| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| S — Property, class org.flixel.data.FlxKeyboard |
| |
| sameAs(one:any, two:any) — Static Method , class stencyl.api.engine.Script |
|
A generic way to compare two values or objects. |
| save — Static Property, class org.flixel.FlxG |
| |
| saveGame(fileName:String, displayTitle:String, callback:Function) — method, class stencyl.api.engine.Script |
| |
| saveOldPosition() — method, class org.flixel.FlxGroup |
|
Internal function, helps with the moving/updating of group members. |
| saves — Static Property, class org.flixel.FlxG |
|
FlxG.saves is a generic bucket for storing
FlxSaves so you can access them whenever you want. |
| say(behaviorName:String, msg:String, args:Array) — method, class stencyl.api.engine.GameState |
| |
| say(behaviorName:String, msg:String, ... rest) — method, class stencyl.api.engine.actor.Actor |
| |
| SayGoodbyeFixture(f:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2DestructionListener |
| |
| SayGoodbyeFixture(f:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2World |
| |
| SayGoodbyeJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2DestructionListener |
| |
| SayGoodbyeJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2World |
| |
| sayToScene(behaviorName:String, msg:String, ... rest) — method, class stencyl.api.engine.Script |
| |
| scale — Property, class Box2DAS.Dynamics.b2DebugDraw |
| |
| scale — Property, class org.flixel.FlxSprite |
|
Change the size of your sprite's graphic. |
| scale — Property, class stencyl.api.data.Game |
| |
| scene — Property, class stencyl.api.engine.GameState |
| |
| scene — Property, class stencyl.api.engine.Script |
| |
| scene — Property, class stencyl.api.engine.scene.TileLayer |
| |
| Scene — class, package stencyl.api.engine.scene |
| |
| Scene(ID:Number, name:String, xml:XML) — Constructor, class stencyl.api.engine.scene.Scene |
| |
| sceneHasBehavior(behaviorName:String) — method, class stencyl.api.engine.Script |
|
Check if the current scene contains the given Behavior (by name)
|
| sceneHeight — Property, class stencyl.api.engine.scene.Scene |
| |
| sceneListXML — Property, class stencyl.api.data.Assets |
| |
| scenes — Property, class stencyl.api.data.Game |
| |
| SceneScript — Dynamic Class, package stencyl.api.engine.behavior |
| |
| SceneScript(scene:stencyl.api.engine:GameState) — Constructor, class stencyl.api.engine.behavior.SceneScript |
| |
| scenesTerrain — Property, class stencyl.api.data.Assets |
| |
| scenesXML — Property, class stencyl.api.data.Assets |
| |
| sceneWidth — Property, class stencyl.api.engine.scene.Scene |
| |
| score — Static Property, class org.flixel.FlxG |
| |
| scores — Static Property, class org.flixel.FlxG |
| |
| _screen — Property, class org.flixel.FlxGame |
| |
| screen — Static Property, class org.flixel.FlxState |
|
This static variable holds the screen buffer,
so you can draw to it directly if you want. |
| screenX — Property, class org.flixel.data.FlxMouse |
|
Current X position of the mouse pointer on the screen. |
| screenY — Property, class org.flixel.data.FlxMouse |
|
Current Y position of the mouse pointer on the screen. |
| script — Property, class stencyl.api.engine.behavior.Behavior |
| |
| Script — Dynamic Class, package stencyl.api.engine |
| |
| Script(scene:stencyl.api.engine:GameState) — Constructor, class stencyl.api.engine.Script |
|
Internal use only. |
| scroll — Static Property, class org.flixel.FlxG |
|
Stores the basic parallax scrolling values. |
| scrollFactor — Property, class org.flixel.FlxObject |
|
A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem. |
| ScrollingArea — class, package stencyl.api.engine.bg |
| |
| ScrollingArea(bg:stencyl.api.engine.bg:ImageBackground, repeats:Boolean, width:int, height:int, xVelocity:Number, yVelocity:Number) — Constructor, class stencyl.api.engine.bg.ScrollingArea |
| |
| ScrollingBackground — class, package stencyl.api.engine.bg |
| |
| ScrollingBackground(ID:uint, name:String, frameData:Array, durations:Array, repeats:Boolean, xVelocity:Number, yVelocity:Number) — Constructor, class stencyl.api.engine.bg.ScrollingBackground |
| |
| _scrollTarget — Static Property, class org.flixel.FlxG |
|
Internal, used to assist camera and scrolling. |
| _se — Property, class org.flixel.FlxQuadTree |
| |
| _seed — Static Property, class org.flixel.FlxU |
|
Internal random number calculation helpers. |
| seed — Static Property, class org.flixel.FlxU |
|
Set seed to a number between 0 and 1 if you want
FlxG.random() to generate a predictable series of numbers. |
| SEMICOLON — Property, class org.flixel.data.FlxKeyboard |
| |
| sendBackward(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
| |
| sendBackward() — method, class stencyl.api.engine.actor.Actor |
| |
| sendBackward(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
| |
| sendRootPanelBack() — method, class stencyl.api.engine.GameState |
| |
| sendRootPanelBack() — method, class stencyl.api.engine.Script |
| |
| sendRootPanelToBack() — method, class stencyl.api.engine.GameState |
| |
| sendRootPanelToBack() — method, class stencyl.api.engine.Script |
| |
| sendToBack(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
| |
| sendToBack() — method, class stencyl.api.engine.actor.Actor |
| |
| sendToBack(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
| |
| Set(shape:Box2DAS.Collision.Shapes:b2Shape) — method, class Box2DAS.Collision.b2DistanceProxy |
| |
| Set(v:Vector$Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
| |
| SetActive(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
| |
| setActorValue(name:String, value:any) — method, class stencyl.api.engine.actor.Actor |
| |
| setAlpha(alpha:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
| |
| SetAlwaysActive(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
| |
| setAngle(angle:Number, inRadians:Boolean) — method, class stencyl.api.engine.actor.Actor |
| |
| SetAngle(angle:Number) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetAngularDamping(angularDamping:Number) — method, class Box2DAS.Dynamics.b2Body |
| |
| setAngularVelocity(omega:Number) — method, class stencyl.api.engine.actor.Actor |
| |
| SetAngularVelocity(omega:Number) — method, class Box2DAS.Dynamics.b2Body |
| |
| setAnimation(name:String) — method, class stencyl.api.engine.actor.Actor |
| |
| SetAsBox(hx:Number, hy:Number, center:Box2DAS.Common:V2, angle:Number) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
| |
| SetAsEdge(v1:Box2DAS.Common:V2, v2:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
| |
| setAttribute(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.behavior.BehaviorManager |
| |
| SetAutoClearForces(flag:Boolean) — method, class Box2DAS.Dynamics.b2World |
| |
| SetAwake(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
| |
| setBackground(img:flash.display:BitmapData, cornerWidth:int, cornerHeight:int) — method, class stencyl.api.engine.gui.Panel |
| |
| setBackgroundImage(bg:stencyl.api.engine.bg:ImageBackground) — method, class stencyl.api.engine.bg.Area |
| |
| setBlendMode(blendMode:String) — method, class stencyl.api.engine.Graphics |
| |
| SetBounciness(bounciness:Number) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetBullet(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
| |
| setChannels(r:int, g:int, b:int, a:int) — method, class stencyl.api.engine.utils.ColorMatrix |
| |
| setColor(color:uint) — method, class stencyl.api.engine.Graphics |
| |
| SetContactListener(listener:Box2DAS.Dynamics:b2ContactListener) — method, class Box2DAS.Dynamics.b2World |
| |
| SetContinuousPhysics(flag:Boolean) — method, class Box2DAS.Dynamics.b2World |
| |
| setCurrentFrame(frame:int) — method, class stencyl.api.engine.actor.Actor |
| |
| setCursor(graphic:Class, xOffset:int, yOffset:int) — method, class stencyl.api.engine.Script |
| |
| SetDampingRatio(ratio:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint |
| |
| SetDampingRatio(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| SetDampingRatio(ratio:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
| |
| SetDensity(v:Number) — method, class Box2DAS.Dynamics.b2Fixture |
| |
| SetDestructionListener(listener:Box2DAS.Dynamics:b2DestructionListener) — method, class Box2DAS.Dynamics.b2World |
| |
| setDimension(width:int, height:int) — method, class stencyl.api.engine.bg.Area |
| |
| setDimension(width:int, height:int) — method, class stencyl.api.engine.bg.MyViewport |
| |
| SetEnabled(flag:Boolean) — method, class Box2DAS.Dynamics.Contacts.b2Contact |
| |
| setFilter(filter:any) — method, class org.flixel.FlxSprite |
|
