| | Class | Description |
|---|
| | FlxBitmapFont |
This is a text display class which uses bitmap fonts. |
| | FlxButton |
A simple button class that calls a function when clicked by the mouse. |
| | FlxG |
This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things. |
| | FlxGame |
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. |
| | FlxGroup |
This is an organizational class that can update and render a bunch of FlxObjects. |
| | FlxMonitor |
FlxMonitor is a simple class that aggregates and averages data. |
| | FlxObject |
This is the base class for most of the display objects
It includes some basic attributes about game objects, including retro-style flickering,
basic state information, sizes, scrolling, and basic physics and motion. |
| | FlxPoint |
Stores a 2D floating point coordinate. |
| | FlxQuadTree |
A fairly generic quad tree structure for rapid overlap checks. |
| | FlxRect |
Stores a rectangle. |
| | FlxSave |
A class to help automate and simplify save game functionality. |
| | FlxSound |
This is the universal flixel sound object, used for streaming, music, and sound effects. |
| | FlxSprite |
The main "game object" class, handles basic physics and animation. |
| | FlxState |
This is the basic game "state" object - e.g. |
| | FlxText |
Extends FlxSprite to support rendering text. |
| | FlxU | |