Packagestencyl.api.engine.gui
Classpublic class Label
InheritanceLabel Inheritance FlxSprite Inheritance FlxObject Inheritance FlxRect Inheritance FlxPoint Inheritance Object
Implements Component



Public Properties
 PropertyDefined By
 Inheritedacceleration : FlxPoint
How fast the speed of this object is changing.
FlxObject
 Inheritedactive : Boolean
If an object is not alive, the game loop will not automatically call update() on it.
FlxObject
 Inheritedalpha : Number
Set alpha to a number between 0 and 1 to change the opacity of the sprite.
FlxSprite
 Inheritedangle : Number
Set the angle of a sprite to rotate it.
FlxObject
 InheritedangularAcceleration : Number
How fast the spin speed should change.
FlxObject
 InheritedangularDrag : Number
Like drag but for spinning.
FlxObject
 InheritedangularVelocity : Number
This is how fast you want this sprite to spin.
FlxObject
 Inherited_animations : Array
FlxSprite
 Inheritedantialiasing : Boolean
Controls whether the object is smoothed when rotated, affects performance.
FlxSprite
 Inheritedblend : String
Blending modes, just like Photoshop! E.g.
FlxSprite
 Inheritedbottom : Number
[read-only] The Y coordinate of the bottom of the rectangle.
FlxRect
 InheritedcolHullX : FlxRect
These store a couple of useful numbers for speeding up collision resolution.
FlxObject
 InheritedcolHullY : FlxRect
These store a couple of useful numbers for speeding up collision resolution.
FlxObject
 InheritedcollideBottom : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcollideLeft : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcollideRight : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcollideTop : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcolOffsets : Array
An array of FlxPoint objects.
FlxObject
 Inheritedcolor : uint
Set color to a number in this format: 0xRRGGBB.
FlxSprite
 InheritedcolVector : FlxPoint
These store a couple of useful numbers for speeding up collision resolution.
FlxObject
 Inheriteddead : Boolean
Handy for tracking gameplay or animations.
FlxObject
 Inheriteddrag : FlxPoint
This isn't drag exactly, more like deceleration that is only applied when acceleration is not affecting the sprite.
FlxObject
 Inheritedexists : Boolean
Kind of a global on/off switch for any objects descended from FlxObject.
FlxObject
 Inheritedfacing : uint
Set facing using FlxSprite.LEFT,RIGHT, UP, and DOWN to take advantage of flipped sprites and/or just track player orientation more easily.
FlxSprite
 Inheritedfilter : *
FlxSprite
 Inheritedfinished : Boolean
Whether the current animation has finished its first (or only) loop.
FlxSprite
 Inheritedfixed : Boolean
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object.
FlxObject
  font : Font
Label
 Inheritedframe : uint
Tell the sprite to change to a specific frame of animation.
FlxSprite
 InheritedframeHeight : uint
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box).
FlxSprite
 Inherited_framePixels : BitmapData
FlxSprite
 InheritedframeWidth : uint
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).
FlxSprite
  game : GameState
Label
 Inherited_group : Boolean
Dedicated internal flag for whether or not this class is a FlxGroup.
FlxObject
 Inheritedhealth : Number
Handy for storing health percentage or armor points or whatever.
FlxObject
 Inheritedheight : Number
FlxRect
 Inheritedleft : Number
[read-only] The X coordinate of the left side of the rectangle.
FlxRect
 InheritedmaxAngular : Number
Use in conjunction with angularAcceleration for fluid spin speed control.
FlxObject
 InheritedmaxThrust : Number
Used to cap thrust, helpful and easy!
FlxObject
 InheritedmaxVelocity : FlxPoint
If you are using acceleration, you can use maxVelocity with it to cap the speed automatically (very useful!).
FlxObject
 Inheritedmoves : Boolean
Set this to false if you want to skip the automatic motion/movement stuff (see updateMotion()).
FlxObject
  _numDisplayChars : int
Label
  numDisplayChars : int
Label
 Inheritedoffset : FlxPoint
If you changed the size of your sprite object to shrink the bounding box, you might need to offset the new bounding box from the top-left corner of the sprite.
FlxSprite
 InheritedonFloor : Boolean
Flag that indicates whether or not you just hit the floor.
FlxObject
 Inheritedorigin : FlxPoint
WARNING: The origin of the sprite will default to its center.
FlxObject
  parent : Panel
Label
 Inheritedpixels : BitmapData
Set pixels to any BitmapData object.
FlxSprite
 InheritedrealFrameCount : int
FlxSprite
 Inheritedright : Number
[read-only] The X coordinate of the right side of the rectangle.
FlxRect
 Inheritedscale : FlxPoint
Change the size of your sprite's graphic.
FlxSprite
 InheritedscrollFactor : FlxPoint
A point that can store numbers from 0 to 1 (for X and Y independently) that governs how much this object is affected by the camera subsystem.
FlxObject
 Inheritedsolid : Boolean
If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays() and FlxG.collideArrays()).
FlxObject
  text : String
Label
 Inheritedthrust : Number
If you want to do Asteroids style stuff, check out thrust, instead of directly accessing the object's velocity or acceleration.
FlxObject
 Inheritedtop : Number
[read-only] The Y coordinate of the top of the rectangle.
FlxRect
 Inheritedvelocity : FlxPoint
The basic speed of this object.
FlxObject
 Inheritedvisible : Boolean
If an object is not visible, the game loop will not automatically call render() on it.
FlxObject
 Inheritedwidth : Number
FlxRect
 Inheritedx : Number
FlxPoint
 Inheritedy : Number
FlxPoint
Protected Properties
 PropertyDefined By
  _alignment : String
The text alignment
Label
 Inherited_alpha : Number
FlxSprite
 Inherited_bakedRotation : Number
FlxSprite
 Inherited_caf : uint
FlxSprite
 Inherited_callback : Function
FlxSprite
 Inherited_color : uint
FlxSprite
 Inherited_ct : ColorTransform
FlxSprite
  _cTransform : ColorTransform
This is used to change the color of the bitmap
Label
 Inherited_curAnim : FlxAnim
FlxSprite
 Inherited_curFrame : uint
FlxSprite
 Inherited_facing : uint
FlxSprite
 Inherited_flashPoint : Point
This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
FlxObject
 Inherited_flashPointZero : Point
FlxSprite
 Inherited_flashRect : Rectangle
FlxSprite
 Inherited_flashRect2 : Rectangle
FlxSprite
 Inherited_flicker : Boolean
Internal helper used for retro-style flickering.
FlxObject
 Inherited_flickerTimer : Number
Internal helper used for retro-style flickering.
FlxObject
 Inherited_flipped : uint
FlxSprite
 Inherited_frameTimer : Number
FlxSprite
  _frect : Rectangle
The bounding box of the internal bitmap
Label
 Inherited_mtx : Matrix
FlxSprite
  _p : Point
The coordinates to which several things are copied
Label
 Inherited_pixels : BitmapData
FlxSprite
 Inherited_point : FlxPoint
This is just a pre-allocated x-y point container to be used however you like
FlxObject
 Inherited_rect : FlxRect
This is just a pre-allocated rectangle container to be used however you like
FlxObject
Public Methods
 MethodDefined By
  
Label(font:Font, text:String, x:int, y:int)
Label
 Inherited
addAnimation(Name:String, Frames:Array, FrameRate:Number = 0, Looped:Boolean = true):void
Adds a new animation to the sprite.
FlxSprite
 Inherited
addAnimationCallback(AnimationCallback:Function):void
Pass in a function to be called whenever this sprite's animation changes.
FlxSprite
  
animateNumDisplayCharsTo(endValue:int, duration:int, startDelay:int):void
Label
 Inherited
applyFilter(filter:*):void
FlxSprite
 Inherited
collide(Object:FlxObject = null):Boolean
FlxObject
 Inherited
createGraphic(Width:uint, Height:uint, Color:uint = 0xffffffff, Unique:Boolean = false, Key:String = null):FlxSprite
This function creates a flat colored square image dynamically.
FlxSprite
 Inherited
destroy():void
Called by FlxGroup, commonly when game states are changed.
FlxObject
 Inherited
draw(Brush:FlxSprite, X:int = 0, Y:int = 0):void
This function draws or stamps one FlxSprite onto another.
FlxSprite
  
fadeTo(value:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void
Label
 Inherited
fill(Color:uint):void
Fills this sprite's graphic with a specific color.
FlxSprite
 Inherited
flicker(Duration:Number = 1):void
Tells this object to flicker, retro-style.
FlxObject
 Inherited
flickering():Boolean
Check to see if the object is still flickering.
FlxObject
  
getAngle():Number
Label
  
getHeight():Number
Label
  
Label
  
getOpacity():Number
Label
  
Label
  
getParentX():Number
Label
  
getParentY():Number
Label
 Inherited
[override] Call this function to figure out the on-screen position of the object.
FlxSprite
  
