Property | Defined By | ||
---|---|---|---|
bytes : ByteArray [static] | b2Base | ||
density : Number | b2FixtureDef | ||
filter : b2Filter | b2FixtureDef | ||
friction : Number | b2FixtureDef | ||
groupID : int | b2FixtureDef | ||
initialized : Boolean = false [static] | b2Base | ||
isSensor : Boolean | b2FixtureDef | ||
lib : Object [static] | b2Base | ||
loader : CLibInit [static] | b2Base | ||
mem : MemUser [static] | b2Base | ||
_ptr : Number | b2Base | ||
restitution : Number | b2FixtureDef | ||
_shape : b2Shape | b2FixtureDef | ||
shape : b2Shape | b2FixtureDef | ||
userData : * | b2FixtureDef | ||
valid : Boolean [read-only]
Does the object point to a C++ equivalent (i.e. | b2Base |
Method | Defined By | ||
---|---|---|---|
b2FixtureDef | |||
b2FixtureDef | |||
deref(adr:int):* [static]
dereference a C++ pointer or AS3_Val that is pointing to an AS3 object. | b2Base | ||
destroy():void [override] | b2FixtureDef | ||
getArr():Array [static] | b2Base | ||
initialize(defs:Boolean = true):void [static]
Initialize the C++ module. | b2Base | ||
readVertices(adr:int, num:int):Vector.<V2>
Read C++ memory and convert it into a vertex array. | b2Base | ||
writeVertices(adr:int, v:Vector.<V2>):void
Write a vertex array of the format [new V2(x,y), new V2(x,y), ...] to C++ memory. | b2Base |
_shape | property |
public var _shape:b2Shape
density | property |
density:Number
public function get density():Number
public function set density(value:Number):void
filter | property |
public var filter:b2Filter
friction | property |
friction:Number
public function get friction():Number
public function set friction(value:Number):void
groupID | property |
groupID:int
public function get groupID():int
public function set groupID(value:int):void
isSensor | property |
isSensor:Boolean
public function get isSensor():Boolean
public function set isSensor(value:Boolean):void
restitution | property |
restitution:Number
public function get restitution():Number
public function set restitution(value:Number):void
shape | property |
shape:b2Shape
public function get shape():b2Shape
public function set shape(value:b2Shape):void
userData | property |
public var userData:*
b2FixtureDef | () | Constructor |
public function b2FixtureDef()
create | () | method |
destroy | () | method |
override public function destroy():void