A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
S — Property, class org.flixel.data.FlxKeyboard |
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sameAs(one:any, two:any) — Static Method , class stencyl.api.engine.Script |
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A generic way to compare two values or objects. |
save — Static Property, class org.flixel.FlxG |
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saveGame(fileName:String, displayTitle:String, callback:Function) — method, class stencyl.api.engine.Script |
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saveOldPosition() — method, class org.flixel.FlxGroup |
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Internal function, helps with the moving/updating of group members. |
saves — Static Property, class org.flixel.FlxG |
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FlxG.saves is a generic bucket for storing
FlxSaves so you can access them whenever you want. |
say(behaviorName:String, msg:String, args:Array) — method, class stencyl.api.engine.GameState |
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say(behaviorName:String, msg:String, ... rest) — method, class stencyl.api.engine.actor.Actor |
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SayGoodbyeFixture(f:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2DestructionListener |
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SayGoodbyeFixture(f:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2World |
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SayGoodbyeJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2DestructionListener |
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SayGoodbyeJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2World |
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sayToScene(behaviorName:String, msg:String, ... rest) — method, class stencyl.api.engine.Script |
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scale — Property, class Box2DAS.Dynamics.b2DebugDraw |
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scale — Property, class org.flixel.FlxSprite |
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Change the size of your sprite's graphic. |
scale — Property, class stencyl.api.data.Game |
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scene — Property, class stencyl.api.engine.GameState |
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scene — Property, class stencyl.api.engine.Script |
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scene — Property, class stencyl.api.engine.scene.TileLayer |
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Scene — class, package stencyl.api.engine.scene |
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Scene(ID:Number, name:String, xml:XML) — Constructor, class stencyl.api.engine.scene.Scene |
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sceneHasBehavior(behaviorName:String) — method, class stencyl.api.engine.Script |
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Check if the current scene contains the given Behavior (by name)
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sceneHeight — Property, class stencyl.api.engine.scene.Scene |
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sceneListXML — Property, class stencyl.api.data.Assets |
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scenes — Property, class stencyl.api.data.Game |
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SceneScript — Dynamic Class, package stencyl.api.engine.behavior |
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SceneScript(scene:stencyl.api.engine:GameState) — Constructor, class stencyl.api.engine.behavior.SceneScript |
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scenesTerrain — Property, class stencyl.api.data.Assets |
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scenesXML — Property, class stencyl.api.data.Assets |
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sceneWidth — Property, class stencyl.api.engine.scene.Scene |
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score — Static Property, class org.flixel.FlxG |
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scores — Static Property, class org.flixel.FlxG |
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_screen — Property, class org.flixel.FlxGame |
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screen — Static Property, class org.flixel.FlxState |
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This static variable holds the screen buffer,
so you can draw to it directly if you want. |
screenX — Property, class org.flixel.data.FlxMouse |
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Current X position of the mouse pointer on the screen. |
screenY — Property, class org.flixel.data.FlxMouse |
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Current Y position of the mouse pointer on the screen. |
script — Property, class stencyl.api.engine.behavior.Behavior |
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Script — Dynamic Class, package stencyl.api.engine |
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Script(scene:stencyl.api.engine:GameState) — Constructor, class stencyl.api.engine.Script |
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Internal use only. |
scroll — Static Property, class org.flixel.FlxG |
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Stores the basic parallax scrolling values. |
scrollFactor — Property, class org.flixel.FlxObject |
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A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem. |
ScrollingArea — class, package stencyl.api.engine.bg |
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ScrollingArea(bg:stencyl.api.engine.bg:ImageBackground, repeats:Boolean, width:int, height:int, xVelocity:Number, yVelocity:Number) — Constructor, class stencyl.api.engine.bg.ScrollingArea |
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ScrollingBackground — class, package stencyl.api.engine.bg |
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ScrollingBackground(ID:uint, name:String, frameData:Array, durations:Array, repeats:Boolean, xVelocity:Number, yVelocity:Number) — Constructor, class stencyl.api.engine.bg.ScrollingBackground |
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_scrollTarget — Static Property, class org.flixel.FlxG |
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Internal, used to assist camera and scrolling. |