getText():String
Label
  
getWidth():Number
Label
  
getX():Number
Label
  
getY():Number
Label
  
growTo(scaleX:Number = 1, scaleY:Number = 1, duration:int = 1000, easing:String = linear, delay:int = 0):void
Label
 Inherited
hitBottom(Contact:FlxObject, Velocity:Number):void
Called when this object's bottom edge collides with the top of another FlxObject.
FlxObject
 Inherited
hitLeft(Contact:FlxObject, Velocity:Number):void
Called when this object's left side collides with another FlxObject's right.
FlxObject
 Inherited
hitRight(Contact:FlxObject, Velocity:Number):void
Called when this object's right side collides with another FlxObject's left.
FlxObject
 Inherited
hitTop(Contact:FlxObject, Velocity:Number):void
Called when this object's top collides with the bottom of another FlxObject.
FlxObject
 Inherited
hurt(Damage:Number):void
Call this function to "damage" (or give health bonus) to this sprite.
FlxObject
  
isVisible():Boolean
Label
 Inherited
kill():void
Call this function to "kill" a sprite so that it no longer 'exists'.
FlxObject
 Inherited
loadExtGraphic(Graphic:Bitmap, Animated:Boolean = false, Reverse:Boolean = false, Width:uint = 0, Height:uint = 0, Unique:Boolean = false, Key:String = null):FlxSprite
FlxSprite
 Inherited
loadGraphic(Graphic:Class, Animated:Boolean = false, Reverse:Boolean = false, Width:uint = 0, Height:uint = 0, Unique:Boolean = false):FlxSprite
Load an image from an embedded graphic file.
FlxSprite
 Inherited
loadRotatedGraphic(Graphic:Class, Rotations:uint = 16, Frame:int = -1, AntiAliasing:Boolean = false, AutoBuffer:Boolean = false):FlxSprite
Create a pre-rotated sprite sheet from a simple sprite.
FlxSprite
  
moveBy(x:Number, y:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void
Label
  
moveTo(x:Number, y:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void
Label
 Inherited
onEmit():void
Triggered whenever this sprite is launched by a FlxEmitter.
FlxSprite
 Inherited
onScreen():Boolean
Check and see if this object is currently on screen.
FlxObject
 Inherited
overlaps(Object:FlxObject):Boolean
Checks to see if some FlxObject object overlaps this FlxObject object.
FlxObject
 Inherited
overlapsPoint(X:Number, Y:Number, PerPixel:Boolean = false):Boolean
[override] Checks to see if a point in 2D space overlaps this FlxCore object.
FlxSprite
 Inherited
play(AnimName:String, Force:Boolean = false):void
Plays an existing animation (e.g.
FlxSprite
 Inherited
playFromFrame(StartFrame:int = 0):void
Plays the current Animation from a specific frame
FlxSprite
 Inherited
preCollide(Object:FlxObject):void
FlxU.collide() (and thus FlxObject.collide()) call this function each time two objects are compared to see if they collide.
FlxObject
 Inherited
Tell the sprite to change to a random frame of animation Useful for instantiating particles or other weird things.
FlxSprite
 Inherited
Called by FlxObject.updateMotion() and some constructors to rebuild the basic collision data for this object.
FlxObject
 Inherited
removeFilter(filter:*):void
Call this function to remove one (or more) filters from the sprite
FlxSprite
 Inherited
Call this function to remove the last filter that was applied
FlxSprite
 Inherited
Call this function to remove the last filter that was applied
FlxSprite
 Inherited
render():void
[override] Called by game loop, updates then blits or renders current frame of animation to the screen
FlxSprite
 Inherited
reset(X:Number, Y:Number):void
Handy function for reviving game objects.
FlxObject
 Inherited
setFilter(filter:*):void
Call this function to add a filter to the sprite
FlxSprite
  
setFont(font:Font):void
Label
  
setNumDisplayChars(n:int):void
Label
  
setOpacity(o:Number):void
Label
  
Label
  
setText(text:String):void
Label
  
setVisible(isVisible:Boolean):void
Label
  
spinBy(angle:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void
Label
  
spinTo(angle:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void
Label
 Inherited
toString():String
Convert object to readable string name.
FlxPoint
 Inherited
unsafeBind(Pixels:BitmapData):void
Internal function, currently only used to quickly update FlxState.screen for post-processing.
FlxSprite
 Inherited
update():void
[override] Main game loop update function.
FlxSprite
 Inherited
Internal function for updating the sprite's animation.
FlxSprite
Protected Methods
 MethodDefined By
  
calcFrame():void
[override] Updates the internal bitmap.
Label
  
[override]
Label
 Inherited
Resets some important variables for sprite optimization and rendering.
FlxSprite
 Inherited
Just updates the retro-style flickering.
FlxObject
 Inherited
Internal function for updating the position and speed of this object.
FlxObject
Public Constants
 ConstantDefined By
 InheritedDOWN : uint = 3
[static] Useful for checking player orientation.
FlxSprite
 InheritedLEFT : uint = 0
[static] Useful for controlling flipped animations and checking player orientation.
FlxSprite
 InheritedRIGHT : uint = 1
[static] Useful for controlling flipped animations and checking player orientation.
FlxSprite
 InheritedUP : uint = 2
[static] Useful for checking player orientation.
FlxSprite
Protected Constants
 ConstantDefined By
 Inherited_pZero : FlxPoint
[static] A handy "empty point" object
FlxObject
Property Detail
_alignmentproperty
protected var _alignment:String

The text alignment

_cTransformproperty 
protected var _cTransform:ColorTransform

This is used to change the color of the bitmap

_frectproperty 
protected var _frect:Rectangle

The bounding box of the internal bitmap

_numDisplayCharsproperty 
public var _numDisplayChars:int

_pproperty 
protected var _p:Point

The coordinates to which several things are copied

fontproperty 
public var font:Font

gameproperty 
public var game:GameState

numDisplayCharsproperty 
numDisplayChars:int


Implementation
    public function get numDisplayChars():int
    public function set numDisplayChars(value:int):void
parentproperty 
public var parent:Panel

textproperty 
public var text:String

Constructor Detail
Label()Constructor
public function Label(font:Font, text:String, x:int, y:int)



Parameters
font:Font
 
text:String
 
x:int
 
y:int
Method Detail
animateNumDisplayCharsTo()method
public function animateNumDisplayCharsTo(endValue:int, duration:int, startDelay:int):void

Parameters

endValue:int
 
duration:int
 
startDelay:int

calcFrame()method 
override protected function calcFrame():void

Updates the internal bitmap.

fadeTo()method 
public function fadeTo(value:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void

Parameters

value:Number
 
duration:int (default = 1000)
 
easing:String (default = linear)
 
delay:int (default = 0)

getAngle()method 
public function getAngle():Number

Returns
Number
getHeight()method 
public function getHeight():Number

Returns
Number
getNumDisplayChars()method 
public function getNumDisplayChars():int

Returns
int
getOpacity()method 
public function getOpacity():Number

Returns
Number
getParentPanel()method 
public function getParentPanel():Panel

Returns
Panel
getParentX()method 
public function getParentX():Number

Returns
Number
getParentY()method 
public function getParentY():Number

Returns
Number
getText()method 
public function getText():String

Returns
String
getWidth()method 
public function getWidth():Number

Returns
Number
getX()method 
public function getX():Number

Returns
Number
getY()method 
public function getY():Number

Returns
Number
growTo()method 
public function growTo(scaleX:Number = 1, scaleY:Number = 1, duration:int = 1000, easing:String = linear, delay:int = 0):void

Parameters

scaleX:Number (default = 1)
 
scaleY:Number (default = 1)
 
duration:int (default = 1000)
 
easing:String (default = linear)
 
delay:int (default = 0)

isVisible()method 
public function isVisible():Boolean

Returns
Boolean
moveBy()method 
public function moveBy(x:Number, y:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void

Parameters

x:Number
 
y:Number
 
duration:int (default = 1000)
 
easing:String (default = linear)
 
delay:int (default = 0)

moveTo()method 
public function moveTo(x:Number, y:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void

Parameters

x:Number
 
y:Number
 
duration:int (default = 1000)
 
easing:String (default = linear)
 
delay:int (default = 0)

renderSprite()method 
override protected function renderSprite():void

setFont()method 
public function setFont(font:Font):void

Parameters

font:Font

setNumDisplayChars()method 
public function setNumDisplayChars(n:int):void

Parameters

n:int

setOpacity()method 
public function setOpacity(o:Number):void

Parameters

o:Number

setParentPanel()method 
public function setParentPanel(p:Panel):void

Parameters

p:Panel

setText()method 
public function setText(text:String):void

Parameters

text:String

setVisible()method 
public function setVisible(isVisible:Boolean):void

Parameters

isVisible:Boolean

spinBy()method 
public function spinBy(angle:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void

Parameters

angle:Number
 
duration:int (default = 1000)
 
easing:String (default = linear)
 
delay:int (default = 0)

spinTo()method 
public function spinTo(angle:Number, duration:int = 1000, easing:String = linear, delay:int = 0):void

Parameters

angle:Number
 
duration:int (default = 1000)
 
easing:String (default = linear)
 
delay:int (default = 0)