Package | stencyl.api.engine.behavior |
Class | public dynamic class ActorScript |
Inheritance | ActorScript Script Object |
Property | Defined By | ||
---|---|---|---|
actor : Actor | ActorScript | ||
BACK : int = 2 [static] | Script | ||
FRONT : int = 0 [static] | Script | ||
GET_SCORES_URL : String = http://www.stencyl.com/v10/api/score/getTopEntries/ [static] | Script | ||
GET_SCORE_URL : String = http://www.stencyl.com/v10/api/score/getForCurrentPlayer/ [static] | Script | ||
lastCreatedActor : Actor = null [static] | Script | ||
lastCreatedJoint : b2Joint = null [static] | Script | ||
lastCreatedLabel : Label = null [static] | Script | ||
lastCreatedPanel : Panel = null [static] | Script | ||
lastCreatedRegion : Region = null [static] | Script | ||
lastCreatedTerrainRegion : TerrainRegion = null [static] | Script | ||
MIDDLE : int = 1 [static] | Script | ||
mpx : Number = 0 [static] | Script | ||
mpy : Number = 0 [static] | Script | ||
mrx : Number = 0 [static] | Script | ||
mry : Number = 0 [static] | Script | ||
scene : GameState | Script | ||
SUBMIT_SCORE_URL : String = http://www.stencyl.com/v10/api/score/submit/ [static] | Script | ||
wrapper : Behavior | Script |
Method | Defined By | ||
---|---|---|---|
ActorScript | |||
abortTween(target:Object):void [static] | Script | ||
AddUnsigned(lX:*, lY:*):* | Script | ||
adjustLocationForAllSounds(time:uint, volume:Number):void | Script | ||
asBoolean(o:*):Boolean [static]
Accepts a literal boolean or String boolean. | Script | ||
bringRootPanelForward():void | Script | ||
bringRootPanelToFront():void | Script | ||
ConvertToWordArray(string:String):* | Script | ||
Creates an actor of the given type at the given location and layer. | Script | ||
createActorInNextScene(type:ActorType, x:Number, y:Number, layerConst:int):void
Creates an actor of the given type at the given location and layer when the next scene begins. | Script | ||
createBoxRegion(x:int, y:int, w:int, h:int):Region
Create a rectangular Region
| Script | ||
createBoxTerrainRegion(x:int, y:int, w:int, h:int):TerrainRegion
Create a rectangular TerrainRegion
| Script | ||
createBrightnessFilter(b:Number):ColorMatrixFilter [static] | Script | ||
createCircularRegion(x:int, y:int, r:int):Region
Create a circular Region
| Script | ||
createCircularTerrainRegion(x:int, y:int, r:int):TerrainRegion
Create a circular TerrainRegion
| Script | ||
createFadeIn(duration:uint, color:uint = 0xff000000):Transition
Create a fade in transition for use in scene switching. | Script | ||
createFadeOut(duration:uint, color:uint = 0xff000000):Transition
Create a fade out transition for use in scene switching. | Script | ||
createGrayscaleFilter():ColorMatrixFilter [static] | Script | ||
Script | |||
createHueFilter(h:Number):ColorMatrixFilter [static] | Script | ||
Script | |||
Script | |||
createNegativeFilter():ColorMatrixFilter [static] | Script | ||
createPanel(x:int, y:int, w:int, h:int):Panel | Script | ||
Creates an actor of the given type at the given location and layer. | Script | ||
createSaturationFilter(s:Number):ColorMatrixFilter [static] | Script | ||
createSepiaFilter():ColorMatrixFilter [static] | Script | ||
Script | |||
Script | |||
createTintFilter(color:uint, amount:Number = 1):ColorMatrixFilter [static] | Script | ||
destroyJoint(j:b2Joint):void | Script | ||
destroyJointByID(jointID:int):void | Script | ||
disableBehaviorForScene(behaviorName:String):void
Disable the given Behavior (by name) for the current scene
| Script | ||
disableCursor():void | Script | ||
disableDebugDrawing():void | Script | ||
disableGlobalSleeping():void | Script | ||
disableThisBehavior():void [override] | ActorScript | ||
doesCustomDrawing():void
Call this if you need to do any drawing using draw()
| Script | ||
Script | |||
enableBehaviorForScene(behaviorName:String):void
Enable the given Behavior (by name) for the current scene
| Script | ||
enableContinuousCollisions():void | Script | ||
enableCursor():void | Script | ||
enableDebugDrawing(debugColor:uint = 0xff000000):void | Script | ||
enableGlobalSleeping():void | Script | ||
Script | |||
F(x:*, y:*, z:*):* | Script | ||
fadeInForAllSounds(time:int):void | Script | ||
fadeOutForAllSounds(time:int):void | Script | ||
fadeTileLayerTo(layerID:uint, alphaPct:uint, duration:uint, easing:String = linear):void
Force the given layer to fade to the given opacity over time, applying the easing function. | Script | ||
FF(a:*, b:*, c:*, d:*, x:*, s:*, ac:*):* | Script | ||
format(message:String, ... args):void | Script | ||
forwardMessage(msg:String):void
Internal use only. | Script | ||
G(x:*, y:*, z:*):* | Script | ||
Script | |||
getActorGroup(groupID:Number):FlxGroup | Script | ||
getActorsAlongLine(x1:int, y1:int, x2:int, y2:int, callback:Function):void | Script | ||
getActorsAtPoint(x:int, y:int, callback:Function):void | Script | ||
getActorsInArea(x:int, y:int, w:int, h:int, callback:Function):void | Script | ||
getActorsInRegion(r:Region):Array
Returns an Array of Actors that intersect the Region
| Script | ||
Script | |||
getActorsOnScreen(callback:Function):void | Script | ||
getActorType(actorTypeID:uint):ActorType | Script | ||
getActorTypeByName(typeName:String):ActorType | Script | ||
getAllActorTypes():Array | Script | ||
getAllRegions():Array
Get all Regions in a Scene
| Script | ||
getAllTerrainRegions():Array
Get all Regions in a Scene
| Script | ||
getBottomLayer():int | Script | ||
Returns the actor that represents the camera
| Script | ||
getCurrentScene():uint
Get the ID of the current scene. | Script | ||
getCurrentSceneName():String
Get the name of the current scene. | Script | ||
Script | |||
getFPS():uint | Script | ||
getGameAttribute(name:String):* | Script | ||
getGravity():V2 | Script | ||
Script | |||
getIDForResource(name:String):uint | Script | ||
getIDForScene(sceneName:String):uint
Get the ID of a scene by name. | Script | ||
getImageForActorType(type:ActorType):BitmapData
Returns the 'default' image for the given actor type. | Script | ||
Script | |||
Returns the last actor created in this scene. | Script | ||
Script | |||
Script | |||
Script | |||
Return the last created region
| Script | ||
Return the last created terrain region
| Script | ||
getMiddleLayer():int | Script | ||
getMousePressedX():Number | Script | ||
getMousePressedY():Number | Script | ||
getMouseReleasedX():Number | Script | ||
getMouseReleasedY():Number | Script | ||
getMouseWorldX():Number | Script | ||
getMouseWorldY():Number | Script | ||
getMouseX():Number | Script | ||
getMouseY():Number | Script | ||
getPlayerName():String | Script | ||
Get a particular Region based on internal ID
| Script | ||
Script | |||
Get the current scene. | Script | ||
getSceneHeight():uint
Get the height (in pixels) of the current scene. | Script | ||
getSceneWidth():uint
Get the width (in pixels) of the current scene. | Script | ||
getScore(scoreName:String, callback:Function = null):void | Script | ||
getScores(scoreName:String, numberToGrab:uint, callback:Function = null):void | Script | ||
getScreenHeight():uint | Script | ||
getScreenWidth():uint | Script | ||
getScreenX():int
x-position of the camera
| Script | ||
getScreenY():int
y-position of the camera
| Script | ||
Script | |||
getStepSize():uint | Script | ||
getTerrainRegion(terrainRegionID:int):TerrainRegion
Get a particular Region based on internal ID
| Script | ||
Returns the Tile at the specified row and column, or null if no tile is found
nbsp;
| Script | ||
getTileHeight():uint
Get the height (in tiles) of the current scene. | Script | ||
getTileWidth():uint
Get the width (in tiles) of the current scene. | Script | ||
getTopLayer():int | Script | ||
getValue(behaviorName:String, attributeName:String):Object | ActorScript | ||
getValueForScene(behaviorName:String, attributeName:String):Object | Script | ||
GG(a:*, b:*, c:*, d:*, x:*, s:*, ac:*):* | Script | ||
H(x:*, y:*, z:*):* | Script | ||
handleCollision(event:Collision):void
Handle a collision with another Actor. | Script | ||
handlesCollisions():void | ActorScript | ||
HH(a:*, b:*, c:*, d:*, x:*, s:*, ac:*):* | Script | ||
hideCursor():void | Script | ||
hideFPS():void | Script | ||
hideTileLayer(layerID:uint):void
Force the given layer to become invisible. | Script | ||
I(x:*, y:*, z:*):* | Script | ||
II(a:*, b:*, c:*, d:*, x:*, s:*, ac:*):* | Script | ||
init():void
Called whenever this Actor or Scene is created. | Script | ||
initKongregate():void | Script | ||
isBehaviorEnabledForScene(behaviorName:String):Boolean
Check if the current scene contains the given Behavior (by name) and if said behavior is enabled. | Script | ||
isCtrlDown():Boolean | Script | ||
isGuest():Boolean | Script | ||
Check whether the Actor intersects the Region
| Script | ||
isKeyDown(abstractKey:String):Boolean | Script | ||
isKeyPressed(abstractKey:String):Boolean | Script | ||
isKeyReleased(abstractKey:String):Boolean | Script | ||
isMouseDown():Boolean | Script | ||
isMousePressed():Boolean | Script | ||
isMouseReleased():Boolean | Script | ||
isShiftDown():Boolean | Script | ||
isTransitioning():Boolean | Script | ||
kongGetUserId():Number | Script | ||
kongGetUsername():String | Script | ||
kongIsGuest():Boolean | Script | ||
kongSubmitStat(statName:String, value:Number):void | Script | ||
Script | |||
loadGame(fileName:String, callback:Function = null):void | Script | ||
makeActorNotPassThroughTerrain(actor:Actor):void | Script | ||
MD5(string:String):String | Script | ||
mute():void | Script | ||
openURLInBrowser(URL:String):void | Script | ||
pauseAll():void | Script | ||
Script | |||
print(message:*):void | Script | ||
randomFloat():Number | Script | ||
randomInt(low:int, high:int):Number | Script | ||
recycleActor(a:Actor):void | Script | ||
Reload the current scene, using an exit transition and then an enter transition. | Script | ||
removeRegion(regionID:int):void
Remove a Region from a Scene
| Script | ||
removeTerrainRegion(terrainRegionID:int):void
Remove a Region from a Scene
| Script | ||
removeTileAt(row:int, col:int, layer:int):void
Remove a tile from a scene at runtime at the specified row and column. | Script | ||
retrieveSaves(callback:Function = null):void | Script | ||
RotateLeft(lValue:*, iShiftBits:*):*
MD5 (Message-Digest Algorithm)
http://www.webtoolkit.info/
| Script | ||
runLater(delay:uint, toExecute:Function):void
Runs the given function after a delay. | Script | ||
runPeriodically(interval:uint, toExecute:Function):void
Runs the given function periodically (every n seconds). | Script | ||
sameAs(one:*, two:*):Boolean [static]
A generic way to compare two values or objects. | Script | ||
saveGame(fileName:String, displayTitle:String, callback:Function = null):void | Script | ||
sayToScene(behaviorName:String, msg:String, ... args):Object | Script | ||
sceneHasBehavior(behaviorName:String):Boolean
Check if the current scene contains the given Behavior (by name)
| Script | ||
sendRootPanelBack():void | Script | ||
sendRootPanelToBack():void | Script | ||
setCursor(graphic:Class = null, xOffset:int = 0, yOffset:int = 0):void | Script | ||
setFPS(desiredFPS:uint):void | Script | ||
setGameAttribute(name:String, value:*):void | Script | ||
setGravity(x:Number, y:Number):void | Script | ||
setLocationForAllSounds(location:Number):void | Script | ||
setOffscreenTolerance(top:int, left:int, bottom:int, right:int):void | Script | ||
setScrollSpeedForBackground(xSpeed:Number, ySpeed:Number):void | Script | ||
setTileAt(row:int, col:int, layer:int, tilesetID:int, tileID:int):void
Add a tile to the scene at runtime in the specified row and column
| Script | ||
setTimeScale(scale:Number):void | Script | ||
setValue(behaviorName:String, attributeName:String, value:Object):void | ActorScript | ||
setValueForScene(behaviorName:String, attributeName:String, value:Object):void | Script | ||
setVolumeForAllSounds(volume:Number):void | Script | ||
shout(msg:String, ... args):Object | ActorScript | ||
shoutToScene(msg:String, ... args):Object | Script | ||
showCursor():void | Script | ||
showTileLayer(layerID:uint):void
Force the given layer to show. | Script | ||
simpleTweet(message:String, gameURL:String):void | Script | ||
startFadeIn(color:uint = 0xffffffff, duration:Number = 1000, forceReset:Boolean = false):void | Script | ||
startFadeOut(color:uint = 0xffffffff, duration:Number = 1000, forceReset:Boolean = false):void | Script | ||
startShakingScreen(intensity:Number = 0.05, duration:Number = 500):void | Script | ||
stopAllSounds():void | Script | ||
stopFadeIn():void | Script | ||
stopFadeOut():void | Script | ||
stopShakingScreen():void | Script | ||
submitScore(scoreName:String, value:Number, callback:Function = null):void | Script | ||
Switch to the given scene, using an exit transition and then an enter transition. | Script | ||
toPhysicalUnits(value:Number):Number | Script | ||
toPixelUnits(value:Number):Number | Script | ||
tween(attribute:Object = null, params:Object = null):Boolean [static] | Script | ||
tweenNumber(attributeName:String, toValue:Number, duration:Number, easing:String):Boolean | Script | ||
unmute():void | Script | ||
unpauseAll():void | Script | ||
update():void
Called each time the game steps forward. | Script | ||
Utf8Encode(string:String):String | Script | ||
visitURL(URL:String, callback:Function = null):void | Script | ||
WordToHex(lValue:*):* | Script | ||
Script |
actor | property |
public var actor:Actor
ActorScript | () | Constructor |
disableThisBehavior | () | method |
override public function disableThisBehavior():void
getValue | () | method |
public function getValue(behaviorName:String, attributeName:String):Object
Parameters
behaviorName:String | |
attributeName:String |
Object |
handlesCollisions | () | method |
public function handlesCollisions():void
setValue | () | method |
public function setValue(behaviorName:String, attributeName:String, value:Object):void
Parameters
behaviorName:String | |
attributeName:String | |
value:Object |
shout | () | method |
public function shout(msg:String, ... args):Object
Parameters
msg:String | |
... args |
Object |