_se — Property, class org.flixel.FlxQuadTree |
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_seed — Static Property, class org.flixel.FlxU |
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Internal random number calculation helpers. |
seed — Static Property, class org.flixel.FlxU |
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Set seed to a number between 0 and 1 if you want
FlxG.random() to generate a predictable series of numbers. |
SEMICOLON — Property, class org.flixel.data.FlxKeyboard |
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sendBackward(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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sendBackward() — method, class stencyl.api.engine.actor.Actor |
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sendBackward(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
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sendRootPanelBack() — method, class stencyl.api.engine.GameState |
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sendRootPanelBack() — method, class stencyl.api.engine.Script |
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sendRootPanelToBack() — method, class stencyl.api.engine.GameState |
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sendRootPanelToBack() — method, class stencyl.api.engine.Script |
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sendToBack(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState |
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sendToBack() — method, class stencyl.api.engine.actor.Actor |
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sendToBack(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel |
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Set(shape:Box2DAS.Collision.Shapes:b2Shape) — method, class Box2DAS.Collision.b2DistanceProxy |
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Set(v:Vector$Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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SetActive(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
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setActorValue(name:String, value:any) — method, class stencyl.api.engine.actor.Actor |
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setAlpha(alpha:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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SetAlwaysActive(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
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setAngle(angle:Number, inRadians:Boolean) — method, class stencyl.api.engine.actor.Actor |
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SetAngle(angle:Number) — method, class Box2DAS.Dynamics.b2Body |
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SetAngularDamping(angularDamping:Number) — method, class Box2DAS.Dynamics.b2Body |
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setAngularVelocity(omega:Number) — method, class stencyl.api.engine.actor.Actor |
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SetAngularVelocity(omega:Number) — method, class Box2DAS.Dynamics.b2Body |
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setAnimation(name:String) — method, class stencyl.api.engine.actor.Actor |
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SetAsBox(hx:Number, hy:Number, center:Box2DAS.Common:V2, angle:Number) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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SetAsEdge(v1:Box2DAS.Common:V2, v2:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape |
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setAttribute(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.behavior.BehaviorManager |
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SetAutoClearForces(flag:Boolean) — method, class Box2DAS.Dynamics.b2World |
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SetAwake(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
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setBackground(img:flash.display:BitmapData, cornerWidth:int, cornerHeight:int) — method, class stencyl.api.engine.gui.Panel |
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setBackgroundImage(bg:stencyl.api.engine.bg:ImageBackground) — method, class stencyl.api.engine.bg.Area |
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setBlendMode(blendMode:String) — method, class stencyl.api.engine.Graphics |
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SetBounciness(bounciness:Number) — method, class Box2DAS.Dynamics.b2Body |
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SetBullet(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
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setChannels(r:int, g:int, b:int, a:int) — method, class stencyl.api.engine.utils.ColorMatrix |
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setColor(color:uint) — method, class stencyl.api.engine.Graphics |
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SetContactListener(listener:Box2DAS.Dynamics:b2ContactListener) — method, class Box2DAS.Dynamics.b2World |
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SetContinuousPhysics(flag:Boolean) — method, class Box2DAS.Dynamics.b2World |
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setCurrentFrame(frame:int) — method, class stencyl.api.engine.actor.Actor |
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setCursor(graphic:Class, xOffset:int, yOffset:int) — method, class stencyl.api.engine.Script |
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SetDampingRatio(ratio:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint |
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SetDampingRatio(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetDampingRatio(ratio:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
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SetDensity(v:Number) — method, class Box2DAS.Dynamics.b2Fixture |
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SetDestructionListener(listener:Box2DAS.Dynamics:b2DestructionListener) — method, class Box2DAS.Dynamics.b2World |
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setDimension(width:int, height:int) — method, class stencyl.api.engine.bg.Area |
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setDimension(width:int, height:int) — method, class stencyl.api.engine.bg.MyViewport |
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SetEnabled(flag:Boolean) — method, class Box2DAS.Dynamics.Contacts.b2Contact |
