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S — Property, class org.flixel.data.FlxKeyboard
sameAs(one:any, two:any) — Static Method , class stencyl.api.engine.Script
A generic way to compare two values or objects.
save — Static Property, class org.flixel.FlxG
saveGame(fileName:String, displayTitle:String, callback:Function) — method, class stencyl.api.engine.Script
saveOldPosition() — method, class org.flixel.FlxGroup
Internal function, helps with the moving/updating of group members.
saves — Static Property, class org.flixel.FlxG
FlxG.saves is a generic bucket for storing FlxSaves so you can access them whenever you want.
say(behaviorName:String, msg:String, args:Array) — method, class stencyl.api.engine.GameState
say(behaviorName:String, msg:String, ... rest) — method, class stencyl.api.engine.actor.Actor
SayGoodbyeFixture(f:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2DestructionListener
SayGoodbyeFixture(f:Box2DAS.Dynamics:b2Fixture) — method, class Box2DAS.Dynamics.b2World
SayGoodbyeJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2DestructionListener
SayGoodbyeJoint(j:Box2DAS.Dynamics.Joints:b2Joint) — method, class Box2DAS.Dynamics.b2World
sayToScene(behaviorName:String, msg:String, ... rest) — method, class stencyl.api.engine.Script
scale — Property, class Box2DAS.Dynamics.b2DebugDraw
scale — Property, class org.flixel.FlxSprite
Change the size of your sprite's graphic.
scale — Property, class stencyl.api.data.Game
scene — Property, class stencyl.api.engine.GameState
scene — Property, class stencyl.api.engine.Script
scene — Property, class stencyl.api.engine.scene.TileLayer
Scene — class, package stencyl.api.engine.scene
Scene(ID:Number, name:String, xml:XML) — Constructor, class stencyl.api.engine.scene.Scene
sceneHasBehavior(behaviorName:String) — method, class stencyl.api.engine.Script
Check if the current scene contains the given Behavior (by name)
sceneHeight — Property, class stencyl.api.engine.scene.Scene
sceneListXML — Property, class stencyl.api.data.Assets
scenes — Property, class stencyl.api.data.Game
SceneScript — Dynamic Class, package stencyl.api.engine.behavior
SceneScript(scene:stencyl.api.engine:GameState) — Constructor, class stencyl.api.engine.behavior.SceneScript
scenesTerrain — Property, class stencyl.api.data.Assets
scenesXML — Property, class stencyl.api.data.Assets
sceneWidth — Property, class stencyl.api.engine.scene.Scene
score — Static Property, class org.flixel.FlxG
scores — Static Property, class org.flixel.FlxG
_screen — Property, class org.flixel.FlxGame
screen — Static Property, class org.flixel.FlxState
This static variable holds the screen buffer, so you can draw to it directly if you want.
screenX — Property, class org.flixel.data.FlxMouse
Current X position of the mouse pointer on the screen.
screenY — Property, class org.flixel.data.FlxMouse
Current Y position of the mouse pointer on the screen.
script — Property, class stencyl.api.engine.behavior.Behavior
Script — Dynamic Class, package stencyl.api.engine
Script(scene:stencyl.api.engine:GameState) — Constructor, class stencyl.api.engine.Script
Internal use only.
scroll — Static Property, class org.flixel.FlxG
Stores the basic parallax scrolling values.
scrollFactor — Property, class org.flixel.FlxObject
A point that can store numbers from 0 to 1 (for X and Y independently) that governs how much this object is affected by the camera subsystem.
ScrollingArea — class, package stencyl.api.engine.bg
ScrollingArea(bg:stencyl.api.engine.bg:ImageBackground, repeats:Boolean, width:int, height:int, xVelocity:Number, yVelocity:Number) — Constructor, class stencyl.api.engine.bg.ScrollingArea
ScrollingBackground — class, package stencyl.api.engine.bg
ScrollingBackground(ID:uint, name:String, frameData:Array, durations:Array, repeats:Boolean, xVelocity:Number, yVelocity:Number) — Constructor, class stencyl.api.engine.bg.ScrollingBackground
_scrollTarget — Static Property, class org.flixel.FlxG
Internal, used to assist camera and scrolling.
