A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_o — Static Property, class org.flixel.FlxQuadTree |
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These objects are used to reduce recursive parameters internally. |
O — Property, class org.flixel.data.FlxKeyboard |
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_oa — Static Property, class org.flixel.FlxQuadTree |
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_ob — Static Property, class org.flixel.FlxQuadTree |
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object — Property, class org.flixel.data.FlxList |
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_oc — Static Property, class org.flixel.FlxQuadTree |
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_off — Property, class org.flixel.FlxButton |
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Stores the 'off' or normal button state graphic. |
offset — Property, class org.flixel.FlxSprite |
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If you changed the size of your sprite object to shrink the bounding box,
you might need to offset the new bounding box from the top-left corner of the sprite. |
_offT — Property, class org.flixel.FlxButton |
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Stores the 'off' or normal button state label. |
_ol — Static Property, class org.flixel.FlxQuadTree |
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oldManifold — Property, class Box2DAS.Dynamics.ContactEvent |
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_on — Property, class org.flixel.FlxButton |
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Stores the 'on' or highlighted button state graphic. |
on — Property, class org.flixel.FlxButton |
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Use this to toggle checkbox-style behavior. |
onClose() — method, class org.flixel.data.FlxPanel |
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Called when the player presses the Close button. |
onDelicious() — method, class org.flixel.data.FlxPanel |
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Called when the player presses the del.icio.us button. |
onDigg() — method, class org.flixel.data.FlxPanel |
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Called when the player presses the Digg button. |
onDonate() — method, class org.flixel.data.FlxPanel |
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Called when the player presses the Donate button. |
ONE — Property, class org.flixel.data.FlxKeyboard |
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onEmit() — method, class org.flixel.FlxSprite |
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Triggered whenever this sprite is launched by a FlxEmitter. |
onEnterFrame(e:flash.events:Event) — Static Method , class caurina.transitions.Tweener |
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Ran once every frame. |
onFloor — Property, class org.flixel.FlxObject |
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Flag that indicates whether or not you just hit the floor. |
onFocus(event:flash.events:Event) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onFocusLost(event:flash.events:Event) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyUp(event:flash.events:KeyboardEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.FlxButton |
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Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL()). |
onReddit() — method, class org.flixel.data.FlxPanel |
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Called when the player presses the Reddit button. |
onScreen() — method, class org.flixel.FlxObject |
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Check and see if this object is currently on screen. |
onStumble() — method, class org.flixel.data.FlxPanel |
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Called when the player presses the StumbleUpon button. |
_onT — Property, class org.flixel.FlxButton |
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Stores the 'on' or highlighted button state label. |
_onToggle — Property, class org.flixel.FlxButton |
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Used for checkbox-style behavior. |
onTwitter() — method, class org.flixel.data.FlxPanel |
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Called when the player presses the Twitter button. |
_opacity — Property, class stencyl.api.engine.gui.Panel |
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opacity — Property, class stencyl.api.engine.gui.Panel |
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openURL(URL:String) — Static Method , class org.flixel.FlxU |
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Opens a web page in a new tab or window. |
openURLInBrowser(URL:String) — method, class stencyl.api.engine.Script |
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_or — Static Property, class org.flixel.FlxQuadTree |
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order — Property, class stencyl.api.engine.scene.Layer |
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org.flixel — package |
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org.flixel.data — package |
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origin — Property, class org.flixel.FlxObject |
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WARNING: The origin of the sprite will default to its center. |
original — Property, class stencyl.api.engine.scene.TileLayer |
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_originalSeed — Static Property, class org.flixel.FlxU |
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Internal random number calculation helpers. |
_ot — Static Property, class org.flixel.FlxQuadTree |
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other — Property, class Box2DAS.Dynamics.ContactEvent |
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other — Property, class Box2DAS.Dynamics.Contacts.b2ContactEdge |
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other — Property, class Box2DAS.Dynamics.Joints.b2JointEdge |
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otherActor — Property, class stencyl.api.engine.actor.Collision |
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otherShape — Property, class stencyl.api.engine.actor.Collision |
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_out — Property, class org.flixel.data.FlxMouse |
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Helper for mouse visibility. |
overlap(BothLists:Boolean, Callback:Function) — method, class org.flixel.FlxQuadTree |
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FlxQuadTree's other main function. |
overlap(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject, Callback:Function) — Static Method , class org.flixel.FlxU |
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Call this function to see if one FlxObject overlaps another. |
overlapNode(Iterator:org.flixel.data:FlxList) — method, class org.flixel.FlxQuadTree |
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An internal function for comparing an object against the contents of a node. |
overlaps(Object:org.flixel:FlxObject) — method, class org.flixel.FlxObject |
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Checks to see if some FlxObject object overlaps this FlxObject object. |
overlapsPoint(X:Number, Y:Number, PerPixel:Boolean) — method, class org.flixel.FlxObject |
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Checks to see if a point in 2D space overlaps this FlxObject object. |
overlapsPoint(X:Number, Y:Number, PerPixel:Boolean) — method, class org.flixel.FlxSprite |
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Checks to see if a point in 2D space overlaps this FlxCore object. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |