Package | org.flixel |
Class | public class FlxButton |
Inheritance | FlxButton FlxGroup FlxObject FlxRect FlxPoint Object |
Property | Defined By | ||
---|---|---|---|
acceleration : FlxPoint
How fast the speed of this object is changing. | FlxObject | ||
active : Boolean
If an object is not alive, the game loop will not automatically call update() on it. | FlxObject | ||
angle : Number
Set the angle of a sprite to rotate it. | FlxObject | ||
angularAcceleration : Number
How fast the spin speed should change. | FlxObject | ||
angularDrag : Number
Like drag but for spinning. | FlxObject | ||
angularVelocity : Number
This is how fast you want this sprite to spin. | FlxObject | ||
bottom : Number [read-only]
The Y coordinate of the bottom of the rectangle. | FlxRect | ||
colHullX : FlxRect
These store a couple of useful numbers for speeding up collision resolution. | FlxObject | ||
colHullY : FlxRect
These store a couple of useful numbers for speeding up collision resolution. | FlxObject | ||
collideBottom : Boolean
Flag for direction collision resolution. | FlxObject | ||
collideLeft : Boolean
Flag for direction collision resolution. | FlxObject | ||
collideRight : Boolean
Flag for direction collision resolution. | FlxObject | ||
collideTop : Boolean
Flag for direction collision resolution. | FlxObject | ||
colOffsets : Array
An array of FlxPoint objects. | FlxObject | ||
colVector : FlxPoint
These store a couple of useful numbers for speeding up collision resolution. | FlxObject | ||
dead : Boolean
Handy for tracking gameplay or animations. | FlxObject | ||
drag : FlxPoint
This isn't drag exactly, more like deceleration that is only applied
when acceleration is not affecting the sprite. | FlxObject | ||
exists : Boolean
Kind of a global on/off switch for any objects descended from FlxObject. | FlxObject | ||
fixed : Boolean
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object. | FlxObject | ||
_group : Boolean
Dedicated internal flag for whether or not this class is a FlxGroup. | FlxObject | ||
health : Number
Handy for storing health percentage or armor points or whatever. | FlxObject | ||
height : Number | FlxRect | ||
ID : int | FlxGroup | ||
left : Number [read-only]
The X coordinate of the left side of the rectangle. | FlxRect | ||
maxAngular : Number
Use in conjunction with angularAcceleration for fluid spin speed control. | FlxObject | ||
maxThrust : Number
Used to cap thrust, helpful and easy!
| FlxObject | ||
maxVelocity : FlxPoint
If you are using acceleration, you can use maxVelocity with it
to cap the speed automatically (very useful!). | FlxObject | ||
members : Array
Array of all the FlxObjects that exist in this layer. | FlxGroup | ||
moves : Boolean
Set this to false if you want to skip the automatic motion/movement stuff (see updateMotion()). | FlxObject | ||
name : String | FlxGroup | ||
on : Boolean
Use this to toggle checkbox-style behavior. | FlxButton | ||
onFloor : Boolean
Flag that indicates whether or not you just hit the floor. | FlxObject | ||
origin : FlxPoint
WARNING: The origin of the sprite will default to its center. | FlxObject | ||
right : Number [read-only]
The X coordinate of the right side of the rectangle. | FlxRect | ||
scrollFactor : FlxPoint
A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem. | FlxObject | ||
solid : Boolean
If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays() and FlxG.collideArrays()). | FlxObject | ||
thrust : Number
If you want to do Asteroids style stuff, check out thrust,
instead of directly accessing the object's velocity or acceleration. | FlxObject | ||
top : Number [read-only]
The Y coordinate of the top of the rectangle. | FlxRect | ||
velocity : FlxPoint
The basic speed of this object. | FlxObject | ||
visible : Boolean
If an object is not visible, the game loop will not automatically call render() on it. | FlxObject | ||
width : Number | FlxRect | ||
x : Number | FlxPoint | ||
y : Number | FlxPoint |
Property | Defined By | ||
---|---|---|---|
_callback : Function
This function is called when the button is clicked. | FlxButton | ||
_first : Boolean | FlxGroup | ||
_flashPoint : Point
This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
| FlxObject | ||
_flicker : Boolean
Internal helper used for retro-style flickering. | FlxObject | ||
_flickerTimer : Number
Internal helper used for retro-style flickering. | FlxObject | ||
_initialized : Boolean
Whether or not the button has initialized itself yet. | FlxButton | ||
_last : FlxPoint
Helpers for moving/updating group members. | FlxGroup | ||
_off : FlxSprite
Stores the 'off' or normal button state graphic. | FlxButton | ||
_offT : FlxText
Stores the 'off' or normal button state label. | FlxButton | ||
_on : FlxSprite
Stores the 'on' or highlighted button state graphic. | FlxButton | ||
_onT : FlxText
Stores the 'on' or highlighted button state label. | FlxButton | ||
_onToggle : Boolean
Used for checkbox-style behavior. | FlxButton | ||
_point : FlxPoint
This is just a pre-allocated x-y point container to be used however you like
| FlxObject | ||
_pressed : Boolean
Tracks whether or not the button is currently pressed. | FlxButton | ||
_rect : FlxRect
This is just a pre-allocated rectangle container to be used however you like
| FlxObject | ||
_sf : FlxPoint
Helper variable for correcting its members' scrollFactor objects. | FlxButton |
Method | Defined By | ||
---|---|---|---|
FlxButton(X:int, Y:int, Callback:Function)
Creates a new FlxButton object with a gray background
and a callback function on the UI thread. | FlxButton | ||
Adds a new FlxObject subclass (FlxSprite, FlxBlock, etc) to the list of children
| FlxGroup | ||
FlxObject | |||
countDead():int
Call this function to find out how many members of the group are dead. | FlxGroup | ||
countLiving():int
Call this function to find out how many members of the group are not dead. | FlxGroup | ||
countOnScreen():int
Returns a count of how many objects in this group are on-screen right now. | FlxGroup | ||
destroy():void [override]
Called by the game state when state is changed (if this object belongs to the state)
| FlxButton | ||
flicker(Duration:Number = 1):void
Tells this object to flicker, retro-style. | FlxObject | ||
flickering():Boolean
Check to see if the object is still flickering. | FlxObject | ||
Call this function to retrieve the first object with dead == false in the group. | FlxGroup | ||
Call this function to retrieve the first object with exists == false in the group. | FlxGroup | ||
Call this function to retrieve the first object with dead == true in the group. | FlxGroup | ||
Call this function to retrieve the first object with exists == true in the group. | FlxGroup | ||
getFirstNull():int
Call this function to retrieve the first index set to 'null'. | FlxGroup | ||
Returns a member at random from the group. | FlxGroup | ||
Call this function to figure out the on-screen position of the object. | FlxObject | ||
Called when this object's bottom edge collides with the top of another FlxObject. | FlxObject | ||
Called when this object's left side collides with another FlxObject's right. | FlxObject | ||
Called when this object's right side collides with another FlxObject's left. | FlxObject | ||
Called when this object's top collides with the bottom of another FlxObject. | FlxObject | ||
hurt(Damage:Number):void
Call this function to "damage" (or give health bonus) to this sprite. | FlxObject | ||
kill():void [override]
Calls kill on the group and all its members. | FlxGroup | ||
Set your own image as the button background. | FlxButton | ||
Add a text label to the button. | FlxButton | ||
onScreen():Boolean
Check and see if this object is currently on screen. | FlxObject | ||
Checks to see if some FlxObject object overlaps this FlxObject object. | FlxObject | ||
overlapsPoint(X:Number, Y:Number, PerPixel:Boolean = false):Boolean
Checks to see if a point in 2D space overlaps this FlxObject object. | FlxObject | ||
preCollide(Object:FlxObject):void
FlxU.collide() (and thus FlxObject.collide()) call
this function each time two objects are compared to see if they collide. | FlxObject | ||
refreshHulls():void
Called by FlxObject.updateMotion() and some constructors to
rebuild the basic collision data for this object. | FlxObject | ||
Removes an object from the group. | FlxGroup | ||
render():void [override]
Automatically goes through and calls render on everything you added,
override this loop to control render order manually. | FlxGroup | ||
Replaces an existing FlxObject with a new one. | FlxGroup | ||
reset(X:Number, Y:Number):void [override]
If the group's position is reset, we want to reset all its members too. | FlxGroup | ||
resetFirstAvail(X:Number = 0, Y:Number = 0):Boolean
Finds the first object with exists == false and calls reset on it. | FlxGroup | ||
toString():String [override] | FlxGroup | ||
update():void [override]
Called by the game loop automatically, handles mouseover and click detection. | FlxButton |
Method | Defined By | ||
---|---|---|---|
destroyMembers():void
Internal function that actually loops through and destroys each member. | FlxGroup | ||
killMembers():void
Internal function that calls kill on all members. | FlxGroup | ||
onMouseUp(event:MouseEvent):void
Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL()). | FlxButton | ||
renderMembers():void
Internal function that actually loops through and renders all the group members. | FlxGroup | ||
saveOldPosition():void
Internal function, helps with the moving/updating of group members. | FlxGroup | ||
updateFlickering():void
Just updates the retro-style flickering. | FlxObject | ||
updateMembers():void
Internal function that actually goes through and updates all the group members. | FlxGroup | ||
updateMotion():void
Internal function for updating the position and speed of this object. | FlxObject | ||
visibility(On:Boolean):void
Internal function for handling the visibility of the off and on graphics. | FlxButton |
_callback | property |
protected var _callback:Function
This function is called when the button is clicked.
_initialized | property |
protected var _initialized:Boolean
Whether or not the button has initialized itself yet.
_off | property |
protected var _off:FlxSprite
Stores the 'off' or normal button state graphic.
_offT | property |
protected var _offT:FlxText
Stores the 'off' or normal button state label.
_on | property |
protected var _on:FlxSprite
Stores the 'on' or highlighted button state graphic.
_onT | property |
protected var _onT:FlxText
Stores the 'on' or highlighted button state label.
_onToggle | property |
protected var _onToggle:Boolean
Used for checkbox-style behavior.
_pressed | property |
protected var _pressed:Boolean
Tracks whether or not the button is currently pressed.
_sf | property |
protected var _sf:FlxPoint
Helper variable for correcting its members' scrollFactor
objects.
on | property |
on:Boolean
Use this to toggle checkbox-style behavior.
public function get on():Boolean
public function set on(value:Boolean):void
FlxButton | () | Constructor |
public function FlxButton(X:int, Y:int, Callback:Function)
Creates a new FlxButton
object with a gray background
and a callback function on the UI thread.
X:int — The X position of the button.
| |
Y:int — The Y position of the button.
| |
Callback:Function — The function to call whenever the button is clicked.
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destroy | () | method |
override public function destroy():void
Called by the game state when state is changed (if this object belongs to the state)
loadGraphic | () | method |
public function loadGraphic(Image:FlxSprite, ImageHighlight:FlxSprite = null):FlxButton
Set your own image as the button background.
Parameters
Image:FlxSprite — A FlxSprite object to use for the button background.
| |
ImageHighlight:FlxSprite (default = null ) — A FlxSprite object to use for the button background when highlighted (optional).
|
FlxButton — This FlxButton instance (nice for chaining stuff together, if you're into that).
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loadText | () | method |
public function loadText(Text:FlxText, TextHighlight:FlxText = null):FlxButton
Add a text label to the button.
Parameters
Text:FlxText — A FlxText object to use to display text on this button (optional).
| |
TextHighlight:FlxText (default = null ) — A FlxText object that is used when the button is highlighted (optional).
|
FlxButton — This FlxButton instance (nice for chaining stuff together, if you're into that).
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onMouseUp | () | method |
protected function onMouseUp(event:MouseEvent):void
Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL()
).
Parameters
event:MouseEvent |
update | () | method |
override public function update():void
Called by the game loop automatically, handles mouseover and click detection.
visibility | () | method |
protected function visibility(On:Boolean):void
Internal function for handling the visibility of the off and on graphics.
Parameters
On:Boolean — Whether the button should be on or off.
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