_se — Property, class org.flixel.FlxQuadTree
_seed — Static Property, class org.flixel.FlxU
Internal random number calculation helpers.
seed — Static Property, class org.flixel.FlxU
Set seed to a number between 0 and 1 if you want FlxG.random() to generate a predictable series of numbers.
SEMICOLON — Property, class org.flixel.data.FlxKeyboard
sendBackward(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState
sendBackward() — method, class stencyl.api.engine.actor.Actor
sendBackward(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel
sendRootPanelBack() — method, class stencyl.api.engine.GameState
sendRootPanelBack() — method, class stencyl.api.engine.Script
sendRootPanelToBack() — method, class stencyl.api.engine.GameState
sendRootPanelToBack() — method, class stencyl.api.engine.Script
sendToBack(a:stencyl.api.engine.actor:Actor) — method, class stencyl.api.engine.GameState
sendToBack() — method, class stencyl.api.engine.actor.Actor
sendToBack(c:stencyl.api.engine.gui:Component) — method, class stencyl.api.engine.gui.Panel
Set(shape:Box2DAS.Collision.Shapes:b2Shape) — method, class Box2DAS.Collision.b2DistanceProxy
Set(v:Vector$Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
SetActive(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body
setActorValue(name:String, value:any) — method, class stencyl.api.engine.actor.Actor
setAlpha(alpha:Number) — method, class stencyl.api.engine.utils.ColorMatrix
SetAlwaysActive(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body
setAngle(angle:Number, inRadians:Boolean) — method, class stencyl.api.engine.actor.Actor
SetAngle(angle:Number) — method, class Box2DAS.Dynamics.b2Body
SetAngularDamping(angularDamping:Number) — method, class Box2DAS.Dynamics.b2Body
setAngularVelocity(omega:Number) — method, class stencyl.api.engine.actor.Actor
SetAngularVelocity(omega:Number) — method, class Box2DAS.Dynamics.b2Body
setAnimation(name:String) — method, class stencyl.api.engine.actor.Actor
SetAsBox(hx:Number, hy:Number, center:Box2DAS.Common:V2, angle:Number) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
SetAsEdge(v1:Box2DAS.Common:V2, v2:Box2DAS.Common:V2) — method, class Box2DAS.Collision.Shapes.b2PolygonShape
setAttribute(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.behavior.BehaviorManager
SetAutoClearForces(flag:Boolean) — method, class Box2DAS.Dynamics.b2World
SetAwake(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body
setBackground(img:flash.display:BitmapData, cornerWidth:int, cornerHeight:int) — method, class stencyl.api.engine.gui.Panel
setBackgroundImage(bg:stencyl.api.engine.bg:ImageBackground) — method, class stencyl.api.engine.bg.Area
setBlendMode(blendMode:String) — method, class stencyl.api.engine.Graphics
SetBounciness(bounciness:Number) — method, class Box2DAS.Dynamics.b2Body
SetBullet(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body
setChannels(r:int, g:int, b:int, a:int) — method, class stencyl.api.engine.utils.ColorMatrix
setColor(color:uint) — method, class stencyl.api.engine.Graphics
SetContactListener(listener:Box2DAS.Dynamics:b2ContactListener) — method, class Box2DAS.Dynamics.b2World
SetContinuousPhysics(flag:Boolean) — method, class Box2DAS.Dynamics.b2World
setCurrentFrame(frame:int) — method, class stencyl.api.engine.actor.Actor
setCursor(graphic:Class, xOffset:int, yOffset:int) — method, class stencyl.api.engine.Script
SetDampingRatio(ratio:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint
SetDampingRatio(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetDampingRatio(ratio:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint
SetDensity(v:Number) — method, class Box2DAS.Dynamics.b2Fixture
SetDestructionListener(listener:Box2DAS.Dynamics:b2DestructionListener) — method, class Box2DAS.Dynamics.b2World
setDimension(width:int, height:int) — method, class stencyl.api.engine.bg.Area
setDimension(width:int, height:int) — method, class stencyl.api.engine.bg.MyViewport
SetEnabled(flag:Boolean) — method, class Box2DAS.Dynamics.Contacts.b2Contact
setFilter(filter:any) — method, class org.flixel.FlxSprite
Call this function to add a filter to the sprite
setFilter(filter:any) — method, class stencyl.api.engine.actor.Actor
SetFilterData(filter:Object, refilter:Boolean) — method, class Box2DAS.Dynamics.b2Fixture
SetFixedRotation(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body
setFont(font:stencyl.api.engine.font:Font) — method, class stencyl.api.engine.Graphics
setFont(font:stencyl.api.engine.font:Font) — method, class stencyl.api.engine.gui.Label
setFormat(Font:String, Size:Number, Color:uint, Alignment:String, ShadowColor:uint) — method, class org.flixel.FlxText
You can use this if you have a lot of text parameters to set instead of the individual properties.
setFPS(desiredFPS:uint) — method, class stencyl.api.engine.Script
SetFrequency(hz:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint
SetFrequency(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetFrequency(hz:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint
SetFriction(friction:Number) — method, class Box2DAS.Dynamics.b2Body
SetFriction(friction:Number) — method, class Box2DAS.Dynamics.b2Fixture
setGameAttribute(name:String, value:any) — method, class stencyl.api.engine.GameState
setGameAttribute(name:String, value:any) — method, class stencyl.api.engine.Script
setGameData(Game:org.flixel:FlxGame, Width:uint, Height:uint, Zoom:uint) — Static Method , class org.flixel.FlxG
Called by FlxGame to set up FlxG during FlxGame's constructor.
setGradient(startColor:uint, endColor:uint) — method, class stencyl.api.engine.Graphics
setGravity(x:Number, y:Number) — method, class stencyl.api.engine.Script
SetGravity(gravity:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2World
setIdentity() — method, class Box2DAS.Common.XF
setIgnoreGravity(state:Boolean) — method, class stencyl.api.engine.actor.Actor
SetIgnoreGravity(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body
SetLength(length:Number) — method, class Box2DAS.Dynamics.Joints.b2DistanceJoint
SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint
SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint
SetLimits(lower:Number, upper:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint
SetLinearDamping(linearDamping:Number) — method, class Box2DAS.Dynamics.b2Body
SetLinearVelocity(v:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body
setLocation(x:int, y:int) — method, class stencyl.api.engine.actor.Actor
setLocation(x:int, y:int) — method, class stencyl.api.engine.scene.Region
setLocation(x:int, y:int) — method, class stencyl.api.engine.scene.TerrainRegion
setLocationForAllSounds(location:Number) — method, class stencyl.api.engine.Script
SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint
SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint
SetLowerLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint
SetMassData(data:Box2DAS.Collision.Shapes:b2MassData) — method, class Box2DAS.Dynamics.b2Body
SetMaxForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint
SetMaxMotorForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetMaxMotorForce(force:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint
SetMaxMotorForce(v:Number) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint
SetMaxMotorForce(force:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint
SetMaxMotorTorque(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetMaxMotorTorque(torque:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint
SetMotorSpeed(v:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint
SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint
SetMotorSpeed(speed:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint
setMultiplicators(red:Number, green:Number, blue:Number, alpha:Number) — method, class stencyl.api.engine.utils.ColorMatrix
setNumDisplayChars(n:int) — method, class stencyl.api.engine.gui.Label
setOffscreenTolerance(top:int, left:int, bottom:int, right:int) — method, class stencyl.api.engine.GameState
setOffscreenTolerance(top:int, left:int, bottom:int, right:int) — method, class stencyl.api.engine.Script
setOpacity(alpha:uint) — method, class stencyl.api.engine.Graphics
setOpacity(o:Number) — method, interface stencyl.api.engine.gui.Component
setOpacity(o:Number) — method, class stencyl.api.engine.gui.Label
setOpacity(opacity:Number) — method, class stencyl.api.engine.gui.Panel
setParentPanel(p:stencyl.api.engine.gui:Panel) — method, interface stencyl.api.engine.gui.Component
setParentPanel(p:stencyl.api.engine.gui:Panel) — method, class stencyl.api.engine.gui.Label
setParentPanel(p:stencyl.api.engine.gui:Panel) — method, class stencyl.api.engine.gui.Panel
setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.BasicViewport
setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.MyViewport
setPosition(x:int, y:int) — method, class stencyl.api.engine.bg.ParallaxViewport
SetPosition(position:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.b2Body
setProperty(name:any, value:any) — method, class stencyl.api.engine.utils.HashSet
Allows members to be added or removed using bracket notation.
setRadialGradient(startColor:uint, endColor:uint) — method, class stencyl.api.engine.Graphics
setRegionDiameter(diameter:int) — method, class stencyl.api.engine.scene.Region
setRegionSize(width:int, height:int) — method, class stencyl.api.engine.scene.Region
SetRestitution(restitution:Number) — method, class Box2DAS.Dynamics.b2Fixture
SetScreenBounds(bounds:Box2DAS.Collision:AABB) — method, class Box2DAS.Dynamics.b2World
setScrollSpeedForBackground(xSpeed:Number, ySpeed:Number) — method, class stencyl.api.engine.Script
SetSensor(sensor:Boolean) — method, class Box2DAS.Dynamics.b2Fixture
SetSleepingAllowed(flag:Boolean) — method, class Box2DAS.Dynamics.b2Body
setStrokeColor(color:uint) — method, class stencyl.api.engine.Graphics
setStrokeThickness(thickness:Number) — method, class stencyl.api.engine.Graphics
SetTarget(v:Box2DAS.Common:V2) — method, class Box2DAS.Dynamics.Joints.b2MouseJoint
setTerrainRegionDiameter(diameter:int) — method, class stencyl.api.engine.scene.TerrainRegion
setTerrainRegionSize(width:int, height:int) — method, class stencyl.api.engine.scene.TerrainRegion
setText(text:String) — method, class stencyl.api.engine.gui.Label
setTileAt(row:int, col:int, layer:int, tilesetID:int, tileID:int) — method, class stencyl.api.engine.Script
Add a tile to the scene at runtime in the specified row and column
setTileAt(row:Number, col:Number, tile:stencyl.api.engine.tile:Tile) — method, class stencyl.api.engine.scene.TileLayer
setTimeScale(p_time:Number) — Static Method , class caurina.transitions.Tweener
Sets the new time scale.
setTimeScale(scale:Number) — method, class stencyl.api.engine.Script
SetTransform(position:Box2DAS.Common:V2, angle:Number) — method, class Box2DAS.Dynamics.b2Body
SetType(type:int) — method, class Box2DAS.Dynamics.b2Body
setup(PayPalID:String, PayPalAmount:Number, GameTitle:String, GameURL:String, Caption:String) — method, class org.flixel.data.FlxPanel
Set up the support panel with donation and aggregation info.
SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2Joint
SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2LineJoint
SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2PrismaticJoint
SetUpperLimit(l:Number) — method, class Box2DAS.Dynamics.Joints.b2RevoluteJoint
SetUserData(data:any) — method, class Box2DAS.Dynamics.b2Body
SetUserData(data:any) — method, class Box2DAS.Dynamics.b2Fixture
SetUserData(data:any) — method, class Box2DAS.Dynamics.Joints.b2Joint
setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.GameState
setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.actor.Actor
setValue(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.behavior.ActorScript
setValueForScene(behaviorName:String, attributeName:String, value:Object) — method, class stencyl.api.engine.Script
setVelocity(angle:Number, speed:Number) — method, class stencyl.api.engine.actor.Actor
setVisible(isVisible:Boolean) — method, interface stencyl.api.engine.gui.Component
setVisible(isVisible:Boolean) — method, class stencyl.api.engine.gui.Label
setVisible(isVisible:Boolean) — method, class stencyl.api.engine.gui.Panel
setVolumeForAllSounds(volume:Number) — method, class stencyl.api.engine.Script
SetWarmStarting(flag:Boolean) — method, class Box2DAS.Dynamics.b2World
setWorldBounds(X:Number, Y:Number, Width:Number, Height:Number, Divisions:uint) — Static Method , class org.flixel.FlxU
Call this function to specify a more efficient boundary for your game world.
setX(x:Number, resetSpeed:Boolean) — method, class stencyl.api.engine.actor.Actor
setX(x:int) — method, class stencyl.api.engine.bg.MyViewport
setXVelocity(dx:Number) — method, class stencyl.api.engine.actor.Actor
setY(y:Number, resetSpeed:Boolean) — method, class stencyl.api.engine.actor.Actor
setY(y:int) — method, class stencyl.api.engine.bg.MyViewport
setYVelocity(dy:Number) — method, class stencyl.api.engine.actor.Actor
SEVEN — Property, class org.flixel.data.FlxKeyboard
_sf — Property, class org.flixel.FlxButton
Helper variable for correcting its members' scrollFactor objects.
_shadow — Property, class org.flixel.FlxText
shadow — Property, class org.flixel.FlxText
The alignment of the font ("left", "right", or "center").
_shape — Property, class Box2DAS.Dynamics.b2FixtureDef
shape — Property, class Box2DAS.Dynamics.b2FixtureDef
shape — Property, class stencyl.api.engine.scene.RegionDef
shape — Property, class stencyl.api.engine.scene.TerrainRegionDef
shape — Property, class stencyl.api.engine.scene.Wireframe
shapeID — Property, class stencyl.api.engine.scene.RegionDef
shapeMap — Property, class stencyl.api.engine.actor.Actor
shapes — Property, class Box2DAS.Dynamics.b2DebugDraw
shapes — Property, class stencyl.api.data.Game
shapes — Property, class stencyl.api.engine.actor.Animation
shapes — Property, class stencyl.api.engine.scene.RegionDef
shapes — Property, class stencyl.api.engine.scene.TerrainRegionDef
shearBlue(red:Number, green:Number) — method, class stencyl.api.engine.utils.ColorMatrix
shearGreen(red:Number, blue:Number) — method, class stencyl.api.engine.utils.ColorMatrix
shearRed(green:Number, blue:Number) — method, class stencyl.api.engine.utils.ColorMatrix
SHIFT — Property, class org.flixel.data.FlxKeyboard
shout(msg:String, args:Array) — method, class stencyl.api.engine.GameState
shout(msg:String, ... rest) — method, class stencyl.api.engine.actor.Actor
shout(msg:String, ... rest) — method, class stencyl.api.engine.behavior.ActorScript
shoutToScene(msg:String, ... rest) — method, class stencyl.api.engine.Script
show(Graphic:Class, XOffset:int, YOffset:int) — method, class org.flixel.data.FlxMouse
Either show an existing cursor or load a new one.
show(Top:Boolean) — method, class org.flixel.data.FlxPanel
Show the support panel.
showCursor() — method, class stencyl.api.engine.Script
showSoundTray(Silent:Boolean) — method, class org.flixel.FlxGame
Makes the little volume tray slide out.
showTileLayer(layerID:uint) — method, class stencyl.api.engine.Script
Force the given layer to show.
sign() — method, class Box2DAS.Common.V2
sign(v:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
simpleTweet(message:String, gameURL:String) — method, class stencyl.api.engine.Script
simplexCache — Static Property, class Box2DAS.Common.b2Def
SIX — Property, class org.flixel.data.FlxKeyboard
_size — Property, class org.flixel.FlxMonitor
Stores the requested size of the monitor array.
size — Property, class org.flixel.FlxText
The size of the text being displayed.
size — Property, class stencyl.api.engine.utils.HashSet
The number of members in this set.
SLASH — Property, class org.flixel.data.FlxKeyboard
SndBeep — Property, class org.flixel.FlxGame
SndFlixel — Property, class org.flixel.FlxGame
_so — Property, class org.flixel.FlxSave
The local shared object itself.
solid — Property, class org.flixel.FlxObject
If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays() and FlxG.collideArrays()).
solveXCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU
This quad tree callback function can be used externally as well.
solveYCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxU
This quad tree callback function can be used externally as well.
some(test:Function, thisObject:any) — method, class stencyl.api.engine.utils.HashSet
Checks whether at least one member of the set satisfies a criterion.
_sound — Property, class org.flixel.FlxSound
SoundClip — class, package stencyl.api.engine.sound
SoundClip(ID:uint, name:String, streaming:Boolean, looping:Boolean, panning:Number, volume:Number, ext:String) — Constructor, class stencyl.api.engine.sound.SoundClip
SoundReader — class, package stencyl.api.io
SoundReader() — Constructor, class stencyl.api.io.SoundReader
sounds — Static Property, class org.flixel.FlxG
A list of all the sounds being played in the game.
_soundTray — Property, class org.flixel.FlxGame
_soundTrayBars — Property, class org.flixel.FlxGame
_soundTrayTimer — Property, class org.flixel.FlxGame
SPACE — Property, class org.flixel.data.FlxKeyboard
spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor
spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label
spinBy(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel
spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.actor.Actor
spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Label
spinTo(angle:Number, duration:int, easing:String, delay:int) — method, class stencyl.api.engine.gui.Panel
splitTweens(p_tween:Number, p_properties:Array) — Static Method , class caurina.transitions.Tweener
Splits a tweening in two
sprite — Property, class stencyl.api.engine.actor.Actor
Sprite — class, package stencyl.api.engine.actor
Sprite(ID:uint, name:String, width:Number, height:Number, defaultAnimation:Number) — Constructor, class stencyl.api.engine.actor.Sprite
spriteID — Property, class stencyl.api.engine.actor.ActorType
SpriteReader — class, package stencyl.api.io
SpriteReader() — Constructor, class stencyl.api.io.SpriteReader
stage — Static Property, class org.flixel.FlxG
Retrieves the Flash stage object (required for event listeners)
stage — Static Property, class stencyl.api.engine.utils.Profiler
start(Color:uint, Duration:Number, FadeComplete:Function, Force:Boolean) — method, class org.flixel.data.FlxFade
Reset and trigger this special effect
start(Color:uint, Duration:Number, FlashComplete:Function, Force:Boolean) — method, class org.flixel.data.FlxFlash
Reset and trigger this special effect
start(Intensity:Number, Duration:Number) — method, class org.flixel.data.FlxQuake
Reset and trigger this special effect.
start() — method, class stencyl.api.engine.scene.FadeInTransition
start() — method, class stencyl.api.engine.scene.FadeOutTransition
start() — method, class stencyl.api.engine.scene.Transition
start() — Static Method , class stencyl.api.engine.utils.Profiler
startCounter — Property, class stencyl.api.engine.GameState
started — Property, class stencyl.api.engine.GameState
startFadeIn(color:uint, duration:Number, forceReset:Boolean) — method, class stencyl.api.engine.Script
startFadeOut(color:uint, duration:Number, forceReset:Boolean) — method, class stencyl.api.engine.Script
startProfile() — Static Method , class org.flixel.FlxU
Useful for finding out how long it takes to execute specific blocks of code.
startShakingScreen(intensity:Number, duration:Number) — method, class stencyl.api.engine.Script
state — Static Property, class org.flixel.FlxG
Safely access the current game state.
_state — Property, class org.flixel.FlxGame
stencyl.api.data — package
stencyl.api.engine — package
stencyl.api.engine.actor — package
stencyl.api.engine.behavior — package
stencyl.api.engine.bg — package
stencyl.api.engine.font — package
stencyl.api.engine.gui — package
stencyl.api.engine.scene — package
stencyl.api.engine.sound — package
stencyl.api.engine.tile — package
stencyl.api.engine.utils — package
stencyl.api.io — package
Step(e:Box2DAS.Dynamics:StepEvent) — method, class Box2DAS.Controllers.b2Controller
Step(timeStep:Number, velocityIterations:int, positionIterations:int) — method, class Box2DAS.Dynamics.b2World
STEP — Static Property, class Box2DAS.Dynamics.StepEvent
StepEvent — class, package Box2DAS.Dynamics
StepEvent(ts:Number, vi:Number, pi:Number, st:Number) — Constructor, class Box2DAS.Dynamics.StepEvent
STEP_SIZE — Static Property, class stencyl.api.engine.GameState
STEP_SIZE_MS — Static Property, class stencyl.api.engine.GameState
stepTime — Property, class Box2DAS.Dynamics.StepEvent
stepTime — Property, class Box2DAS.Dynamics.b2World
stop() — method, class org.flixel.FlxSound
Call this function to stop this sound.
stop() — method, class org.flixel.data.FlxFade
Stops and hides this screen effect.
stop() — method, class org.flixel.data.FlxFlash
Stops and hides this screen effect.
stop() — method, class org.flixel.data.FlxQuake
Stops this screen effect.
stop() — method, class stencyl.api.engine.scene.FadeInTransition
stop() — method, class stencyl.api.engine.scene.FadeOutTransition
stop() — method, class stencyl.api.engine.scene.Transition
stop() — Static Method , class stencyl.api.engine.utils.Profiler
stopAllSounds() — method, class stencyl.api.engine.Script
stopFadeIn() — method, class stencyl.api.engine.Script
stopFadeOut() — method, class stencyl.api.engine.Script
stopped(event:flash.events:Event) — method, class org.flixel.FlxSound
An internal helper function used to help Flash clean up and re-use finished sounds.
stopShakingScreen() — method, class stencyl.api.engine.Script
storage — Property, class Box2DAS.Controllers.b2Controller
stream(URL:String, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG
Creates a new sound object from a URL.
streaming — Property, class stencyl.api.engine.sound.SoundClip
stringHasValue(s:String) — Static Method , class stencyl.api.engine.utils.StringUtil
Specifies whether the specified string is either non-null, or contains characters (i.e.
stringsAreEqual(s1:String, s2:String, caseSensitive:Boolean) — Static Method , class stencyl.api.engine.utils.StringUtil
Does a case insensitive compare or two strings and returns true if they are equal.
StringUtil — class, package stencyl.api.engine.utils
Class that contains static utility methods for manipulating Strings.
submitScore(scoreName:String, value:Number, callback:Function) — method, class stencyl.api.engine.Script
SUBMIT_SCORE_URL — Static Property, class stencyl.api.engine.Script
subsetOf(value:Object) — method, class stencyl.api.engine.utils.HashSet
Tells whether this is a subset of another set.
subtract(b:Box2DAS.Common:V2) — method, class Box2DAS.Common.V2
subtract(a:Box2DAS.Common:V2, b:Box2DAS.Common:V2) — Static Method , class Box2DAS.Common.V2
subtract(b:Box2DAS.Common:V3) — method, class Box2DAS.Common.V3
subtract(a:Box2DAS.Common:V3, b:Box2DAS.Common:V3) — Static Method , class Box2DAS.Common.V3
survive — Property, class org.flixel.FlxSound
Whether or not this sound should be automatically destroyed when you switch states.
_sw — Property, class org.flixel.FlxQuadTree
switchAnimation(name:String) — method, class stencyl.api.engine.actor.Actor
switchScene(sceneID:Number, leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.GameState
switchScene(sceneID:uint, leave:stencyl.api.engine.scene:Transition, enter:stencyl.api.engine.scene:Transition) — method, class stencyl.api.engine.Script
Switch to the given scene, using an exit transition and then an enter transition.
switchState(State:org.flixel:FlxState) — method, class org.flixel.FlxGame
Switch from one FlxState to another.
switchToDefaultAnimation() — method, class stencyl.api.engine.actor.Actor
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