Packageorg.flixel.data
Classpublic class FlxPanel
InheritanceFlxPanel Inheritance FlxObject Inheritance FlxRect Inheritance FlxPoint Inheritance Object

This is a little built-in support visor that developers can optionally display. It has built in support for syndicating your game to StumbleUpon, Digg, Reddit, Del.icio.us, and Twitter. It also has a PayPal donate button. This panel is automatically created by FlxGame and you can toggle the visibility via FlxG.



Public Properties
 PropertyDefined By
 Inheritedacceleration : FlxPoint
How fast the speed of this object is changing.
FlxObject
 Inheritedactive : Boolean
If an object is not alive, the game loop will not automatically call update() on it.
FlxObject
 Inheritedangle : Number
Set the angle of a sprite to rotate it.
FlxObject
 InheritedangularAcceleration : Number
How fast the spin speed should change.
FlxObject
 InheritedangularDrag : Number
Like drag but for spinning.
FlxObject
 InheritedangularVelocity : Number
This is how fast you want this sprite to spin.
FlxObject
 Inheritedbottom : Number
[read-only] The Y coordinate of the bottom of the rectangle.
FlxRect
 InheritedcolHullX : FlxRect
These store a couple of useful numbers for speeding up collision resolution.
FlxObject
 InheritedcolHullY : FlxRect
These store a couple of useful numbers for speeding up collision resolution.
FlxObject
 InheritedcollideBottom : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcollideLeft : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcollideRight : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcollideTop : Boolean
Flag for direction collision resolution.
FlxObject
 InheritedcolOffsets : Array
An array of FlxPoint objects.
FlxObject
 InheritedcolVector : FlxPoint
These store a couple of useful numbers for speeding up collision resolution.
FlxObject
 Inheriteddead : Boolean
Handy for tracking gameplay or animations.
FlxObject
 Inheriteddrag : FlxPoint
This isn't drag exactly, more like deceleration that is only applied when acceleration is not affecting the sprite.
FlxObject
 Inheritedexists : Boolean
Kind of a global on/off switch for any objects descended from FlxObject.
FlxObject
 Inheritedfixed : Boolean
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object.
FlxObject
 Inherited_group : Boolean
Dedicated internal flag for whether or not this class is a FlxGroup.
FlxObject
 Inheritedhealth : Number
Handy for storing health percentage or armor points or whatever.
FlxObject
 Inheritedheight : Number
FlxRect
 Inheritedleft : Number
[read-only] The X coordinate of the left side of the rectangle.
FlxRect
 InheritedmaxAngular : Number
Use in conjunction with angularAcceleration for fluid spin speed control.
FlxObject
 InheritedmaxThrust : Number
Used to cap thrust, helpful and easy!
FlxObject
 InheritedmaxVelocity : FlxPoint
If you are using acceleration, you can use maxVelocity with it to cap the speed automatically (very useful!).
FlxObject
 Inheritedmoves : Boolean
Set this to false if you want to skip the automatic motion/movement stuff (see updateMotion()).
FlxObject
 InheritedonFloor : Boolean
Flag that indicates whether or not you just hit the floor.
FlxObject
 Inheritedorigin : FlxPoint
WARNING: The origin of the sprite will default to its center.
FlxObject
 Inheritedright : Number
[read-only] The X coordinate of the right side of the rectangle.
FlxRect
 InheritedscrollFactor : FlxPoint
A point that can store numbers from 0 to 1 (for X and Y independently) that governs how much this object is affected by the camera subsystem.
FlxObject
 Inheritedsolid : Boolean
If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays() and FlxG.collideArrays()).
FlxObject
 Inheritedthrust : Number
If you want to do Asteroids style stuff, check out thrust, instead of directly accessing the object's velocity or acceleration.
FlxObject
 Inheritedtop : Number
[read-only] The Y coordinate of the top of the rectangle.
FlxRect
 Inheritedvelocity : FlxPoint
The basic speed of this object.
FlxObject
 Inheritedvisible : Boolean
If an object is not visible, the game loop will not automatically call render() on it.
FlxObject
 Inheritedwidth : Number
FlxRect
 Inheritedx : Number
FlxPoint
 Inheritedy : Number
FlxPoint
Protected Properties
 PropertyDefined By
 Inherited_flashPoint : Point
This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
FlxObject
 Inherited_flicker : Boolean
Internal helper used for retro-style flickering.
FlxObject
 Inherited_flickerTimer : Number
Internal helper used for retro-style flickering.
FlxObject
 Inherited_point : FlxPoint
This is just a pre-allocated x-y point container to be used however you like
FlxObject
 Inherited_rect : FlxRect
This is just a pre-allocated rectangle container to be used however you like
FlxObject
Public Methods
 MethodDefined By
  
Constructor.
FlxPanel
 Inherited
collide(Object:FlxObject = null):Boolean
FlxObject
 Inherited
destroy():void
Called by FlxGroup, commonly when game states are changed.
FlxObject
 Inherited
flicker(Duration:Number = 1):void
Tells this object to flicker, retro-style.
FlxObject
 Inherited
flickering():Boolean
Check to see if the object is still flickering.
FlxObject
 Inherited
Call this function to figure out the on-screen position of the object.
FlxObject
  
hide():void
Hide the support panel.
FlxPanel
 Inherited
hitBottom(Contact:FlxObject, Velocity:Number):void
Called when this object's bottom edge collides with the top of another FlxObject.
FlxObject
 Inherited
hitLeft(Contact:FlxObject, Velocity:Number):void
Called when this object's left side collides with another FlxObject's right.
FlxObject
 Inherited
hitRight(Contact:FlxObject, Velocity:Number):void
Called when this object's right side collides with another FlxObject's left.
FlxObject
 Inherited
hitTop(Contact:FlxObject, Velocity:Number):void
Called when this object's top collides with the bottom of another FlxObject.
FlxObject
 Inherited
hurt(Damage:Number):void
Call this function to "damage" (or give health bonus) to this sprite.
FlxObject
 Inherited
kill():void
Call this function to "kill" a sprite so that it no longer 'exists'.
FlxObject
  
onClose():void
Called when the player presses the Close button.
FlxPanel
  
Called when the player presses the del.icio.us button.
FlxPanel
  
onDigg():void
Called when the player presses the Digg button.
FlxPanel
  
onDonate():void
Called when the player presses the Donate button.
FlxPanel
  
onReddit():void
Called when the player presses the Reddit button.
FlxPanel
 Inherited
onScreen():Boolean
Check and see if this object is currently on screen.
FlxObject
  
onStumble():void
Called when the player presses the StumbleUpon button.
FlxPanel
  
onTwitter():void
Called when the player presses the Twitter button.
FlxPanel
 Inherited
overlaps(Object:FlxObject):Boolean
Checks to see if some FlxObject object overlaps this FlxObject object.
FlxObject
 Inherited
overlapsPoint(X:Number, Y:Number, PerPixel:Boolean = false):Boolean
Checks to see if a point in 2D space overlaps this FlxObject object.
FlxObject
 Inherited
preCollide(Object:FlxObject):void
FlxU.collide() (and thus FlxObject.collide()) call this function each time two objects are compared to see if they collide.
FlxObject
 Inherited
Called by FlxObject.updateMotion() and some constructors to rebuild the basic collision data for this object.
FlxObject
  
render():void
[override] Actually draws the bar to the screen.
FlxPanel
 Inherited
reset(X:Number, Y:Number):void
Handy function for reviving game objects.
FlxObject
  
setup(PayPalID:String, PayPalAmount:Number, GameTitle:String, GameURL:String, Caption:String):void
Set up the support panel with donation and aggregation info.
FlxPanel
  
show(Top:Boolean = true):void
Show the support panel.
FlxPanel
 Inherited
toString():String
Convert object to readable string name.
FlxPoint
  
update():void
[override] Updates and animates the panel.
FlxPanel
Protected Methods
 MethodDefined By
 Inherited
Just updates the retro-style flickering.
FlxObject
 Inherited
Internal function for updating the position and speed of this object.
FlxObject
Protected Constants
 ConstantDefined By
 Inherited_pZero : FlxPoint
[static] A handy "empty point" object
FlxObject
Constructor Detail
FlxPanel()Constructor
public function FlxPanel()

Constructor.

Method Detail
hide()method
public function hide():void

Hide the support panel.

onClose()method 
public function onClose():void

Called when the player presses the Close button.

onDelicious()method 
public function onDelicious():void

Called when the player presses the del.icio.us button.

onDigg()method 
public function onDigg():void

Called when the player presses the Digg button.

onDonate()method 
public function onDonate():void

Called when the player presses the Donate button.

onReddit()method 
public function onReddit():void

Called when the player presses the Reddit button.

onStumble()method 
public function onStumble():void

Called when the player presses the StumbleUpon button.

onTwitter()method 
public function onTwitter():void

Called when the player presses the Twitter button.

render()method 
override public function render():void

Actually draws the bar to the screen.

setup()method 
public function setup(PayPalID:String, PayPalAmount:Number, GameTitle:String, GameURL:String, Caption:String):void

Set up the support panel with donation and aggregation info. Like show() and hide() this function is usually called through FlxGame or FlxG, not directly.

Parameters

PayPalID:String — Your paypal username, usually your email address (leave it blank to disable donations).
 
PayPalAmount:Number — The default amount of the donation.
 
GameTitle:String — The text that you would like to appear in the aggregation services (usually just the name of your game).
 
GameURL:String — The URL you would like people to use when trying to find your game.
 
Caption:String

show()method 
public function show(Top:Boolean = true):void

Show the support panel.

Parameters

Top:Boolean (default = true) — Whether the visor should appear at the top or bottom of the screen.

update()method 
override public function update():void

Updates and animates the panel.