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setFilter(filter:any) — method, class org.flixel.FlxSprite |
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Call this function to add a filter to the sprite
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setFilter(filter:any) — method, class stencyl.api.engine.actor.Actor |
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SetFilterData(filter:Object, refilter:Boolean) — method, class Box2DAS.Dynamics.b2Fixture |
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SetFixedRotation(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
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setFont(font:stencyl.api.engine.font:Font) — method, class stencyl.api.engine.Graphics |
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setFont(font:stencyl.api.engine.font:Font) — method, class stencyl.api.engine.gui.Label |
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setFormat(Font:String, Size:Number, Color:uint, Alignment:String, ShadowColor:uint) — method, class org.flixel.FlxText |
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You can use this if you have a lot of text parameters
to set instead of the individual properties. |
setFPS(desiredFPS:uint) — method, class stencyl.api.engine.Script |
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SetFrequency(hz:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint |
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SetFrequency(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetFrequency(hz:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
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SetFriction(friction:Number) — method, class Box2DAS.Dynamics.b2Body |
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SetFriction(friction:Number) — method, class Box2DAS.Dynamics.b2Fixture |
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setGameAttribute(name:String, value:any) — method, class stencyl.api.engine.GameState |
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setGameAttribute(name:String, value:any) — method, class stencyl.api.engine.Script |
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setGameData(Game:org.flixel:FlxGame, Width:uint, Height:uint, Zoom:uint) — Static Method , class org.flixel.FlxG |
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Called by FlxGame to set up FlxG during FlxGame's constructor. |
setGradient(startColor:uint, endColor:uint) — method, class stencyl.api.engine.Graphics |
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setGravity(x:Number, y:Number) — method, class stencyl.api.engine.Script |
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SetGravity(gravity:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2World |
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setIdentity() — method, class Box2DAS.Common.XF |
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setIgnoreGravity(state:Boolean) — method, class stencyl.api.engine.actor.Actor |
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SetIgnoreGravity(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
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SetLength(length:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint |
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SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
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SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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SetLinearDamping(linearDamping:Number) — method, class Box2DAS.Dynamics.b2Body |
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SetLinearVelocity(v:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body |
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setLocation(x:int, y:int) — method, class stencyl.api.engine.actor.Actor |
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setLocation(x:int, y:int) — method, class stencyl.api.engine.scene.Region |
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setLocation(x:int, y:int) — method, class stencyl.api.engine.scene.TerrainRegion |
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setLocationForAllSounds(location:Number) — method, class stencyl.api.engine.Script |
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SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
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SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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SetMassData(data:Box2DAS.Collision.Shapes:b2MassData) — method, class Box2DAS.Dynamics.b2Body |
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SetMaxForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
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SetMaxMotorForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetMaxMotorForce(force:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
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SetMaxMotorForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
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SetMaxMotorForce(force:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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SetMaxMotorTorque(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetMaxMotorTorque(torque:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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SetMotorSpeed(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
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SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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setMultiplicators(red:Number, green:Number, blue:Number, alpha:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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setNumDisplayChars(n:int) — method, class stencyl.api.engine.gui.Label |
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setOffscreenTolerance(top:int, left:int, bottom:int, right:int) — method, class stencyl.api.engine.GameState |
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setOffscreenTolerance(top:int, left:int, bottom:int, right:int) — method, class stencyl.api.engine.Script |
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setOpacity(alpha:uint) — method, class stencyl.api.engine.Graphics |
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setOpacity(o:Number) — method, interface stencyl.api.engine.gui.Component |
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setOpacity(o:Number) — method, class stencyl.api.engine.gui.Label |
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setOpacity(opacity:Number) — method, class stencyl.api.engine.gui.Panel |
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setParentPanel(p:stencyl.api.engine.gui:Panel) — method, interface stencyl.api.engine.gui.Component |
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setParentPanel(p:stencyl.api.engine.gui:Panel) — method, class stencyl.api.engine.gui.Label |
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setParentPanel(p:stencyl.api.engine.gui:Panel) — method, class stencyl.api.engine.gui.Panel |
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setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.BasicViewport |
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setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.MyViewport |
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setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.ParallaxViewport |
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SetPosition(position:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body |
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setProperty(name:any, value:any) — method, class stencyl.api.engine.utils.HashSet |
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Allows members to be added or removed using bracket notation. |
setRadialGradient(startColor:uint, endColor:uint) — method, class stencyl.api.engine.Graphics |
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setRegionDiameter(diameter:int) — method, class stencyl.api.engine.scene.Region |
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setRegionSize(width:int, height:int) — method, class stencyl.api.engine.scene.Region |
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SetRestitution(restitution:Number) — method, class Box2DAS.Dynamics.b2Fixture |
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SetScreenBounds(bounds:Box2DAS.Collision:AABB) — method, class Box2DAS.Dynamics.b2World |
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setScrollSpeedForBackground(xSpeed:Number, ySpeed:Number) — method, class stencyl.api.engine.Script |
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SetSensor(sensor:Boolean) — method, class Box2DAS.Dynamics.b2Fixture |
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SetSleepingAllowed(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body |
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setStrokeColor(color:uint) — method, class stencyl.api.engine.Graphics |
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setStrokeThickness(thickness:Number) — method, class stencyl.api.engine.Graphics |
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SetTarget(v:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint |
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setTerrainRegionDiameter(diameter:int) — method, class stencyl.api.engine.scene.TerrainRegion |
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setTerrainRegionSize(width:int, height:int) — method, class stencyl.api.engine.scene.TerrainRegion |
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setText(text:String) — method, class stencyl.api.engine.gui.Label |
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setTileAt(row:int, col:int, layer:int, tilesetID:int, tileID:int) — method, class stencyl.api.engine.Script |
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Add a tile to the scene at runtime in the specified row and column
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setTileAt(row:Number, col:Number, tile:stencyl.api.engine.tile:Tile) — method, class stencyl.api.engine.scene.TileLayer |
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setTimeScale(p_time:Number) — Static Method , class caurina.transitions.Tweener |
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Sets the new time scale. |
setTimeScale(scale:Number) — method, class stencyl.api.engine.Script |
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SetTransform(position:Box2DAS.Common:V2, angle:Number) — method, class Box2DAS.Dynamics.b2Body |
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SetType(type:int) — method, class Box2DAS.Dynamics.b2Body |
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setup(PayPalID:String, PayPalAmount:Number, GameTitle:String, GameURL:String, Caption:String) — method, class org.flixel.data.FlxPanel |
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Set up the support panel with donation and aggregation info. |
SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint |
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SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint |
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SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint |
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SetUserData(data:any) — method, class Box2DAS.Dynamics.b2Body |
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SetUserData(data:any) — method, class Box2DAS.Dynamics.b2Fixture |
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SetUserData(data:any) — method, class Box2DAS.Dynamics.Joints.b2Joint |
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setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.GameState |
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setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.actor.Actor |
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setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.behavior.ActorScript |
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setValueForScene(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.Script |
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setVelocity(angle:Number, speed:Number) — method, class stencyl.api.engine.actor.Actor |
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setVisible(isVisible:Boolean) — method, interface stencyl.api.engine.gui.Component |
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setVisible(isVisible:Boolean) — method, class stencyl.api.engine.gui.Label |
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setVisible(isVisible:Boolean) — method, class stencyl.api.engine.gui.Panel |
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setVolumeForAllSounds(volume:Number) — method, class stencyl.api.engine.Script |
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SetWarmStarting(flag:Boolean) — method, class Box2DAS.Dynamics.b2World |
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setWorldBounds(X:Number, Y:Number, Width:Number, Height:Number, Divisions:uint) — Static Method , class org.flixel.FlxU |
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Call this function to specify a more efficient boundary for your game world. |
setX(x:Number, resetSpeed:Boolean) — method, class stencyl.api.engine.actor.Actor |
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setX(x:int) — method, class stencyl.api.engine.bg.MyViewport |
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setXVelocity(dx:Number) — method, class stencyl.api.engine.actor.Actor |
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setY(y:Number, resetSpeed:Boolean) — method, class stencyl.api.engine.actor.Actor |
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setY(y:int) — method, class stencyl.api.engine.bg.MyViewport |
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setYVelocity(dy:Number) — method, class stencyl.api.engine.actor.Actor |
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SEVEN — Property, class org.flixel.data.FlxKeyboard |
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_sf — Property, class org.flixel.FlxButton |
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Helper variable for correcting its members' scrollFactor objects. |
_shadow — Property, class org.flixel.FlxText |
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shadow — Property, class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
_shape — Property, class Box2DAS.Dynamics.b2FixtureDef |
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shape — Property, class Box2DAS.Dynamics.b2FixtureDef |
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shape — Property, class stencyl.api.engine.scene.RegionDef |
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shape — Property, class stencyl.api.engine.scene.TerrainRegionDef |
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shape — Property, class stencyl.api.engine.scene.Wireframe |
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shapeID — Property, class stencyl.api.engine.scene.RegionDef |
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shapeMap — Property, class stencyl.api.engine.actor.Actor |
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shapes — Property, class Box2DAS.Dynamics.b2DebugDraw |
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shapes — Property, class stencyl.api.data.Game |
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shapes — Property, class stencyl.api.engine.actor.Animation |
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shapes — Property, class stencyl.api.engine.scene.RegionDef |
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shapes — Property, class stencyl.api.engine.scene.TerrainRegionDef |
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shearBlue(red:Number, green:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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shearGreen(red:Number, blue:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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shearRed(green:Number, blue:Number) — method, class stencyl.api.engine.utils.ColorMatrix |
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SHIFT — Property, class org.flixel.data.FlxKeyboard |
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shout(msg:String, args:Array) — method, class stencyl.api.engine.GameState |
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shout(msg:String, ... rest) — method, class stencyl.api.engine.actor.Actor |
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shout(msg:String, ... rest) — method, class stencyl.api.engine.behavior.ActorScript |
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shoutToScene(msg:String, ... rest) — method, class stencyl.api.engine.Script |
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show(Graphic:Class, XOffset:int, YOffset:int) — method, class org.flixel.data.FlxMouse |
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Either show an existing cursor or load a new one. |
show(Top:Boolean) — method, class org.flixel.data.FlxPanel |
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Show the support panel. |
showCursor() — method, class stencyl.api.engine.Script |
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showSoundTray(Silent:Boolean) — method, class org.flixel.FlxGame |
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Makes the little volume tray slide out. |
showTileLayer(layerID:uint) — method, class stencyl.api.engine.Script |
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Force the given layer to show. |
sign() — method, class Box2DAS.Common.V2 |
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sign(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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simpleTweet(message:String, gameURL:String) — method, class stencyl.api.engine.Script |
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simplexCache — Static Property, class Box2DAS.Common.b2Def |
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SIX — Property, class org.flixel.data.FlxKeyboard |
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_size — Property, class org.flixel.FlxMonitor |
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Stores the requested size of the monitor array. |
size — Property, class org.flixel.FlxText |
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The size of the text being displayed. |
size — Property, class stencyl.api.engine.utils.HashSet |
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The number of members in this set. |
SLASH — Property, class org.flixel.data.FlxKeyboard |
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SndBeep — Property, class org.flixel.FlxGame |
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SndFlixel — Property, class org.flixel.FlxGame |
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_so — Property, class org.flixel.FlxSave |
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The local shared object itself. |
solid — Property, class org.flixel.FlxObject |
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If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays() and FlxG.collideArrays()). |
solveXCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU |
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This quad tree callback function can be used externally as well. |
solveYCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU |
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This quad tree callback function can be used externally as well. |
some(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet |
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Checks whether at least one member of the set satisfies a criterion. |
_sound — Property, class org.flixel.FlxSound |
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SoundClip — class, package stencyl.api.engine.sound |
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SoundClip(ID:uint, name:String, streaming:Boolean, looping:Boolean, panning:Number, volume:Number, ext:String) — Constructor, class stencyl.api.engine.sound.SoundClip |
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SoundReader — class, package stencyl.api.io |
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SoundReader() — Constructor, class stencyl.api.io.SoundReader |
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sounds — Static Property, class org.flixel.FlxG |
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A list of all the sounds being played in the game. |
_soundTray — Property, class org.flixel.FlxGame |
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_soundTrayBars — Property, class org.flixel.FlxGame |
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_soundTrayTimer — Property, class org.flixel.FlxGame |
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SPACE — Property, class org.flixel.data.FlxKeyboard |
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spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor |
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spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label |
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spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel |
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spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor |
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spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label |
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spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel |
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splitTweens(p_tween:Number, p_properties:Array) — Static Method , class caurina.transitions.Tweener |
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Splits a tweening in two
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sprite — Property, class stencyl.api.engine.actor.Actor |
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Sprite — class, package stencyl.api.engine.actor |
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Sprite(ID:uint, name:String, width:Number, height:Number, defaultAnimation:Number) — Constructor, class stencyl.api.engine.actor.Sprite |
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spriteID — Property, class stencyl.api.engine.actor.ActorType |
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SpriteReader — class, package stencyl.api.io |
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SpriteReader() — Constructor, class stencyl.api.io.SpriteReader |
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stage — Static Property, class org.flixel.FlxG |
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Retrieves the Flash stage object (required for event listeners)
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stage — Static Property, class stencyl.api.engine.utils.Profiler |
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start(Color:uint, Duration:Number, FadeComplete:Function, Force:Boolean) — method, class org.flixel.data.FlxFade |
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Reset and trigger this special effect
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start(Color:uint, Duration:Number, FlashComplete:Function, Force:Boolean) — method, class org.flixel.data.FlxFlash |
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Reset and trigger this special effect
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start(Intensity:Number, Duration:Number) — method, class org.flixel.data.FlxQuake |
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Reset and trigger this special effect. |
start() — method, class stencyl.api.engine.scene.FadeInTransition |
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start() — method, class stencyl.api.engine.scene.FadeOutTransition |
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start() — method, class stencyl.api.engine.scene.Transition |
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start() — Static Method , class stencyl.api.engine.utils.Profiler |
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startCounter — Property, class stencyl.api.engine.GameState |
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started — Property, class stencyl.api.engine.GameState |
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startFadeIn(color:uint, duration:Number, forceReset:Boolean) — method, class stencyl.api.engine.Script |
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startFadeOut(color:uint, duration:Number, forceReset:Boolean) — method, class stencyl.api.engine.Script |
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startProfile() — Static Method , class org.flixel.FlxU |
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Useful for finding out how long it takes to execute specific blocks of code. |
startShakingScreen(intensity:Number, duration:Number) — method, class stencyl.api.engine.Script |
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state — Static Property, class org.flixel.FlxG |
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Safely access the current game state. |
_state — Property, class org.flixel.FlxGame |
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stencyl.api.data — package |
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stencyl.api.engine — package |
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stencyl.api.engine.actor — package |
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stencyl.api.engine.behavior — package |
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stencyl.api.engine.bg — package |
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stencyl.api.engine.font — package |
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stencyl.api.engine.gui — package |
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stencyl.api.engine.scene — package |
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stencyl.api.engine.sound — package |
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stencyl.api.engine.tile — package |
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stencyl.api.engine.utils — package |
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stencyl.api.io — package |
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Step(e:Box2DAS.Dynamics:StepEvent) — method, class Box2DAS.Controllers.b2Controller |
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Step(timeStep:Number, velocityIterations:int, positionIterations:int) — method, class Box2DAS.Dynamics.b2World |
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STEP — Static Property, class Box2DAS.Dynamics.StepEvent |
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StepEvent — class, package Box2DAS.Dynamics |
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StepEvent(ts:Number, vi:Number, pi:Number, st:Number) — Constructor, class Box2DAS.Dynamics.StepEvent |
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STEP_SIZE — Static Property, class stencyl.api.engine.GameState |
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STEP_SIZE_MS — Static Property, class stencyl.api.engine.GameState |
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stepTime — Property, class Box2DAS.Dynamics.StepEvent |
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stepTime — Property, class Box2DAS.Dynamics.b2World |
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stop() — method, class org.flixel.FlxSound |
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Call this function to stop this sound. |
stop() — method, class org.flixel.data.FlxFade |
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Stops and hides this screen effect. |
stop() — method, class org.flixel.data.FlxFlash |
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Stops and hides this screen effect. |
stop() — method, class org.flixel.data.FlxQuake |
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Stops this screen effect. |
stop() — method, class stencyl.api.engine.scene.FadeInTransition |
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stop() — method, class stencyl.api.engine.scene.FadeOutTransition |
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stop() — method, class stencyl.api.engine.scene.Transition |
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stop() — Static Method , class stencyl.api.engine.utils.Profiler |
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stopAllSounds() — method, class stencyl.api.engine.Script |
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stopFadeIn() — method, class stencyl.api.engine.Script |
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stopFadeOut() — method, class stencyl.api.engine.Script |
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stopped(event:flash.events:Event) — method, class org.flixel.FlxSound |
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An internal helper function used to help Flash clean up and re-use finished sounds. |
stopShakingScreen() — method, class stencyl.api.engine.Script |
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storage — Property, class Box2DAS.Controllers.b2Controller |
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stream(URL:String, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG |
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Creates a new sound object from a URL. |
streaming — Property, class stencyl.api.engine.sound.SoundClip |
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stringHasValue(s:String) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Specifies whether the specified string is either non-null, or contains
characters (i.e. |
stringsAreEqual(s1:String, s2:String, caseSensitive:Boolean) — Static Method , class stencyl.api.engine.utils.StringUtil |
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Does a case insensitive compare or two strings and returns true if
they are equal. |
StringUtil — class, package stencyl.api.engine.utils |
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Class that contains static utility methods for manipulating Strings. |
submitScore(scoreName:String, value:Number, callback:Function) — method, class stencyl.api.engine.Script |
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SUBMIT_SCORE_URL — Static Property, class stencyl.api.engine.Script |
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subsetOf(value:Object) — method, class stencyl.api.engine.utils.HashSet |
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Tells whether this is a subset of another set. |
subtract(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2 |
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subtract(a:Box2DAS.Common:V2, b:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2 |
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subtract(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3 |
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subtract(a:Box2DAS.Common:V3, b:Box2DAS.Common:V3) — Static Method , class Box2DAS.Common.V3 |
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survive — Property, class org.flixel.FlxSound |
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Whether or not this sound should be automatically destroyed when you switch states. |
_sw — Property, class org.flixel.FlxQuadTree |
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switchAnimation(name:String) — method, class stencyl.api.engine.actor.Actor |
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switchScene(sceneID:Number, leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.GameState |
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switchScene(sceneID:uint, leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.Script |
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Switch to the given scene, using an exit transition and then an enter transition. |
switchState(State:org.flixel:FlxState) — method, class org.flixel.FlxGame |
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Switch from one FlxState to another. |
switchToDefaultAnimation() — method, class stencyl.api.engine.actor.Actor |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |