boolean = false [static] | b2Base | |
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
| maskBits : int | b2Filter | ||
![]() | mem : MemUser [static] | b2Base | |
![]() | _ptr : Number | b2Base | |
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base | |
| Method | Defined By | ||
|---|---|---|---|
b2Filter(p:int) | b2Filter | ||
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
![]() | destroy():void
Destroy base function just sets _ptr = 0. | b2Base | |
![]() | getArr():Array [static] | b2Base | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base | |
| categoryBits | property |
categoryBits:int public function get categoryBits():int public function set categoryBits(value:int):void| filter | property |
filter:Object public function get filter():Object public function set filter(value:Object):void| groupIndex | property |
groupIndex:int public function get groupIndex():int public function set groupIndex(value:int):void| maskBits | property |
maskBits:int public function get maskBits():int public function set maskBits(value:int):void| b2Filter | () | Constructor |
public function b2Filter(p:int)p:int |