Property | Defined By | ||
---|---|---|---|
bytes : ByteArray [static] | b2Base | ||
categoryBits : int | b2Filter | ||
filter : Object | b2Filter | ||
groupIndex : int | b2Filter | ||
initialized : Boolean = false [static] | b2Base | ||
lib : Object [static] | b2Base | ||
loader : CLibInit [static] | b2Base | ||
maskBits : int | b2Filter | ||
mem : MemUser [static] | b2Base | ||
_ptr : Number | b2Base | ||
valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2Filter(p:int) | b2Filter | ||
deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | ||
destroy():void
Destroy base function just sets _ptr = 0. | b2Base | ||
getArr():Array [static] | b2Base | ||
initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | ||
readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | ||
writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
categoryBits | property |
categoryBits:int
public function get categoryBits():int
public function set categoryBits(value:int):void
filter | property |
filter:Object
public function get filter():Object
public function set filter(value:Object):void
groupIndex | property |
groupIndex:int
public function get groupIndex():int
public function set groupIndex(value:int):void
maskBits | property |
maskBits:int
public function get maskBits():int
public function set maskBits(value:int):void
b2Filter | () | Constructor |
public function b2Filter(p:int)
p:int |