Property | Defined By | ||
---|---|---|---|
![]() | bytes : ByteArray [static] | b2Base | |
id : b2ContactID | b2ManifoldPoint | ||
![]() | initialized : Boolean = false [static] | b2Base | |
isNew : Boolean | b2ManifoldPoint | ||
![]() | lib : Object [static] | b2Base | |
![]() | loader : CLibInit [static] | b2Base | |
localPoint : b2Vec2 | b2ManifoldPoint | ||
![]() | mem : MemUser [static] | b2Base | |
normalImpulse : Number | b2ManifoldPoint | ||
![]() | _ptr : Number | b2Base | |
tangentImpulse : Number | b2ManifoldPoint | ||
![]() | valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2ManifoldPoint(p:int) | b2ManifoldPoint | ||
![]() | deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | |
![]() | destroy():void
Destroy base function just sets _ptr = 0. | b2Base | |
![]() | getArr():Array [static] | b2Base | |
![]() | initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | |
![]() | readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | |
![]() | writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
id | property |
public var id:b2ContactID
isNew | property |
isNew:Boolean
public function get isNew():Boolean
public function set isNew(value:Boolean):void
localPoint | property |
public var localPoint:b2Vec2
normalImpulse | property |
normalImpulse:Number
public function get normalImpulse():Number
public function set normalImpulse(value:Number):void
tangentImpulse | property |
tangentImpulse:Number
public function get tangentImpulse():Number
public function set tangentImpulse(value:Number):void
b2ManifoldPoint | () | Constructor |
public function b2ManifoldPoint(p:int)
p:int |