Call this function to add a filter to the sprite
|
| setFilter(filter:any) — method, class stencyl.api.engine.actor.Actor |
| |
| SetFilterData(filter:Object, refilter:Boolean) — method, class Box2DAS.Dynamics.b2Fixture |
| |
| SetFixedRotation(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
| |
| setFont(font:stencyl.api.engine.font:Font) — method, class stencyl.api.engine.Graphics |
| |
| setFont(font:stencyl.api.engine.font:Font) — method, class stencyl.api.engine.gui.Label |
| |
| setFormat(Font:String, Size:Number, Color:uint, Alignment:String, ShadowColor:uint) — method, class org.flixel.FlxText |
|
You can use this if you have a lot of text parameters
to set instead of the individual properties. |
| setFPS(desiredFPS:uint) — method, class stencyl.api.engine.Script |
| |
| SetFrequency(hz:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint |
| |
| SetFrequency(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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| SetFrequency(hz:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
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| SetFriction(friction:Number) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetFriction(friction:Number) — method, class Box2DAS.Dynamics.b2Fixture |
| |
| setGameAttribute(name:String, value:any) — method, class stencyl.api.engine.GameState |
| |
| setGameAttribute(name:String, value:any) — method, class stencyl.api.engine.Script |
| |
| setGameData(Game:org.flixel:FlxGame, Width:uint, Height:uint, Zoom:uint) — Static Method , class org.flixel.FlxG |
|
Called by FlxGame to set up FlxG during FlxGame's constructor. |
| setGradient(startColor:uint, endColor:uint) — method, class stencyl.api.engine.Graphics |
| |
| setGravity(x:Number, y:Number) — method, class stencyl.api.engine.Script |
| |
| SetGravity(gravity:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2World |
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| setIdentity() — method, class Box2DAS.Common.XF |
| |
| setIgnoreGravity(state:Boolean) — method, class stencyl.api.engine.actor.Actor |
| |
| SetIgnoreGravity(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetLength(length:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint |
| |
| SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
| |
| SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
| |
| SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
| |
| SetLinearDamping(linearDamping:Number) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetLinearVelocity(v:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body |
| |
| setLocation(x:int, y:int) — method, class stencyl.api.engine.actor.Actor |
| |
| setLocation(x:int, y:int) — method, class stencyl.api.engine.scene.Region |
| |
| setLocation(x:int, y:int) — method, class stencyl.api.engine.scene.TerrainRegion |
| |
| setLocationForAllSounds(location:Number) — method, class stencyl.api.engine.Script |
| |
| SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
| |
| SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
| |
| SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
| |
| SetMassData(data:Box2DAS.Collision.Shapes:b2MassData) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetMaxForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
| |
| SetMaxMotorForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| SetMaxMotorForce(force:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
| |
| SetMaxMotorForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
| |
| SetMaxMotorForce(force:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
| |
| SetMaxMotorTorque(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| SetMaxMotorTorque(torque:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
| |
| SetMotorSpeed(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
| |
| SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
| |
| SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
| |
| setMultiplicators(red:Number, green:Number, blue:Number, alpha:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
| |
| setNumDisplayChars(n:int) — method, class stencyl.api.engine.gui.Label |
| |
| setOffscreenTolerance(top:int, left:int, bottom:int, right:int) — method, class stencyl.api.engine.GameState |
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| setOffscreenTolerance(top:int, left:int, bottom:int, right:int) — method, class stencyl.api.engine.Script |
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| setOpacity(alpha:uint) — method, class stencyl.api.engine.Graphics |
| |
| setOpacity(o:Number) — method, interface stencyl.api.engine.gui.Component |
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| setOpacity(o:Number) — method, class stencyl.api.engine.gui.Label |
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| setOpacity(opacity:Number) — method, class stencyl.api.engine.gui.Panel |
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| setParentPanel(p:stencyl.api.engine.gui:Panel) — method, interface stencyl.api.engine.gui.Component |
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| setParentPanel(p:stencyl.api.engine.gui:Panel) — method, class stencyl.api.engine.gui.Label |
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| setParentPanel(p:stencyl.api.engine.gui:Panel) — method, class stencyl.api.engine.gui.Panel |
| |
| setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.BasicViewport |
| |
| setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.MyViewport |
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| setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.ParallaxViewport |
| |
| SetPosition(position:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body |
| |
| setProperty(name:any, value:any) — method, class stencyl.api.engine.utils.HashSet |
|
Allows members to be added or removed using bracket notation. |
| setRadialGradient(startColor:uint, endColor:uint) — method, class stencyl.api.engine.Graphics |
| |
| setRegionDiameter(diameter:int) — method, class stencyl.api.engine.scene.Region |
| |
| setRegionSize(width:int, height:int) — method, class stencyl.api.engine.scene.Region |
| |
| SetRestitution(restitution:Number) — method, class Box2DAS.Dynamics.b2Fixture |
| |
| SetScreenBounds(bounds:Box2DAS.Collision:AABB) — method, class Box2DAS.Dynamics.b2World |
| |
| setScrollSpeedForBackground(xSpeed:Number, ySpeed:Number) — method, class stencyl.api.engine.Script |
| |
| SetSensor(sensor:Boolean) — method, class Box2DAS.Dynamics.b2Fixture |
| |
| SetSleepingAllowed(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
| |
| setStrokeColor(color:uint) — method, class stencyl.api.engine.Graphics |
| |
| setStrokeThickness(thickness:Number) — method, class stencyl.api.engine.Graphics |
| |
| SetTarget(v:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
| |
| setTerrainRegionDiameter(diameter:int) — method, class stencyl.api.engine.scene.TerrainRegion |
| |
| setTerrainRegionSize(width:int, height:int) — method, class stencyl.api.engine.scene.TerrainRegion |
| |
| setText(text:String) — method, class stencyl.api.engine.gui.Label |
| |
| setTileAt(row:int, col:int, layer:int, tilesetID:int, tileID:int) — method, class stencyl.api.engine.Script |
|
Add a tile to the scene at runtime in the specified row and column
|
| setTileAt(row:Number, col:Number, tile:stencyl.api.engine.tile:Tile) — method, class stencyl.api.engine.scene.TileLayer |
| |
| setTimeScale(p_time:Number) — Static Method , class caurina.transitions.Tweener |
|
Sets the new time scale. |
| setTimeScale(scale:Number) — method, class stencyl.api.engine.Script |
| |
| SetTransform(position:Box2DAS.Common:V2, angle:Number) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetType(type:int) — method, class Box2DAS.Dynamics.b2Body |
| |
| setup(PayPalID:String, PayPalAmount:Number, GameTitle:String, GameURL:String, Caption:String) — method, class org.flixel.data.FlxPanel |
|
Set up the support panel with donation and aggregation info. |
| SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
| |
| SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
| |
| SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
| |
| SetUserData(data:any) — method, class Box2DAS.Dynamics.b2Body |
| |
| SetUserData(data:any) — method, class Box2DAS.Dynamics.b2Fixture |
| |
| SetUserData(data:any) — method, class Box2DAS.Dynamics.Joints.b2Joint |
| |
| setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.GameState |
| |
| setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.actor.Actor |
| |
| setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.behavior.ActorScript |
| |
| setValueForScene(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.Script |
| |
| setVelocity(angle:Number, speed:Number) — method, class stencyl.api.engine.actor.Actor |
| |
| setVisible(isVisible:Boolean) — method, interface stencyl.api.engine.gui.Component |
| |
| setVisible(isVisible:Boolean) — method, class stencyl.api.engine.gui.Label |
| |
| setVisible(isVisible:Boolean) — method, class stencyl.api.engine.gui.Panel |
| |
| setVolumeForAllSounds(volume:Number) — method, class stencyl.api.engine.Script |
| |
| SetWarmStarting(flag:Boolean) — method, class Box2DAS.Dynamics.b2World |
| |
| setWorldBounds(X:Number, Y:Number, Width:Number, Height:Number, Divisions:uint) — Static Method , class org.flixel.FlxU |
|
Call this function to specify a more efficient boundary for your game world. |
| setX(x:Number, resetSpeed:Boolean) — method, class stencyl.api.engine.actor.Actor |
| |
| setX(x:int) — method, class stencyl.api.engine.bg.MyViewport |
| |
| setXVelocity(dx:Number) — method, class stencyl.api.engine.actor.Actor |
| |
| setY(y:Number, resetSpeed:Boolean) — method, class stencyl.api.engine.actor.Actor |
| |
| setY(y:int) — method, class stencyl.api.engine.bg.MyViewport |
| |
| setYVelocity(dy:Number) — method, class stencyl.api.engine.actor.Actor |
| |
| SEVEN — Property, class org.flixel.data.FlxKeyboard |
| |
| _sf — Property, class org.flixel.FlxButton |
|
Helper variable for correcting its members' scrollFactor objects. |
| _shadow — Property, class org.flixel.FlxText |
| |
| shadow — Property, class org.flixel.FlxText |
|
The alignment of the font ("left", "right", or "center"). |
| _shape — Property, class Box2DAS.Dynamics.b2FixtureDef |
| |
| shape — Property, class Box2DAS.Dynamics.b2FixtureDef |
| |
| shape — Property, class stencyl.api.engine.scene.RegionDef |
| |
| shape — Property, class stencyl.api.engine.scene.TerrainRegionDef |
| |
| shape — Property, class stencyl.api.engine.scene.Wireframe |
| |
| shapeID — Property, class stencyl.api.engine.scene.RegionDef |
| |
| shapeMap — Property, class stencyl.api.engine.actor.Actor |
| |
| shapes — Property, class Box2DAS.Dynamics.b2DebugDraw |
| |
| shapes — Property, class stencyl.api.data.Game |
| |
| shapes — Property, class stencyl.api.engine.actor.Animation |
| |
| shapes — Property, class stencyl.api.engine.scene.RegionDef |
| |
| shapes — Property, class stencyl.api.engine.scene.TerrainRegionDef |
| |
| shearBlue(red:Number, green:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
| |
| shearGreen(red:Number, blue:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
| |
| shearRed(green:Number, blue:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
| |
| SHIFT — Property, class org.flixel.data.FlxKeyboard |
| |
| shout(msg:String, args:Array) — method, class stencyl.api.engine.GameState |
| |
| shout(msg:String, ... rest) — method, class stencyl.api.engine.actor.Actor |
| |
| shout(msg:String, ... rest) — method, class stencyl.api.engine.behavior.ActorScript |
| |
| shoutToScene(msg:String, ... rest) — method, class stencyl.api.engine.Script |
| |
| show(Graphic:Class, XOffset:int, YOffset:int) — method, class org.flixel.data.FlxMouse |
|
Either show an existing cursor or load a new one. |
| show(Top:Boolean) — method, class org.flixel.data.FlxPanel |
|
Show the support panel. |
| showCursor() — method, class stencyl.api.engine.Script |
| |
| showSoundTray(Silent:Boolean) — method, class org.flixel.FlxGame |
|
Makes the little volume tray slide out. |
| showTileLayer(layerID:uint) — method, class stencyl.api.engine.Script |
|
Force the given layer to show. |
| sign() — method, class Box2DAS.Common.V2 |
| |
| sign(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
| |
| simpleTweet(message:String, gameURL:String) — method, class stencyl.api.engine.Script |
| |
| simplexCache — Static Property, class Box2DAS.Common.b2Def |
| |
| SIX — Property, class org.flixel.data.FlxKeyboard |
| |
| _size — Property, class org.flixel.FlxMonitor |
|
Stores the requested size of the monitor array. |
| size — Property, class org.flixel.FlxText |
|
The size of the text being displayed. |
| size — Property, class stencyl.api.engine.utils.HashSet |
|
The number of members in this set. |
| SLASH — Property, class org.flixel.data.FlxKeyboard |
| |
| SndBeep — Property, class org.flixel.FlxGame |
| |
| SndFlixel — Property, class org.flixel.FlxGame |
| |
| _so — Property, class org.flixel.FlxSave |
|
The local shared object itself. |
| solid — Property, class org.flixel.FlxObject |
|
If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays() and FlxG.collideArrays()). |
| solveXCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU |
|
This quad tree callback function can be used externally as well. |
| solveYCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU |
|
This quad tree callback function can be used externally as well. |
| some(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet |
|
Checks whether at least one member of the set satisfies a criterion. |
| _sound — Property, class org.flixel.FlxSound |
| |
| SoundClip — class, package stencyl.api.engine.sound |
| |
| SoundClip(ID:uint, name:String, streaming:Boolean, looping:Boolean, panning:Number, volume:Number, ext:String) — Constructor, class stencyl.api.engine.sound.SoundClip |
| |
| SoundReader — class, package stencyl.api.io |
| |
| SoundReader() — Constructor, class stencyl.api.io.SoundReader |
| |
| sounds — Static Property, class org.flixel.FlxG |
|
A list of all the sounds being played in the game. |
| _soundTray — Property, class org.flixel.FlxGame |
| |
| _soundTrayBars — Property, class org.flixel.FlxGame |
| |
| _soundTrayTimer — Property, class org.flixel.FlxGame |
| |
| SPACE — Property, class org.flixel.data.FlxKeyboard |
| |
| spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor |
| |
| spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label |
| |
| spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel |
| |
| spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor |
| |
| spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label |
| |
| spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel |
| |
| splitTweens(p_tween:Number, p_properties:Array) — Static Method , class caurina.transitions.Tweener |
|
Splits a tweening in two
|
| sprite — Property, class stencyl.api.engine.actor.Actor |
| |
| Sprite — class, package stencyl.api.engine.actor |
| |
| Sprite(ID:uint, name:String, width:Number, height:Number, defaultAnimation:Number) — Constructor, class stencyl.api.engine.actor.Sprite |
| |
| spriteID — Property, class stencyl.api.engine.actor.ActorType |
| |
| SpriteReader — class, package stencyl.api.io |
| |
| SpriteReader() — Constructor, class stencyl.api.io.SpriteReader |
| |
| stage — Static Property, class org.flixel.FlxG |
|
Retrieves the Flash stage object (required for event listeners)
|
| stage — Static Property, class stencyl.api.engine.utils.Profiler |
| |
| start(Color:uint, Duration:Number, FadeComplete:Function, Force:Boolean) — method, class org.flixel.data.FlxFade |
|
Reset and trigger this special effect
|
| start(Color:uint, Duration:Number, FlashComplete:Function, Force:Boolean) — method, class org.flixel.data.FlxFlash |
|
Reset and trigger this special effect
|
| start(Intensity:Number, Duration:Number) — method, class org.flixel.data.FlxQuake |
|
Reset and trigger this special effect. |
| start() — method, class stencyl.api.engine.scene.FadeInTransition |
| |
| start() — method, class stencyl.api.engine.scene.FadeOutTransition |
| |
| start() — method, class stencyl.api.engine.scene.Transition |
| |
| start() — Static Method , class stencyl.api.engine.utils.Profiler |
| |
| startCounter — Property, class stencyl.api.engine.GameState |
| |
| started — Property, class stencyl.api.engine.GameState |
| |
| startFadeIn(color:uint, duration:Number, forceReset:Boolean) — method, class stencyl.api.engine.Script |
| |
| startFadeOut(color:uint, duration:Number, forceReset:Boolean) — method, class stencyl.api.engine.Script |
| |
| startProfile() — Static Method , class org.flixel.FlxU |
|
Useful for finding out how long it takes to execute specific blocks of code. |
| startShakingScreen(intensity:Number, duration:Number) — method, class stencyl.api.engine.Script |
| |
| state — Static Property, class org.flixel.FlxG |
|
Safely access the current game state. |
| _state — Property, class org.flixel.FlxGame |
| |
| stencyl.api.data — package |
| |
| stencyl.api.engine — package |
| |
| stencyl.api.engine.actor — package |
| |
| stencyl.api.engine.behavior — package |
| |
| stencyl.api.engine.bg — package |
| |
| stencyl.api.engine.font — package |
| |
| stencyl.api.engine.gui — package |
| |
| stencyl.api.engine.scene — package |
| |
| stencyl.api.engine.sound — package |
| |
| stencyl.api.engine.tile — package |
| |
| stencyl.api.engine.utils — package |
| |
| stencyl.api.io — package |
| |
| Step(e:Box2DAS.Dynamics:StepEvent) — method, class Box2DAS.Controllers.b2Controller |
| |
| Step(timeStep:Number, velocityIterations:int, positionIterations:int) — method, class Box2DAS.Dynamics.b2World |
| |
| STEP — Static Property, class Box2DAS.Dynamics.StepEvent |
| |
| StepEvent — class, package Box2DAS.Dynamics |
| |
| StepEvent(ts:Number, vi:Number, pi:Number, st:Number) — Constructor, class Box2DAS.Dynamics.StepEvent |
| |
| STEP_SIZE — Static Property, class stencyl.api.engine.GameState |
| |
| STEP_SIZE_MS — Static Property, class stencyl.api.engine.GameState |
| |
| stepTime — Property, class Box2DAS.Dynamics.StepEvent |
| |
| stepTime — Property, class Box2DAS.Dynamics.b2World |
| |
| stop() — method, class org.flixel.FlxSound |
|
Call this function to stop this sound. |
| stop() — method, class org.flixel.data.FlxFade |
|
Stops and hides this screen effect. |
| stop() — method, class org.flixel.data.FlxFlash |
|
Stops and hides this screen effect. |
| stop() — method, class org.flixel.data.FlxQuake |
|
Stops this screen effect. |
| stop() — method, class stencyl.api.engine.scene.FadeInTransition |
| |
| stop() — method, class stencyl.api.engine.scene.FadeOutTransition |
| |
| stop() — method, class stencyl.api.engine.scene.Transition |
| |
| stop() — Static Method , class stencyl.api.engine.utils.Profiler |
| |
| stopAllSounds() — method, class stencyl.api.engine.Script |
| |
| stopFadeIn() — method, class stencyl.api.engine.Script |
| |
| stopFadeOut() — method, class stencyl.api.engine.Script |
| |
| stopped(event:flash.events:Event) — method, class org.flixel.FlxSound |
|
An internal helper function used to help Flash clean up and re-use finished sounds. |
| stopShakingScreen() — method, class stencyl.api.engine.Script |
| |
| storage — Property, class Box2DAS.Controllers.b2Controller |
| |
| stream(URL:String, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG |
|
Creates a new sound object from a URL. |
| streaming — Property, class stencyl.api.engine.sound.SoundClip |
| |
| stringHasValue(s:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
|
Specifies whether the specified string is either non-null, or contains
characters (i.e. |
| stringsAreEqual(s1:String, s2:String, caseSensitive:Boolean) — Static Method , class stencyl.api.engine.utils.StringUtil |
|
Does a case insensitive compare or two strings and returns true if
they are equal. |
| StringUtil — class, package stencyl.api.engine.utils |
|
Class that contains static utility methods for manipulating Strings. |
| submitScore(scoreName:String, value:Number, callback:Function) — method, class stencyl.api.engine.Script |
| |
| SUBMIT_SCORE_URL — Static Property, class stencyl.api.engine.Script |
| |
| subsetOf(value:Object) — method, class stencyl.api.engine.utils.HashSet |
|
Tells whether this is a subset of another set. |
| subtract(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
| |
| subtract(a:Box2DAS.Common:V2, b:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
| |
| subtract(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3 |
| |
| subtract(a:Box2DAS.Common:V3, b:Box2DAS.Common:V3) — Static Method , class Box2DAS.Common.V3 |
| |
| survive — Property, class org.flixel.FlxSound |
|
Whether or not this sound should be automatically destroyed when you switch states. |
| _sw — Property, class org.flixel.FlxQuadTree |
| |
| switchAnimation(name:String) — method, class stencyl.api.engine.actor.Actor |
| |
| switchScene(sceneID:Number, leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.GameState |
| |
| switchScene(sceneID:uint, leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.Script |
|
Switch to the given scene, using an exit transition and then an enter transition. |
| switchState(State:org.flixel:FlxState) — method, class org.flixel.FlxGame |
|
Switch from one FlxState to another. |
| switchToDefaultAnimation() — method, class stencyl.api.engine.actor.Actor |
| |
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |